Editing Gypsum
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In it, the player would take control of a [[Wikipedia:Minotaur|Minotaur]] and according to [[Martin O'Donnell]] who produced sound effects and music for the game, "you ran around and smashed things with a hammer and magic stuff happened." A playable prototype of the game was produced, which O'Donnell described as "a blast".{{Ref/Reuse|IGNGypsum}} Game designer [[Paul Bertone]] compared ''Gypsum''{{'}}s gameplay to modern titles such as ''[[Wikipedia:The Witcher 3: Wild Hunt|The Witcher 3: Wild Hunt]]'', ''[[Wikipedia:Middle-earth: Shadow of Mordor|Middle-earth: Shadow of Mordor]]'' and the ''[[Wikipedia:Batman: Arkham|Batman: Arkham]]'' games.{{Ref/Reuse|HistoryOfHalo}} | In it, the player would take control of a [[Wikipedia:Minotaur|Minotaur]] and according to [[Martin O'Donnell]] who produced sound effects and music for the game, "you ran around and smashed things with a hammer and magic stuff happened." A playable prototype of the game was produced, which O'Donnell described as "a blast".{{Ref/Reuse|IGNGypsum}} Game designer [[Paul Bertone]] compared ''Gypsum''{{'}}s gameplay to modern titles such as ''[[Wikipedia:The Witcher 3: Wild Hunt|The Witcher 3: Wild Hunt]]'', ''[[Wikipedia:Middle-earth: Shadow of Mordor|Middle-earth: Shadow of Mordor]]'' and the ''[[Wikipedia:Batman: Arkham|Batman: Arkham]]'' games.{{Ref/Reuse|HistoryOfHalo}} | ||
Despite | Despite, in response to [[Development of Halo 2|major issues]] during the development of ''[[Halo 2]]'', the game was cancelled in June 2003, to allow Bungie to focus all its resources on ''Halo 2''. In a [[2017]] article on the history of ''[[Halo (disambiguation)|Halo]]'', Bertone expressed disappointment at having to cancel the project, lamenting that it had been ahead of its time but that nobody outside Bungie had ever known about it.{{Ref/Reuse|HistoryOfHalo}} | ||
==Development== | ==Development== |