Editing HRUNTING/YGGDRASIL Mark IX Mantis/Gameplay
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==''Halo 4''== | ==''Halo 4''== | ||
===Campaign and Spartan Ops=== | ===Campaign and Spartan Ops=== | ||
*The Mantis is only available in two ''[[Halo 4]]'' campaign levels, [[Infinity (Halo 4 level)|Infinity]] and [[Composer (level)|Composer]]. Both levels involve waves of [[Jul 'Mdama's Covenant faction|Covenant]] infantry and as such multiple Mantises are available in case the player's original Mantis should be heavily damaged or destroyed. The player should always be | *The Mantis is only available in two ''[[Halo 4]]'' campaign levels, [[Infinity (Halo 4 level)|Infinity]] and [[Composer (level)|Composer]]. Both levels involve waves of [[Jul 'Mdama's Covenant faction|Covenant]] infantry and as such multiple Mantises are available in case the player's original Mantis should be heavily damaged or destroyed. The player should always be weary of enemies wielding [[Type-33 fuel rod gun]]s and overcharging their [[Type-25 plasma pistol]]s. | ||
**In Infinity the player should use the Mantis' missiles to destroy the multiple | **In Infinity the player should use the Mantis' missiles to destroy the multiple [[Type-44 Phantom]]s and [[Z-510 focus turret]]s. The Mantis' machine guns and stomp ability are more than capable of dealing with the Covenant and [[Promethean]] infantry even on [[Legendary]]. The player should also be weary of the occasional [[Type-26 Banshee]]. A combination of the Mantis' machine guns and missiles will make quick work of all aircraft. | ||
**In Composer the player should once again use the Mantis' missiles to destroy the incoming Phantoms. However, unlike Infinity, the Phantoms will drop both | **In Composer the player should once again use the Mantis' missiles to destroy the incoming Phantoms. However, unlike Infinity, the Phantoms will drop both [[Type-26 Wraith]]s and [[Type-32 Ghost]]s. The player should always keep a distance between their Mantis and enemy Wraiths as a boosting Wraith is capable of destroying a Mantis regardless of difficulty. Also, unlike Infinity, there are many more Banshees present in this level and are a threat when they are sent in waves. It's best for the player to find cover where they can hide until their shields are up before they engage another Banshee squadron. | ||
*In [[Spartan Ops]] the Mantis is only available in three chapters, [[Catherine/Shootout in Valhalla|Shootout in Valhalla]], [[Invasion (Spartan Ops)/Backup|Backup]], and [[Exodus (Spartan Ops)/Out the Other|Out the Other]]. | *In [[Spartan Ops]] the Mantis is only available in three chapters, [[Catherine/Shootout in Valhalla|Shootout in Valhalla]], [[Invasion (Spartan Ops)/Backup|Backup]], and [[Exodus (Spartan Ops)/Out the Other|Out the Other]]. | ||
**In Shootout in Valhalla the four Mantises will always spawn back if destroyed. The only real threat is the occasional Wraith and the massive amount of Banshees in this chapter. This makes it ideal for the player to complete there Covenant vehicle destruction commendations using the raw power of the Mantis. | **In Shootout in Valhalla the four Mantises will always spawn back if destroyed. The only real threat is the occasional Wraith and the massive amount of Banshees in this chapter. This makes it ideal for the player to complete there Covenant vehicle destruction commendations using the raw power of the Mantis. | ||
**In Backup the Mantis should only worry about enemies wielding fuel rod guns and [[Z-390 incineration cannon]]s. All enemies can easily be killed using the Mantis' main weapons. | **In Backup the Mantis should only worry about enemies wielding fuel rod guns and [[Z-390 incineration cannon]]s. All enemies can easily be killed using the Mantis' main weapons. | ||
**In Out the Other the Mantis should take out the hordes of [[Promethean Watcher]]s first before moving onto the [[Promethean Knight|Knights]]. | **In Out the Other the Mantis should take out the hordes of [[Promethean Watcher]]s first before moving onto the [[Promethean Knight|Knights]]. | ||
===Multiplayer=== | ===Multiplayer=== | ||
*In multiplayer the player should always have a designated vehicle-based [[loadout]]. For their [[Tactical packages|tactical package]] they should always use Wheelman. A disabled Mantis takes the longest to recover out all the vehicles in ''Halo 4'' making Wheelman an absolute must. For their [[Support upgrades|support upgrade]] they should use either Gunner, so the Mantis' machine guns can fire longer before overheating, or Survivor, so that they may survive the Mantis' destruction. | *In multiplayer the player should always have a designated vehicle-based [[loadout]]. For their [[Tactical packages|tactical package]] they should always use Wheelman. A disabled Mantis takes the longest to recover out all the vehicles in ''Halo 4'' making Wheelman an absolute must. For their [[Support upgrades|support upgrade]] they should use either Gunner, so the Mantis' machine guns can fire longer before overheating, or Survivor, so that they may survive the Mantis' destruction. | ||
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*Assuming the shields are up each time a Mantis can potentially take three shots from an [[M6 Spartan Laser]]. | *Assuming the shields are up each time a Mantis can potentially take three shots from an [[M6 Spartan Laser]]. | ||
*Using the stomp ability is a good way to kill enemies behind walls the player's weapons cannot penetrate. | *Using the stomp ability is a good way to kill enemies behind walls the player's weapons cannot penetrate. | ||
*The Mantis is very deadly to [[M12 Warthog]]s. The [[M12 | *The Mantis is very deadly to [[M12 Warthog]]s. The [[M12 Warthog LRV]]'s [[M46 Light Anti-Aircraft Gun|M46 machine gun]] is rather ineffective against a Mantis and the [[M12R Warthog]]'s [[M79 Multiple Launch Rocket System|missiles]] can easily be sidestepped by a Mantis at various ranges. The only Warthog a Mantis pilot should be weary of is the [[M12G1 Warthog|M12G1 Gauss Warthog]]. The Gauss Hog's [[M68 Gauss cannon]] can kill a fully shielded Mantis in three shots. The best way to deal with any Warthog is to use the Mantis' missiles, which can lead to flipping the Warthog and may even splatter the former occupants, or if the Warthog is close use the stomp ability. | ||
*The Mantis should also be used to help the player's team against enemy Banshees. Like in campaign a combination of the machine gun and missiles will shred Banshees apart. | *The Mantis should also be used to help the player's team against enemy Banshees. Like in campaign a combination of the machine gun and missiles will shred Banshees apart. | ||
*While engaging an enemy [[M808C Scorpion]] the player should always stick to cover and launch all five of their missiles after the Scorpion has fired its [[M512 smooth-bore high-velocity cannon|90mm cannon]]. Once they've fired their missiles they should once again get back into cover. | *While engaging an enemy [[M808C Scorpion]] the player should always stick to cover and launch all five of their missiles after the Scorpion has fired its [[M512 smooth-bore high-velocity cannon|90mm cannon]]. Once they've fired their missiles they should once again get back into cover. | ||
==''Halo 5: Guardians''== | ==''Halo 5: Guardians''== | ||
===Campaign=== | ===Campaign=== | ||
The Mantis is only available in two ''[[Halo 5: Guardians]]'' campaign levels, [[Swords of Sanghelios (level)|Swords of Sanghelios]] and [[Guardian ( | The Mantis is only available in two ''[[Halo 5: Guardians]]'' campaign levels, [[Swords of Sanghelios (level)|Swords of Sanghelios]] and [[Guardian (level)|Guardian]]. | ||
===Multiplayer=== | ===Multiplayer=== | ||
*The standard Mantis is an Ultra Rare REQ in [[Warzone]] and is available at [[Requisition system|Level 5 energy]] while giving 150 REQ points if sold. It is the weakest Mantis variant and does not fair well against tanks or prolonged small arms fire. Its machine gun does not have as much range as the [[M343A2 chaingun]] and its missiles can only lock onto aircraft. | *The standard Mantis is an Ultra Rare REQ in [[Warzone]] and is available at [[Requisition system|Level 5 energy]] while giving 150 REQ points if sold. It is the weakest Mantis variant and does not fair well against tanks or prolonged small arms fire. Its machine gun does not have as much range as the [[M343A2 chaingun]] and its missiles can only lock onto aircraft. | ||
