Editing Halo: Combat Evolved
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{{Title|''Halo: Combat Evolved''}} | {{Title|''Halo: Combat Evolved''}} | ||
{{ | {{Era|RW}} | ||
{{Game Infobox | |||
{{Game | |||
|name= ''Halo: Combat Evolved'' | |name= ''Halo: Combat Evolved'' | ||
|image= [[File:Halo Combat Evolved cover.png|250px]] | |image= [[File:Halo Combat Evolved cover.png|250px]] | ||
|developer= [[Bungie|Bungie Studios | |developer= [[Bungie|Bungie Studios]] | ||
|publisher= [[Microsoft Game StudioAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA | |||
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|publisher= [[Microsoft Game | AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHH | ||
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*[[Kig-Yar]] | |||
*[[Kig-Yar]] | |||
**[[Kig-Yar Minor|Minor]] {{1st}} | **[[Kig-Yar Minor|Minor]] {{1st}} | ||
**[[Kig-Yar Major|Major]] {{1st}} | **[[Kig-Yar Major|Major]] {{1st}} | ||
*[[Mgalekgolo]] | |||
*[[Sangheili]] | *[[Sangheili]] | ||
**[[Sangheili Major|Major]] {{1st}} | **[[Sangheili Major|Major]] {{1st}} | ||
**[[Sangheili Minor|Minor]] | **[[Sangheili Minor|Minor]] | ||
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**[[Stealth Sangheili|Stealth]] {{1st}} | **[[Stealth Sangheili|Stealth]] {{1st}} | ||
**[[Sangheili Zealot|Zealot]] {{1st}} | **[[Sangheili Zealot|Zealot]] {{1st}} | ||
*[[Unggoy]] | *[[Unggoy]] | ||
**[[Special Operations Unggoy|SpecOps]] {{1st}} | **[[Special Operations Unggoy|SpecOps]] {{1st}} | ||
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|title-3=Organizations| | |title-3=Organizations| | ||
*[[United Nations Space Command]] | |||
**[[UNSC Marine Corps]] | |||
**[[UNSC Navy]] | |||
*[[Covenant]] | *[[Covenant]] | ||
**[[Covenant military]] | **[[Covenant military]] | ||
**[[Covenant fleet]] | **[[Covenant fleet]] | ||
***[[Fleet of Particular Justice]] | ***[[Fleet of Particular Justice]] | ||
|title-4=Locations| | |title-4=Locations| | ||
*[[Epsilon Eridani system]] | *[[Epsilon Eridani system]] | ||
**[[Reach]] {{Mo}} | **[[Reach]] {{Mo}} | ||
*[[Soell system]] | *[[Soell|Soell system]] | ||
**[[Threshold]] | **[[Threshold]] | ||
***[[Installation 04]] | ***[[Installation 04]] | ||
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|title-6=Weapons| | |title-6=Weapons| | ||
====UNSC==== | ====UNSC==== | ||
*[[MA5B assault rifle]] | |||
*[[ | |||
*[[M41 rocket launcher]] | *[[M41 rocket launcher]] | ||
*[[M41 Vulcan]] | *[[M41 Vulcan]] | ||
*[[M6D magnum]] | *[[M6D magnum]] | ||
*[[M9 fragmentation grenade]] | *[[M9 fragmentation grenade]] | ||
*[[M90 shotgun]] | *[[M90 shotgun]] | ||
*[[SRS99C-S2 AM sniper rifle]] | *[[SRS99C-S2 AM sniper rifle]] | ||
====Covenant==== | ====Covenant==== | ||
;Usable | ;Usable | ||
*[[ | *[[Type-1 plasma grenade]] | ||
*[[ | *[[Type-25 plasma pistol]] | ||
*[[Type-25 plasma rifle]] | |||
*[[Type-29 Shade]] {{1st}} | |||
*[[Type-33 Needler]] | |||
*[[ | |||
*[[Shade]] | |||
;Unusable | ;Unusable | ||
*[[Type-1 energy sword]] {{1st}} | |||
*[[Type-33 fuel rod gun]] {{1st}} | |||
*[[ | |||
|title-7=Vehicles| | |title-7=Vehicles| | ||
==== | ====UNSC==== | ||
;Usable | ;Usable | ||
*[[M12 Warthog]] | *[[M12 Warthog]] | ||
**[[M12 | **[[M12 Warthog LRV]] | ||
*[[M808B Scorpion]] | *[[M808B Scorpion]] | ||
;Unusable | ;Unusable | ||
*[[GA-TL1 Longsword]] | *[[GA-TL1 Longsword]] | ||
*[[D77-TC Pelican]] | *[[D77-TC Pelican]] | ||
*{{Class|Halcyon|light cruiser}} | *{{Class|Halcyon|light cruiser}} | ||
**{{UNSCShip|Pillar of Autumn}} | **{{UNSCShip|Pillar of Autumn}} | ||
*[[Class-3 Bumblebee]] | *[[Class-3 Enclosed Heavy Lifeboat, Controlled|Class-3 Bumblebee lifeboat]] | ||
====Covenant==== | ====Covenant==== | ||
;Usable | ;Usable | ||
*[[ | *[[Type-26 Wraith]] | ||
* | *[[Type-26 Banshee]] | ||
*[[Ghost]] | *[[Type-32 Ghost]] | ||
;Unusable | ;Unusable | ||
*[[ | *[[Type-28 boarding craft]] | ||
*{{Class|CCS|battlecruiser}} | |||
**''[[Truth and Reconciliation]]'' | |||
*[[Type-25 Spirit]] | |||
*[[Spirit]] | |||
|title-8=Technology and equipment| | |title-8=Technology and equipment| | ||
;[[ | ;[[Equipment]] | ||
*[[Active camouflage]] | *[[Active camouflage]] | ||
*[[Overshield | *[[Overshield]] | ||
;Other | ;Other | ||
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**[[Smart AI]] | **[[Smart AI]] | ||
**[[Monitor]] {{1st}} | **[[Monitor]] {{1st}} | ||
*[[Covenant | *[[Covenant communication node]] {{1st}} | ||
*[[Energy shielding]] | *[[Energy shielding]] | ||
*[[Kig-Yar point defense gauntlet]] | *[[Kig-Yar point defense gauntlet]] | ||
