Editing Gruntpocalypse
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*Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them. | *Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them. | ||
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]]. | *The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]]. | ||
*Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher; However, it is possible to have | *Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher; However, it is possible to have a entire wave that doesn't have any heavy weapons at all. | ||
*The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly. | *The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly. | ||
*Using [[Armor lock]] is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, [[plasma grenade]]s, and [[Plasma Pistol]] overcharge shots. | *Using [[Armor lock]] is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, [[plasma grenade]]s, and [[Plasma Pistol]] overcharge shots. |