Editing Grifball
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The origin of Grifball can be traced back to an interview with its creator: | The origin of Grifball can be traced back to an interview with its creator: | ||
"In Season Four of [[Red vs Blue]], Sarge is taking pot-shots with a [[Sniper rifle|Sniper Rifle]] at Grif, whom he hates. He’s having a great time and blurts out 'This is the best game since Grifball!' That was written about three years ago and we always wondered what kind of game Grifball would have been. That’s why the ball carrier turns orange – everyone in the game is constantly trying to hammer-smash Grif and even if he scores, he explodes. Either way, Sarge wins." | "In Season Four of [[Red vs. Blue|Red vs Blue]], Sarge is taking pot-shots with a [[Sniper rifle|Sniper Rifle]] at Grif, whom he hates. He’s having a great time and blurts out 'This is the best game since Grifball!' That was written about three years ago and we always wondered what kind of game Grifball would have been. That’s why the ball carrier turns orange – everyone in the game is constantly trying to hammer-smash Grif and even if he scores, he explodes. Either way, Sarge wins." | ||
While the first off-hand joke about "Grifball" was made in Season 4 of Red vs. Blue, the actual practical development of the gametype only started three years later when Rooster Teeth was making the [[Heroic Map Pack]] "D.I.Y." trailer and experimenting with Forge and custom Assault game types in the Foundry map.<ref name="bts-rt">'''[[Halo Waypoint]]''': Behind the Scenes: Rooster Teeth</ref> | While the first off-hand joke about "Grifball" was made in Season 4 of Red vs. Blue, the actual practical development of the gametype only started three years later when Rooster Teeth was making the [[Heroic Map Pack]] "D.I.Y." trailer and experimenting with Forge and custom Assault game types in the Foundry map.<ref name="bts-rt">'''[[Halo Waypoint]]''': Behind the Scenes: Rooster Teeth</ref> |