*[[ | *[[MJOLNIR Powered Assault Armor]] | ||
*[[ | **[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] | ||
*[[Sangheili combat harness]] | |||
*[[Sentinel]] {{1st}} | *[[Sentinel]] {{1st}} | ||
**[[Aggressor Sentinel]] {{1st}} | **[[Aggressor Sentinel]] {{1st}} | ||
*[[Spoofer]] {{1st}} | *[[Spoofer]] {{1st}} | ||
*[[ | *[[Unggoy combat harness]] | ||
*[[Methane tank]] | *[[Methane tank]] | ||
*[[Data crystal chip]] | *[[Data crystal chip]] | ||
*[[M4 field disk]] | *[[M4 field disk]] | ||
*[[Health pack]] | *[[Health pack]] | ||
}} | }} | ||
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''Halo: Combat Evolved''<nowiki />'s gameplay was characterized by several features which set it apart from less acclaimed first-person shooter games of its time. | ''Halo: Combat Evolved''<nowiki />'s gameplay was characterized by several features which set it apart from less acclaimed first-person shooter games of its time. | ||
* '''Storyline execution:''' ''Halo: Combat Evolved''<nowiki />'s gameplay and storyline are tightly interwoven, delivered in a convincing manner consistent with the flow of the game. | * '''Storyline execution:''' ''Halo: Combat Evolved''<nowiki />'s gameplay and storyline are tightly interwoven, delivered in a convincing manner consistent with the flow of the game. | ||
* '''Vehicular incorporation:''' ''Halo: Combat Evolved''<nowiki /> includes the option for players to control multiple land and air based vehicles in third-person view. This vantage brings a welcomed sense of immersion and enhances specific points of gameplay, again setting Halo apart from contemporary first person shooters. | * '''Vehicular incorporation:''' ''Halo: Combat Evolved''<nowiki />'s includes the option for players to control multiple land and air based vehicles in third-person view. This vantage brings a welcomed sense of immersion and enhances specific points of gameplay, again setting Halo apart from contemporary first person shooters. | ||
* '''Weapons system:''' ''Halo: Combat Evolved''<nowiki />'s new weapons system is unique in two major respects. The first is only allowing players to carry two weapons at a time, thus forcing the player to make trade-offs as they progress throughout the game. The second is a single, separate button for throwing grenades, making them much more significant in both campaign and multiplayer games. | * '''Weapons system:''' ''Halo: Combat Evolved''<nowiki />'s new weapons system is unique in two major respects. The first is only allowing players to carry two weapons at a time, thus forcing the player to make trade-offs as they progress throughout the game. The second is a single, separate button for throwing grenades, making them much more significant in both campaign and multiplayer games. | ||
* '''Artificial intelligence:''' ''Halo: Combat Evolved''<nowiki />'s AI is quite sophisticated for its era. With a brand new advanced AI system, actions performed by the AI such as panicking after the death of a superior, diving out of the way of an oncoming vehicle, or taking cover from explosives and suppressive fire, helped ''Halo'' stand out from the rest of the first-person shooters being released at the time. | * '''Artificial intelligence:''' ''Halo: Combat Evolved''<nowiki />'s AI is quite sophisticated for its era. With a brand new advanced AI system, actions performed by the AI such as panicking after the death of a superior, diving out of the way of an oncoming vehicle, or taking cover from explosives and suppressive fire, helped ''Halo'' stand out from the rest of the first-person shooters being released at the time. | ||
Movement in ''Halo'' is similar to other first-person shooters, allowing the player to move forwards, backwards, and strafe left and right (including diagonally) | Movement in ''Halo'' is similar to other first-person shooters, allowing the player to move forwards, backwards, and strafe left and right (including diagonally) independently of their aim. On the Xbox, moving and aiming are normally separated between the two analogue sticks, and on the [[Halo PC|PC]], between the keyboard and the mouse. ''Halo'' also allows the player to crouch and jump, although jumping from a high ledge will often result in death, or at least major fall damage. Damage from falling can be reduced or negated entirely with a well-timed crouch right as one lands. Additionally, if the player [[crouch Jumping|crouches at the peak of his jump]], he will be able to land on something slightly taller than if he were to jump without crouching. Also, if the player is jumping from a cliff he can make sure he is touching the wall periodically while he is falling. This will count as if he is touching floor, and every time the player touches the wall, the damage counter goes to zero (there is no visible damage counter during gameplay). | ||
