Editing HRUNTING/YGGDRASIL Mark IX Mantis/Gameplay
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*The Mantis is only available in two ''[[Halo 4]]'' campaign levels, [[Infinity (Halo 4 level)|Infinity]] and [[Composer (level)|Composer]]. Both levels involve waves of [[Jul 'Mdama's Covenant faction|Covenant]] infantry and as such multiple Mantises are available in case the player's original Mantis should be heavily damaged or destroyed. The player should always be wary of enemies wielding {{Pattern|Pez'tk|fuel rod gun}}s and overcharging their [[Type-25 plasma pistol]]s. | *The Mantis is only available in two ''[[Halo 4]]'' campaign levels, [[Infinity (Halo 4 level)|Infinity]] and [[Composer (level)|Composer]]. Both levels involve waves of [[Jul 'Mdama's Covenant faction|Covenant]] infantry and as such multiple Mantises are available in case the player's original Mantis should be heavily damaged or destroyed. The player should always be wary of enemies wielding {{Pattern|Pez'tk|fuel rod gun}}s and overcharging their [[Type-25 plasma pistol]]s. | ||
**In Infinity the player should use the Mantis' missiles to destroy the multiple {{Pattern|Ru'swum|Phantom}}s and [[Z-510 focus turret]]s. The Mantis' machine guns and stomp ability are more than capable of dealing with the Covenant and [[Promethean]] infantry even on [[Legendary]]. The player should also be wary of the occasional [[Type-26 Banshee]]. A combination of the Mantis' machine guns and missiles will make quick work of all aircraft. | **In Infinity the player should use the Mantis' missiles to destroy the multiple {{Pattern|Ru'swum|Phantom}}s and [[Z-510 focus turret]]s. The Mantis' machine guns and stomp ability are more than capable of dealing with the Covenant and [[Promethean]] infantry even on [[Legendary]]. The player should also be wary of the occasional [[Type-26 Banshee]]. A combination of the Mantis' machine guns and missiles will make quick work of all aircraft. | ||
**In Composer the player should once again use the Mantis' missiles to destroy the incoming Phantoms. However, unlike Infinity, the Phantoms will drop both {{Pattern|Zurdo|Wraith}}s and | **In Composer the player should once again use the Mantis' missiles to destroy the incoming Phantoms. However, unlike Infinity, the Phantoms will drop both {{Pattern|Zurdo|Wraith}}s and [[Type-32 Ghost]]s. The player should always keep a distance between their Mantis and enemy Wraiths as a boosting Wraith is capable of destroying a Mantis regardless of difficulty. Also, unlike Infinity, there are many more Banshees present in this level and are a threat when they are sent in waves. It's best for the player to find cover where they can hide until their shields are up before they engage another Banshee squadron. | ||
*In [[Spartan Ops]] the Mantis is only available in three chapters, [[Catherine/Shootout in Valhalla|Shootout in Valhalla]], [[Invasion (Spartan Ops)/Backup|Backup]], and [[Exodus (Spartan Ops)/Out the Other|Out the Other]]. | *In [[Spartan Ops]] the Mantis is only available in three chapters, [[Catherine/Shootout in Valhalla|Shootout in Valhalla]], [[Invasion (Spartan Ops)/Backup|Backup]], and [[Exodus (Spartan Ops)/Out the Other|Out the Other]]. | ||
**In Shootout in Valhalla the four Mantises will always spawn back if destroyed. The only real threat is the occasional Wraith and the massive amount of Banshees in this chapter. This makes it ideal for the player to complete there Covenant vehicle destruction commendations using the raw power of the Mantis. | **In Shootout in Valhalla the four Mantises will always spawn back if destroyed. The only real threat is the occasional Wraith and the massive amount of Banshees in this chapter. This makes it ideal for the player to complete there Covenant vehicle destruction commendations using the raw power of the Mantis. |