Editing HRUNTING/YGGDRASIL Mark IX Mantis
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==Gameplay== | ==Gameplay== | ||
===''Halo 4''=== | ===''Halo 4''=== | ||
The Mantis has two variants, both in canon and in gameplay. The more powerful model, featured in the campaign and ''[[Spartan Ops]]'', is designed to provide the player an almost overwhelming advantage. To promote more balanced competitive play, the Mantis has less firepower in War Games and has anti-surface rather than anti-air missiles. The player may fire all five missiles by holding the left trigger, while tapping the trigger fires only one missile, similar to the | The Mantis has two variants, both in canon and in gameplay. The more powerful model, featured in the campaign and ''[[Spartan Ops]]'', is designed to provide the player an almost overwhelming advantage. To promote more balanced competitive play, the Mantis has less firepower in War Games and has anti-surface rather than anti-air missiles. The player may fire all five missiles by holding the left trigger, while tapping the trigger fires only one missile, similar to the [[Type-52 plasma launcher]] in ''[[Halo: Reach]]''. The player can stomp the ground with the Mantis' legs by pressing the melee button.{{Ref/Reuse|THB 10.17.12}} The Mantis is also capable of crouching to lower its profile. One major drawback about the Mantis is it has the longest recovery time from being EMP'd. The time spent standing perfectly still is a death sentence in the campaign on higher difficulty levels. The Mantis's energy shields also take a very long time to begin recharging, and even longer for it to reach full shields again. | ||
===''Halo 5: Guardians''=== | ===''Halo 5: Guardians''=== |