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{{ | {{Era|UNSC|HCW|Post}} | ||
{{Vehicle infobox | {{Vehicle infobox | ||
|image=[[File:HWunit Cyclops.png|300px]] | |image=[[File:HWunit Cyclops.png|300px]] | ||
|name=HRUNTING Mark III | |name=HRUNTING Mark III Exoskeleton | ||
|manufacturer=*[[Materials Group]]<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 44''</ref> | |manufacturer=*[[Materials Group]]<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 44''</ref><ref name="universe"/> {{C|formerly}} | ||
*[[Hannibal Weapon Systems]] | *[[Hannibal Weapon Systems]]<ref name="universe"/> | ||
*[[Lethbridge Industrial]] | *[[Lethbridge Industrial]]<ref name="universe"/> | ||
|line=HRUNTING | |line=HRUNTING | ||
|model=Mark III | |model=Mark III | ||
|cost= | |cost= | ||
|length= | |length= | ||
|width=3.7 meters (11.7 feet) | |width=3.7 meters (11.7 feet)<ref name="EVG"/> | ||
|height=4.3 meters (14.2 feet) | |height=4.3 meters (14.2 feet)<ref name="EVG"/> | ||
|mass= | |mass= | ||
|max speed=48 kilometers per hour (30 mph) | |max speed=48 kilometers per hour (30 mph)<ref name="universe"/> | ||
|engine= | |engine= | ||
|hull= | |hull= | ||
|armament=1 Anti-structure titanium-enriched jackhammer and piledriver; manipulator units (standard) | |armament=1 Anti-structure titanium-enriched jackhammer and piledriver; manipulator units (standard) | ||
|complement= | |complement= | ||
|crew=One operator | |crew=One operator<ref name="EVG"/> | ||
|consumables= | |consumables= | ||
|othersystems= | |othersystems= | ||
Line 25: | Line 25: | ||
|affiliation=[[United Nations Space Command]] | |affiliation=[[United Nations Space Command]] | ||
}} | }} | ||
{{Quote|You sending a vehicle after me? Suckers.|A Cyclops pilot during the [[Second Ark Conflict]]. | {{Quote|You sending a vehicle after me? Suckers.|A Cyclops pilot during the [[Second Ark Conflict]].<ref name="HW2"/>}} | ||
The '''HRUNTING Mark III | The '''HRUNTING Mark III Exoskeleton''', also known as the '''Cyclops''', is a bipedal [[powered exoskeleton]] used by the [[United Nations Space Command]].<ref name="universe"/> It is a redesigned version of the [[MJOLNIR Powered Assault Armor#Mark III exoskeleton|Mark III exoskeleton]], a predecessor to the [[MJOLNIR Powered Assault Armor]].<ref name="EVG"/> | ||
==Overview== | ==Overview== | ||
[[File:CyclopsHW.png|thumb|left|200px|Mark III [B], the initial production model of the Cyclops.]] | |||
===Development history=== | ===Development history=== | ||
Unlike the form-fitting armored suits that began with the retroactively named [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]], the predecessors of MJOLNIR were bulky powered exoskeletons. In [[2511]], [[Catherine Halsey|Dr. Catherine Halsey]] decided to scrap the earlier iterations due to their size, lack of maneuverability, and power inefficiency. She and the [[Office of Naval Intelligence]]'s [[Materials Group]] abandoned the exoskeletons for Project: MJOLNIR, leaving most of the exoskeletons (even the comparatively successful Mark IIIs, which had been introduced only [[2510|a year earlier]]) in [[Reach]]'s [[titanium]] mines.<ref>'''[[Halo: The Fall of Reach]]''','' page ???''</ref><ref>'''[[Dr. Halsey's personal journal]]'''</ref> | |||
In [[2513]], the Materials Group's research team on [[Algolis]], who were working on a separate project known as "HRUNTING", began to refine the Mark III. Working at [[Weapons Research Facility T12A]], the HRUNTING team made their own development breakthroughs until they created a revised "[B]" variant of the Mark III, which they called the Cyclops. Unlike the original Mark I, II, and III exoskeletons, the Mark III [B] was intended to perform non-combat military roles such as construction, matériel transportation, terraforming, and dock work. The Cyclops eventually saw limited deployment as a logistical support unit with the [[UNSC Marine Corps|Marine Corps]]. Operators were forced into combat on rare occasions, during which the Cyclops proved very effective as an ''ad hoc'' anti-matériel and anti-fortification platform.<ref name="EVG"/> | |||
Numerous variants of the Cyclops have been designed since the introduction of the Mark III [B], including some versions that are armed and up-armored; others are marketed toward civilian agencies.<ref name="universe"/> Following the development of the Cyclops the HRUNTING project was merged with the similarly oriented YGGDRASIL project, resulting in the creation of several exoskeletons and armor defense systems beginning with the [[HRUNTING/YGGDRASIL Mark I ADS|Mark I Armor Defense System]].<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 111''</ref> | |||
Cyclops aboard the {{UNSCShip|Spirit of Fire}} were radically redesigned by the [[Smart AI]] [[Serina]] using design files from Lethbridge Industrial that she came across during the [[Battle for Arcadia]]. The Cyclops produced aboard the ''Spirit of Fire'' after [[2531]] used a refactored exoskeleton and completely original control software. Though the anti-tank Cyclops did not have the raw strength of the original engineering vehicle, it was faster and far easier to operate even with its new weaponry and armor. [[Isabel]] continues to improve on the design with modern UNSC cyberlink protocols and module concepts.<ref name="PL">'''Halo Wars 2''': [[Phoenix Logs#UNSC Units|Phoenix Logs - Cyclops]]</ref> | |||
===Design=== | ===Design=== | ||
The Cyclops is a very large platform, standing 4.3 meters (14.1 feet) tall and 3.7 meters (12.1 feet) wide. | The Cyclops is a very large platform, standing 4.3 meters (14.1 feet) tall and 3.7 meters (12.1 feet) wide.<ref name="EVG"/> The operator is harnessed within a sealed cockpit that features a transparent canopy and a roll cage. In order to make controlling the Cyclops feel more natural the operator is encased in an internal active-impedance haptic interface exoskeleton that controls the movement of the vehicle itself and provides force feedback. As a result the Cyclops feels like an extension of the operator's body despite not being "worn" in the same sense as smaller powered exoskeletons such as MJOLNIR.<ref name="universe">[https://www.halowaypoint.com/en-us/universe/vehicles/cyclops '''Halo Waypoint''': ''Cyclops'']</ref> | ||
The most prominent feature | The Cyclops' most prominent feature is its two large arms, which feature powerful hand-like torque-amplification gauntlets. These manipulators can effortlessly crush a [[Sangheili]]'s body and, with the assistance of a wrist-mounted pile driver, can shear large pieces from [[Type-26 Wraith|Wraith tanks]] and even [[Covenant citadel|citadels]], the latter of which possess starship-grade armor plating. In keeping with its intended role as a support unit the Cyclops can use its manipulators and various arm-mounted tools to repair vehicles and structures. Due to the Cyclops' nimble design these repairs can be completed very quickly, even in the field.<ref name="HW"/> | ||
The Cyclops is surprisingly lightweight for its size thanks to the advanced materials created by the engineers and scientists on Algolis. | The Cyclops is surprisingly lightweight for its size thanks to the advanced materials created by the engineers and scientists on Algolis.<ref name="universe"/> It is also quite agile, capable of outpacing even [[SPARTAN-II program|Spartan-IIs]] at a speed of just over 48 kilometers per hour (30 mph).<ref name="universe"/> Hydraulic-buffered shocks in the exoskeleton's feet ensure that rough terrain does not hinder the mobility of the Cyclops and allow it to jump short distances.<ref name="HW"/> Like the original Mark III exoskeleton the Cyclops features an externally mounted fusion reactor as its power supply,<ref name="HW">'''[[Halo Wars]]'''</ref> though the unofficial Mark III [B-II] variant often replaces the standard reactor with an alternate power source.<ref name="universe"/> | ||
==Models== | ==Models== | ||
The Cyclops' ease of use and load carrying capacity have led to the creation of numerous iterations of it as of [[2558]]: | The Cyclops' ease of use and load carrying capacity have led to the creation of numerous iterations of it as of [[2558]]: | ||
===Major variants=== | ===Major variants=== | ||
*'''Mark III [B]''': This is the initial, unarmed production variant used for structural demolition | *'''Mark III [A]''': The initial prototype of the Cyclops, this model is equipped with [[neural interface]] controls and features a sealed canopy used as an armored carapace.<ref name="universe">[https://www.halowaypoint.com/en-us/universe/vehicles/cyclops '''Halo Waypoint''': ''Cyclops'']</ref> | ||
*'''Mark III [B-II]''': An unofficially designed variant of the [B] model, this exoskeleton features redesigned feet and a more robust, sealed cockpit. Many are equipped with alternate power-packs that replace the expensive fusion generator with [[hydrogen]]-burning turbines or high-density power cells. | *'''Mark III [B]''': This is the initial, unarmed production variant used for structural demolition<ref name="universe"/> and logistical support.<ref name="EVG"/> | ||
*'''Mark III [B1]''': An upgrade to the [B] model, this variant is produced by [[Hannibal Weapon Systems]]. It features composite armor plating and hardpoints for weapon installation. This model is popular with paramilitary security forces on the cities of [[Earth]]. | *'''Mark III [B-II]''': An unofficially designed variant of the [B] model, this exoskeleton features redesigned feet and a more robust, sealed cockpit. Many are equipped with alternate power-packs that replace the expensive fusion generator with [[hydrogen]]-burning turbines or high-density power cells.<ref name="universe"/> | ||
*'''Mark III [B1]''': An upgrade to the [B] model, this variant is produced by [[Hannibal Weapon Systems]]. It features composite armor plating and hardpoints for weapon installation. This model is popular with paramilitary security forces on the cities of [[Earth]].<ref name="universe"/> It can be equipped with a missile pod.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/heavy-assault-cyclops-cnk36 '''Megabloks''' ''- HEAVY ASSAULT CYCLOPS'']</ref> | |||
<gallery> | <gallery> | ||
File:Heavy Assault Cyclops.png|Mark III [B1] with arm mounted missile pod. | File:Heavy Assault Cyclops.png|Mark III [B1] with arm mounted missile pod. | ||
</gallery> | </gallery> | ||
*'''Mark III [M1]''': Produced by [[Lethbridge Industrial]], this variant is armed and are used as multi-purpose assault platforms with heavy weapon hardpoints installed on the "shoulders". They are protected by [[Titanium-A armor]] plating. This variant is currently undergoing field trials with the [[UNSC Army]]. | *'''Mark III [M1]''': Produced by [[Lethbridge Industrial]], this variant is armed and are used as multi-purpose assault platforms with heavy weapon hardpoints installed on the "shoulders". They are protected by [[Titanium-A armor]] plating. This variant is currently undergoing field trials with the [[UNSC Army]].<ref name="universe"/> It can be equipped with dual [[M12]]s.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/unsc-attack-cyclops-97108 '''Megabloks''' ''- UNSC ATTACK CYCLOPS'']</ref> | ||
<gallery> | <gallery> | ||
File:Attack Cyclops.png|Mark III [M1] with shoulder mounted "M12"s. | File:Attack Cyclops.png|Mark III [M1] with shoulder mounted "M12"s. | ||
</gallery> | </gallery> | ||
===Minor Variants=== | ===Minor Variants=== | ||
There are several minor Cyclops variants with no official categorizations. Most of these variants follow common themes in terms of their loadout and the scope of their modification. Some alterations are made to enhance their suitability in specific climates. The following are variants in service as of 2559: | There are several minor Cyclops variants with no official categorizations. Most of these variants follow common themes in terms of their loadout and the scope of their modification. Some alterations are made to enhance their suitability in specific climates. The following are variants in service as of 2559: | ||
*'''Protector''': Usually derived from older B-II units, Protectors are deployed in high-threat civil rescue missions. They are often operated by firefighters and medical response teams for deployment in situations where larger vehicles cannot fit, and protect workers from high-risk environments. They are usually configured with a large tank of fire-retardant foam, a high-pressure projector, and a high-torque gripping arm for ripping apart damaged vehicles to reach occupants trapped inside or to break the reinforced walls that are generally found in arcologies. | |||
*'''Serina's Cyclops''': Cyclops aboard the UNSC ''Spirit of Fire'' modified by Serina for anti-tank roles. The autocannon can be upgraded to fire shock rounds with non-nuclear electromagnetic pulse warheads that slow the movement of target vehicles. | |||
<gallery> | |||
File:HW2 Cyclops.png|Serina's modified Cyclops. | |||
</gallery> | |||
**'''Kinsano's Cyclops''': a variant designed for [[Morgan Kinsano]] featuring dual [[M7057 flamethrower]]s.<ref>[https://youtu.be/7g7VIGnl3Uc '''YouTube:''' ''PAX East 2017 - Halo Wars 2 Panel'']</ref> | |||
<gallery> | |||
File:HW2-Kinsanomech.jpg|Kinsano's Cyclops. | |||
</gallery> | |||
*'''Peacekeeper''': Commonly used by [[law enforcement]] [[Special Weapons And Tactics|SWAT]] teams in the megacities of [[Earth]], this variant is a essentially a Mark III [A] unit equipped with a riot-control shield. It also mounts a low-pressure autocannon capable of firing a variety of less-lethal munitions. Most Peacekeepers were destroyed when they were pressed into active combat duty.<ref name="universe"/> | |||
**'''Sector 12 Police Cyclops''': This variant is utilized by the [[New Mombasa Police Department]]. It features a heavy machine gun and a riot shield.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/sector-12-police-cyclops-97326 '''Megabloks''' ''- SECTOR 12 POLICE CYCLOPS'']</ref> | |||
<gallery> | |||
SECTOR 12 POLICE CYCLOPS.png|Sector 12 Police Cyclops. | |||
</gallery> | |||
*'''Protector''': Usually derived from older B-II units, Protectors are deployed in high-threat civil rescue missions. They are often operated by firefighters and medical response teams for deployment in situations where larger vehicles cannot fit, and protect workers from high-risk environments. They are usually configured with a large tank of fire-retardant foam, a high-pressure projector, and a high-torque gripping arm for ripping apart damaged vehicles to reach occupants trapped inside or to break the reinforced walls that are generally found in arcologies.<ref name="universe"/> | |||
**'''Damage Control Cyclops''': This variant is equipped to handle on-ship emergencies and comes outfitted with buildable claws and fire-suppression tanks.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/damage-control-cyclops-cng61 '''Megabloks''' ''- DAMAGE CONTROL CYCLOPS'']</ref> | **'''Damage Control Cyclops''': This variant is equipped to handle on-ship emergencies and comes outfitted with buildable claws and fire-suppression tanks.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/damage-control-cyclops-cng61 '''Megabloks''' ''- DAMAGE CONTROL CYCLOPS'']</ref> | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
*'''Breaker''': These units are used for ship-breaking and construction. They are equipped with specialized tools such as high-power [[plasma]]-cutters, hydraulic rams, or an assortment of cutting blades that allow them to complete their tasks. The Breaker allows individuals to safely take apart shattered ship hulks and stations that remain in orbit around a planet. They are also used for excavating half-melted buildings on the surface of [[Glassing|glassed]] [[Human colonies|colonies]]. | *'''Breaker''': These units are used for ship-breaking and construction. They are equipped with specialized tools such as high-power [[plasma]]-cutters, hydraulic rams, or an assortment of cutting blades that allow them to complete their tasks. The Breaker allows individuals to safely take apart shattered ship hulks and stations that remain in orbit around a planet. They are also used for excavating half-melted buildings on the surface of [[Glassing|glassed]] [[Human colonies|colonies]].<ref name="universe"/> | ||
