Editing Halo: Combat Evolved
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=== Damage Environment Mechanics === | === Damage Environment Mechanics === | ||
In ''Halo: Combat Evolved'', splatter kills are an easy task for all vehicles. With a simple touch, most characters, including | In ''Halo: Combat Evolved'', splatter kills are an easy task for all vehicles. With a simple touch, most characters, including the Master Chief and [[Mgalekgolo|Hunters]] can die instantly. This also includes the Shade Turret; if the Turret moves and hits someone, the victim will die instantly. Fall damage also has limits; if falling speed exceeds the maximum shield and health cap, the player will be killed instantly, regardless of whether they are touching a wall in the environment, though the damage can be nullified if player is using vehicles, unless out of bounds. Scorpion tanks and Warthogs are invulnerable to any attack, with damage taken to either vehicles will instead be applied to the driver. Ghosts and Banshees, however, can be destroyed if the pilot is mounting it. | ||
=== Campaign === | === Campaign === |