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{{Title|''Halo: Combat Evolved''}} | {{Title|''Halo: Combat Evolved''}} | ||
{{Disambig header|the game|the [[Halo 5: Guardians | {{Disambig header|the game|the [[Halo 5: Guardians]] medal|Combat Evolved (medal)}} | ||
{{Status|RealWorld}} | {{Status|RealWorld}} | ||
{{Game infobox | {{Game infobox | ||
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|modes= [[Campaign]]<br>[[Multiplayer]] | |modes= [[Campaign]]<br>[[Multiplayer]] | ||
|rating= [[Wikipedia:Entertainment Software Ratings Board|ESRB]]: Mature (M) for Blood, Gore, and Violence<br> | |rating= [[Wikipedia:Entertainment Software Ratings Board|ESRB]]: Mature (M) for Blood, Gore, and Violence<br> | ||
[[Wikipedia:Pan European Game Information|PEGI]]: 16+ (Europe only | [[Wikipedia:Pan European Game Information|PEGI]]: 16+ (Europe only) | ||
}} | }} | ||
{{Quote|Halo: Combat Evolved! Buy one! Heck, buy two! That's an order, soldier!|[[Avery Junior Johnson|Sergeant Johnson]] upon completion of the [[Halo: Combat Evolved Trial|''Halo: Combat Evolved'' demo]]}} | {{Quote|Halo: Combat Evolved! Buy one! Heck, buy two! That's an order, soldier!|[[Avery Junior Johnson|Sergeant Johnson]] upon completion of the [[Halo: Combat Evolved Trial|''Halo: Combat Evolved'' demo]]}} | ||
'''''Halo: Combat Evolved''''' is a [[2001]] [[first-person shooter]] science-fiction video game developed by [[Bungie|Bungie Studios]] and | '''''Halo: Combat Evolved''''' is a [[2001]] [[first-person shooter]] science-fiction video game developed by [[Bungie|Bungie Studios]] and the first game in the ''[[Halo (disambiguation)|Halo]]'' series. It focuses on [[John-117]] and the crew of the {{UNSCShip|Pillar of Autumn}} who, fleeing from the [[Fall of Reach]], stumble on the [[Forerunner]] [[Halo]] [[Installation 04]], only to be forced into a [[Battle of Installation 04|desperate battle]] against the [[Covenant]] and the [[Flood]]. Considered a classic, ''Combat Evolved'' is one of the most popular video games for the Xbox with eight million copies sold. Its sales are rivaled only by its sequels, ''[[Halo 2]]'' and ''[[Halo 3]]''. | ||
''Halo: Combat Evolved'' was made available as an ''Xbox Original'' game title for Xbox 360 on December 4, 2007 for download on [[Xbox LIVE|Xbox Live Marketplace]] for 1200 Microsoft Points.<ref>[http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8024d53084c/ '''Xbox Marketplace''': ''Halo: Combat Evolved'']</ref> It was also [[Halo: Combat Evolved (PC port)|released for PC and Mac]]. The game was remastered as ''[[Halo: Combat Evolved Anniversary]]'' and was released on the original game's tenth anniversary on November 15, 2011 for the Xbox 360. Along with ''[[Halo 2: Anniversary]]'', ''[[Halo 3]]'', and ''[[Halo 4]]'', ''Halo: Combat Evolved Anniversary'' was released on the [[Xbox One]] as part of ''[[Halo: The Master Chief Collection]]'' on November 11, [[2014]]. ''Halo: The Master Chief Collection'' also features the multiplayer component of ''Combat Evolved'', with online play enabled on dedicated servers.<ref>[https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']</ref> All versions of the game besides ''The Master Chief Collection'' were removed from digital sale in 2020.<ref>[https://www.halowaypoint.com/en-us/news/sunsetting-halo-xbox-360-game-services-in-2021 '''Halo Waypoint''': Sunsetting Halo Xbox 360 Game Services in 2021]</ref> | ''Halo: Combat Evolved'' was made available as an ''Xbox Original'' game title for Xbox 360 on December 4, 2007 for download on [[Xbox LIVE|Xbox Live Marketplace]] for 1200 Microsoft Points.<ref>[http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8024d53084c/ '''Xbox Marketplace''': ''Halo: Combat Evolved'']</ref> It was also [[Halo: Combat Evolved (PC port)|released for PC and Mac]]. The game was remastered as ''[[Halo: Combat Evolved Anniversary]]'' and was released on the original game's tenth anniversary on November 15, 2011 for the Xbox 360. Along with ''[[Halo 2: Anniversary]]'', ''[[Halo 3]]'', and ''[[Halo 4]]'', ''Halo: Combat Evolved Anniversary'' was released on the [[Xbox One]] as part of ''[[Halo: The Master Chief Collection]]'' on November 11, [[2014]]. ''Halo: The Master Chief Collection'' also features the multiplayer component of ''Combat Evolved'', with online play enabled on dedicated servers.<ref>[https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection '''Halo Waypoint''': ''Halo: The Master Chief Collection'']</ref> All versions of the game besides ''The Master Chief Collection'' were removed from digital sale in 2020.<ref>[https://www.halowaypoint.com/en-us/news/sunsetting-halo-xbox-360-game-services-in-2021 '''Halo Waypoint''': Sunsetting Halo Xbox 360 Game Services in 2021]</ref> | ||
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*[[Lat 'Ravamee]] {{1st}} | *[[Lat 'Ravamee]] {{1st}} | ||
*[[Zuka 'Zamamee]] {{1st}} | *[[Zuka 'Zamamee]] {{1st}} | ||
;Forerunner | ;Forerunner | ||
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|title-3=Organizations| | |title-3=Organizations| | ||
**[[UEG]] | |||
**[[United Nations Space Command]] | |||
***[[UNSC Marine Corps]] | |||
***[[UNSC Navy]] | |||
****[[UNSC Special Forces|Naval Special Warfare]] | |||
*****[[SPARTAN-II program]] | |||
*[[Covenant]] | *[[Covenant]] | ||
**[[Covenant military]] | **[[Covenant military]] | ||
**[[Covenant fleet]] | **[[Covenant fleet]] | ||
***[[Fleet of Particular Justice]] | ***[[Fleet of Particular Justice]] | ||
|title-4=Locations| | |title-4=Locations| | ||
*[[Epsilon Eridani system]] | *[[Epsilon Eridani system]] | ||
**[[Reach]] {{Mo}} | **[[Reach]] {{Mo}} | ||
*[[Soell system]] | *[[Soell|Soell system]] | ||
**[[Threshold]] | **[[Threshold]] | ||
***[[Installation 04]] | ***[[Installation 04]] | ||
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;Usable | ;Usable | ||
*[[Class-2 directed energy cannon]] | *[[Class-2 directed energy cannon]] | ||
*[[Fuel rod | *[[Fuel rod cannon]] | ||
*[[Type-1 plasma grenade]] | |||
*[[ | *[[Type-25 plasma pistol]] | ||
*[[Type-25 plasma rifle]] | |||
*[[ | *[[Type-29 Shade]] {{1st}} | ||
*[[Type-33 Needler]] | |||
*[[ | |||
*[[Shade]] | |||
;Unusable | ;Unusable | ||
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*[[Plasma cannon (starship)|Plasma cannon]] | *[[Plasma cannon (starship)|Plasma cannon]] | ||
*[[Pulse laser turret]] | *[[Pulse laser turret]] | ||
*[[Type-1 energy sword]] {{1st}} | |||
*[[Plasma mortar#Type-26 35cm Directed-Energy Mortar|Type-26 Directed-Energy Mortar]] | *[[Plasma mortar#Type-26 35cm Directed-Energy Mortar|Type-26 Directed-Energy Mortar]] | ||
*[[Unidentified fuel rod gun]] {{1st}} {{C|Usable in ''Halo PC'' and ''Halo: The Master Chief Collection''}} | *[[Unidentified fuel rod gun]] {{1st}} {{C|Usable in ''Halo PC'' and ''Halo: The Master Chief Collection''}} | ||
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|title-7=Vehicles| | |title-7=Vehicles| | ||
==== | ====UNSC==== | ||
;Usable | ;Usable | ||
*[[M12 Warthog]] | *[[M12 Warthog]] | ||
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====Covenant==== | ====Covenant==== | ||
;Usable | ;Usable | ||
*[[Banshee]] | *[[Type-26 Banshee]] | ||
*[[Type-32 Ghost]] | |||
*[[Ghost]] | |||
;Unusable | ;Unusable | ||
*[[Wraith]] | *[[Type-26 Wraith]] | ||
*{{Pattern|R'sisho|Tick}} {{1st}} | |||
*{{Class|CCS|battlecruiser}} {{1st}} | |||
**''[[Truth and Reconciliation]]'' {{1st}} | |||
*[[Type-25 Spirit]] | |||
*[[Spirit]] | |||
|title-8=Technology and equipment| | |title-8=Technology and equipment| | ||
