Editing Guardian Forest
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By the time the level was cut, the Guardian Forest level had more than a year of art, design and engineering time put into it{{Ref/Reuse|Postmortem}} though was noted by Dan Miller as still being cut incredibly early in ''Halo 3''{{'}}s development.{{Ref/Reuse|YTRocketSloth}} Unfortunately, the level was one of many victims of scope reduction in ''[[Halo 3]]'' for time. However, by this time many pieces of [[:Category:Halo 3 concept art|concept art]] had been put together for Guardian Forest by artists [[Chris Barrett]] and [[Frank Capezzuto]], which inspired level designer [[Steve Cotton]] to create a map with lots of platforms and walkways similar to ''[[Halo 2]]''{{'}}s [[Lockout]]. Cotton put together a "moodier" piece of concept design, which led to the Guardian Forest aesthetic and design being repurposed for the ''Halo 3'' multiplayer map [[Guardian (map)|Guardian]].{{Ref/Site|Id=Postmortem|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=Guardian_Postmortem|Site=Bungie.net|Page=Forest For The Trees: Guardian Postmortem|D=01|M=6|Y=2020}} | By the time the level was cut, the Guardian Forest level had more than a year of art, design and engineering time put into it{{Ref/Reuse|Postmortem}} though was noted by Dan Miller as still being cut incredibly early in ''Halo 3''{{'}}s development.{{Ref/Reuse|YTRocketSloth}} Unfortunately, the level was one of many victims of scope reduction in ''[[Halo 3]]'' for time. However, by this time many pieces of [[:Category:Halo 3 concept art|concept art]] had been put together for Guardian Forest by artists [[Chris Barrett]] and [[Frank Capezzuto]], which inspired level designer [[Steve Cotton]] to create a map with lots of platforms and walkways similar to ''[[Halo 2]]''{{'}}s [[Lockout]]. Cotton put together a "moodier" piece of concept design, which led to the Guardian Forest aesthetic and design being repurposed for the ''Halo 3'' multiplayer map [[Guardian (map)|Guardian]].{{Ref/Site|Id=Postmortem|URL=https://halo.bungie.net/News/content.aspx?type=topnews&link=Guardian_Postmortem|Site=Bungie.net|Page=Forest For The Trees: Guardian Postmortem|D=01|M=6|Y=2020}} | ||
Developers known to have worked on | Developers known to have worked on Forerunner City include: | ||
*Rob Stokes (mission design and script) | *Rob Stokes (mission design and script) | ||
*[[Dan Miller]] (level designer){{Ref/Reuse|NeoGAFDan}} | *[[Dan Miller]] (level designer){{Ref/Reuse|NeoGAFDan}} |