=== Environment === | === Environment === | ||
''Halo: Combat Evolved'' features a wide variety of environments including human and Covenant | ''Halo: Combat Evolved'' features a wide variety of environments including human and Covenant star ships, ancient buildings on [[Installation 04|Halo]] itself, and expansive outdoor climates. The first level, ''Pillar of Autumn'', is fought entirely on the human star ship of the same name. The next level, ''Halo'', takes place in a temperate highland climate with open-air Forerunner structures scattered about. This level also contains the famous "Blue Beam Towers". ''Truth and Reconciliation'' begins in a rocky desert, but the setting changes to the titular Covenant cruiser about one-third of the way through. ''The Silent Cartographer'' occurs on a tropical island, with substantial combat both outdoors and inside futuristic Forerunner installations. ''Assault on the Control Room'' takes place in a snowy, icy area of towering cliffs and underground tunnels as well as high-tech suspension bridges and oft-repeated Forerunner structures built into and through cliff walls. | ||
''343 Guilty Spark'' is a significant departure from these majestic environments, with combat in gloomy, exotic swamps and equally gloomy underground complexes that host the player's introduction to the Flood. The player is then teleported to the second of three entirely indoor levels, ''The Library'', encountering repetitive, forbidding hallways and massive elevators. Master Chief returns to the snowy climate of Assault on the Control Room for ''Two Betrayals'', visiting almost no new areas but, interestingly, | ''343 Guilty Spark'' is a significant departure from these majestic environments, with combat in gloomy, exotic swamps and equally gloomy underground complexes that host the player's introduction to the Flood. The player is then teleported to the second of three entirely indoor levels, ''The Library'', encountering repetitive, forbidding hallways and massive elevators. Master Chief returns to the snowy climate of Assault on the Control Room for ''Two Betrayals'', visiting almost no new areas but, interestingly, traveling in the opposite direction. ''Keyes'' occurs in the same Covenant ship from ''Truth and Reconciliation'', albeit now heavily damaged, but this time the Flood are present in huge numbers. Finally, ''The Maw'' is set on the Pillar of Autumn with three major differences: the presence of the Flood, the heavy structural damage, and access to the Engineering section and service corridors of the ship, which were previously off-limits. In total, six of the ten levels feature a substantial amount of combat outdoors. | ||
=== Player damage system === | === Player damage system === | ||
In ''Halo: Combat Evolved'', the player has a limited, non-regenerating [[health]], which can be fully restored by picking up [[health pack]]s. Running completely out of health will result in death, but having lower health does not impede player actions. A player's health can be reduced only if his shields have been depleted. If the player's health is at minimal levels they will faintly hear John-117's heartbeat. | In ''Halo: Combat Evolved'', the player has a limited, non-regenerating [[health]], which can be fully restored by picking up [[health pack]]s. Running completely out of health will result in death, but having lower health does not impede player actions. A player's health can be reduced only if his shields have been depleted. If the player's health is at minimal levels they will faintly hear John-117's heartbeat. | ||
Serving as the | Serving as the second layer of protection is the shielding system specially built for the [[MJOLNIR Powered Assault Armor|MJOLNIR Mk. V armor]]. The shield will decrease in strength every time it is hit by a weapon and will fail after taking too many hits. The amount of shield drain depends on the attacker's weapon but will quickly regenerate if it is not hit for a brief period of time. The shield represents a marked departure from most first-person shooters, in which one's health bar is basically augmented by picking up "armor". | ||
=== Campaign === | === Campaign === | ||
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The game's campaign consists of ten levels: | The game's campaign consists of ten levels: | ||
#[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]] - | #[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]] - "Escape intact as Covenant forces board your ship." | ||
#[[Halo (Halo: Combat Evolved level)|Halo]] - | #[[Halo (Halo: Combat Evolved level)|Halo]] - "Seek out surviving Marines and help them fight the Covenant." | ||
#[[The Truth and Reconciliation]] - | #[[The Truth and Reconciliation]] - "Board a Covenant ship in an attempt to rescue Captain Keyes." | ||
#[[The Silent Cartographer]] - | #[[The Silent Cartographer]] - "Search for the map room that will lead you to the secrets of Halo." | ||
#[[Assault on the Control Room]] - | #[[Assault on the Control Room]] - "Defend the Control Room against wave after wave of Covenant troops." | ||
#[[343 Guilty Spark (level)|343 Guilty Spark]] - | #[[343 Guilty Spark (level)|343 Guilty Spark]] - "Creep through a swamp to meet the only enemy the Covenant fear." | ||
#[[The Library]] - | #[[The Library]] - "Fight your way through an ancient security facility in search of the Index." | ||
#[[Two Betrayals]] - | #[[Two Betrayals]] - "Re-activate the weapon at the heart of Halo... and learn the truth." | ||
#[[Keyes]] - | #[[Keyes]] - "Stage a one-cyborg assault on a Covenant ship and bring back the Captain." | ||
#[[The Maw]] - | #[[The Maw]] - "Destroy Halo before Halo destroys all life in the galaxy." | ||
=== Multiplayer === | === Multiplayer === | ||
Up to four players can play together using the same-console splitscreen mode. It is also possible for up to 16 players to play together in one ''Halo'' game over a [[wikipedia:LAN|local area network]], using Xbox and/or Xbox 360 consoles that have been connected through an [[wikipedia:ethernet| | Up to four players can play together using the same-console splitscreen mode. It is also possible for up to 16 players to play together in one ''Halo'' game over a [[wikipedia:LAN|local area network]], using Xbox and/or Xbox 360 consoles that have been connected through an [[wikipedia:ethernet|ethernet]] hub, or via Xbox Connect. The game's seamless support for this type of play, and a few large maps that can accommodate up to 16 combatants, is a first for console games. Since the game was released before the launch of Xbox Live, mainstream online play was not available for this title. | ||
A total of 13 multiplayer maps are available: | A total of 13 multiplayer maps are available: | ||
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== Development == | == Development == | ||
=== Design === | === Design === | ||
{{Main|Pre-Xbox Halo}} | {{Main|Pre-Xbox Halo}} | ||
[[File: | [[File:Halo 072199.jpg|thumb|200px|left|The first official screenshot of Halo.]] | ||
[[File: | [[File:Oldhalo.jpg|thumb|200px|right|The old heads-up display and a Halo that has fallen under disrepair. This design was eventually [[Installation 04B|incorporated]] into [[Halo 3]].]] | ||
On July 21, 1999, during the Macworld Conference & Expo, Steve Jobs announced that ''Halo'' would be released for Mac OS and Windows simultaneously.<ref>[http://pc.ign.com/articles/068/068975p1.html '''IGN''': ''Heavenly "Halo"'']</ref> Before this public announcement, game industry journalists under a non-disclosure agreement had previewed the game in a private showing during [[Electronic Entertainment Expo|E3 1999]], and were reportedly amazed.<ref>[http://halo.bungie.org/pressscans/display.html?scan=pcgamerusoct99 '''PC Gamer''': ''Your first look at... "Halo"'']</ref> Bungie Studios later stated an even earlier development build of the game centered on [[real-time strategy]] and was "basically ''[[Myth]]'' in a sci-fi universe."<ref>[http://bungie.net/Inside/CustomPage.aspx?section=History&subsection=Main&page=6 '''Bungie.net''': ''Inside Bungie: History'']</ref> | On July 21, 1999, during the Macworld Conference & Expo, Steve Jobs announced that ''Halo'' would be released for Mac OS and Windows simultaneously.<ref>[http://pc.ign.com/articles/068/068975p1.html '''IGN''': ''Heavenly "Halo"'']</ref> Before this public announcement, game industry journalists under a non-disclosure agreement had previewed the game in a private showing during [[Electronic Entertainment Expo|E3 1999]], and were reportedly amazed.<ref>[http://halo.bungie.org/pressscans/display.html?scan=pcgamerusoct99 '''PC Gamer''': ''Your first look at... "Halo"'']</ref> Bungie Studios later stated an even earlier development build of the game centered on [[real-time strategy]] and was "basically ''[[Myth]]'' in a sci-fi universe."<ref>[http://bungie.net/Inside/CustomPage.aspx?section=History&subsection=Main&page=6 '''Bungie.net''': ''Inside Bungie: History'']</ref> | ||