**'''Offworld Cyclops''': In order to recover valuable assets and technology from UNSC and Covenant vessels that were destroyed and left hanging in orbit high above the surfaces of human colonies, the UNSC deploys the Offworld Cyclops into the harsh conditions of space, giving the operator access to these harrowing debris fields. These Cyclopes utilize a high-tension energy blow torch in order to bore through or break apart rubble in order to acquire whatever their operators seek.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/unsc-offworld-cyclops-97214-0 '''Megabloks''' ''- UNSC OFFWORLD CYCLOPS'']</ref> | **'''Offworld Cyclops''': In order to recover valuable assets and technology from UNSC and Covenant vessels that were destroyed and left hanging in orbit high above the surfaces of human colonies, the UNSC deploys the Offworld Cyclops into the harsh conditions of space, giving the operator access to these harrowing debris fields. These Cyclopes utilize a high-tension energy blow torch in order to bore through or break apart rubble in order to acquire whatever their operators seek.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/unsc-offworld-cyclops-97214-0 '''Megabloks''' ''- UNSC OFFWORLD CYCLOPS'']</ref> | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
*'''Hazops''': This variant features a biological laboratory-grade environmental sealing and a heavy flamethrower. Hazops units are occasionally assigned as support vehicles to [[Spartan Operations|Spartan]] assessment and containment teams at [[Forerunner]] sites which are believed to house [[Flood]] samples. When [[Flood spore]]s are found by these units, it is often necessary to destroy the entire exoskeleton, as cleaning the whole suit for traces of the [[Flood#Biology|Flood supercell]] is extremely challenging. Although only explored in simulations, some believe it is possible for the Flood to take control of the suit and its operator and further augment the exoskeleton. | *'''Hazops''': This variant features a biological laboratory-grade environmental sealing and a heavy flamethrower. Hazops units are occasionally assigned as support vehicles to [[Spartan Operations|Spartan]] assessment and containment teams at [[Forerunner]] sites which are believed to house [[Flood]] samples. When [[Flood spore]]s are found by these units, it is often necessary to destroy the entire exoskeleton, as cleaning the whole suit for traces of the [[Flood#Biology|Flood supercell]] is extremely challenging. Although only explored in simulations, some believe it is possible for the Flood to take control of the suit and its operator and further augment the exoskeleton.<ref name="universe"/> | ||
**'''Zombie Containment Cyclops''': This variant has an arm mounted energy cannon.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/containment-outpost-patrol-97515 '''Megabloks''' ''- CONTAINMENT OUTPOST PATROL'']</ref> | **'''Zombie Containment Cyclops''': This variant has an arm mounted energy cannon.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/containment-outpost-patrol-97515 '''Megabloks''' ''- CONTAINMENT OUTPOST PATROL'']</ref> | ||
<gallery> | <gallery> | ||
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<gallery> | <gallery> | ||
Desert Cyclops.png|Desert Cyclops. | Desert Cyclops.png|Desert Cyclops. | ||
</gallery> | |||
*'''Desert Sniper Cyclops''': Designed for desert duty alongside Marine units, this variant comes outfitted for a long-range sniper strike using the oversized arm-mounted sniper gun.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/desert-sniper-cyclops-dxf02 '''Megabloks''' ''- DESERT SNIPER CYCLOPS'']</ref> | |||
<gallery> | |||
Desert_Sniper_Cyclops.png|Desert Sniper Cyclops. | |||
</gallery> | |||
*'''Incinerator Cyclops''': This variant features an arm-mounted flame cannon.<ref>[https://www.megaconstrux.com/en-gb/worlds/halo/playsets/incinerator-cyclops-dpj86 '''Megabloks''' ''- INCINERATOR CYCLOPS'']</ref> | |||
<gallery> | |||
Incineration Cyclops.png|Incinerator Cyclops. | |||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
Jungle Cyclops.png|Jungle Cyclops. | Jungle Cyclops.png|Jungle Cyclops. | ||
</gallery> | |||
*'''Corporate Security Cyclops''': This variant is employed by [[Liang-Dortmund Corporation]] on [[Meridian]].<ref>[https://shop.megabrands.com/en-us/shop/construction-toys/halo/corporate-security-cyclops-fdy48 '''Megabloks''' ''-Corporate Security Cyclops'']</ref> | |||
<gallery> | |||
Corporate_Security_Cyclops.jpg|Corporate Security Cyclops. | |||
</gallery> | </gallery> | ||
==Operational history== | ==Operational history== | ||
Cyclopes were used during the [[Battle of the Etran Harborage]] to repair the UNSC ''Spirit of Fire's'' power core after it was damaged during a collision with the [[Covenant]] {{Class|CPV|heavy destroyer}} ''[[Proclamation's Tithe]]''.<ref name="Repairs">'''Halo Wars''', campaign mission ''[[Repairs]]''</ref> The {{UNSCShip|Pillar of Autumn}} also had its own complement, which were used on [[Installation 04]] after it landed on the ring in [[2552]]. | |||
During the [[Second Ark Conflict]], the crew of the UNSC ''Spirit of Fire'' used modified Cyclopes to combat [[Banished]] forces.<ref name="HW2"/> | |||
==Gameplay== | ==Gameplay== | ||
===''Halo Wars''=== | ===''Halo Wars''=== | ||
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The Mark III [B] Cyclops is a playable unit in ''Halo Wars''. In the campaign, the Cyclops appears only in the level ''[[Repairs]]'', but can be built by a second player in some missions in Co-op. In [[skirmish]] and multiplayer, the Cyclops is available only if [[John Forge|Sergeant Forge]] is the player's selected hero unit. The Cyclops is designed to be an anti-structure unit with only melee attacks, and cannot attack aircraft. | The Mark III [B] Cyclops is a playable unit in ''Halo Wars''. In the campaign, the Cyclops appears only in the level ''[[Repairs]]'', but can be built by a second player in some missions in Co-op. In [[skirmish]] and multiplayer, the Cyclops is available only if [[John Forge|Sergeant Forge]] is the player's selected hero unit. The Cyclops is designed to be an anti-structure unit with only melee attacks, and cannot attack aircraft. | ||
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*''Repair Kit'' - Allows the Cyclops to repair buildings and ground vehicles. The upgrade costs 400 resource units and requires a tech level of two. | *''Repair Kit'' - Allows the Cyclops to repair buildings and ground vehicles. The upgrade costs 400 resource units and requires a tech level of two. | ||
*''High-Torque Joint'' - Improves the Cyclops' movement speed. The upgrade costs 900 resource units and requires a tech level of three.<ref>[http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF ''Halo Wars manual'']</ref> | *''High-Torque Joint'' - Improves the Cyclops' movement speed. The upgrade costs 900 resource units and requires a tech level of three.<ref>[http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF ''Halo Wars manual'']</ref> | ||
===''Halo Wars 2''=== | |||
'''Cyclops''' | |||
*'''Info:''' Anti-Vehicle, Fast moving, Heavy armor, Cannot attack air | |||
*'''Tier:''' 2 | |||
*'''Cost:''' Population 4, Supplies 120, Power 120 | |||
'''Cyclops upgrade: Shock rounds''' | |||
*'''Info:''' Weapon upgrade, Shots slow vehicles, Increased damage | |||
*'''Tier: 3''' | |||
*'''Cost:''' Supplies 0, Power 700 | |||
Unlike its ''Halo Wars'' counterpart, the Cyclops in ''Halo Wars 2'' is an anti-vehicle unit armed with a gun, though it still cannot attack aircraft, and only does okay against structures and poorly against infantry. In addition, the Cyclops is no longer able to repair ground vehicles and structures; this role is instead filled by the [[EV-44 Nightingale|Nightingale]]. The Cyclops can be built at the [[Barracks]] by all UNSC leaders.<ref name="HW2">'''[[Halo Wars 2]]'''</ref> In [[Blitz]], Cyclops cost 30 energy, Reactive Cyclops cost 50 energy, and a Veteran Cyclops cost 70 energy. Morgan Kinsano has her own personal Cyclops equipped with dual [[M7057 flamethrower|M7057 Flamethrowers]]. | |||
{{clear}} | |||
==Production notes== | ==Production notes== | ||
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===Non-canon background=== | ===Non-canon background=== | ||
Graeme Devine, the lead writer of ''Halo Wars'', created a backstory for the Cyclops that is rife with continuity errors. This was made to provide narrative context for the game development team. However, Devine states on his blog that the background stories he created are "essentially fan fiction" and should not be regarded as canon.<ref>[http://www.graemedevine.com/graemedevine/Spirit_of_Fire/Entries/2009/2/23_Cyclops.html | Graeme Devine, the lead writer of ''Halo Wars'', created a backstory for the Cyclops that is rife with continuity errors. This was made to provide narrative context for the game development team. However, Devine states on his blog that the background stories he created are "essentially fan fiction" and should not be regarded as canon.<ref>[http://www.graemedevine.com/graemedevine/Spirit_of_Fire/Entries/2009/2/23_Cyclops.html Graeme Devine's blog - Cyclops]</ref> | ||
The essay states that the Marine Corps designed the Cyclops as a shock infantry platform to combat the [[Insurrectionist]]s, and that the program competed with the "fledgling" [[Orbital Drop Shock Troopers]]. The Cyclops is said to have been removed from service after the initiation of the [[SPARTAN-III program]]. Canonically the Cyclops was originally produced as a support platform and the ODST had been in service for centuries. The SPARTAN-III program was top-secret | The essay states that the Marine Corps designed the Cyclops as a shock infantry platform to combat the [[Insurrectionist]]s, and that the program competed with the "fledgling" [[Orbital Drop Shock Troopers]]. The Cyclops is said to have been removed from service after the initiation of the [[SPARTAN-III program]]. Canonically the Cyclops was originally produced as a support platform and the ODST had been in service for centuries. The SPARTAN-III program was top-secret and served an entirely different role from that of the Cyclops, so the activation of the Spartans would have no bearing on the platform's deployment. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
06 CYCLOPS.jpg|Cyclops unit info sheet for ''[[Halo Wars]]'' | |||
Cyclops-development.jpg|A development image of the Cyclops | |||
HW-Cyclops.png|A Cyclops on Harvest. | HW-Cyclops.png|A Cyclops on Harvest. | ||
HW-Cyclopshealing.png|A Cyclops repairing a heavy supply pad on Harvest. | HW-Cyclopshealing.png|A Cyclops repairing a heavy supply pad on Harvest. | ||
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File:HW-CyclopshealingGrizzlies.png|Cyclops repairing Grizzlies. | File:HW-CyclopshealingGrizzlies.png|Cyclops repairing Grizzlies. | ||
File:HW-CyclopsvsFirebase.png|Cyclops attack a Firebase. | File:HW-CyclopsvsFirebase.png|Cyclops attack a Firebase. | ||
WaypointCyclops.jpg|Six Cyclops deployed onto [[ | WaypointCyclops.jpg|Six Cyclops deployed onto [[Shield World 0459]]. | ||
File:HO UNSCHangar Menu Concept.jpg|'' | File:HO UNSCHangar Menu Concept.jpg|''Halo: Combat Evolved Anniversary'' concept art depicting what appear to be Cyclops-like mechs tending to and loading cargo. | ||
File:HW2-Cyclopsmodel.png|Render of the Cyclops for ''[[Know Your Enemy]]''. | |||
HW2-Trailer-Banished vs UNSC.png|A Cyclops lifts a Jiralhanae in ''Know Your Enemy'' | |||
File:HW2C-Cyclops.jpg|Concept art of the Cyclops for ''[[Halo Wars 2]]''. | |||
File:HW2_CyclopsBattle_Concept.jpg|Concept art of the ''Halo Wars 2'' Cyclops. | |||
File:HW2 - inferno cyclops.png|Concept art of the Inferno Cyclops. | |||
File:HW2-EarlyCyclops.jpg|Early model of the Cyclops for ''Halo Wars 2''. | |||
File:HW2-Cyclopsmodels.jpg|Finalized models. | |||
HW2B_Cyclops.png|A Cyclops in ''[[Halo Wars 2 Open Beta]]''. | |||
File:HW2-SpecialistMenu.jpg|Cyclops with a sniper and [[M9 Wolverine]]. | |||
File:HW2-DecimusREQsCyclops.png|[[Decimus]] attacks a Cyclops in ''Halo Wars 2''. | |||
File:HW2-Cyclopsarmy.png|An army of Cyclops on [[Ashes]]. | |||
File:HW2-Restorationdrones.png|Cyclops attack a cloaked Banished [[Outpost]] with the help of Wolverines and an [[M12G1 Warthog]]. | |||
File:HW2 Blitz Cyclops.png|Blitz card of a Cylops. | |||
File:HW2 Blitz Reactive Cyclops.png|Blitz card of a Reactive Cyclops. | |||
File:HW2 Blitz Veteran Cyclops.png|Blitz card of a Veteran Cyclops. | |||
File:HW2-Johnsonmechs.png|Comparison between the [[HRUNTING/YGGDRASIL Mark II (J) Colossus]], [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]], Cyclops, and [[HRUNTING/YGGDRASIL Mark I (J) Green Machine]]. | |||
</gallery> | </gallery> | ||
Line 148: | Line 212: | ||
*''[[Halo Wars 2]]'' | *''[[Halo Wars 2]]'' | ||
*''[[Halo: Official Spartan Field Manual]]'' | *''[[Halo: Official Spartan Field Manual]]'' | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{ | {{HRUNTING/YGGDRASIL}} |