Editing Guardian Forest
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'''080_forest''', or more colloquially '''Guardian Forest''',{{Ref/Site|Id=IGN|URL=http://uk.xbox360.ign.com/articles/966/966319p1.html|Site=IGN|Page=GDC 09: The Halo 3 Level You Never Played|D=01|M=6|Y=2020}} was a level planned for inclusion in the [[campaign]] ''[[Halo 3]]'', though was ultimately [[Cut Halo 3 levels|one of many]] cut from the game. In the original intended level sequencing, 080_forest was to have succeeded 070_waste ([[The Ark (level)|The Ark]]{{Ref/Reuse|NeoGAFDan}}) and preceded 090_alpine ([[Alpine (cut Halo 3 level)|Alpine]] - a cut level level that became [[The Covenant (level)|The Covenant]] in the final game).{{Ref/Site|Id=Texture|URL=https://www.youtube.com/watch?v=Pl7Ke1ULgRs|Site=YouTube|Page=Halo 3 - Cut Campaign Levels DISCOVERED!|D=01|M=6|Y=2020}} A GDC talk given by ''Halo 3'' producer Allen Murray lists the level as intended to take place ''after'' The Covenant and before the level [[Cortana (level)|Cortana]] - however, this is likely in error and not supported by any other source.{{Ref/Reuse|GDC}}{{Ref/Reuse|Powerpoint}}. | '''080_forest''', or more colloquially '''Guardian Forest''',{{Ref/Site|Id=IGN|URL=http://uk.xbox360.ign.com/articles/966/966319p1.html|Site=IGN|Page=GDC 09: The Halo 3 Level You Never Played|D=01|M=6|Y=2020}} was a level planned for inclusion in the [[campaign]] ''[[Halo 3]]'', though was ultimately [[Cut Halo 3 levels|one of many]] cut from the game. In the original intended level sequencing, 080_forest was to have succeeded 070_waste ([[The Ark (level)|The Ark]]{{Ref/Reuse|NeoGAFDan}}) and preceded 090_alpine ([[Alpine (cut Halo 3 level)|Alpine]] - a cut level level that became [[The Covenant (level)|The Covenant]] in the final game).{{Ref/Site|Id=Texture|URL=https://www.youtube.com/watch?v=Pl7Ke1ULgRs|Site=YouTube|Page=Halo 3 - Cut Campaign Levels DISCOVERED!|D=01|M=6|Y=2020}} A GDC talk given by ''Halo 3'' producer Allen Murray lists the level as intended to take place ''after'' The Covenant and before the level [[Cortana (level)|Cortana]] - however, this is likely in error and not supported by any other source.{{Ref/Reuse|GDC}}{{Ref/Reuse|Powerpoint}}. | ||
In the originally-planned story for ''Halo 3'', outlined in a | In the originally-planned story for ''Halo 3'', outlined in a [[:File:H3 Script FirstDraft.pdf|first-draft script]] uploaded by campaign lead Rob Stokes and a series of [[Halo 3 storyboards|storyboards]] uploaded by [[Lee Wilson]], Guardian Forest would have served to introduce the [[Guardian Sentinel]]s and [[Strato-Sentinel]]s.{{Ref/Site|Id=Stokes|URL=https://rpstokes53.wixsite.com/work-of-rob-stokes/halo-3|Site=Work of Rob Stokes|Page=Halo 3|D=25|M=05|Y=2023}} | ||
==Overview== | ==Overview== | ||
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File:H3 GuardianForest DesignDoc.png|Photograph of a digital design document titled "080 - Forest". | File:H3 GuardianForest DesignDoc.png|Photograph of a digital design document titled "080 - Forest". | ||
File:H3_GuardianForestDesignDoc.jpeg|Cropped screenshot of the digital design document without title. | File:H3_GuardianForestDesignDoc.jpeg|Cropped screenshot of the digital design document without title. | ||
File:H3 Alpha CampaignLevels.jpg|The level select screen for the ''[[Halo 3 Alpha]]'' | File:H3 Alpha CampaignLevels.jpg|The level select screen for the ''[[Halo 3 Alpha]]'']] | ||
</gallery> | </gallery> | ||
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===080_LB_ACTIVATED_DEFENSE=== | ===080_LB_ACTIVATED_DEFENSE=== | ||
The ensuing cutscene would play once the player had jumped out of the Sentinel, in a fashion akin to the [[Kmiro'sish-pattern Lich|Lich]] boarding in the ''[[Halo 4]]'' level [[Shutdown]] or the Pelican boarding in the levels [[Evacuation]] and [[Spire (Halo Infinite level)|Spire]] from ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]'', respectively. Master Chief would fall out of the sky and land onto Johnson's Pelican, swinging himself around and climbing into the troop bay to join Johnson, Arbiter, and a few [[UNSC Marine Corps|Marines]]. The Pelican would fly away from the battle with the trio admiring the carnage, before nearly being hit by a Sentinel flying up out of the clouds. Johnson would then affirm that the team | The ensuing cutscene would play once the player had jumped out of the Sentinel, in a fashion akin to the [[Kmiro'sish-pattern Lich|Lich]] boarding in the ''[[Halo 4]]'' level [[Shutdown]] or the Pelican boarding in the levels [[Evacuation]] and [[Spire (Halo Infinite level)|Spire]] from ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]'', respectively. Master Chief would fall out of the sky and land onto Johnson's Pelican, swinging himself around and climbing into the troop bay to join Johnson, Arbiter, and a few [[UNSC Marine Corps|Marines]]. The Pelican would fly away from the battle with the trio admiring the carnage, before nearly being hit by a Sentinel flying up out of the clouds. Johnson would then affirm that the team have a shot at the barriers surrounding Truth, and would request to rendezvous with {{UNSCShip|Providence}} (a stand-in for the final game's {{UNSCShip|Forward Unto Dawn}}) and {{UNSCShip|Ningbo}}. | ||
The level would then end, and the next level [[Alpine (cut Halo 3 level)|Alpine]] would begin. | The level would then end, and the next level [[Alpine (cut Halo 3 level)|Alpine]] would begin. | ||
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===Current status and legacy=== | ===Current status and legacy=== | ||
Although most level files for Guardian Forest do not exist within ''Halo 3'' anymore, one texture file does remain in the <code>080_forest</code> folder.{{Ref/Reuse|Texture}} A single script file remains in the <code>080_forest</code> folder of the ''[[Halo 3 Editing Kit]]''; while the file does not reveal much due to the level being cut early in development, it does refer to encounters for areas called "Sentinel Rooms".{{Ref/ | Although most level files for Guardian Forest do not exist within ''Halo 3'' anymore, one texture file does remain in the <code>080_forest</code> folder.{{Ref/Reuse|Texture}} A single script file remains in the <code>080_forest</code> folder of the ''[[Halo 3 Editing Kit]]''; while the file does not reveal much due to the level being cut early in development, it does refer to encounters for areas called "Sentinel Rooms".{{Ref/Generic|Id=missionhsc|[[Halo 3 Editing Kit]]|080_forest_mission.hsc}} | ||
The model for the Guardian enemy remains in ''Halo 3'' as a hologram on the map [[Epitaph]], though Miller | The model for the Guardian enemy remains in ''Halo 3'' as a hologram on the map [[Epitaph]], though this was noted by Miller to have no particular significance beyond the multiplayer team liking the look of the design.{{Ref/Reuse|YTRocketSloth}} This model was later canonised in the ''[[Halo Encyclopedia (2022 edition)]]'' as the definitive look for the [[ancilla]] [[Offensive Bias]], and featured in the ''[[Halo Infinite]]'' campaign as a hologram. The Guardians' general concept was later used and expanded upon for the [[Guardian Custode]] which debuted in ''[[Halo 5: Guardians]]''. | ||
The Guardian concept from ''Halo 3'' additionally featured in the ''[[Halo Legends]]'' episode ''[[Origins]]''. | The Guardian concept from ''Halo 3'' additionally featured in the ''[[Halo Legends]]'' episode ''[[Origins]]''. | ||
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File:H3 Epitaph Hologram.png|The Guardian hologram on Epitaph. | File:H3 Epitaph Hologram.png|The Guardian hologram on Epitaph. | ||
File:H3 Modded Guardian.jpg|A Guardian enemy [[Modding|modded]] into ''Halo 3'' by modder RejectedShotgun, using the model found on Epitaph. Notably, this fan-made restoration was described by [[Vic DeLeon]] as looking almost exactly like the intended Guardian enemy in the original game.{{Ref/Twitter|Id=Vic1|D=01|M=6|Y=2020|vicdeleon|1304910772313575424|Vic DeLeon|Quote=Fwiw this is almost exactly what the Guardians looked like back when they were first imagined on Halo 2, only they were much larger, almost like the Strato-Sentinel.}} | File:H3 Modded Guardian.jpg|A Guardian enemy [[Modding|modded]] into ''Halo 3'' by modder RejectedShotgun, using the model found on Epitaph. Notably, this fan-made restoration was described by [[Vic DeLeon]] as looking almost exactly like the intended Guardian enemy in the original game.{{Ref/Twitter|Id=Vic1|D=01|M=6|Y=2020|vicdeleon|1304910772313575424|Vic DeLeon|Quote=Fwiw this is almost exactly what the Guardians looked like back when they were first imagined on Halo 2, only they were much larger, almost like the Strato-Sentinel.}} | ||
File:H3 Digsite Guardian.png|The Guardian model recreated by the [[Digsite]] team using assets found in 343 Industries' internal archives. | File:H3 Digsite Guardian.png|The Guardian model recreated by the [[Digsite]] team using assets found in 343 Industries' internal archives. | ||
File:Origins_Guardians_Keyship.png|''Halo 3''-style Guardians escorting a Keyship in ''Origins''. | File:Origins_Guardians_Keyship.png|''Halo 3''-style Guardians escorting a Keyship in ''Origins''. | ||
File:Origins H3 Sentinels.png|Some more ''Halo 3'' style Guardians alongside other cut Strato designs in ''Origins''. | File:Origins H3 Sentinels.png|Some more ''Halo 3'' style Guardians alongside other cut Strato designs in ''Origins''. | ||
File:HINF | File:HINF GuardianHoloStructure.jpg|The ''Halo 3'' Guardian design has since been re-used again in the campaign of ''[[Halo Infinite]]''. | ||
</gallery> | </gallery> | ||