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{{Title|''Halo: Chronicles''}}
{{Era|X|RW|}}
{{Status|RealWorld}}
{{Ratings}}
[[File:Peter Jackson.jpg|250px|thumb|Peter Jackson.]]
{{Game Infobox
'''''Halo: Chronicles''''' was a video game project set in the [[Halo universe|''Halo'' universe]] in development for the [[Xbox 360]]. Described as an ''"episodic interactive storytelling"'' project,{{Ref/Site|URL=https://www.gamesradar.com/ive-never-heard-of-a-motion-sensing-controller/2/|Site=GamesRadar|Page="I've never heard of a motion-sensing controller...|D=22|M=03|Y=2022}} ''Chronicles'' was to be developed by [[WingNut Interactive]], a video game development studio formed in 2006 from a partnership between [[Microsoft Game Studios]] and director [[Peter Jackson]]. ''Chronicles'' was in development since [[2006]]{{Ref/Site|Id=vice|URL=https://www.vice.com/en_us/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history#ulf-1|Site=VICE|Page=The Complete, Untold Story of Halo|D=21|M=03|Y=2022}} but was ultimately cancelled in [[2009]].{{Ref/Site|Id=IGN1|URL=https://www.ign.com/articles/2009/07/25/peter-jacksons-halo-dead|Site=IGN|Page=Peter Jackson's Halo Dead|D=22|M=03|Y=2022}}
|name= ''Halo: Chronicles''
|image=
|developer= [[Wingnut Interactive]]
|publisher= [[Microsoft Game Studios]]
|platform= [[Xbox 360]]
|releasedate=
|genre=
|modes=
|rating=
}}
'''''Halo: Chronicles'''''<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=13690 '''Bungie.net''': ''Bungie Weekly Update 4/25/08'']</ref> was an episodic project that was announced at [[Microsoft]]'s official [[Xbox]] show, X06. As of [[2009]], the game has been canceled.


==Development and design==
==Background==
[[File:HCr Promethean Concept.png|thumb|Concept art for the "Promethean", by [[Isaac Hannaford]].]]
Halo: Chronicles was to be an episodic interactive story telling<ref>[http://www.gamesradar.com/f/ive-never-heard-of-a-motion-sensing-controller/a-20080513165357655015/p-2 '''Games Radar''': ''"I've never heard of a motion-sensing controller..."'']</ref> set in the ''[[Halo]]'' universe, as confirmed by Microsoft on April 24, 2008. The game was to be a "new chapter" and a "new series"{{Citation needed}} in the ''Halo'' story, was stated to feature a new way to play games, and was described by Jackson as the "filmiest game."
{{Quote|Joe came up with the concept of “be the bullet”. We wanted to take the player on this emotional and gameplay journey from just being human to being a modified human. Not modified in the sense that you just put on power armor, but where there’s biological shit actually happening to you.|[[Paul Bertone]]{{Ref/Reuse|vice}}}}
While ''Chronicles'' was in development, a select team of [[Bungie]] employees - namely [[Joseph Staten]] and design director Mike Woo - was working in New Zealand with Jackson. Gameplay designer [[Paul Bertone]] was involved as well for some time around the time of ''[[Halo 3]]''{{'}}s release.{{Ref/Reuse|vice}} When ''Chronicles'' was later cancelled, the team returned to Bungie to work on ''[[Halo 3: ODST]]'' instead.{{Ref/Site|URL=http://www.kotaku.com.au/2009/09/how-and-why-halo-3-odst-was-made-in-14-months/|Site=Kotaku|Page=How And Why Halo 3: ODST Was Made In 14 Months|D=12|M=09|Y=2009}} Staten in particular had a key role in coming up with ''Chronicles''{{'}}s story, as well as advising the WingNut writing team.{{Ref/Reuse|vice}}


It was stated that ''Chronicles'' would "''focus on the intimate, personal aspect of war.''"{{Ref/Site|URL=http://www.computerandvideogames.com/article.php?id=185177|Site=CVG|Page=Xbox Previews: Halo Wars|D=26|M=03|Y=2008}} The player would have been an ordinary [[Marine]] rather than a [[Spartan]] and thus also weaker than in the prior games. Over the course of the game, however, the player character would acquire an "alien arm" and eventually be transformed into a powerful [[Forerunner]] warrior known as a [[Promethean]].{{Ref/Reuse|vice}} The player character was later stated by [[Paul Russel]] to be a human miner who had been captured by the [[Covenant]] and subjected to their [[slavery]], before finding the technology that would set him on his journey.{{Ref/Twitter|docabominable|1465147861411188738|Paul Russel|Quote=That was a weird ass story. A human miner, slave of the covenant, finds bits of forerunner tech that binds to him and he becomes a forerunner spartan, leads a rebellion, forms himself into a javelin and Captain Marvels through Covenant ships like they were butter.|D=27|M=04|Y=2022}}
Not much is known why the project was shutdown, but it was said to 'collapse when the movie did'.


The player would be able to switch into a different combat mode in which the only way to deal damage was through a powerful melee attack. Two weapons were available: one that would push enemies away, while the other would stun them in place. Other features included a double jump and an auto-aimed long-distance dash that could be initiated from mid-air. Many basic gameplay features were prototyped, notably a lowered camera and jump height, a slowed-down movement, and no recharging shields. These features were tested in modified versions of the first five missions of ''[[Halo 3]]''. The team found that they could downgrade surprisingly many of the player's base traits, although fewer alterations were made to weapons. Since the player would have been weaker, modifications were made to enemy behavior to retain gameplay balance. Paul Bertone and engineer [[Damian Isla]] worked on an enemy AI system called "kung-fu", in which only a couple of enemies would attack the player at a time even if more enemies were present; the others would either be hiding or in cover, only revealing themselves sporadically. Eventually, when the player was fully Promethean, they would be flying in low orbit and fighting [[Covenant cruiser]]s with the ability to turn into a missile and target specific parts of the ships. Gameplay prototyping for ''Chronicles'' was relatively far along, although because the story remained unfinished, the gameplay team could not start actually designing the campaign missions.{{Ref/Reuse|vice}}
==Production Notes==
Very little was revealed about the story line, plot, etc.


Ultimately, enthusiasm for the ''Chronicles'' project dropped as the Peter Jackson [[Halo film|''Halo'' film]] deal was cancelled; additionally, Bungie was beginning to have creative differences with the WingNut team.{{Ref/Reuse|vice}} After its cancellation, many of the gameplay features prototyped for ''Chronicles'' made it into ''[[Halo 3: ODST]]''. Meanwhile, the concept of the Prometheans was later reintroduced into the ''Halo'' canon via [[The Forerunner Saga]] and ''[[Halo 4]]''. Some story concepts developed for ''Chronicles'' resurfaced in the Neill Blomkamp film ''[[Wikipedia:District 9|District 9]]'', in which the human main character slowly transforms into an alien in a rather similar fashion as in the planned story of ''Chronicles''. Additionally, the film allegedly re-used many of the props originally created for the ''Halo'' film project. According to Bertone, Staten "had trouble" seeing the film because of its overt parallels to his story ideas.{{Ref/Reuse|vice}}
In the UK-version [[Xbox 360]] magazine ''Xbox World 360,'' it was speculated that the game would be more of an 'interactive movie' where some parts would be semi-playable, and certain decisions would lead to different outcomes that you would then have to watch play out. It had also been stated that it would delve into [[John-117|Master Chief]]'s back story.{{Citation needed}}


Several corporate [[Human starship|starships]] were concepted by Isaac Hannaford for ''Halo: Chronicles''.{{Ref/Site|URL=https://www.artstation.com/artwork/BkOYA|Site=ArtStation|Page=Halo 3 Spaceship designs and discards|D=27|M=9|Y=2021}}{{Ref/Twitter|Isaac_Hannaford|1464733627661488132|Isaac Hannaford|Quote=These were for the Peter Jackson related project|D=27|M=04|Y=2022}} He described them as used by a corporation, and said the ships were a mix of military and civilian themes. They are equipped with limited weapons and transport mercenaries and scientists.{{Ref/Site|URL=http://www.isaachannaford.com/2011/02/concept-ships.html|Site=Space Ship Guru|Page=Concept Ships|Detail=Comments section by Isaac Hannaford|Quote=the bottom two ships are a mix. They're owned by a corporation and they have some limited weapons mostly they just haul around mercenaries and scientists.|D=20|M=9|Y=2021}} Hannaford also designed a helmet for use by corporate security forces in the game; this helmet was later reused for the [[GUNGNIR-class Mjolnir]] helmet in ''[[Halo: Reach]]''.{{Ref/Twitter|Isaac_Hannaford|1711962175613661379|Isaac Hannaford|Quote=I did not. Gungnir was actually a corporate security helmet for Peter Jackson’s Halo game. It didn’t happen so I repurposed it|D=13|M=10|Y=2023}}
{{Quote|But our deal with Peter is not about a movie person making a game. What we've talked about - and he agrees with this - is how we can use Live as a medium to introduce episodic interactive storytelling. There's some people in our industry who can tell stories - but they're not Peter Jackson.|Shane Kim elaborating on the nature of the episodic content of ''Halo: Chronicles'', and on the relationship between Peter Jackson and Microsoft<ref>[http://www.computerandvideogames.com/article.php?id=188949 '''CVG''': ''XBOX Interview: Shane Kim'']</ref>}}
<gallery>
File:Hcr CorporateStarships Concept.jpg|Two concepted starships.
File:HR GUNGNIRHelmet Concept.jpg|''Halo: Reach''{{'}}s GUNGNIR helmet.
</gallery>


==Production timeline==
It was confirmed by Shane Kim at GDC 07 that the project was an episodic title. According to Microsoft, Jackson was planning two episodic series for the [[Xbox 360]]. These games appeared to be in a downloadable format. Microsoft went on to tell that the game was now in the development phase.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=13030 '''Industry News''': March 7, 2007]</ref>
===Announcement and development===
*In ''[[2005 (real world)|2005]]'', Peter Jackson first visits Bungie, marking the beginning of his collaboration with the studio.{{Ref/Reuse|vice}}


*On '''September 27, [[2006]]''', ''Halo: Chronicles'' was announced alongside ''[[Halo Wars]]'' at [[Microsoft]]'s [[wikipedia:X (Xbox show)#X06|X06]] trade show in Barcelona, Spain.{{Ref/Site|Id=Bungie|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=13690|Site=Bungie.net|Page=Bungie Weekly Update: 4/25/08|D=16|M=01|Y=2020}}
Originally, Bungie had created a small internal team to cooperate with the New Zealand developers. When the movie and Chronicles fell through, the team was retained and tasked with the creation of ''[[Halo 3: ODST]]'' instead.<ref>[http://www.kotaku.com.au/2009/09/how-and-why-halo-3-odst-was-made-in-14-months/ '''Kotaku''': ''How And Why Halo 3: ODST Was Made In 14 Months'']</ref>


*On '''March 7, [[2007 (real world)|2007]]''', Microsoft executive Shane Kim revealed that ''"two episodic series... the first [of which] is in the Halo universe"'' were still in early design phases.{{Ref/Site|URL=http://www.joystiq.com/2007/03/07/peter-jackson-working-on-episodic-halo-content/|Site=Joystiq|Page=Peter Jackson working on episodic Halo content|D=17|M=03|Y=2007}}{{Ref/Site|URL=http://www.gamasutra.com/php-bin/news_index.php?story=13030|Site=Gamasutra|Page=GDC: Microsoft Talks Episodic Halo Xbox 360 Series|D=22|M=03|Y=2022}}
==Cancellation==
{{Quote|That Halo project is no longer happening, it sort of collapsed when the movie didn't end up happening.|Peter Jackson response in an interview<ref name="joystiq"/>}}
On the 24th of July 2009, Jackson told in an interview that the ''Chronicles'' project was no longer in development.<ref name="joystiq">[http://www.joystiq.com/2009/07/24/peter-jackson-tells-joystiq-about-the-halo-movie-video-games/ '''Joystiq''': ''Peter Jackson tells Joystiq about the Halo movie, video game project'']</ref>


*On '''May 14, 2008''', Kim states that Microsoft were in talks with Jackson about how ''"[they] can use Live as a medium to introduce episodic interactive storytelling"''.{{Ref/Site|URL=http://www.computerandvideogames.com/188949/interviews/shane-kim/|Site=CVG|Page=Shane Kim|D=07|M=04|Y=2011}}
==Trivia==
 
*In the September 20, 2007 [[Bungie Podcast]], [[Joseph Staten]] confirmed that it was being codenamed "''Chronicles''".
*On '''August 1, 2008''', it was reported that Microsoft were still hiring for ''Chronicles'', specifically for the creative director role, adding that candidates will be required to ''"bridge the gap between storytelling and the interactive experience while delivering on the Halo soul."''{{Ref/Site|URL=http://www.computerandvideogames.com/194439/microsoft-still-hiring-for-halo-chronicles/|Site=CVG|Page=Microsoft STILL hiring for Halo Chronicles|D=25|M=10|Y=2022}}
*The game was stated to "''focus on the intimate, personal aspect of real war...''"<ref>[http://www.computerandvideogames.com/article.php?id=185177 '''CVG''': ''PREVIEWS: XBOX'']</ref>
 
===Cancellation===
*On '''July 24, 2009''', the project was announced as cancelled, although Microsoft was ''"still looking into it"'' without the involvement of Jackson.{{Ref/Reuse|IGN1}} Jackson later stated the project ''"...sort of collapsed when the movie didn't end up happening."''{{Ref/Site|URL=http://www.joystiq.com/2009/07/24/peter-jackson-halo-chronicles-no-longer-happening/|Site=Joystiq|Page=Peter Jackson: Halo Chronicles "no longer happening|D=26|M=07|Y=2009}}
 
*On '''July 28, 2009''', Microsoft stated ''"we’ve decided to put this joint effort on hold and prioritize resources against other projects like [[Halo 3: ODST]], [[Halo: Reach]] and [[Halo Legends]]."''{{Ref/Site|URL=http://www.videogamesblogger.com/2009/07/28/halo-chronicles-not-cancelled-but-on-hold-says-microsoft.htm|Site=Video Games Blogger|Page=Halo Chronicles not cancelled but on-hold, says Microsoft|D=22|M=03|Y=2022}}
 
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


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