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[[File: | {{Article Quote|All grunts, all skulls turned on, confetti flying everywhere.}} | ||
'''Gruntpocalypse''' is a gametype in ''[[Halo: Reach | [[File:Gruntocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]] | ||
'''Gruntpocalypse''' is a [[Firefight]] gametype in ''[[Halo: Reach]]'' [[Firefight|Firefigh]]t where players kill oncoming waves of Grunts (Unggoy). | |||
==Overview== | ==Overview== | ||
Gruntpocalypse is similar to the Bonus Round featured in | Gruntpocalypse is similar to the Bonus Round featured in ''[[Halo 3: ODST]]'' Firefight. Likewise, it involves a massive army of [[Unggoy]] of various ranks that will spawn continuously. All skulls will be activated during the match. | ||
==Trivia== | ==Trivia== | ||
*In ''Halo: Reach'', Gruntpocalypse is regarded as | *In ''Halo: Reach'', Gruntpocalypse is widely regarded as the best way to earn good amounts of cR over a relatively short period of time. | ||
* | *These grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them. | ||
* | *This game type might seem easy, but it's not, at least not on higher difficulty such as heroic. | ||
*Every | *Every grunt squad (4 in a squad usually) that is 'spawned' usually has one grunt with a fuel rod or plasma launcher. | ||
*The | *The priorities of what to kill first for each squads is as it follows, Heavy grunts(the ones with fuel rods or plasma launchers)>Ultra grunts(the one with the silver Armour and helmet, usually the leaders)>the rest(which is the remaining ones with plasma pistols or needlers). | ||
*Grenades in a small area/ room is very effective. Like the staircase to the rooftop on [[Beachhead (Halo: Reach Level)|Beachhead]]. | |||
* | [[Category:Multiplayer Gametypes]] | ||
[[Category:Halo: Reach]] | |||
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