Editing Guardian Forest
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===080_LB_ACTIVATED_DEFENSE=== | ===080_LB_ACTIVATED_DEFENSE=== | ||
The ensuing cutscene would play once the player had jumped out of the Sentinel, in a fashion akin to the [[Kmiro'sish-pattern Lich|Lich]] boarding in the ''[[Halo 4]]'' level [[Shutdown]] or the Pelican boarding in the levels [[Evacuation]] and [[Spire (Halo Infinite level)|Spire]] from ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]'', respectively. Master Chief would fall out of the sky and land onto Johnson's Pelican, swinging himself around and climbing into the troop bay to join Johnson, Arbiter, and a few [[UNSC Marine Corps|Marines]]. The Pelican would fly away from the battle with the trio admiring the carnage, before nearly being hit by a Sentinel flying up out of the clouds. Johnson would then affirm that the team | The ensuing cutscene would play once the player had jumped out of the Sentinel, in a fashion akin to the [[Kmiro'sish-pattern Lich|Lich]] boarding in the ''[[Halo 4]]'' level [[Shutdown]] or the Pelican boarding in the levels [[Evacuation]] and [[Spire (Halo Infinite level)|Spire]] from ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]'', respectively. Master Chief would fall out of the sky and land onto Johnson's Pelican, swinging himself around and climbing into the troop bay to join Johnson, Arbiter, and a few [[UNSC Marine Corps|Marines]]. The Pelican would fly away from the battle with the trio admiring the carnage, before nearly being hit by a Sentinel flying up out of the clouds. Johnson would then affirm that the team have a shot at the barriers surrounding Truth, and would request to rendezvous with {{UNSCShip|Providence}} (a stand-in for the final game's {{UNSCShip|Forward Unto Dawn}}) and {{UNSCShip|Ningbo}}. | ||
The level would then end, and the next level [[Alpine (cut Halo 3 level)|Alpine]] would begin. | The level would then end, and the next level [[Alpine (cut Halo 3 level)|Alpine]] would begin. | ||
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Although most level files for Guardian Forest do not exist within ''Halo 3'' anymore, one texture file does remain in the <code>080_forest</code> folder.{{Ref/Reuse|Texture}} A single script file remains in the <code>080_forest</code> folder of the ''[[Halo 3 Editing Kit]]''; while the file does not reveal much due to the level being cut early in development, it does refer to encounters for areas called "Sentinel Rooms".{{Ref/File|Id=missionhsc|Halo 3 Editing Kit|080_forest_mission.hsc}} | Although most level files for Guardian Forest do not exist within ''Halo 3'' anymore, one texture file does remain in the <code>080_forest</code> folder.{{Ref/Reuse|Texture}} A single script file remains in the <code>080_forest</code> folder of the ''[[Halo 3 Editing Kit]]''; while the file does not reveal much due to the level being cut early in development, it does refer to encounters for areas called "Sentinel Rooms".{{Ref/File|Id=missionhsc|Halo 3 Editing Kit|080_forest_mission.hsc}} | ||
The model for the Guardian enemy remains in ''Halo 3'' as a hologram on the map [[Epitaph]], though Miller | The model for the Guardian enemy remains in ''Halo 3'' as a hologram on the map [[Epitaph]], though this was noted by Miller to have no particular significance beyond the multiplayer team liking the look of the design.{{Ref/Reuse|YTRocketSloth}} This model was later canonised in the ''[[Halo Encyclopedia (2022 edition)]]'' as the definitive look for the [[ancilla]] [[Offensive Bias]], and featured in the ''[[Halo Infinite]]'' campaign as a hologram. The Guardians' general concept was later used and expanded upon for the [[Guardian Custode]] which debuted in ''[[Halo 5: Guardians]]''. | ||
The Guardian concept from ''Halo 3'' additionally featured in the ''[[Halo Legends]]'' episode ''[[Origins]]''. | The Guardian concept from ''Halo 3'' additionally featured in the ''[[Halo Legends]]'' episode ''[[Origins]]''. |