Editing HRUNTING/YGGDRASIL Mark IX Mantis/Gameplay
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==''Halo 4''== | ==''Halo 4''== | ||
===Campaign and Spartan Ops=== | ===Campaign and Spartan Ops=== | ||
*The Mantis is only available in two ''[[Halo 4]]'' campaign levels, [[Infinity (Halo 4 level)|Infinity]] and [[Composer (level)|Composer]]. Both levels involve waves of [[Jul 'Mdama's Covenant faction|Covenant]] infantry and as such multiple Mantises are available in case the player's original Mantis should be heavily damaged or destroyed. The player should always be | *The Mantis is only available in two ''[[Halo 4]]'' campaign levels, [[Infinity (Halo 4 level)|Infinity]] and [[Composer (level)|Composer]]. Both levels involve waves of [[Jul 'Mdama's Covenant faction|Covenant]] infantry and as such multiple Mantises are available in case the player's original Mantis should be heavily damaged or destroyed. The player should always be weary of enemies wielding [[Type-33 fuel rod gun]]s and overcharging their [[Type-25 plasma pistol]]s. | ||
**In Infinity the player should use the Mantis' missiles to destroy the multiple | **In Infinity the player should use the Mantis' missiles to destroy the multiple [[Type-44 Phantom]]s and [[Z-510 focus turret]]s. The Mantis' machine guns and stomp ability are more than capable of dealing with the Covenant and [[Promethean]] infantry even on [[Legendary]]. The player should also be weary of the occasional [[Type-26 Banshee]]. A combination of the Mantis' machine guns and missiles will make quick work of all aircraft. | ||
**In Composer the player should once again use the Mantis' missiles to destroy the incoming Phantoms. However, unlike Infinity, the Phantoms will drop both | **In Composer the player should once again use the Mantis' missiles to destroy the incoming Phantoms. However, unlike Infinity, the Phantoms will drop both [[Type-26 Wraith]]s and [[Type-32 Ghost]]s. The player should always keep a distance between their Mantis and enemy Wraiths as a boosting Wraith is capable of destroying a Mantis regardless of difficulty. Also, unlike Infinity, there are many more Banshees present in this level and are a threat when they are sent in waves. It's best for the player to find cover where they can hide until their shields are up before they engage another Banshee squadron. | ||
*In [[Spartan Ops]] the Mantis is only available in three chapters, [[Catherine/Shootout in Valhalla|Shootout in Valhalla]], [[Invasion (Spartan Ops)/Backup|Backup]], and [[Exodus (Spartan Ops)/Out the Other|Out the Other]]. | *In [[Spartan Ops]] the Mantis is only available in three chapters, [[Catherine/Shootout in Valhalla|Shootout in Valhalla]], [[Invasion (Spartan Ops)/Backup|Backup]], and [[Exodus (Spartan Ops)/Out the Other|Out the Other]]. | ||
**In Shootout in Valhalla the four Mantises will always spawn back if destroyed. The only real threat is the occasional Wraith and the massive amount of Banshees in this chapter. This makes it ideal for the player to complete there Covenant vehicle destruction commendations using the raw power of the Mantis. | **In Shootout in Valhalla the four Mantises will always spawn back if destroyed. The only real threat is the occasional Wraith and the massive amount of Banshees in this chapter. This makes it ideal for the player to complete there Covenant vehicle destruction commendations using the raw power of the Mantis. | ||
**In Backup the Mantis should only worry about enemies wielding fuel rod guns and [[Z-390 incineration cannon]]s. All enemies can easily be killed using the Mantis' main weapons. | **In Backup the Mantis should only worry about enemies wielding fuel rod guns and [[Z-390 incineration cannon]]s. All enemies can easily be killed using the Mantis' main weapons. | ||
**In Out the Other the Mantis should take out the hordes of [[Promethean Watcher]]s first before moving onto the [[Promethean Knight|Knights]]. | **In Out the Other the Mantis should take out the hordes of [[Promethean Watcher]]s first before moving onto the [[Promethean Knight|Knights]]. | ||
===Multiplayer=== | ===Multiplayer=== | ||
*In multiplayer the player should always have a designated vehicle-based [[loadout]]. For their [[Tactical packages|tactical package]] they should always use Wheelman. A disabled Mantis takes the longest to recover out all the vehicles in ''Halo 4'' making Wheelman an absolute must. For their [[Support upgrades|support upgrade]] they should use either Gunner, so the Mantis' machine guns can fire longer before overheating, or Survivor, so that they may survive the Mantis' destruction. | *In multiplayer the player should always have a designated vehicle-based [[loadout]]. For their [[Tactical packages|tactical package]] they should always use Wheelman. A disabled Mantis takes the longest to recover out all the vehicles in ''Halo 4'' making Wheelman an absolute must. For their [[Support upgrades|support upgrade]] they should use either Gunner, so the Mantis' machine guns can fire longer before overheating, or Survivor, so that they may survive the Mantis' destruction. | ||
