Editing Guardian Forest
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'''080_forest''', or more colloquially '''Guardian Forest''',{{Ref/Site|Id=IGN|URL=http://uk.xbox360.ign.com/articles/966/966319p1.html|Site=IGN|Page=GDC 09: The Halo 3 Level You Never Played|D=01|M=6|Y=2020}} was a level planned for inclusion in the [[campaign]] ''[[Halo 3]]'', though was ultimately [[Cut Halo 3 levels|one of many]] cut from the game. In the original intended level sequencing, 080_forest was to have succeeded 070_waste ([[The Ark (level)|The Ark]]{{Ref/Reuse|NeoGAFDan}}) and preceded 090_alpine ([[Alpine (cut Halo 3 level)|Alpine]] - a cut level level that became [[The Covenant (level)|The Covenant]] in the final game).{{Ref/Site|Id=Texture|URL=https://www.youtube.com/watch?v=Pl7Ke1ULgRs|Site=YouTube|Page=Halo 3 - Cut Campaign Levels DISCOVERED!|D=01|M=6|Y=2020}} A GDC talk given by ''Halo 3'' producer Allen Murray lists the level as intended to take place ''after'' The Covenant and before the level [[Cortana (level)|Cortana]] - however, this is likely in error and not supported by any other source.{{Ref/Reuse|GDC}}{{Ref/Reuse|Powerpoint}}. | '''080_forest''', or more colloquially '''Guardian Forest''',{{Ref/Site|Id=IGN|URL=http://uk.xbox360.ign.com/articles/966/966319p1.html|Site=IGN|Page=GDC 09: The Halo 3 Level You Never Played|D=01|M=6|Y=2020}} was a level planned for inclusion in the [[campaign]] ''[[Halo 3]]'', though was ultimately [[Cut Halo 3 levels|one of many]] cut from the game. In the original intended level sequencing, 080_forest was to have succeeded 070_waste ([[The Ark (level)|The Ark]]{{Ref/Reuse|NeoGAFDan}}) and preceded 090_alpine ([[Alpine (cut Halo 3 level)|Alpine]] - a cut level level that became [[The Covenant (level)|The Covenant]] in the final game).{{Ref/Site|Id=Texture|URL=https://www.youtube.com/watch?v=Pl7Ke1ULgRs|Site=YouTube|Page=Halo 3 - Cut Campaign Levels DISCOVERED!|D=01|M=6|Y=2020}} A GDC talk given by ''Halo 3'' producer Allen Murray lists the level as intended to take place ''after'' The Covenant and before the level [[Cortana (level)|Cortana]] - however, this is likely in error and not supported by any other source.{{Ref/Reuse|GDC}}{{Ref/Reuse|Powerpoint}}. | ||
In the originally-planned story for ''Halo 3'', outlined in a | In the originally-planned story for ''Halo 3'', outlined in a [[:File:H3 Script FirstDraft.pdf|first-draft script]] uploaded by campaign lead Rob Stokes and a series of [[Halo 3 storyboards|storyboards]] uploaded by [[Lee Wilson]], Guardian Forest would have served to introduce the [[Guardian Sentinel]]s and [[Strato-Sentinel]]s.{{Ref/Site|Id=Stokes|URL=https://rpstokes53.wixsite.com/work-of-rob-stokes/halo-3|Site=Work of Rob Stokes|Page=Halo 3|D=25|M=05|Y=2023}} | ||
==Overview== | ==Overview== | ||
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By the time the level was cut, the Guardian Forest level had more than a year of art, design and engineering time put into it{{Ref/Reuse|Postmortem}} though was noted by Dan Miller as still being cut incredibly early in ''Halo 3''{{'}}s development.{{Ref/Reuse|YTRocketSloth}} Unfortunately, the level was one of many victims of scope reduction in ''[[Halo 3]]'' for time. However, by this time many pieces of [[:Category:Halo 3 concept art|concept art]] had been put together for Guardian Forest by artists [[Chris Barrett]] and [[Frank Capezzuto]], which inspired level designer [[Steve Cotton]] to create a map with lots of platforms and walkways similar to ''[[Halo 2]]''{{'}}s [[Lockout]]. Cotton put together a "moodier" piece of concept design, which led to the Guardian Forest aesthetic and design being repurposed for the ''Halo 3'' multiplayer map [[Guardian (map)|Guardian]].{{Ref/Site|Id=Postmortem|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=Guardian_Postmortem|Site=Bungie.net|Page=Forest For The Trees: Guardian Postmortem|D=01|M=6|Y=2020}} | By the time the level was cut, the Guardian Forest level had more than a year of art, design and engineering time put into it{{Ref/Reuse|Postmortem}} though was noted by Dan Miller as still being cut incredibly early in ''Halo 3''{{'}}s development.{{Ref/Reuse|YTRocketSloth}} Unfortunately, the level was one of many victims of scope reduction in ''[[Halo 3]]'' for time. However, by this time many pieces of [[:Category:Halo 3 concept art|concept art]] had been put together for Guardian Forest by artists [[Chris Barrett]] and [[Frank Capezzuto]], which inspired level designer [[Steve Cotton]] to create a map with lots of platforms and walkways similar to ''[[Halo 2]]''{{'}}s [[Lockout]]. Cotton put together a "moodier" piece of concept design, which led to the Guardian Forest aesthetic and design being repurposed for the ''Halo 3'' multiplayer map [[Guardian (map)|Guardian]].{{Ref/Site|Id=Postmortem|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=Guardian_Postmortem|Site=Bungie.net|Page=Forest For The Trees: Guardian Postmortem|D=01|M=6|Y=2020}} | ||
Developers known to have worked on | Developers known to have worked on Forerunner City include: | ||
*Rob Stokes (mission design and script) | *Rob Stokes (mission design and script) | ||
*[[Dan Miller]] (level designer){{Ref/Reuse|NeoGAFDan}} | *[[Dan Miller]] (level designer){{Ref/Reuse|NeoGAFDan}} | ||
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File:H3 GuardianForest DesignDoc.png|Photograph of a digital design document titled "080 - Forest". | File:H3 GuardianForest DesignDoc.png|Photograph of a digital design document titled "080 - Forest". | ||
File:H3_GuardianForestDesignDoc.jpeg|Cropped screenshot of the digital design document without title. | File:H3_GuardianForestDesignDoc.jpeg|Cropped screenshot of the digital design document without title. | ||
</gallery> | </gallery> | ||
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The specifics of the Guardian Forest mission are somewhat harder to pin down than other missions, as the released design layouts don't specifically label parts of their maps to correspond with the listed gameplay themes. | The specifics of the Guardian Forest mission are somewhat harder to pin down than other missions, as the released design layouts don't specifically label parts of their maps to correspond with the listed gameplay themes. | ||
The mission would begin with the Master Chief on the train boarded in the prior level, with the design document listing that the train would come screeching to a halt - something elaborated by the script as an "unplanned stop in the forest".{{Ref/Reuse|Stokes}} During the "train" section, multiple other trains bearing [[Covenant]] troops would pull up and alongside the player, described by Miller as a faster version of the gondola rides from ''Halo 2'' level [[Regret (Halo 2 level)|Regret]], with the player having to adapt to ever-changing geometry.{{Ref/YouTube|Id=YTRocketSloth|-FhCaORYSAo|Rocket Sloth|We Discovered THE SECRET Behind Halo 3's DELETED Guardian|D=22|M=01|Y=2021}}{{Ref/Site|Id=YTRocketSlothComment|URL=https://www.youtube.com/watch?v=-FhCaORYSAo&lc=Ugy09xIpEXGC91o6zPF4AaABAg|Site=YouTube|Page=Rocket Sloth, We Discovered THE SECRET Behind Halo 3's DELETED Guardian|Detail=comment|Quotee=Dan Miller|Quote=Great video guys!|D=22|M=01|Y=2021 | The mission would begin with the Master Chief on the train boarded in the prior level, with the design document listing that the train would come screeching to a halt - something elaborated by the script as an "unplanned stop in the forest".{{Ref/Reuse|Stokes}} During the "train" section, multiple other trains bearing [[Covenant]] troops would pull up and alongside the player, described by Miller as a faster version of the gondola rides from ''Halo 2'' level [[Regret (Halo 2 level)|Regret]], with the player having to adapt to ever-changing geometry.