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''Halo: Combat Evolved''<nowiki />'s gameplay was characterized by several features which set it apart from less acclaimed first-person shooter games of its time. | ''Halo: Combat Evolved''<nowiki />'s gameplay was characterized by several features which set it apart from less acclaimed first-person shooter games of its time. | ||
* '''Storyline execution:''' ''Halo: Combat Evolved''<nowiki />'s gameplay and storyline are tightly interwoven, delivered in a convincing manner consistent with the flow of the game. | * '''Storyline execution:''' ''Halo: Combat Evolved''<nowiki />'s gameplay and storyline are tightly interwoven, delivered in a convincing manner consistent with the flow of the game. | ||
* '''Vehicular incorporation:''' ''Halo: Combat Evolved''<nowiki /> includes the option for players to control multiple land and air based vehicles in third-person view. This vantage brings a welcomed sense of immersion and enhances specific points of gameplay, again setting Halo apart from contemporary first person shooters. | * '''Vehicular incorporation:''' ''Halo: Combat Evolved''<nowiki />'s includes the option for players to control multiple land and air based vehicles in third-person view. This vantage brings a welcomed sense of immersion and enhances specific points of gameplay, again setting Halo apart from contemporary first person shooters. | ||
* '''Weapons system:''' ''Halo: Combat Evolved''<nowiki />'s new weapons system is unique in two major respects. The first is only allowing players to carry two weapons at a time, thus forcing the player to make trade-offs as they progress throughout the game. The second is a single, separate button for throwing grenades, making them much more significant in both campaign and multiplayer games. | * '''Weapons system:''' ''Halo: Combat Evolved''<nowiki />'s new weapons system is unique in two major respects. The first is only allowing players to carry two weapons at a time, thus forcing the player to make trade-offs as they progress throughout the game. The second is a single, separate button for throwing grenades, making them much more significant in both campaign and multiplayer games. | ||
* '''Artificial intelligence:''' ''Halo: Combat Evolved''<nowiki />'s AI is quite sophisticated for its era. With a brand new advanced AI system, actions performed by the AI such as panicking after the death of a superior, diving out of the way of an oncoming vehicle, or taking cover from explosives and suppressive fire, helped ''Halo'' stand out from the rest of the first-person shooters being released at the time. | * '''Artificial intelligence:''' ''Halo: Combat Evolved''<nowiki />'s AI is quite sophisticated for its era. With a brand new advanced AI system, actions performed by the AI such as panicking after the death of a superior, diving out of the way of an oncoming vehicle, or taking cover from explosives and suppressive fire, helped ''Halo'' stand out from the rest of the first-person shooters being released at the time. | ||
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=== Multiplayer === | === Multiplayer === | ||
Up to four players can play together using the same-console splitscreen mode. It is also possible for up to 16 players to play together in one ''Halo'' game over a [[wikipedia:LAN|local area network]], using Xbox and/or Xbox 360 consoles that have been connected through an [[wikipedia:ethernet|Ethernet]] hub, or via | Up to four players can play together using the same-console splitscreen mode. It is also possible for up to 16 players to play together in one ''Halo'' game over a [[wikipedia:LAN|local area network]], using Xbox and/or Xbox 360 consoles that have been connected through an [[wikipedia:ethernet|Ethernet]] hub, or via Xbox Connect. The game's seamless support for this type of play, and a few large maps that can accommodate up to 16 combatants, is a first for console games. Since the game was released before the launch of Xbox Live, mainstream online play was not available for this title. | ||
A total of 13 multiplayer maps are available: | A total of 13 multiplayer maps are available: | ||
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{{Main|Pre-Xbox Halo}} | {{Main|Pre-Xbox Halo}} | ||
[[File:PXH FirstOfficial Screenshot.jpg|thumb|200px|left|The first official screenshot of Halo.]] | [[File:PXH FirstOfficial Screenshot.jpg|thumb|200px|left|The first official screenshot of Halo.]] | ||
[[File: | [[File:PreXbox_Ring.jpg|thumb|200px|right|The old heads-up display and a Halo that has fallen under disrepair. This design was eventually [[Installation 08|incorporated]] into [[Halo 3]].]] | ||
On July 21, 1999, during the Macworld Conference & Expo, Steve Jobs announced that ''Halo'' would be released for Mac OS and Windows simultaneously.<ref>[http://pc.ign.com/articles/068/068975p1.html '''IGN''': ''Heavenly "Halo"'']</ref> Before this public announcement, game industry journalists under a non-disclosure agreement had previewed the game in a private showing during [[Electronic Entertainment Expo|E3 1999]], and were reportedly amazed.<ref>[http://halo.bungie.org/pressscans/display.html?scan=pcgamerusoct99 '''PC Gamer''': ''Your first look at... "Halo"'']</ref> Bungie Studios later stated an even earlier development build of the game centered on [[real-time strategy]] and was "basically ''[[Myth]]'' in a sci-fi universe."<ref>[http://bungie.net/Inside/CustomPage.aspx?section=History&subsection=Main&page=6 '''Bungie.net''': ''Inside Bungie: History'']</ref> | On July 21, 1999, during the Macworld Conference & Expo, Steve Jobs announced that ''Halo'' would be released for Mac OS and Windows simultaneously.<ref>[http://pc.ign.com/articles/068/068975p1.html '''IGN''': ''Heavenly "Halo"'']</ref> Before this public announcement, game industry journalists under a non-disclosure agreement had previewed the game in a private showing during [[Electronic Entertainment Expo|E3 1999]], and were reportedly amazed.<ref>[http://halo.bungie.org/pressscans/display.html?scan=pcgamerusoct99 '''PC Gamer''': ''Your first look at... "Halo"'']</ref> Bungie Studios later stated an even earlier development build of the game centered on [[real-time strategy]] and was "basically ''[[Myth]]'' in a sci-fi universe."<ref>[http://bungie.net/Inside/CustomPage.aspx?section=History&subsection=Main&page=6 '''Bungie.net''': ''Inside Bungie: History'']</ref> | ||
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=== Audio === | === Audio === | ||
[[File:HaloSoundtrackCover.jpg|200px|right|thumb|Cover art.]] | |||
[[File:HaloSoundtrackCover.jpg|200px|thumb|Cover art.]] | |||
''Halo''<nowiki />'s soundtrack was created by [[Bungie Studios]]' audio director, [[Martin O'Donnell]], and received a large amount of praise from many critics. Martin O'Donnell has stated that his goal was to provide "a feeling of importance, weight, and sense of the 'ancient'."<ref>[http://web.archive.org/web/20070301150741/http://www.xbox.com/en-US/games/h/halo/themakers3.htm '''Xbox.com''': ''Just the Right Sense of Ancient'']</ref> He designed the music so that it "could be dissembled and remixed in such a way that would give [him] multiple, interchangeable loops that could be randomly recombined in order to keep the piece interesting as well as a variable length". Development involved the creation of "alternative middle sections that could be transitioned to if the game called for such a change (i.e. less or more intense)."<ref>[http://www.music4games.net/Features_Display.aspx?id=24 '''Music4Games''': ''The Use and Effectiveness of Audio in "Halo": Game Music Evolved'']</ref> | ''Halo''<nowiki />'s soundtrack was created by [[Bungie Studios]]' audio director, [[Martin O'Donnell]], and received a large amount of praise from many critics. Martin O'Donnell has stated that his goal was to provide "a feeling of importance, weight, and sense of the 'ancient'."<ref>[http://web.archive.org/web/20070301150741/http://www.xbox.com/en-US/games/h/halo/themakers3.htm '''Xbox.com''': ''Just the Right Sense of Ancient'']</ref> He designed the music so that it "could be dissembled and remixed in such a way that would give [him] multiple, interchangeable loops that could be randomly recombined in order to keep the piece interesting as well as a variable length". Development involved the creation of "alternative middle sections that could be transitioned to if the game called for such a change (i.e. less or more intense)."<ref>[http://www.music4games.net/Features_Display.aspx?id=24 '''Music4Games''': ''The Use and Effectiveness of Audio in "Halo": Game Music Evolved'']</ref> | ||
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*'''2004''' - Rereleased as part of Action Double Pack which included ''Brute Force'' and ''Halo: Combat Evolved''.<ref>[http://www.ign.com/articles/2004/05/04/call-it-halo-force '''IGN''' - ''Call it Halo Force'']</ref> | *'''2004''' - Rereleased as part of Action Double Pack which included ''Brute Force'' and ''Halo: Combat Evolved''.<ref>[http://www.ign.com/articles/2004/05/04/call-it-halo-force '''IGN''' - ''Call it Halo Force'']</ref> | ||
*'''2005''' - Rereleased as part of the ''Halo Triple Pack'' which contained ''Halo: Combat Evolved'', ''Halo 2'', and ''[[Halo 2 Multiplayer Map Pack]]''. | *'''2005''' - Rereleased as part of the ''Halo Triple Pack'' which contained ''Halo: Combat Evolved'', ''Halo 2'', and ''[[Halo 2 Multiplayer Map Pack]]''. | ||
*'''2007''' - Rereleased as part of the | *'''2007''' - Rereleased as part of the ''Halo History Pack'' (Japan only), which contained ''Halo: Combat Evolved'', ''Halo 2'', and a sneak peek of ''Halo 3'',<ref>[http://www.gamespot.com/halo-history-pack/ '''Gamespot''' ''Halo History Pack'']</ref> and as part of [[Xbox LIVE]]'s Xbox Originals. | ||
*'''2011''' - Remade as ''[[Halo: Combat Evolved Anniversary]]'' to tie in with ''Halo''<nowiki>'s</nowiki> tenth anniversary. | *'''2011''' - Remade as ''[[Halo: Combat Evolved Anniversary]]'' to tie in with ''Halo''<nowiki>'s</nowiki> tenth anniversary. | ||
*'''2014''' - Rerelease of ''Anniversary'' as part of ''[[Halo: The Master Chief Collection]]'' on [[Xbox One]], with the original ''Halo'' multiplayer compatible for the first time ever with console [[matchmaking]]. | *'''2014''' - Rerelease of ''Anniversary'' as part of ''[[Halo: The Master Chief Collection]]'' on [[Xbox One]], with the original ''Halo'' multiplayer compatible for the first time ever with console [[matchmaking]]. | ||
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*The ''Halo: Combat Evolved'' box art shows the Banshees in the background in their pilotless stance, yet they are still flying. Similarly, they are shown firing thin beams, rather than the bolts that they actually fire in-game. | *The ''Halo: Combat Evolved'' box art shows the Banshees in the background in their pilotless stance, yet they are still flying. Similarly, they are shown firing thin beams, rather than the bolts that they actually fire in-game. | ||
*''Halo: Combat Evolved ''was originally going to have most of the weapons that were introduced in ''Halo 2'' and ''Halo 3'', but due to time constraint, most of the weapons were cut from the final version.<ref>[http://www.youtube.com/watch?v=dydfehQBaGE '''Youtube''': ''Evolution of Halo Part 2: Pre-Xbox 1999 Version to 2000 Demo '']</ref> | *''Halo: Combat Evolved ''was originally going to have most of the weapons that were introduced in ''Halo 2'' and ''Halo 3'', but due to time constraint, most of the weapons were cut from the final version.<ref>[http://www.youtube.com/watch?v=dydfehQBaGE '''Youtube''': ''Evolution of Halo Part 2: Pre-Xbox 1999 Version to 2000 Demo '']</ref> | ||
*In the game's manual, the | *In the game's manual, the [[Type-25 Directed Energy Rifle|plasma rifle]]'s blueprint is an overlap of a [[Type-33 Guided Munitions Launcher|needler]] underneath and the rifle on top. | ||
*''Halo'' was originally planned to have a changing weather system which was mentioned in the August 2000 issue of ''PC Gamer'' magazine.<ref>[http://halo.bungie.org/pressscans/display.html?scan=pcgamer.0800 '''halo.bungie.org''': ''PC Gamer August 2000'']</ref> | *''Halo'' was originally planned to have a changing weather system which was mentioned in the August 2000 issue of ''PC Gamer'' magazine.<ref>[http://halo.bungie.org/pressscans/display.html?scan=pcgamer.0800 '''halo.bungie.org''': ''PC Gamer August 2000'']</ref> | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Halo - Combat Evolved Logo Huge.png|Title art. | File:Halo - Combat Evolved Logo Huge.png|Title art. | ||
File: HCE Cover Art.jpg|Cover art. | |||
File: HCE Cover Art.jpg|Cover art | |||
File:HCE Japan cover.jpg|The "Japan" cover for the game. | File:HCE Japan cover.jpg|The "Japan" cover for the game. | ||
File:HCEX Classics Cover Art.jpg|The "Classics" cover for the game. | File:HCEX Classics Cover Art.jpg|The "Classics" cover for the game. | ||
File:Halo_Combat_Evolved_(Xbox)_Platinum_Hits_box_art.JPG|The "Platinum Hits" cover for the game. | File:Halo_Combat_Evolved_(Xbox)_Platinum_Hits_box_art.JPG|The "Platinum Hits" cover for the game. | ||
File:HCE prerelease box art.jpg|The "Prerelease" cover for the game. | File:HCE prerelease box art.jpg|The "Prerelease" cover for the game. | ||
File:HCE steel prototype case.jpg|Halo CE Steel Prototype Case. | File:HCE steel prototype case.jpg|Halo CE Steel Prototype Case. | ||
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File:HCE steel prototype case back.jpg|Halo CE Steel Prototype Case (back). | File:HCE steel prototype case back.jpg|Halo CE Steel Prototype Case (back). | ||
File:CE Artwork CoverArt-Magazine.jpg|Another version of the cover art without text and logos, used on the cover of the June [[2002]] issue of the Japanese [[Wikipedia:Famitsu|Famitsu Xbox]] magazine.{{Ref/Site|https://page.auctions.yahoo.co.jp/jp/auction/w396424921|Yahoo! Japan|Page=ヤフオク! - 0612g-030 ファミ通Xbox 2002.6 エンターブレイ...|Y=2020|M=Jun|D=27}} | File:CE Artwork CoverArt-Magazine.jpg|Another version of the cover art without text and logos, used on the cover of the June [[2002]] issue of the Japanese [[Wikipedia:Famitsu|Famitsu Xbox]] magazine.{{Ref/Site|https://page.auctions.yahoo.co.jp/jp/auction/w396424921|Yahoo! Japan|Page=ヤフオク! - 0612g-030 ファミ通Xbox 2002.6 エンターブレイ...|Y=2020|M=Jun|D=27}} | ||
File: | File:Halo-combat-evolved.jpg|A promotional image for the game. | ||
File:HCE ControlRoom_Concept_1.png|Concept art for the ring's control room. | File:HCE ControlRoom_Concept_1.png|Concept art for the ring's control room. | ||
File:HCE Elite Concept 2.png|Sangheili concept art. | File:HCE Elite Concept 2.png|Sangheili concept art. | ||
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File:HCE RingSurface Concept 9.jpg|Installation 04 concept art. | File:HCE RingSurface Concept 9.jpg|Installation 04 concept art. | ||
File:HCE RingSurface Concept 10.jpg|Installation 04 concept art. | File:HCE RingSurface Concept 10.jpg|Installation 04 concept art. | ||
File: | File:HCE CovenantInterior Concept.jpg|Concept art. | ||
File:HCE-MasterChief-Wallpaper.jpg|Image used to promote Halo: Combat Evolved. | |||
File:HCE Promotional image.gif|Image used to promote the game. | |||
File:HCE-MasterChief-Wallpaper.jpg| | |||
File:HCE | |||
</gallery> | </gallery> | ||