Editing Gruntpocalypse
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{{ | {{Era|RW}} | ||
{{Article | {{Article Quote | ||
|All Grunts, All the time... Aim for the face. | |All Grunts, All the time... Aim for the face. | ||
}} | }} | ||
[[File:HR Firefight Gruntpocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]] | [[File:HR Firefight Gruntpocalypse.jpg|300px|thumb|A group of Grunts in a match of Firefight.]] | ||
'''Gruntpocalypse''' is a gametype in ''[[Halo: Reach | '''Gruntpocalypse''' is a gametype in ''[[Halo: Reach]]'' [[Firefight]] where players must kill oncoming waves of [[Unggoy|Grunts]] until the Set ends. | ||
==Overview== | ==Overview== | ||
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All loadouts consist of the [[M392 Designated Marksman Rifle|DMR]] and [[M6G Personal Defense Weapon System|Magnum]] for easy headshots, with different [[Armor abilities|Armor Abilities]] available. | All loadouts consist of the [[M392 Designated Marksman Rifle|DMR]] and [[M6G Personal Defense Weapon System|Magnum]] for easy headshots, with different [[Armor abilities|Armor Abilities]] available. | ||
==Score Attack== | ==Score Attack== | ||
In score attack, the game consists of 120 Grunts that spawn in 5 waves, with the ''[[Halo 2 | In score attack, the game consists of 120 Grunts that spawn in 5 waves, with the ''[[Halo 2 Skulls|Catch skull]]'', the custom Red Skull which enhances sight and hearing, the ''[[Halo 2 Skulls#Grunt_Birthday_Party|Grunt Birthday Party]]'' skull, and the ''[[Halo: Reach skulls|Cloud skull]]''. | ||
==Trivia== | ==Trivia== | ||
*In ''Halo: Reach'', Gruntpocalypse is regarded as one of the best way to earn a high amount of [[Rank (Halo: Reach)|cR]] over a relatively short period of time{{ | *In ''Halo: Reach'', Gruntpocalypse is regarded as one of the best way to earn a high amount of [[Rank (Halo: Reach)|cR]] over a relatively short period of time{{fact}}. | ||
*Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them. | *Grunts in this mode are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them. | ||
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]]. | *The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]]. | ||
*Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher; However, it is possible to have an entire wave that doesn't have any heavy weapons at all. | *Every Grunt squad usually has one Grunt with a Fuel Rod Gun or Plasma Launcher; However, it is possible to have an entire wave that doesn't have any heavy weapons at all. | ||
*The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly. | *The most dangerous Grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you very quickly. | ||
*Using [[Armor lock]] is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, [[plasma | *Using [[Armor lock]] is highly recommended, as this can protect you from Grunt Heavies wielding Fuel Rod Guns, [[plasma grenades]], and [[Plasma Pistol]] overcharge shots. | ||
*On certain maps such as [[Corvette]], [[Armor abilities#Sprint|Sprint]] may be a better idea than Armor Lock because it enables the player to obtain extra ammo quickly before the next wave of Grunts spread out. | |||
{{Firefight}} | |||