{{Ref/YouTube|Id=YTRocketSloth|-FhCaORYSAo|Rocket Sloth|We Discovered THE SECRET Behind Halo 3's DELETED Guardian|D=22|M=01|Y=2021}}{{Ref/Site|Id=YTRocketSlothComment|URL=https://www.youtube.com/watch?v=-FhCaORYSAo&lc=Ugy09xIpEXGC91o6zPF4AaABAg|Site=YouTube|Page=Rocket Sloth, We Discovered THE SECRET Behind Halo 3's DELETED Guardian|Detail=comment|Quotee=Dan Miller|Quote=Great video guys!|D=22|M=01|Y=2021}} Some time after this, the player would "crawl through the creepy forest"{{Ref/Reuse|Doc}} before ascending a massive tree-structure to find the titular Guardian enemy as a mini-boss of sorts.{{Ref/Reuse|YTRocketSloth}} The Guardian would be introduced with a dedicated vignette, and eventually the player would be able to rip out its eye and use it as a weapon.{{Ref/Reuse|Doc}} | ||
While searching for a way out of the forest, the player would be informed that the stop could be fortuitous - the Veneration Zone controls the [[Sentinel]] defenses for the Ark overall, and an opportunity is present to activate them and turn the Ark's weapons on the Covenant fleet in orbit. As such, the objective changes slightly and the Chief begins climbing through the forest to reach the control point. | While searching for a way out of the forest, the player would be informed that the stop could be fortuitous - the Veneration Zone controls the [[Sentinel]] defenses for the Ark overall, and an opportunity is present to activate them and turn the Ark's weapons on the Covenant fleet in orbit. As such, the objective changes slightly and the Chief begins climbing through the forest to reach the control point. | ||
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===080_LB_ACTIVATED_DEFENSE=== | ===080_LB_ACTIVATED_DEFENSE=== | ||
The ensuing cutscene would play once the player had jumped out of the Sentinel, in a fashion akin to the [[Kmiro'sish-pattern Lich|Lich]] boarding in the ''[[Halo 4]]'' level [[Shutdown]] or the Pelican boarding in the levels [[Evacuation]] and [[Spire (Halo Infinite level)|Spire]] from ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]'', respectively. Master Chief would fall out of the sky and land onto Johnson's Pelican, swinging himself around and climbing into the troop bay to join Johnson, Arbiter, and a few [[UNSC Marine Corps|Marines]]. The Pelican would fly away from the battle with the trio admiring the carnage, before nearly being hit by a Sentinel flying up out of the clouds. Johnson would then affirm that the team | The ensuing cutscene would play once the player had jumped out of the Sentinel, in a fashion akin to the [[Kmiro'sish-pattern Lich|Lich]] boarding in the ''[[Halo 4]]'' level [[Shutdown]] or the Pelican boarding in the levels [[Evacuation]] and [[Spire (Halo Infinite level)|Spire]] from ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]'', respectively. Master Chief would fall out of the sky and land onto Johnson's Pelican, swinging himself around and climbing into the troop bay to join Johnson, Arbiter, and a few [[UNSC Marine Corps|Marines]]. The Pelican would fly away from the battle with the trio admiring the carnage, before nearly being hit by a Sentinel flying up out of the clouds. Johnson would then affirm that the team have a shot at the barriers surrounding Truth, and would request to rendezvous with {{UNSCShip|Providence}} (a stand-in for the final game's {{UNSCShip|Forward Unto Dawn}}) and {{UNSCShip|Ningbo}}. | ||
The level would then end, and the next level [[Alpine (cut Halo 3 level)|Alpine]] would begin. | The level would then end, and the next level [[Alpine (cut Halo 3 level)|Alpine]] would begin. | ||
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===Current status and legacy=== | ===Current status and legacy=== | ||
Although most level files for Guardian Forest do not exist within ''Halo 3'' anymore, one texture file does remain in the <code>080_forest</code> folder.{{Ref/Reuse|Texture}} A single script file remains in the <code>080_forest</code> folder of the ''[[Halo 3 Editing Kit]]''; while the file does not reveal much due to the level being cut early in development, it does refer to encounters for areas called "Sentinel Rooms".{{Ref/ | Although most level files for Guardian Forest do not exist within ''Halo 3'' anymore, one texture file does remain in the <code>080_forest</code> folder.{{Ref/Reuse|Texture}} A single script file remains in the <code>080_forest</code> folder of the ''[[Halo 3 Editing Kit]]''; while the file does not reveal much due to the level being cut early in development, it does refer to encounters for areas called "Sentinel Rooms".{{Ref/Generic|Id=missionhsc|[[Halo 3 Editing Kit]]|080_forest_mission.hsc}} | ||
The model for the Guardian enemy remains in ''Halo 3'' as a hologram on the map [[Epitaph]], though Miller | The model for the Guardian enemy remains in ''Halo 3'' as a hologram on the map [[Epitaph]], though this was noted by Miller to have no particular significance beyond the multiplayer team liking the look of the design.{{Ref/Reuse|YTRocketSloth}} This model was later canonised in the ''[[Halo Encyclopedia (2022 edition)]]'' as the definitive look for the [[ancilla]] [[Offensive Bias]], and featured in the ''[[Halo Infinite]]'' campaign as a hologram. The Guardians' general concept was later used and expanded upon for the [[Guardian Custode]] which debuted in ''[[Halo 5: Guardians]]''. | ||
The Guardian concept from ''Halo 3'' additionally featured in the ''[[Halo Legends]]'' episode ''[[Origins]]''. | The Guardian concept from ''Halo 3'' additionally featured in the ''[[Halo Legends]]'' episode ''[[Origins]]''. | ||
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File:H3 Epitaph Hologram.png|The Guardian hologram on Epitaph. | File:H3 Epitaph Hologram.png|The Guardian hologram on Epitaph. | ||
File:H3 Modded Guardian.jpg|A Guardian enemy [[Modding|modded]] into ''Halo 3'' by modder RejectedShotgun, using the model found on Epitaph. Notably, this fan-made restoration was described by [[Vic DeLeon]] as looking almost exactly like the intended Guardian enemy in the original game.{{Ref/Twitter|Id=Vic1|D=01|M=6|Y=2020|vicdeleon|1304910772313575424|Vic DeLeon|Quote=Fwiw this is almost exactly what the Guardians looked like back when they were first imagined on Halo 2, only they were much larger, almost like the Strato-Sentinel.}} | File:H3 Modded Guardian.jpg|A Guardian enemy [[Modding|modded]] into ''Halo 3'' by modder RejectedShotgun, using the model found on Epitaph. Notably, this fan-made restoration was described by [[Vic DeLeon]] as looking almost exactly like the intended Guardian enemy in the original game.{{Ref/Twitter|Id=Vic1|D=01|M=6|Y=2020|vicdeleon|1304910772313575424|Vic DeLeon|Quote=Fwiw this is almost exactly what the Guardians looked like back when they were first imagined on Halo 2, only they were much larger, almost like the Strato-Sentinel.}} | ||
File:Origins_Guardians_Keyship.png|''Halo 3''-style Guardians escorting a Keyship in ''Origins''. | File:Origins_Guardians_Keyship.png|''Halo 3''-style Guardians escorting a Keyship in ''Origins''. | ||
File:Origins H3 Sentinels.png|Some more ''Halo 3'' style Guardians alongside other cut Strato designs in ''Origins''. | File:Origins H3 Sentinels.png|Some more ''Halo 3'' style Guardians alongside other cut Strato designs in ''Origins''. | ||
File:HINF | File:HINF GuardianHoloStructure.jpg|The ''Halo 3'' Guardian design has since been re-used again in the campaign of ''[[Halo Infinite]]''. | ||
</gallery> | </gallery> | ||
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{{Deleted Material}} | {{Deleted Material}} | ||
[[Category:Levels]] | [[Category:Levels]] | ||