Editing HRUNTING/YGGDRASIL Mark IX Mantis/Gameplay
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===Campaign and Spartan Ops=== | ===Campaign and Spartan Ops=== | ||
*The Mantis is only available in two ''[[Halo 4]]'' campaign levels, [[Infinity (Halo 4 level)|Infinity]] and [[Composer (level)|Composer]]. Both levels involve waves of [[Jul 'Mdama's Covenant faction|Covenant]] infantry and as such multiple Mantises are available in case the player's original Mantis should be heavily damaged or destroyed. The player should always be wary of enemies wielding {{Pattern|Pez'tk|fuel rod gun}}s and overcharging their [[Type-25 plasma pistol]]s. | *The Mantis is only available in two ''[[Halo 4]]'' campaign levels, [[Infinity (Halo 4 level)|Infinity]] and [[Composer (level)|Composer]]. Both levels involve waves of [[Jul 'Mdama's Covenant faction|Covenant]] infantry and as such multiple Mantises are available in case the player's original Mantis should be heavily damaged or destroyed. The player should always be wary of enemies wielding {{Pattern|Pez'tk|fuel rod gun}}s and overcharging their [[Type-25 plasma pistol]]s. | ||
**In Infinity the player should use the Mantis' missiles to destroy the multiple | **In Infinity the player should use the Mantis' missiles to destroy the multiple [[Type-44 Phantom]]s and [[Z-510 focus turret]]s. The Mantis' machine guns and stomp ability are more than capable of dealing with the Covenant and [[Promethean]] infantry even on [[Legendary]]. The player should also be wary of the occasional [[Type-26 Banshee]]. A combination of the Mantis' machine guns and missiles will make quick work of all aircraft. | ||
**In Composer the player should once again use the Mantis' missiles to destroy the incoming Phantoms. However, unlike Infinity, the Phantoms will drop both | **In Composer the player should once again use the Mantis' missiles to destroy the incoming Phantoms. However, unlike Infinity, the Phantoms will drop both [[Type-26 Wraith]]s and [[Type-32 Ghost]]s. The player should always keep a distance between their Mantis and enemy Wraiths as a boosting Wraith is capable of destroying a Mantis regardless of difficulty. Also, unlike Infinity, there are many more Banshees present in this level and are a threat when they are sent in waves. It's best for the player to find cover where they can hide until their shields are up before they engage another Banshee squadron. | ||
*In [[Spartan Ops]] the Mantis is only available in three chapters, [[Catherine/Shootout in Valhalla|Shootout in Valhalla]], [[Invasion (Spartan Ops)/Backup|Backup]], and [[Exodus (Spartan Ops)/Out the Other|Out the Other]]. | *In [[Spartan Ops]] the Mantis is only available in three chapters, [[Catherine/Shootout in Valhalla|Shootout in Valhalla]], [[Invasion (Spartan Ops)/Backup|Backup]], and [[Exodus (Spartan Ops)/Out the Other|Out the Other]]. | ||
**In Shootout in Valhalla the four Mantises will always spawn back if destroyed. The only real threat is the occasional Wraith and the massive amount of Banshees in this chapter. This makes it ideal for the player to complete there Covenant vehicle destruction commendations using the raw power of the Mantis. | **In Shootout in Valhalla the four Mantises will always spawn back if destroyed. The only real threat is the occasional Wraith and the massive amount of Banshees in this chapter. This makes it ideal for the player to complete there Covenant vehicle destruction commendations using the raw power of the Mantis. | ||
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*Tundra/Woodland/Urban Mantises can be found on various maps in BTB matchmaking. | *Tundra/Woodland/Urban Mantises can be found on various maps in BTB matchmaking. | ||
*In Warzone the Advanced Sensors and Wheelman armor mods are highly recommended for Mantis pilots. Advanced Sensors allows players to have a 40 meter radar in place of a 25 meter rader and be able to detect crouching enemies, enabling the Mantis pilot to better avoid would-be hijackers. The Wheelman armor mod is identical to the Wheelman tactical package from ''Halo 4''. | *In Warzone the Advanced Sensors and Wheelman armor mods are highly recommended for Mantis pilots. Advanced Sensors allows players to have a 40 meter radar in place of a 25 meter rader and be able to detect crouching enemies, enabling the Mantis pilot to better avoid would-be hijackers. The Wheelman armor mod is identical to the Wheelman tactical package from ''Halo 4''. | ||
*Various [[ | *Various [[Promethean Soldier]] bosses in Warzone and Warzone Firefight uses Mantises as vehicles. Players on foot should stun the Mantises with plasma pistols and use heavy weapons like {{Pattern|Tufasumo|plasma caster}}s and [[Z-390 incineration cannon]]s. Heavy vehicles like [[Type-58 Wraith]]s and M820 Scorpions are also a good choice too. | ||
==''Halo Wars 2''== | ==''Halo Wars 2''== | ||
*'''Info:''' Core Mech, Slow but strong mech, Good all-around vehicle | *'''Info:''' Core Mech, Slow but strong mech, Good all-around vehicle | ||
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*'''Tier:''' 3 | *'''Tier:''' 3 | ||
*'''Cost''': Supplies 0, Power 800 | *'''Cost''': Supplies 0, Power 800 | ||
In ''[[Halo Wars 2]]'' Mantises serve as replacements for Warthogs for players using [[Avery Johnson]] as their leader and can be built at the [[UNSC Garage]]. It is also exclusive to Major [[ | In ''[[Halo Wars 2]]'' Mantises serve as replacements for Warthogs for players using [[Avery Johnson]] as their leader and can be built at the [[UNSC Garage]]. It is also exclusive to Major [[Vaughan]] on Operation: SPEARBREAKER. Non-upgraded Mantises perform okay against infantry, vehicles, and structures, but poorly against aircraft. Once the Missile/Shield Req. upgrade is purchased the Mantis will perform okay against aircraft. Once the Gauss/Designator Req. upgrade is purchased, the Mantis will perform well against vehicles. This makes a fully upgraded Mantis ideal for fighting vehicles like Gauss Warthogs, [[Eklon'Dal Workshop Marauder]]s, and {{Pattern|Shua'ee|Locust}}s. In [[Blitz]], a Mantis costs 80 energy, while a Veteran Mantis costs 110 energy. Commander [[Jerome-092]] can summon his Command Mantis ''Theseus'' into battle with his ability once Command Mantis was researched, but like himself there can only be one used by the player at a time due to it was listed as a Hero Unit. ''Theseus'' can be controlled as its own unit, but will only use its missiles if Jerome is piloting it. If ''Theseus'' is destroyed while Jerome is piloting, Jerome's survivability depends on how much he has taken. If he was badly wounded, there is a chance that he will be also killed. | ||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |