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| {{Status|Gameplay}}
| | ==Campaign and Spartan Ops== |
| ==''Halo 4''==
| | *The Mantis is only available in two ''[[Halo 4]]'' campaign levels, [[Infinity (Halo 4 level)|Infinity]] and [[Composer (level)|Composer]]. Both levels involve waves of [[Jul 'Mdama's Covenant faction|Covenant]] infantry and as such multiple Mantises are available in case the player's original Mantis should be heavily damaged or destroyed. The player should always be weary of enemies wielding [[Type-33 fuel rod gun]]s and overcharging their [[Type-25 plasma pistol]]s. |
| ===Campaign and Spartan Ops===
| | **In Infinity the player should use the Mantis' missiles to destroy the multiple [[Type-44 Phantom]]s and [[Z-510 focus turret]]s. The Mantis' machine guns and stomp ability are more than capable of dealing with the Covenant and [[Promethean]] infantry even on [[Legendary]]. The player should also be weary of the occasional [[Type-26 Banshee]]. A combination of the Mantis' machine guns and missiles will make quick work of all aircraft. |
| *The Mantis is only available in two ''[[Halo 4]]'' campaign levels, [[Infinity (Halo 4 level)|Infinity]] and [[Composer (level)|Composer]]. Both levels involve waves of [[Jul 'Mdama's Covenant faction|Covenant]] infantry and as such multiple Mantises are available in case the player's original Mantis should be heavily damaged or destroyed. The player should always be wary of enemies wielding {{Pattern|Pez'tk|fuel rod gun}}s and overcharging their [[Type-25 plasma pistol]]s. | | **In Composer the player should once again use the Mantis' missiles to destroy the incoming Phantoms. However, unlike Infinity, the Phantoms will drop both [[Type-26 Wraith]]s and [[Type-32 Ghost]]s. The player should always keep a distance between their Mantis and enemy Wraiths as a boosting Wraith is capable of destroying a Mantis regardless of difficulty. Also, unlike Infinity, there are many more Banshees present in this level and are a threat when they are sent in waves. It's best for the player to find cover where they can hide until their shields are up before they engage another Banshee squadron. |
| **In Infinity the player should use the Mantis' missiles to destroy the multiple {{Pattern|Ru'swum|Phantom}}s and [[Z-510 focus turret]]s. The Mantis' machine guns and stomp ability are more than capable of dealing with the Covenant and [[Promethean]] infantry even on [[Legendary]]. The player should also be wary of the occasional [[Type-26 Banshee]]. A combination of the Mantis' machine guns and missiles will make quick work of all aircraft. | |
| **In Composer the player should once again use the Mantis' missiles to destroy the incoming Phantoms. However, unlike Infinity, the Phantoms will drop both {{Pattern|Zurdo|Wraith}}s and {{Pattern|Karo'etba|Ghost}}s. The player should always keep a distance between their Mantis and enemy Wraiths as a boosting Wraith is capable of destroying a Mantis regardless of difficulty. Also, unlike Infinity, there are many more Banshees present in this level and are a threat when they are sent in waves. It's best for the player to find cover where they can hide until their shields are up before they engage another Banshee squadron. | |
| *In [[Spartan Ops]] the Mantis is only available in three chapters, [[Catherine/Shootout in Valhalla|Shootout in Valhalla]], [[Invasion (Spartan Ops)/Backup|Backup]], and [[Exodus (Spartan Ops)/Out the Other|Out the Other]]. | | *In [[Spartan Ops]] the Mantis is only available in three chapters, [[Catherine/Shootout in Valhalla|Shootout in Valhalla]], [[Invasion (Spartan Ops)/Backup|Backup]], and [[Exodus (Spartan Ops)/Out the Other|Out the Other]]. |
| **In Shootout in Valhalla the four Mantises will always spawn back if destroyed. The only real threat is the occasional Wraith and the massive amount of Banshees in this chapter. This makes it ideal for the player to complete there Covenant vehicle destruction commendations using the raw power of the Mantis. | | **In Shootout in Valhalla the four Mantises will always spawn back if destroyed. The only real threat is the occasional Wraith and the massive amount of Banshees in this chapter. This makes it ideal for the player to complete there Covenant vehicle destruction commendations using the raw power of the Mantis. |
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| **In Out the Other the Mantis should take out the hordes of [[Promethean Watcher]]s first before moving onto the [[Promethean Knight|Knights]]. | | **In Out the Other the Mantis should take out the hordes of [[Promethean Watcher]]s first before moving onto the [[Promethean Knight|Knights]]. |
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| ===Multiplayer=== | | ==War Games== |
| *In multiplayer the player should always have a designated vehicle-based [[loadout]]. For their [[Tactical packages|tactical package]] they should always use Wheelman. A disabled Mantis takes the longest to recover out all the vehicles in ''Halo 4'' making Wheelman an absolute must. For their [[Support upgrades|support upgrade]] they should use either Gunner, so the Mantis' machine guns can fire longer before overheating, or Survivor, so that they may survive the Mantis' destruction. | | *In War Games the player should always have a designated vehicle-based [[loadout]]. For their [[Tactical packages|tactical package]] they should always use Wheelman. A disabled Mantis takes the longest to recover out all the vehicles in ''Halo 4'' making Wheelman an absolute must. For their [[Support upgrades|support upgrade]] they should use either Gunner, so the Mantis' machine guns can fire longer before overheating, or Survivor, so that they may survive the Mantis' destruction. |
| *A Mantis pilot should always use the Mantis as a support vehicle in War Games. It only takes a magazine from a precision weapon to take down a Mantis' shields. | | *A Mantis pilot should always use the Mantis as a support vehicle in War Games. It only takes a magazine from a precision weapon to take down a Mantis' shields. |
| *Assuming the shields are up each time a Mantis can potentially take three shots from an [[M6 Spartan Laser]]. | | *Assuming the shields are up each time a Mantis can potentially take three shots from a [[M6 Spartan Laser]]. |
| *Using the stomp ability is a good way to kill enemies behind walls the player's weapons cannot penetrate. | | *Using the stomp ability is a good way to kill enemies behind walls the player's weapons cannot penetrate. |
| *The Mantis is very deadly to [[M12 Warthog]]s. The [[M12 Chaingun Warthog]]'s [[M46 Light Anti-Aircraft Gun|M46 machine gun]] is rather ineffective against a Mantis and the [[M12R Rocket Warthog]]'s [[M79 Multiple Launch Rocket System|missiles]] can easily be sidestepped by a Mantis at various ranges. The only Warthog a Mantis pilot should be weary of is the [[M12G1 Warthog|M12G1 Gauss Warthog]]. The Gauss Hog's [[M68 Gauss cannon]] can kill a fully shielded Mantis in three shots. The best way to deal with any Warthog is to use the Mantis' missiles, which can lead to flipping the Warthog and may even splatter the former occupants, or if the Warthog is close use the stomp ability. | | *The Mantis is very deadly to [[M12 Warthog]]s. The [[M12 Warthog LRV]]'s [[M46 Light Anti-Aircraft Gun|M46 machine gun]] is rather ineffective against a Mantis and the [[M12R Warthog]]'s [[M79 Multiple Launch Rocket System|missiles]] can easily be sidestepped by a Mantis at various ranges. The only Warthog a Mantis pilot should be weary of is the [[M12G1 Warthog|M12G1 Gauss Warthog]]. The Gauss Hog's [[M68 Gauss cannon]] can kill a fully shielded Mantis in three shots. The best way to deal with any Warthog is to use the Mantis' missiles, which can lead to flipping the Warthog and may even splatter the former occupants, or if the Warthog is close use the stomp ability. |
| *The Mantis should also be used to help the player's team against enemy Banshees. Like in campaign a combination of the machine gun and missiles will shred Banshees apart. | | *The Mantis should also be used to help the player's team against enemy Banshees. Like in campaign a combination of the machine gun and missiles will shred Banshees apart. |
| *While engaging an enemy [[M808C Scorpion]] the player should always stick to cover and launch all five of their missiles after the Scorpion has fired its [[M512 smooth-bore high-velocity cannon|90mm cannon]]. Once they've fired their missiles they should once again get back into cover. | | *While engaging an enemy [[M808 Scorpion]] the player should always stick to cover and launch all five of their missiles after the Scorpion has fired its [[M512 smooth-bore high-velocity cannon|90mm cannon]]. Once they've fired their missiles they should once again get back into cover. |
| ==''Halo 5: Guardians''==
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| ===Campaign===
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| The Mantis is only available in two ''[[Halo 5: Guardians]]'' campaign levels, [[Swords of Sanghelios (level)|Swords of Sanghelios]] and [[Guardian (map)|Guardian]].
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| ===Multiplayer===
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| *The standard Mantis is an Ultra Rare REQ in [[Warzone]] and is available at [[Requisition system|Level 5 energy]] while giving 150 REQ points if sold. It is the weakest Mantis variant and does not fair well against tanks or prolonged small arms fire. Its machine gun does not have as much range as the [[M343A2 chaingun]] and its missiles can only lock onto aircraft.
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| *The Corp Mantis is an Ultra Rare REQ in Warzone and is available at Level 6 energy while giving 150 REQ points if sold. It has better armor than the standard Mantis.
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| *The Tundra Mantis is a Legedary REQ in Warzone and is available at Level 6 energy while giving 200 REQ points if sold. It has better armor than the Corp Mantis.
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| *The Urban Mantis is a Legedary REQ in Warzone and is available at Level 6 energy while giving 200 REQ points if sold. It has better armor than the Corp Mantis.
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| *The Woodland Mantis is a Legedary REQ in Warzone and is available at Level 6 energy while giving 200 REQ points if sold. It has better armor than the Corp Mantis.
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| *The ONI Mantis is a Legedary REQ in Warzone and is available at Level 7 energy while giving 200 REQ points if sold. It has better armor than the camouflaged Mantises, and can take three shots from a [[M820 Scorpion]]'s [[M990 electrothermal-chemical smoothbore cannon]] before being destroyed.. Unlike the REQ level 5 and 6 Mantises the ONI Mantis is able to have its missiles lock onto all targets, like the Mantis in the campaign. This makes the ONI Mantis ideal for fighting both enemy Spartans and swift ground vehicles. The ONI Mantis' missiles have a max lock-on range of 70 meters. The ONI Mantis' machine gun takes longer to overheat in comparison to the other Mantises, but still requires 15 shots or 1.57 seconds of continuous fire in order to kill an enemy Spartan.
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| *The Hannibal Mantis is a Legedary REQ in Warzone and is available at Level 7 energy while giving 200 REQ points if sold. Unlike the other Mantises the Hannibal Mantis features a Gauss repeater instead of a machine gun. This Gauss repeater can kill an enemy Spartan in just 5 shots or .93 seconds of continuous fire. It has better armor than the camouflaged Mantises, but not as good as the ONI Mantis', and can take three shots from a M820 Scorpion's cannon before being destroyed. However, unlike the ONI Mantis, the Hannibal Mantis can be destroyed by two shots from a Scorpion if they hit the crotch area of the Mantis. It does however contain a more powerful energy shield, at the cost of more recharge time. The Hannibal Mantis can lock onto both ground vehicles and aircraft with its missiles, but cannot lock onto enemy Spartans. The Hannibal Mantis' missiles have a max lock-on range of 80 meters. The Hannibal Mantis' missiles are able to kill an enemy ONI Mantis with three volleys or 15 individual missiles. The Hannibal Mantis is also able to EMP vehicles with its stomp ability, though players should be wary of swift enemies that would take advantage of the close proximity and attempt to hijack the Mantis.
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| *Tundra/Woodland/Urban Mantises can be found on various maps in BTB matchmaking.
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| *In Warzone the Advanced Sensors and Wheelman armor mods are highly recommended for Mantis pilots. Advanced Sensors allows players to have a 40 meter radar in place of a 25 meter rader and be able to detect crouching enemies, enabling the Mantis pilot to better avoid would-be hijackers. The Wheelman armor mod is identical to the Wheelman tactical package from ''Halo 4''.
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| *Various [[Armiger Soldier]] bosses in Warzone and Warzone Firefight uses Mantises as vehicles. Players on foot should stun the Mantises with plasma pistols and use heavy weapons like {{Pattern|Tufasumo|plasma caster}}s and [[Z-390 incineration cannon]]s. Heavy vehicles like {{Pattern|Kemu|Wraith}}s and M820 Scorpions are also a good choice too.
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| ==''Halo Wars 2''==
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| *'''Info:''' Core Mech, Slow but strong mech, Good all-around vehicle
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| *'''Tier:''' 2
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| *'''Cost''': Population 5, Supplies 325 (400 on Operation: SPEARBREAKER), Power 0
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| '''Mantis Upgrade: Missile/Shield Req.'''
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| *'''Info:''' Unit Upgrade, Upgrades the Mantis' missile launcher, adds a shield
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| *'''Tier:''' 2
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| *'''Cost''': Supplies 0, Power 400
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| '''Mantis Upgrade: Gauss/Designator Req.'''
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| *'''Info:''' Weapon Upgrade, Upgrades the Heavy Machine Gun to a rapid fire Gauss Repeater, Adds a long range, target painting turret, painted targets receive more damage
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| *'''Tier:''' 3
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| *'''Cost''': Supplies 0, Power 800
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| In ''[[Halo Wars 2]]'' Mantises serve as replacements for Warthogs for players using [[Avery Johnson]] as their leader and can be built at the [[UNSC Garage]]. It is also exclusive to Major [[Elijah Vaughan]] on Operation: SPEARBREAKER. Non-upgraded Mantises perform okay against infantry, vehicles, and structures, but poorly against aircraft. Once the Missile/Shield Req. upgrade is purchased the Mantis will perform okay against aircraft. Once the Gauss/Designator Req. upgrade is purchased, the Mantis will perform well against vehicles. This makes a fully upgraded Mantis ideal for fighting vehicles like Gauss Warthogs, [[Eklon'Dal Workshop Marauder]]s, and {{Pattern|Shua'ee|Locust}}s. In [[Blitz]], a Mantis costs 80 energy, while a Veteran Mantis costs 110 energy. Commander [[Jerome-092]] can summon his Command Mantis ''Theseus'' into battle with his ability once Command Mantis was researched, but like himself there can only be one used by the player at a time due to it was listed as a Hero Unit. ''Theseus'' can be controlled as its own unit, but will only use its missiles if Jerome is piloting it. If ''Theseus'' is destroyed while Jerome is piloting, Jerome's survivability depends on how much he has taken. If he was badly wounded, there is a chance that he will be also killed.
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| [[Category:Gameplay guides]] | | [[Category:Gameplay guides]] |