At [[Electronic Entertainment Expo|E3 2000]], the first trailer of ''Halo'' was well-received.<ref>[http://www.bluesnews.com/a/38 '''Blue's News''': ''Blue's News Best of E3 2000'']</ref> The version shown there differed greatly from the one exhibited previously, marking the first major overhaul in the game's development.<ref>[http://halo.bungie.org/faq/media.html '''halo.bungie.org''': ''Frequently Asked Questions about "Halo"'']</ref> At this point, ''Halo'' was a third-person action game, in which a transport starship crashlands on a mysterious ring world that orbits a star. Early versions of Covenant aliens appear in great numbers and loot what they can, and war erupts between them and the humans. Unable to match the technologically advanced alien race, the humans on the ring world resort to guerrilla warfare.<ref>[http://halo.bungie.org/pressscans/display.html?scan=cgw1199 '''Computer Gaming World''': ''Games That Will Change Gaming'']</ref> This version of the game featured ''Halo''-specific fauna, which were later dropped because of design difficulties and the creatures' "detract from the surprise, drama and impact of the Flood."<ref>[ | At [[Electronic Entertainment Expo|E3 2000]], the first trailer of ''Halo'' was well-received.<ref>[http://www.bluesnews.com/a/38 '''Blue's News''': ''Blue's News Best of E3 2000'']</ref> The version shown there differed greatly from the one exhibited previously, marking the first major overhaul in the game's development.<ref>[http://halo.bungie.org/faq/media.html '''halo.bungie.org''': ''Frequently Asked Questions about "Halo"'']</ref> At this point, ''Halo'' was a third-person action game, in which a transport starship crashlands on a mysterious ring world that orbits a star. Early versions of Covenant aliens appear in great numbers and loot what they can, and war erupts between them and the humans. Unable to match the technologically advanced alien race, the humans on the ring world resort to guerrilla warfare.<ref>[http://halo.bungie.org/pressscans/display.html?scan=cgw1199 '''Computer Gaming World''': ''Games That Will Change Gaming'']</ref>This version of the game featured ''Halo''-specific fauna, which were later dropped because of design difficulties and the creatures' "detract from the surprise, drama and impact of the Flood."<ref>[http://www.bungie.net/News/TopStory.aspx?story=prexboxhistory040904 '''Bungie.net''': ''One Million Years B.X. (Before Xbox)'']</ref> | ||
[[Microsoft]] announced on June 19, 2000 that it had acquired Bungie Studios.<ref>[http://www.microsoft.com/presspass/press/2000/Jun00/BungiePR.mspx '''Microsoft''': ''Microsoft to Acquire Bungie Software'']</ref> ''Halo'' became an exclusive game for Microsoft's [[Xbox]], and Bungie Studios rewrote the game's engine, heavily altering its presentation and turning it into a [[first-person shooter]].<ref>[http://www.gamecritics.com/feature/preview/halo_xbox/page01.php '''GameCritics''': ''"Halo" (Xbox) Preview'']</ref> Originally a key element, the game's online multiplayer component was dropped because [[Xbox Live]] would be unfinished at the time of ''Halo''<nowiki />'s release. While a playable demonstration of the game at Gamestock 2001 was well-received,<ref>[http://xbox.ign.com/articles/098/098271p1.html '''IGN''': ''Playable "Halo" at GameStock'']</ref> critics had mixed reactions to its exhibition at E3 2001.<ref>[http://halo.bungie.org/pressscans/display.html?scan=nextgen.0501 '''halo.bungie.org''': ''"Next Generation Magazine"'']</ref><ref>[http://www.firingsquad.com/features/2001e3part1/ '''FiringSquad''': ''2001 E3 Part 1''']</ref><ref>[http://halo.bungie.org/pressscans/display.html?scan=gamepro.0501 '''halo.bungie.org''': ''"GamePro"'']</ref> | [[Microsoft]] announced on June 19, 2000 that it had acquired Bungie Studios.<ref>[http://www.microsoft.com/presspass/press/2000/Jun00/BungiePR.mspx '''Microsoft''': ''Microsoft to Acquire Bungie Software'']</ref> ''Halo'' became an exclusive game for Microsoft's [[Xbox]], and Bungie Studios rewrote the game's engine, heavily altering its presentation and turning it into a [[first-person shooter]].