Editing Gruntpocalypse

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
{{Stub}}
{{Article quote
{{Era|RE}}
|All Grunts, All the time... Aim for the face.
{{Ratings}}
{{Article Quote
|All grunts, All the time... Aim for the face.
}}
}}
[[File:HR Firefight Gruntpocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]]
[[File:Gruntocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]]
'''Gruntpocalypse''' is a gametype in ''[[Halo: Reach]]'' and ''[[Halo Infinite]]'' [[Firefight]] where players must kill oncoming waves of [[Unggoy|Grunts]] until the Set ends.
'''Gruntpocalypse''' is a gametype in ''[[Halo: Reach]]'' [[Firefight]] where players must kill oncoming waves of [[Unggoy|Grunts]] until the Set ends.


==Overview==
==Overview==
Gruntpocalypse is similar to the Bonus Round featured in standard Firefight. In a Gruntpocalypse match, the player faces waves consisting entirely of vast numbers of [[Unggoy|Grunts]] instead of the regular sets of enemies.  
Gruntpocalypse is similar to the Bonus Round featured in ''[[Halo 3: ODST]]'' Firefight. In a Gruntpocalypse match, the player faces hordes of [[Unggoy]] instead of the regular sets of enemies.  


All loadouts consist of the [[M392 Designated Marksman Rifle|DMR]] and [[M6G Personal Defense Weapon System|Magnum]] for easy headshots, with different [[Armor abilities|Armor Abilities]] available.
All loadouts consist of the [[DMR]] and [[M6G Personal Defense Weapon System|Magnum]] for easy headshots, with different [[Armor Abilities]] available.
 
On default, the grunts spawn on the ground, instead of dropping from covenant [[Phantom]]s as enemies in other modes do.


==Score Attack==
==Score Attack==
In score attack, the game consists of 120 Grunts that spawn in 5 waves, with the ''[[Halo 2 skulls|Catch skull]]'', the custom Red Skull which enhances sight and hearing, the ''[[Halo 2 skulls#Grunt Birthday Party|Grunt Birthday Party]]'' skull, and the ''[[Halo: Reach skulls|Cloud skull]]''.
In score attack, the game consists of 120 Grunts that spawn in 5 waves, with the ''[[Catch skull]]'', the custom Red Skull which enhances sight and hearing, the ''[[Grunt Birthday Party]]'' skull, and the ''[[Cloud skull]]''.


==Trivia==
==Trivia==
*In ''Halo: Reach'', Gruntpocalypse is regarded as one of the best way to earn a high amount of [[Rank (Halo: Reach)|cR]] over a relatively short period of time{{citation needed}}.
*In ''Halo: Reach'', Gruntpocalypse is regarded as one of the best way to earn a high amount of [[Rank (Halo: Reach)|cR]] over a relatively short period of time.
*Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
*Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]].
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]].
*Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher; However, it is possible to have an entire wave that doesn't have any heavy weapons at all.
*Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher; However, it is possible to have an entire wave that doesn't have any heavy weapons at all.
*The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly.
*The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly.
*Using [[Armor lock]] is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, [[plasma grenade]]s, and [[Plasma Pistol]] overcharge shots.
*Using [[Armor Lock]] is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, [[plasma grenade]]s, and [[Plasma Pistol]] overcharge shots.
**On certain maps such as [[Corvette]], [[Armor abilities#Sprint|Sprint]] may be a better idea than Armor Lock because it enables the player to obtain extra ammo quickly before the next wave of Grunts spread out.
[[Category:Multiplayer Gametypes]]
==Gallery==
[[Category:Halo: Reach]]
<gallery>
File:HINF-YapGruntpocalypse.jpg|Gruntpocalypse in ''[[Halo Infinite]]''.
</gallery>
{{Gametype}}
 
[[Category:Firefight gametypes]]
[[Category:Halo: Reach gametypes]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

This page is a member of 1 meta category: