Editing Guardian (map)
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|pagegamelabel=H3 | |pagegamelabel=H3 | ||
|name=Guardian | |name=Guardian | ||
|image=[[File:H3 MP Guardian Env4.jpg| | |image=[[File:H3 MP Guardian Env4.jpg|325px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
|devname=<code>guardian</code> | |devname=<code>guardian</code> | ||
|map= | |map= | ||
|location=[[Installation 00]]{{Ref/Reuse|OXM}} | |location=[[Installation 00]]{{Ref/Reuse|OXM}} | ||
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|playernumber=2-6 | |playernumber=2-6 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
*[[Team Slayer]] | |||
*[[Oddball]] | *[[Oddball]] | ||
}} | }} | ||
{{Article quote|Millennia of tending has produced trees as ancient as the [[Forerunner]] structures they have grown around.}} | {{Article quote|Millennia of tending has produced trees as ancient as the [[Forerunner]] structures they have grown around.}} | ||
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==Production notes== | ==Production notes== | ||
{{Quote|Guardian was never intended to replace [[Lockout]], but it does share approximate scale and game type suitability. Guardian is Guardian.|[[Frank O'Connor]]<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&cid=12834 ''Bungie.net'': 10/05/07 Bungie Weekly What's Update!]</ref>}} | {{Quote|Guardian was never intended to replace [[Lockout]], but it does share approximate scale and game type suitability. Guardian is Guardian.|[[Frank O'Connor]]<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&cid=12834 ''Bungie.net'': 10/05/07 Bungie Weekly What's Update!]</ref>}} | ||
[[File:H3 Guardian Concept 4.jpg|thumb|Concept art for the Guardian.]] | [[File:H3 Guardian Concept 4.jpg|thumb|right|Concept art for the Guardian.]] | ||
Guardian started development as a level of the ''Halo 3'' campaign called "'''[[Guardian Forest]]'''". This level was to take place in the eponymous forest, with the player flying an [[AV-14 Hornet]] through the trees. The level would have featured the aptly-named [[Guardian Sentinel|Guardian]], a [[Sentinel]] construct featured in several pieces of ''Halo 3'' concept art; an idea that was later revisited, albeit vastly redesigned, as the [[Guardian Custode]] in ''[[Halo 5: Guardians]]''. The level ultimately was one of a number of casualties of scope reduction mid-way through the development of ''Halo 3'', as Bungie had realized they wouldn't be able to ship all planned features in time. The aerial Hornet battle was moved into the final battle at the [[Citadel]] on the level [[The Covenant (level)|The Covenant]], and the jungle aesthetic was re purposed for the eventual multiplayer map Guardian.<ref>[http://xbox360.ign.com/articles/966/966319p1.html ''IGN'': GDC 09: The Halo 3 Level You Never Played] (defunct, [https://web.archive.org/web/20090327083550/http://xbox360.ign.com/articles/966/966319p1.html Archive.org backup])</ref><ref name="OXM">''Official Xbox Magazine'': June 2009 ([https://archive.org/stream/OXM_2009_06-web/OXM_2009_06-web_djvu.txt Archive.org transcript])</ref> | Guardian started development as a level of the ''Halo 3'' campaign called "'''[[Guardian Forest]]'''". This level was to take place in the eponymous forest, with the player flying an [[AV-14 Hornet]] through the trees. The level would have featured the aptly-named [[Guardian Sentinel|Guardian]], a [[Sentinel]] construct featured in several pieces of ''Halo 3'' concept art; an idea that was later revisited, albeit vastly redesigned, as the [[Guardian Custode]] in ''[[Halo 5: Guardians]]''. The level ultimately was one of a number of casualties of scope reduction mid-way through the development of ''Halo 3'', as Bungie had realized they wouldn't be able to ship all planned features in time. The aerial Hornet battle was moved into the final battle at the [[Citadel]] on the level [[The Covenant (level)|The Covenant]], and the jungle aesthetic was re purposed for the eventual multiplayer map Guardian.<ref>[http://xbox360.ign.com/articles/966/966319p1.html ''IGN'': GDC 09: The Halo 3 Level You Never Played] (defunct, [https://web.archive.org/web/20090327083550/http://xbox360.ign.com/articles/966/966319p1.html Archive.org backup])</ref><ref name="OXM">''Official Xbox Magazine'': June 2009 ([https://archive.org/stream/OXM_2009_06-web/OXM_2009_06-web_djvu.txt Archive.org transcript])</ref> | ||
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==Trivia== | ==Trivia== | ||
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section--> | <!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section--> | ||
[[File:H3 Guardian OutOfBounds.jpg|thumb|Guardian viewed from a distance.]] | [[File:H3 Guardian OutOfBounds.jpg|thumb|right|Guardian viewed from a distance.]] | ||
*Players that jump below the man cannons will levitate beneath them. This is an excellent sniping spot and may be a Carney hole. If a player in this position moves inward, they will be shot to the center of the map. If they move outward, they will plummet to their death. | *Players that jump below the man cannons will levitate beneath them. This is an excellent sniping spot and may be a Carney hole. If a player in this position moves inward, they will be shot to the center of the map. If they move outward, they will plummet to their death. | ||
*There is a Carney hole located above the active camo spawn that can be reached by jumping. A similar Carney hole is located above the needler spawn, but can only be reached if one uses the plasma batteries nearby. | *There is a Carney hole located above the active camo spawn that can be reached by jumping. A similar Carney hole is located above the needler spawn, but can only be reached if one uses the plasma batteries nearby. | ||
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{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Levels|H3|HO|mode=yes}} | {{Levels|H3|mode=yes}} | ||
{{Levels|HO|mode=yes}} |