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*Tundra/Woodland/Urban Mantises can be found on various maps in BTB matchmaking. | *Tundra/Woodland/Urban Mantises can be found on various maps in BTB matchmaking. | ||
*In Warzone the Advanced Sensors and Wheelman armor mods are highly recommended for Mantis pilots. Advanced Sensors allows players to have a 40 meter radar in place of a 25 meter rader and be able to detect crouching enemies, enabling the Mantis pilot to better avoid would-be hijackers. The Wheelman armor mod is identical to the Wheelman tactical package from ''Halo 4''. | *In Warzone the Advanced Sensors and Wheelman armor mods are highly recommended for Mantis pilots. Advanced Sensors allows players to have a 40 meter radar in place of a 25 meter rader and be able to detect crouching enemies, enabling the Mantis pilot to better avoid would-be hijackers. The Wheelman armor mod is identical to the Wheelman tactical package from ''Halo 4''. | ||
*Various [[ | *Various [[Promethean Soldier]] bosses in Warzone and Warzone Firefight uses Mantises as vehicles. Players on foot should stun the Mantises with plasma pistols and use heavy weapons like [[Type-53 plasma caster]]s and [[Z-390 incineration cannon]]s. Heavy vehicles like [[Type-58 Wraith]]s and M820 Scorpions are also a good choice too. | ||
==''Halo Wars 2''== | ==''Halo Wars 2''== | ||
*'''Info:''' Core Mech, Slow but strong mech, Good all-around vehicle | *'''Info:''' Core Mech, Slow but strong mech, Good all-around vehicle | ||
*'''Tier:''' 2 | *'''Tier:''' 2 | ||
*'''Cost''': Population 5, Supplies | *'''Cost''': Population 5, Supplies 350, Power 0 | ||
'''Mantis Upgrade: Missile/Shield Req.''' | '''Mantis Upgrade: Missile/Shield Req.''' | ||
*'''Info:''' Unit Upgrade, Upgrades the Mantis' missile launcher, adds a shield | *'''Info:''' Unit Upgrade, Upgrades the Mantis' missile launcher, adds a shield | ||
*'''Tier:''' 2 | *'''Tier:''' 2 | ||
*'''Cost''': Supplies 0, Power | *'''Cost''': Supplies 0, Power 600 | ||
'''Mantis Upgrade: Gauss/Designator Req.''' | '''Mantis Upgrade: Gauss/Designator Req.''' | ||
*'''Info:''' Weapon Upgrade, Upgrades the Heavy Machine Gun to a rapid fire Gauss Repeater, Adds a long range, target painting turret, painted targets receive more damage | *'''Info:''' Weapon Upgrade, Upgrades the Heavy Machine Gun to a rapid fire Gauss Repeater, Adds a long range, target painting turret, painted targets receive more damage | ||
*'''Tier:''' 3 | *'''Tier:''' 3 | ||
*'''Cost''': Supplies 0, Power 800 | *'''Cost''': Supplies 0, Power 800 | ||
In ''[[Halo Wars 2]]'' Mantises serve as replacements for Warthogs for players using [[Avery Johnson]] as their leader and can be built at the [[UNSC Garage]] | In ''[[Halo Wars 2]]'' Mantises serve as replacements for Warthogs for players using [[Avery Johnson]] as their leader and can be built at the [[UNSC Garage]]. Non-upgraded Mantises perform okay against infantry, vehicles, and structures, but poorly against aircraft. Once the Missile/Shield Req. upgrade is purchased the Mantis will perform okay against aircraft. Once the Gauss/Designator Req. upgrade is purchased the Mantis will perform well against vehicles. This makes a fully upgraded Mantis ideal to fight vehicles like Gauss Warthogs, [[Marauder]]s, and [[Type-30 Locust]]s. In [[Blitz]] a Mantis costs 80 energy while a Veteran Mantis costs 100 energy. Commander [[Jerome-092]] can summon his Command Mantis ''Theseus'' into battle with his Y ability, but like himself there can only be one used by the player at a time. ''Theseus'' can be controlled as it's own unit, but will only use its missiles if Jerome is piloting it. If ''Theseus'' is destroyed while Jerome is piloting it Jerome will survive. | ||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |