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{{Status|Gameplay}}
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{{Article quote
{{Era|RE}}
|All Grunts, All the time... Aim for the face.
{{Ratings}}
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[[File:HR Firefight Gruntpocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]]
{{Article Quote|All grunts, all skulls turned on, confetti flying everywhere.}}
'''Gruntpocalypse''' is a gametype in ''[[Halo: Reach]]'' and ''[[Halo Infinite]]'' [[Firefight]] where players must kill oncoming waves of [[Unggoy|Grunts]] until the Set ends.
[[File:Gruntocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]]
'''Gruntpocalypse''' is a [[Firefight]] gametype in ''[[Halo: Reach]]'' [[Firefight|Firefigh]]t where players kill oncoming waves of Grunts (Unggoy).  


==Overview==
==Overview==
Gruntpocalypse is similar to the Bonus Round featured in standard Firefight. In a Gruntpocalypse match, the player faces waves consisting entirely of vast numbers of [[Unggoy|Grunts]] instead of the regular sets of enemies.  
Gruntpocalypse is similar to the Bonus Round featured in ''[[Halo 3: ODST]]'' Firefight. Likewise, it involves a massive army of [[Unggoy]] of various ranks that will spawn continuously. All skulls will be activated during the match.
 
All loadouts consist of the [[M392 Designated Marksman Rifle|DMR]] and [[M6G Personal Defense Weapon System|Magnum]] for easy headshots, with different [[Armor abilities|Armor Abilities]] available.
 
On default, the grunts spawn on the ground, instead of dropping from covenant [[Phantom]]s as enemies in other modes do.
 
==Score Attack==
In score attack, the game consists of 120 Grunts that spawn in 5 waves, with the ''[[Halo 2 skulls|Catch skull]]'', the custom Red Skull which enhances sight and hearing, the ''[[Halo 2 skulls#Grunt Birthday Party|Grunt Birthday Party]]'' skull, and the ''[[Halo: Reach skulls|Cloud skull]]''.


==Trivia==
==Trivia==
*In ''Halo: Reach'', Gruntpocalypse is regarded as one of the best way to earn a high amount of [[Rank (Halo: Reach)|cR]] over a relatively short period of time{{citation needed}}.
*In ''Halo: Reach'', Gruntpocalypse is widely regarded as the best way to earn good amounts of cR over a relatively short period of time.
*Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
*These grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]].
*This game type might seem easy, but it's not, at least not on higher difficulty such as heroic.
*Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher; However, it is possible to have an entire wave that doesn't have any heavy weapons at all.
*Every grunt squad (4 in a squad usually) that is 'spawned' usually has one grunt with a fuel rod or plasma launcher.
*The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly.
*The priorities of what to kill first for each squads is as it follows, Heavy grunts(the ones with fuel rods or plasma launchers)>Ultra grunts(the one with the silver Armour and helmet, usually the leaders)>the rest(which is the remaining ones with plasma pistols or needlers).
*Using [[Armor lock]] is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, [[plasma grenade]]s, and [[Plasma Pistol]] overcharge shots.
*Grenades in a small area/ room is very effective. Like the staircase to the rooftop on [[Beachhead (Halo: Reach Level)|Beachhead]].
**On certain maps such as [[Corvette]], [[Armor abilities#Sprint|Sprint]] may be a better idea than Armor Lock because it enables the player to obtain extra ammo quickly before the next wave of Grunts spread out.
[[Category:Multiplayer Gametypes]]
==Gallery==
[[Category:Halo: Reach]]
<gallery>
File:HINF-YapGruntpocalypse.jpg|Gruntpocalypse in ''[[Halo Infinite]]''.
</gallery>
{{Gametype}}
 
[[Category:Firefight gametypes]]
[[Category:Halo: Reach gametypes]]

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