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|pagegamelabel=H3
|pagegamelabel=H3
|name=Guardian
|name=Guardian
|image=[[File:H3 MP Guardian Env4.jpg|300px]]
|image=[[File:H3 MP Guardian Env4.jpg|325px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>guardian</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\multi\guardian\guardian.scenario}}
|devname=<code>guardian</code>
|map=
|map=
|location=[[Installation 00]]{{Ref/Reuse|OXM}}
|location=[[Installation 00]]{{Ref/Reuse|OXM}}
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|playernumber=2-6
|playernumber=2-6
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
*[[Team Slayer]]
*[[Oddball]]
*[[Oddball]]
*[[1 Flag CTF|One Flag]]
*[[Assault|One Bomb]]
*[[Slayer|Duel]]
}}
}}
{{Article quote|Millennia of tending has produced trees as ancient as the [[Forerunner]] structures they have grown around.}}
{{Article quote|Millennia of tending has produced trees as ancient as the [[Forerunner]] structures they have grown around.}}
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'''Guardian''' is a ''[[Halo 3]]'' [[multiplayer]] map that was also included in ''[[Halo Online]]''. Reminiscent of ''[[Halo 2]]'' multiplayer maps [[Lockout]] and [[Ascension]], Guardian is a medium-sized level comprised of catwalks and small rooms, which make the level feel smaller than it actually is. Its asymmetric layout makes it great for [[Slayer]] and Team Slayer gametypes, while its central platform makes for interesting games of [[King of the Hill]].
'''Guardian''' is a ''[[Halo 3]]'' [[multiplayer]] map that was also included in ''[[Halo Online]]''. Reminiscent of ''[[Halo 2]]'' multiplayer maps [[Lockout]] and [[Ascension]], Guardian is a medium-sized level comprised of catwalks and small rooms, which make the level feel smaller than it actually is. Its asymmetric layout makes it great for [[Slayer]] and Team Slayer gametypes, while its central platform makes for interesting games of [[King of the Hill]].


==Universe and lore==
==Setting==
''Guardian'' is set in an ancient [[Forerunner]] complex on [[Installation 00]]{{Ref/Reuse|OXM}} surrounded by a lush, dense jungle. The multi-level map is split into four key areas; some of these areas connect to each other with catwalks and man cannons, and all of these areas connect to each other at the center of the map. [[Rangmejo|Quadwings]] fly around the outskirts of the map.
''Guardian'' is set in an ancient [[Forerunner]] complex on [[Installation 00]]{{Ref/Reuse|OXM}} surrounded by a lush, dense jungle. The multi-level map is split into four key areas; some of these areas connect to each other with catwalks and man cannons, and all of these areas connect to each other at the center of the map. [[Rangmejo|Quadwings]] fly around the outskirts of the map.


==Overview==
==Design==
===Layout===
[[File:H3 Guardian HeatMap.jpg|left|thumb|200px|An overhead view of the map.]]
Guardian's central area and size are reminiscent of Ascension, while its layout and weapon spawns resemble those of Lockout. Unlike Lockout, the scenery between areas of the map changes noticeably, so players do not get lost as easily. The changes in scenery and the simplicity of the map's layout lead to a short learning curve. It is a very good map for free-for-all multiplayer games.
Guardian's central area and size are reminiscent of Ascension, while its layout and weapon spawns resemble those of Lockout. Unlike Lockout, the scenery between areas of the map changes noticeably, so players do not get lost as easily. The changes in scenery and the simplicity of the map's layout lead to a short learning curve. It is a very good map for free-for-all multiplayer games.
<gallery>
 
File:HMCC H3 Guardian Map.png|Guardian Map.
File:H3 Guardian HeatMap.jpg|An overhead view of the map.
</gallery>
====Sniper Tower====
====Sniper Tower====
The map's Sniper Tower is a three-floored structure that features a winding circular ramp. The eponymous [[SRS99D-S2 AM sniper rifle|sniper rifle]] spawns on the bottom level of the tower. A [[Vostu-pattern carbine|Covenant carbine]] and an [[overshield]] are tucked into opposite corners of the tower's second-floor room, and a [[Type-33 needler|needler]] spawns nearby at the base of the tower's circular ramp. The top of the winding ramp features two [[Anskum-pattern plasma grenade|plasma grenade]] spawns, and gives players a view of the entire upper portion of the map. A [[plasma battery]] also spawns here, to balance the location and prevent camping.
[[File:H3 Guardian SniperTowerOverlook.jpg|right|thumb|200px|Sniper Tower Overlook with Elbow in background.]]
The map's Sniper Tower is a three-floored structure that features a winding circular ramp. The eponymous [[SRS99D-S2 AM sniper rifle|sniper rifle]] spawns on the bottom level of the tower. A [[Type-51 carbine|Covenant carbine]] and an [[overshield]] are tucked into opposite corners of the tower's second-floor room, and a [[Type-33 needler|needler]] spawns nearby at the base of the tower's circular ramp. The top of the winding ramp features two [[Type-1 plasma grenade|plasma grenade]] spawns, and gives players a view of the entire upper portion of the map. A [[plasma battery]] also spawns here, to balance the location and prevent camping.


Each level of the sniper tower offers direct access to the center platform and a clear view of the opposite side of the map. An L-shaped walkway (referred to by some as "the Elbow") connects the sniper tower's second-floor room to the map's more forested area.
Each level of the sniper tower offers direct access to the center platform and a clear view of the opposite side of the map. An L-shaped walkway (referred to by some as "the Elbow") connects the sniper tower's second-floor room to the map's more forested area.


Rooms in the sniper tower are commonly called out as "S1", "S2", and "S3", going from bottom to top.
Rooms in the sniper tower are commonly called out as "S1", "S2", and "S3", going from bottom to top.
<gallery>
 
File:H3 Guardian SniperTowerOverlook.jpg|Sniper Tower Overlook with Elbow in background.
</gallery>
====Blue Room====
====Blue Room====
The Blue Room, named for its soft lighting, is adjacent to the yellow lift and the center platform. It contains two plasma batteries, a [[flare]], and a [[Type-52 Mauler|Mauler]].
The Blue Room, named for its soft lighting, is adjacent to the yellow lift and the center platform. It contains two plasma batteries, a [[flare]], and a [[Type-52 Mauler|Mauler]].
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====Yellow Lift====
====Yellow Lift====
[[File:H3 Guardian YellowLiftOverlook.jpg|right|thumb|200px|An overlook of the Yellow Lift.]]
The yellow lift, also known as the gold room, is a two-floored structure that lies directly across from the Sniper Tower. The area closely resembles Lockout's blue lift: the eponymous [[gravity lift]] allows players to travel from the bottom floor to the top, and holes on either side of the lift allow players to drop back down to the bottom floor.
The yellow lift, also known as the gold room, is a two-floored structure that lies directly across from the Sniper Tower. The area closely resembles Lockout's blue lift: the eponymous [[gravity lift]] allows players to travel from the bottom floor to the top, and holes on either side of the lift allow players to drop back down to the bottom floor.


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Two walkways directly connect yellow lift's bottom floor to the central platform and to bottom blue; the walkway to the center platform lies directly under the gap between central platform and yellow lift's top floor. Both of these walkways contain [[Okarda'phaa-pattern plasma rifle|plasma rifle]] spawns.
Two walkways directly connect yellow lift's bottom floor to the central platform and to bottom blue; the walkway to the center platform lies directly under the gap between central platform and yellow lift's top floor. Both of these walkways contain [[Okarda'phaa-pattern plasma rifle|plasma rifle]] spawns.
<gallery>
 
File:H3 Guardian YellowLiftOverlook.jpg|An overlook of the Yellow Lift.
</gallery>
====Green Area====
====Green Area====
The forested green area does not see as much action as the rest of the map, due in part to its weapon spawns. A short bridge connects the green area to the central platform's lower level, and an L-shaped catwalk (sometimes called "the Elbow") connects the green area to the sniper tower's second floor. A man cannon provides direct access to yellow lift's active camo spawn. A [[Z-4190 bubble shield|bubble shield]] spawns atop a small, ramp-like tree stump at the center of the green area; this tree stump can be used to jump up to the top of the central platform.
The forested green area does not see as much action as the rest of the map, due in part to its weapon spawns. A short bridge connects the green area to the central platform's lower level, and an L-shaped catwalk (sometimes called "the Elbow") connects the green area to the sniper tower's second floor. A man cannon provides direct access to yellow lift's active camo spawn. A [[Z-4190 bubble shield|bubble shield]] spawns atop a small, ramp-like tree stump at the center of the green area; this tree stump can be used to jump up to the top of the central platform.


A [[Type-25 Brute Shot|Brute Shot]] spawns at the base of the stump, and a plasma battery is placed past it, against the green area's outer wall. A [[Type-25 plasma pistol|plasma pistol]] spawns nearby on the bridge to the central platform, and pairs of [[Paegaas Workshop Spiker|Spikers]] and [[M9 fragmentation grenade|frag grenades]] spawn on the elbow.
A [[Type-25 Brute Shot|Brute Shot]] spawns at the base of the stump, and a plasma battery is placed past it, against the green area's outer wall. A [[Type-25 plasma pistol|plasma pistol]] spawns nearby on the bridge to the central platform, and pairs of [[Type-25 Spiker|Spikers]] and [[M9 fragmentation grenade|frag grenades]] spawn on the elbow.


====Center Platform====
====Center Platform====
The circular center platform acts as the main pathway between all of Guardian's four outer regions, and therefore sees quite a bit of traffic. The large top floor is completely devoid of cover and weapons, while the smaller, closed-in bottom floor contains a [[Gravity hammer (fiction)|gravity hammer]] spawn.
The circular center platform acts as the main pathway between all of Guardian's four outer regions, and therefore sees quite a bit of traffic. The large top floor is completely devoid of cover and weapons, while the smaller, closed-in bottom floor contains a [[Type-2 gravity hammer|gravity hammer]] spawn.


A decorative Forerunner structure hangs above the center platform, and can be reached through various means:
A decorative Forerunner structure hangs above the center platform, and can be reached through various means:
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*a precisely-placed grav lift in [[Forge]].
*a precisely-placed grav lift in [[Forge]].


===Strategies===
===Matchmaking adjustments===
Guardian has been slightly altered for [[Matchmaking]]. Two of the Maulers were removed and the flare was swapped for the [[power drain]]. In addition, invisible barriers have blocked off some areas, such as the ledge above the active camo spawn.
 
==Strategies==
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
*You can access an effective sniping perch by standing atop the plasma battery at the Sniper Tower, jumping, and then shooting the Plasma Battery at the height of the jump. This will propel you up the tree, granting a view of almost the entire level.
*You can access an effective sniping perch by standing atop the plasma battery at the Sniper Tower, jumping, and then shooting the Plasma Battery at the height of the jump. This will propel you up the tree, granting a view of almost the entire level.
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==Production notes==
==Production notes==
{{Quote|Guardian was never intended to replace [[Lockout]], but it does share approximate scale and game type suitability. Guardian is Guardian.|[[Frank O'Connor]]<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&cid=12834 ''Bungie.net'': 10/05/07 Bungie Weekly What's Update!]</ref>}}
{{Quote|Guardian was never intended to replace [[Lockout]], but it does share approximate scale and game type suitability. Guardian is Guardian.|[[Frank O'Connor]]<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&cid=12834 ''Bungie.net'': 10/05/07 Bungie Weekly What's Update!]</ref>}}
[[File:H3 Guardian Concept 4.jpg|thumb|Concept art for the Guardian.]]
[[File:H3 Guardian Concept 4.jpg|thumb|right|Concept art for the Guardian.]]
Guardian started development as a level of the ''Halo 3'' campaign called "'''[[Guardian Forest]]'''". This level was to take place in the eponymous forest, with the player flying an [[AV-14 Hornet]] through the trees. The level would have featured the aptly-named [[Guardian Sentinel|Guardian]], a [[Sentinel]] construct featured in several pieces of ''Halo 3'' concept art; an idea that was later revisited, albeit vastly redesigned, as the [[Guardian Custode]] in ''[[Halo 5: Guardians]]''. The level ultimately was one of a number of casualties of scope reduction mid-way through the development of ''Halo 3'', as Bungie had realized they wouldn't be able to ship all planned features in time. The aerial Hornet battle was moved into the final battle at the [[Citadel]] on the level [[The Covenant (level)|The Covenant]], and the jungle aesthetic was re purposed for the eventual multiplayer map Guardian.<ref>[http://xbox360.ign.com/articles/966/966319p1.html ''IGN'': GDC 09: The Halo 3 Level You Never Played] (defunct, [https://web.archive.org/web/20090327083550/http://xbox360.ign.com/articles/966/966319p1.html Archive.org backup])</ref><ref name="OXM">''Official Xbox Magazine'': June 2009 ([https://archive.org/stream/OXM_2009_06-web/OXM_2009_06-web_djvu.txt Archive.org transcript])</ref>
Guardian started development as a level of the ''Halo 3'' campaign called "'''[[Guardian Forest]]'''". This level was to take place in the eponymous forest, with the player flying an [[AV-14 Hornet]] through the trees. The level would have featured the aptly-named [[Guardian Sentinel|Guardian]], a [[Sentinel]] construct featured in several pieces of ''Halo 3'' concept art; an idea that was later revisited, albeit vastly redesigned, as the [[Guardian Custode]] in ''[[Halo 5: Guardians]]''. The level ultimately was one of a number of casualties of scope reduction mid-way through the development of ''Halo 3'', as Bungie had realized they wouldn't be able to ship all planned features in time. The aerial Hornet battle was moved into the final battle at the [[Citadel]] on the level [[The Covenant (level)|The Covenant]], and the jungle aesthetic was re purposed for the eventual multiplayer map Guardian.<ref>[http://xbox360.ign.com/articles/966/966319p1.html ''IGN'': GDC 09: The Halo 3 Level You Never Played] (defunct, [https://web.archive.org/web/20090327083550/http://xbox360.ign.com/articles/966/966319p1.html Archive.org backup])</ref><ref name="OXM">''Official Xbox Magazine'': June 2009 ([https://archive.org/stream/OXM_2009_06-web/OXM_2009_06-web_djvu.txt Archive.org transcript])</ref>


