Editing Grifball
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#Spawn Bonk- In this launch, you will have to remember a number system. When you spawn, the guy on the farthest left is #1. The next guy to his right is #2. To his right, #3. And the guy farthest to the right is #4. #1 will simply run forward with a sword, as defense, in case you don't get the ball. #3 will jump forward, as #2 and #4 swing their hammers to launch him to the ball. | #Spawn Bonk- In this launch, you will have to remember a number system. When you spawn, the guy on the farthest left is #1. The next guy to his right is #2. To his right, #3. And the guy farthest to the right is #4. #1 will simply run forward with a sword, as defense, in case you don't get the ball. #3 will jump forward, as #2 and #4 swing their hammers to launch him to the ball. | ||
*Ball Carrier Launches- These launches will help launch your ball carrier | *Ball Carrier Launches- These launches will help launch your ball carrier to the score quickly. | ||
#Primary Launch- This is the most common launch for an actual match. The launcher faces sideways, and the ball carrier runs directly in front of them. As the ball carrier passes the launcher, they should jump forward, and the launcher should swing their hammers. This launch can also be done with two launchers, where the launchers are facing each other, and the ball carrier runs in between them. | #Primary Launch- This is the most common launch for an actual match. The launcher faces sideways, and the ball carrier runs directly in front of them. As the ball carrier passes the launcher, they should jump forward, and the launcher should swing their hammers. This launch can also be done with two launchers, where the launchers are facing each other, and the ball carrier runs in between them. |