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| {{Status|Gameplay}} | | {{Era|RE}} |
| {{Article quote | | {{Ratings}} |
| |All Grunts, All the time... Aim for the face. | | {{New Content}} |
| }} | | {{Article Quote|All grunts, all skulls turned on, confetti flying everywhere.}} |
| [[File:HR Firefight Gruntpocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]] | | [[File:Gruntocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]] |
| '''Gruntpocalypse''' is a gametype in ''[[Halo: Reach]]'' and ''[[Halo Infinite]]'' [[Firefight]] where players must kill oncoming waves of [[Unggoy|Grunts]] until the Set ends. | | '''Gruntocalypse''' is a new gametype that will appear in ''[[Halo: Reach]]'' [[Firefight]]. |
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| ==Overview== | | ==Overview== |
| Gruntpocalypse is similar to the Bonus Round featured in standard Firefight. In a Gruntpocalypse match, the player faces waves consisting entirely of vast numbers of [[Unggoy|Grunts]] instead of the regular sets of enemies.
| | Gruntocalypse is similar to the Bonus Round feature in ''[[Halo 3: ODST]]'' Firefight. Likewise, it involves a massive army of [[Unggoy]] of various ranks that will spawn continuously. All skulls will be activated during the match. |
| | | [[Category:Halo: Reach Firefight options]] |
| All loadouts consist of the [[M392 Designated Marksman Rifle|DMR]] and [[M6G Personal Defense Weapon System|Magnum]] for easy headshots, with different [[Armor abilities|Armor Abilities]] available.
| | [[Category:Multiplayer Gametypes]] |
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| On default, the grunts spawn on the ground, instead of dropping from covenant [[Phantom]]s as enemies in other modes do.
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| ==Score Attack==
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| In score attack, the game consists of 120 Grunts that spawn in 5 waves, with the ''[[Halo 2 skulls|Catch skull]]'', the custom Red Skull which enhances sight and hearing, the ''[[Halo 2 skulls#Grunt Birthday Party|Grunt Birthday Party]]'' skull, and the ''[[Halo: Reach skulls|Cloud skull]]''.
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| ==Trivia==
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| *In ''Halo: Reach'', Gruntpocalypse is regarded as one of the best way to earn a high amount of [[Rank (Halo: Reach)|cR]] over a relatively short period of time{{citation needed}}.
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| *Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
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| *The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]].
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| *Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher; However, it is possible to have an entire wave that doesn't have any heavy weapons at all.
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| *The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly.
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| *Using [[Armor lock]] is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, [[plasma grenade]]s, and [[Plasma Pistol]] overcharge shots.
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| **On certain maps such as [[Corvette]], [[Armor abilities#Sprint|Sprint]] may be a better idea than Armor Lock because it enables the player to obtain extra ammo quickly before the next wave of Grunts spread out.
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| ==Gallery==
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| <gallery>
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| File:HINF-YapGruntpocalypse.jpg|Gruntpocalypse in ''[[Halo Infinite]]''.
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| </gallery>
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| {{Gametype}}
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| [[Category:Firefight gametypes]]
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| [[Category:Halo: Reach gametypes]] | |