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Guardian was later recreated in the ''[[Halo Mash-Up: Minecraft Evolved]]'' pack.<ref>[https://blogs.halowaypoint.com/en-us/blogs/waypoint/posts/more-master-chief-and-minecraft ''Halo Waypoint'': More Master Chief and Minecraft]</ref>
Guardian was later recreated in the ''[[Halo Mash-Up: Minecraft Evolved]]'' pack.<ref>[https://blogs.halowaypoint.com/en-us/blogs/waypoint/posts/more-master-chief-and-minecraft ''Halo Waypoint'': More Master Chief and Minecraft]</ref>
Guardian has been slightly altered for [[Matchmaking]]. Two of the Maulers were removed and the flare was swapped for the [[power drain]]. In addition, invisible barriers have blocked off some areas, such as the ledge above the active camo spawn.{{Citation needed}}


==Trivia==
==Trivia==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section-->
[[File:H3 Guardian OutOfBounds.jpg|thumb|Guardian viewed from a distance.]]
[[File:H3 Guardian OutOfBounds.jpg|thumb|right|Guardian viewed from a distance.]]
*Players that jump below the man cannons will levitate beneath them. This is an excellent sniping spot and may be a Carney hole. If a player in this position moves inward, they will be shot to the center of the map. If they move outward, they will plummet to their death.
*Players that jump below the man cannons will levitate beneath them. This is an excellent sniping spot and may be a Carney hole. If a player in this position moves inward, they will be shot to the center of the map. If they move outward, they will plummet to their death.
*There is a Carney hole located above the active camo spawn that can be reached by jumping. A similar Carney hole is located above the needler spawn, but can only be reached if one uses the plasma batteries nearby.
*There is a Carney hole located above the active camo spawn that can be reached by jumping. A similar Carney hole is located above the needler spawn, but can only be reached if one uses the plasma batteries nearby.
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{{Linkbox|gallery=yes|gallerypage=Images of Guardian (level)}}
{{Linkbox|gallery=yes|gallerypage=Images of Guardian (level)}}
<gallery>
<gallery>
File:HMCC H3 Guardian Map.png|Guardian Map.
File:H3 GuardianForest Concept 1.jpg|A concept image of Guardian Forest, the cut level which Guardian is based on.
File:H3 GuardianForest Concept 1.jpg|A concept image of Guardian Forest, the cut level which Guardian is based on.
File:H3 GuardianForest Concept 2.jpg|Concept art for the map.
File:H3 GuardianForest Concept 2.jpg|Concept art for the map.
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File:H3 Guardian Structure Sketch.png|A concept sketch for one of the structures on the map.
File:H3 Guardian Structure Sketch.png|A concept sketch for one of the structures on the map.
File:H3 GuardianMap FloorPlan.jpg|Initial floor plan for Guardian.
File:H3 GuardianMap FloorPlan.jpg|Initial floor plan for Guardian.
File:H3 Guardian PrePro Screenshot 1.jpg|Early pre-production-era Guardian.{{Ref/Twitter|MaxHoberman|1645612652368994306|Max Hoberman|Quote=Those who said Guardian: excellent work! Here's the full image. Again, this was the state of the map at the end of preproduction.|D=11|M=04|Y=2023}}
File:H3 GuardianMap Concept 1.jpg|Concept art for the final Guardian map.
File:H3 GuardianMap Concept 1.jpg|Concept art for the final Guardian map.
File:H3 GuardianMap Concept 2.jpg|Concept art for the final Guardian map.
File:H3 GuardianMap Concept 2.jpg|Concept art for the final Guardian map.
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{{Ref/Sources}}
{{Ref/Sources}}


{{Levels|H3|HO|mode=yes}}
{{Levels|H3|mode=yes}}
{{Levels|HO|mode=yes}}

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