<ref>[http://www.gamecritics.com/feature/preview/halo_xbox/page01.php '''GameCritics''': ''"Halo" (Xbox) Preview'']</ref> Originally a key element, the game's online multiplayer component was dropped because [[Xbox Live]] would be unfinished at the time of ''Halo''<nowiki />'s release. While a playable demonstration of the game at Gamestock 2001 was well-received,<ref>[http://xbox.ign.com/articles/098/098271p1.html '''IGN''': ''Playable "Halo" at GameStock'']</ref> critics had mixed reactions to its exhibition at E3 2001.<ref>[http://halo.bungie.org/pressscans/display.html?scan=nextgen.0501 '''halo.bungie.org''': ''"Next Generation Magazine"'']</ref><ref>[http://www.firingsquad.com/features/2001e3part1/ '''FiringSquad''': ''2001 E3 Part 1''']</ref><ref>[http://halo.bungie.org/pressscans/display.html?scan=gamepro.0501 '''halo.bungie.org''': ''"GamePro"'']</ref> The game was released in North America simultaneously with the Xbox, on November 15, 2001; the "Combat Evolved" subtitle was an addition by marketers at Microsoft, who felt that ''Halo'' alone was not a descriptive enough title to compete with other military-themed games.<ref>'''Edge''': ''A Space Odyssey'' (''"Quote"'' '''Jaime Griesemer''': At the time, Microsoft marketing thought ''Halo'' was not a good name for a videogame brand. It wasn't descriptive like all the military games we were competing with. We told them ''Halo'' was the name. The compromise was they could add a subtitle. Everyone at Bungie hated it. But it turned out to be a very sticky label and has now entered the gaming lexicon… so I guess in hindsight it was a good compromise. But the real name of the game is just ''Halo''.)</ref> | ||
The game was released in North America simultaneously with the Xbox, on November 15, 2001; the "Combat Evolved" subtitle was an addition by marketers at Microsoft, who felt that ''Halo'' alone was not a descriptive enough title to compete with other military-themed games.<ref>'''Edge''': ''A Space Odyssey'' (''"Quote"'' '''Jaime Griesemer''': At the time, Microsoft marketing thought ''Halo'' was not a good name for a videogame brand. It wasn't descriptive like all the military games we were competing with. We told them ''Halo'' was the name. The compromise was they could add a subtitle. Everyone at Bungie hated it. But it turned out to be a very sticky label and has now entered the gaming lexicon… so I guess in hindsight it was a good compromise. But the real name of the game is just ''Halo''.)</ref> | |||
=== Audio === | === Audio === | ||
[[File:HaloSoundtrackCover.jpg|200px|right|thumb|Cover Art]] | |||
[[File:HaloSoundtrackCover.jpg|200px|thumb|Cover | |||
''Halo''<nowiki />'s soundtrack was created by [[Bungie Studios]]' audio director, [[Martin O'Donnell]], and received a large amount of praise from many critics. Martin O'Donnell has stated that his goal was to provide "a feeling of importance, weight, and sense of the 'ancient'."<ref>[http://web.archive.org/web/20070301150741/http://www.xbox.com/en-US/games/h/halo/themakers3.htm '''Xbox.com''': ''Just the Right Sense of Ancient'']</ref> He designed the music so that it "could be dissembled and remixed in such a way that would give [him] multiple, interchangeable loops that could be randomly recombined in order to keep the piece interesting as well as a variable length". Development involved the creation of "alternative middle sections that could be transitioned to if the game called for such a change (i.e. less or more intense)."<ref>[http://www.music4games.net/Features_Display.aspx?id=24 '''Music4Games''': ''The Use and Effectiveness of Audio in "Halo": Game Music Evolved'']</ref> | ''Halo''<nowiki />'s soundtrack was created by [[Bungie Studios]]' audio director, [[Martin O'Donnell]], and received a large amount of praise from many critics. Martin O'Donnell has stated that his goal was to provide "a feeling of importance, weight, and sense of the 'ancient'."<ref>[http://web.archive.org/web/20070301150741/http://www.xbox.com/en-US/games/h/halo/themakers3.htm '''Xbox.com''': ''Just the Right Sense of Ancient'']</ref> He designed the music so that it "could be dissembled and remixed in such a way that would give [him] multiple, interchangeable loops that could be randomly recombined in order to keep the piece interesting as well as a variable length". Development involved the creation of "alternative middle sections that could be transitioned to if the game called for such a change (i.e. less or more intense)."<ref>[http://www.music4games.net/Features_Display.aspx?id=24 '''Music4Games''': ''The Use and Effectiveness of Audio in "Halo": Game Music Evolved'']</ref> | ||
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==== Halo: Original Soundtrack ==== | ==== Halo: Original Soundtrack ==== | ||
{{Main|Halo: Original Soundtrack}} | {{Main|Halo: Original Soundtrack}} | ||
Halo Original Soundtrack, composed and produced by [[Martin O'Donnell]] and [[Michael Salvatori]] for the video game ''Halo: Combat Evolved,'' is one CD comprising 26 tracks. Some editions include a bonus DVD with game trailers for Halo 2. Most of the music from ''Halo: Combat Evolved ''is present on the CD, although some songs are remixed and some tracks are intermixed with others in medley form. It was released in 2001. | |||
== Marketing and release == | == Marketing promotions and release == | ||
=== Demonstration === | === Demonstration === | ||
{{main|Halo E3 2000 Trailer}} | {{main|Halo E3 2000 Trailer}} | ||
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{{Main|Cortana Letters}} | {{Main|Cortana Letters}} | ||
Before ''Halo: Combat Evolved'' was released, a series of cryptic emails were sent to [http://marathon.bungie.org/ marathon.bungie.org]. The emails were supposedly written by Cortana, but the contents written were greatly out of her character. Her hacking skills, however, were shown, having some of the messages from other email accounts and even from the 1.3 version of the Bungie game ''Myth: The Fallen Lords'' CD. These messages provided a small glimpse of the ''Halo'' Trilogy plot. | Before ''Halo: Combat Evolved'' was released, a series of cryptic emails were sent to [http://marathon.bungie.org/ marathon.bungie.org]. The emails were supposedly written by Cortana, but the contents written were greatly out of her character. Her hacking skills, however, were shown, having some of the messages from other email accounts and even from the 1.3 version of the Bungie game ''Myth: The Fallen Lords'' CD. These messages provided a small glimpse of the ''Halo'' Trilogy plot. | ||
=== Reception === | === Reception === | ||
''Halo'' was the main launch title for Xbox and is said to be the game that made the Xbox what it is today. It was widely renowned for saving the fledgling Xbox platform, as the Xbox lacked any titles to compete with Sony's PlayStation 2 or Nintendo's GameCube. ''Halo'' became an overnight success and managed to drive the platform from the brink of an early death. It went on to sell 6.43 million copies; in other words, 26% of all Xbox owners also owned ''Halo''.<ref>[http://www.vgchartz.com/game/939/halo-combat-evolved/ '''VG Chartz''': ''Halo: Combat Evolved'']</ref><ref>[http://www.vgchartz.com/platforms/ '''VG Chartz''': ''Platforms'']</ref> | ''Halo'' was the main launch title for Xbox and is said to be the game that made the Xbox what it is today. It was widely renowned for saving the fledgling Xbox platform, as the Xbox lacked any titles to compete with Sony's PlayStation 2 or Nintendo's GameCube. ''Halo'' became an overnight success and managed to drive the platform from the brink of an early death. It went on to sell 6.43 million copies; in other words, 26% of all Xbox owners also owned ''Halo''.<ref>[http://www.vgchartz.com/game/939/halo-combat-evolved/ '''VG Chartz''': ''Halo: Combat Evolved'']</ref><ref>[http://www.vgchartz.com/platforms/ '''VG Chartz''': ''Platforms'']</ref> | ||
It was also critically acclaimed. IGN gave the game a 9.7 out of 10 and stated it to be the best Xbox game of all time. X-Play gave it a perfect 5 out of 5. The game got a perfect ten from EGM, and was 2002 Game of the Year for IGN, EGM, OXM, and AIAS. It got a 9.5 out of 10 from Game Informer, and an average meta-score of 97 out of 100, making it the most highly rated Xbox game of all time. It | It was also critically acclaimed. IGN gave the game a 9.7 out of 10 and stated it to be the best Xbox game of all time. X-Play gave it a perfect 5 out of 5. The game got a perfect ten from EGM, and was 2002 Game of the Year for IGN, EGM, OXM, and AIAS. It got a 9.5 out of 10 from Game Informer, and an average meta-score of 97 out of 100, making it the most highly rated Xbox game of all time. It Also got a score of 9.0 for the PC version and 9.7 for the Xbox version from Gamespot. It was also called the game that reinvented a genre. OXM rated ''Halo: CE'' Number 1 in a list of the 100 best games of recent memory, saying "''The Xbox did not create Halo, Halo made the Xbox''". | ||
===Rereleases=== | ===Rereleases=== | ||
*'''2003''' - Rereleased for PC and Mac platforms as ''[[Halo | *'''2003''' - Rereleased for PC and Mac platforms as ''[[Halo PC]]''. | ||
*'''2004''' - Rereleased as part of Action Double Pack which included ''Brute Force'' and ''Halo: Combat Evolved''.<ref>[http://www.ign.com/articles/2004/05/04/call-it-halo-force '''IGN''' - ''Call it Halo Force'']</ref> | *'''2004''' - Rereleased as part of Action Double Pack which included ''Brute Force'' and ''Halo: Combat Evolved''.<ref>[http://www.ign.com/articles/2004/05/04/call-it-halo-force '''IGN''' - ''Call it Halo Force'']</ref> | ||
*'''2005''' - Rereleased as part of the ''Halo Triple Pack'' which contained ''Halo: Combat Evolved'', ''Halo 2'', and ''[[Halo 2 Multiplayer Map Pack]]''. | *'''2005''' - Rereleased as part of the ''Halo Triple Pack'' which contained ''Halo: Combat Evolved'', ''Halo 2'', and ''[[Halo 2 Multiplayer Map Pack]]''. | ||
*'''2007''' - Rereleased as part of the | *'''2007''' - Rereleased as part of the ''Halo History Pack'' (Japan only), which contained ''Halo: Combat Evolved'', ''Halo 2'', and a sneak peek of ''Halo 3'',<ref>[http://www.gamespot.com/halo-history-pack/ '''Gamespot''' ''Halo History Pack'']</ref> and as part of [[Xbox LIVE]]'s Xbox Originals. | ||
*'''2011''' - Remade as ''[[Halo: Combat Evolved Anniversary]]'' to tie in with ''Halo''<nowiki>'s</nowiki> tenth anniversary. | *'''2011''' - Remade as ''[[Halo: Combat Evolved Anniversary]]'' to tie in with ''Halo''<nowiki>'s</nowiki> tenth anniversary. | ||
==Original Halo team== | ==Original Halo team== | ||
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*The ''Halo: Combat Evolved'' box art shows the Banshees in the background in their pilotless stance, yet they are still flying. Similarly, they are shown firing thin beams, rather than the bolts that they actually fire in-game. | *The ''Halo: Combat Evolved'' box art shows the Banshees in the background in their pilotless stance, yet they are still flying. Similarly, they are shown firing thin beams, rather than the bolts that they actually fire in-game. | ||
*''Halo: Combat Evolved ''was originally going to have most of the weapons that were introduced in ''Halo 2'' and ''Halo 3'', but due to time constraint, most of the weapons were cut from the final version.<ref>[http://www.youtube.com/watch?v=dydfehQBaGE '''Youtube''': ''Evolution of Halo Part 2: Pre-Xbox 1999 Version to 2000 Demo '']</ref> | *''Halo: Combat Evolved ''was originally going to have most of the weapons that were introduced in ''Halo 2'' and ''Halo 3'', but due to time constraint, most of the weapons were cut from the final version.<ref>[http://www.youtube.com/watch?v=dydfehQBaGE '''Youtube''': ''Evolution of Halo Part 2: Pre-Xbox 1999 Version to 2000 Demo '']</ref> | ||
*In the game's manual, the | *In the game's manual, the [[Type-25 Directed Energy Rifle|plasma rifle]]'s blueprint is an overlap of a [[Type-33 Guided Munitions Launcher|needler]] underneath and the rifle on top. | ||
*''Halo'' was originally planned to have a changing weather system which was mentioned in the August 2000 issue of ''PC Gamer'' magazine.<ref>[http://halo.bungie.org/pressscans/display.html?scan=pcgamer.0800 '''halo.bungie.org''': ''PC Gamer August 2000'']</ref> | *''Halo'' was originally planned to have a changing weather system which was mentioned in the August 2000 issue of ''PC Gamer'' magazine.<ref>[http://halo.bungie.org/pressscans/display.html?scan=pcgamer.0800 '''halo.bungie.org''': ''PC Gamer August 2000'']</ref> | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Halo - Combat Evolved Logo Huge.png|Title art. | File:Halo - Combat Evolved Logo Huge.png|Title art. | ||
File:Halo_Combat_Evolved_(Xbox)_Platinum_Hits_box_art.JPG|The "Platinum Hits" cover for the game. | File:Halo_Combat_Evolved_(Xbox)_Platinum_Hits_box_art.JPG|The "Platinum Hits" cover for the game. | ||
File:Halo-combat-evolved.jpg|A promotional image for the game. | |||
File:Halo-combat-evolved | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{ | {{Reflist|2}} | ||
==See also== | == See also == | ||
*[[Blam!]] | *[[Blam!]] | ||
*[[Halo: Combat Evolved credits|Halo: Combat Evolved Credits]] | *[[Halo: Combat Evolved credits|Halo: Combat Evolved Credits]] | ||
*[[ | *[[Xbox.com/Halo|Archived Xbox.com portal page for ''Halo: Combat Evolved'']] | ||
== External links == | == External links == | ||
*[http:// | *[http://www.bungie.net/Projects/Halo/default.aspx ''Official project page'' on '''Bungie.net'''] | ||
*[http://www.halowaypoint.com/en-us/games/halocombatevolved#video_1 ''Halo: Combat Evolved'' on '''Halo Waypoint'''] | *[http://www.halowaypoint.com/en-us/games/halocombatevolved#video_1 ''Halo: Combat Evolved'' on '''Halo Waypoint'''] | ||
{{ | {{Halo Games}} | ||
[[Category:Games|Halo 1]] | |||
[[Category:Halo: Combat Evolved| ]] | [[Category:Halo: Combat Evolved| ]] | ||