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*Assuming the shields are up each time a Mantis can potentially take three shots from an [[M6 Spartan Laser]]. | *Assuming the shields are up each time a Mantis can potentially take three shots from an [[M6 Spartan Laser]]. | ||
*Using the stomp ability is a good way to kill enemies behind walls the player's weapons cannot penetrate. | *Using the stomp ability is a good way to kill enemies behind walls the player's weapons cannot penetrate. | ||
*The Mantis is very deadly to [[M12 Warthog]]s. The [[M12 | *The Mantis is very deadly to [[M12 Warthog]]s. The [[M12 Warthog LRV]]'s [[M46 Light Anti-Aircraft Gun|M46 machine gun]] is rather ineffective against a Mantis and the [[M12R Warthog]]'s [[M79 Multiple Launch Rocket System|missiles]] can easily be sidestepped by a Mantis at various ranges. The only Warthog a Mantis pilot should be weary of is the [[M12G1 Warthog|M12G1 Gauss Warthog]]. The Gauss Hog's [[M68 Gauss cannon]] can kill a fully shielded Mantis in three shots. The best way to deal with any Warthog is to use the Mantis' missiles, which can lead to flipping the Warthog and may even splatter the former occupants, or if the Warthog is close use the stomp ability. | ||
*The Mantis should also be used to help the player's team against enemy Banshees. Like in campaign a combination of the machine gun and missiles will shred Banshees apart. | *The Mantis should also be used to help the player's team against enemy Banshees. Like in campaign a combination of the machine gun and missiles will shred Banshees apart. | ||
*While engaging an enemy [[M808C Scorpion]] the player should always stick to cover and launch all five of their missiles after the Scorpion has fired its [[M512 smooth-bore high-velocity cannon|90mm cannon]]. Once they've fired their missiles they should once again get back into cover. | *While engaging an enemy [[M808C Scorpion]] the player should always stick to cover and launch all five of their missiles after the Scorpion has fired its [[M512 smooth-bore high-velocity cannon|90mm cannon]]. Once they've fired their missiles they should once again get back into cover. | ||
==''Halo 5: Guardians''== | ==''Halo 5: Guardians''== | ||
===Campaign=== | ===Campaign=== | ||
The Mantis is only available in two ''[[Halo 5: Guardians]]'' campaign levels, [[Swords of Sanghelios (level)|Swords of Sanghelios]] and [[Guardian ( | The Mantis is only available in two ''[[Halo 5: Guardians]]'' campaign levels, [[Swords of Sanghelios (level)|Swords of Sanghelios]] and [[Guardian (level)|Guardian]]. | ||
===Multiplayer=== | ===Multiplayer=== | ||
==''Halo Wars 2''== | ==''Halo Wars 2''== | ||
*'''Info:''' Core Mech, Slow but strong mech, Good all-around vehicle | *'''Info:''' Core Mech, Slow but strong mech, Good all-around vehicle | ||
*'''Tier:''' 2 | *'''Tier:''' 2 | ||
*'''Cost''': Population 5, Supplies | *'''Cost''': Population 5, Supplies 400, Power 0 | ||
'''Mantis Upgrade: Missile/Shield Req.''' | '''Mantis Upgrade: Missile/Shield Req.''' | ||
*'''Info:''' Unit Upgrade, Upgrades the Mantis' missile launcher, adds a shield | *'''Info:''' Unit Upgrade, Upgrades the Mantis' missile launcher, adds a shield | ||
*'''Tier:''' 2 | *'''Tier:''' 2 | ||
*'''Cost''': Supplies 0, Power | *'''Cost''': Supplies 0, Power 600 | ||
'''Mantis Upgrade: Gauss/Designator Req.''' | '''Mantis Upgrade: Gauss/Designator Req.''' | ||
*'''Info:''' Weapon Upgrade, Upgrades the Heavy Machine Gun to a rapid fire Gauss Repeater, Adds a long range, target painting turret, painted targets receive more damage | *'''Info:''' Weapon Upgrade, Upgrades the Heavy Machine Gun to a rapid fire Gauss Repeater, Adds a long range, target painting turret, painted targets receive more damage | ||
*'''Tier:''' 3 | *'''Tier:''' 3 | ||
*'''Cost''': Supplies 0, Power 800 | *'''Cost''': Supplies 0, Power 800 | ||
In ''[[Halo Wars 2]]'' Mantises serve as replacements for Warthogs for players using [[Avery Johnson]] as their leader and can be built at the [[UNSC Garage]] | In ''[[Halo Wars 2]]'' Mantises serve as replacements for Warthogs for players using [[Avery Johnson]] as their leader and can be built at the [[UNSC Garage]]. Non-upgraded Mantises perform okay against infantry, vehicles, and structures, but poorly against aircraft. | ||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |