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{{ | {{era|H3|RE|RVB}} | ||
{{ | {{Ratings}} | ||
{{ | {{BigQuote|In 2554, the Red Army introduced Grifball to the world. By 2557, all other sports had been abandoned.}} | ||
[[File:GB Wallpaper 1024x768.jpg|thumb|300px|Grifball poster.]] | [[File:GB Wallpaper 1024x768.jpg|thumb|300px|right|The newest Grifball poster.]] | ||
== | ==Description== | ||
[[File: | [[File:Sandbox Grifball.jpg|thumb|right|Grifball game in progress.]] | ||
The game is played like a Rooster Teeth-inspired game of [ | '''Grifball''' is a community created game-type made by Burnie Burns of [[Rooster Teeth]]. The game is played as an [[Assault]] variant, on a customized version of the [[Foundry]] map using [[Forge]]. ([[Sandbox|Grifbox]], the new [[Sandbox]] Crypt variant) Players are given infinite usage of the [[Gravity Hammer]] and [[Energy Sword]] as a means to attack and defend the other players in the game as they help their ball carrier plant the [[Bomb]] in the opposing team's goal. While the arena lacks any obstacles, the game becomes extremely intense and strategic as the game relies heavily on teamwork and a bit of luck. The game is played like a Rooster Teeth-inspired game of [http://en.wikipedia.org/wiki/Rugby Rugby], and often results in players getting several multi-kills up to Killionaires and occasionally an [[Extermination]] (usually due to exploding Bombs). A well-timed Gravity Hammer strike during the start-of-round "bomb rush" can also claim four—or seven, for that matter—lives at once. | ||
On March 6, it has been included in a special unranked "Double EXP" hopper in [[Halo 3]] [[matchmaking]]. There is no set rotation for Grifball, although it has appeared many times afterward. | |||
Grifball | Grifball has been permanently given a [[Halo: Reach]] playlist. There are two different gametypes: regular Grifball and Grifball Evolved. In Grifball Evolved, you have the option of starting out with either the hammer or the sword, and are given the evade armour ability. Grifball has one map, while Grifball Evolved has three. All four maps are based off locations inside [[Forge World]]. | ||
==Origin== | |||
The origin of Grifball can be traced back to an interview with its creator: | The origin of Grifball can be traced back to an interview with its creator: | ||
"In Season Four of [[Red vs Blue]], Sarge is taking pot-shots with a [[ | "In Season Four of [[Red vs Blue]], Sarge is taking pot-shots with a [[Sniper Rifle]] at Grif, whom he hates. He’s having a great time and blurts out 'This is the best game since Grifball!' That was written about three years ago and we always wondered what kind of game Grifball would have been. That’s why the ball carrier turns orange – everyone in the game is constantly trying to hammer-smash Grif and even if he scores, he explodes. Either way, Sarge wins." | ||
There have been two documented occasions (Grifball Week 2 Highlights and British Summer League Highlights Week 3) when the ball-carrier (A.K.A. Grif) did ''not'' die after scoring. In the first case, he dropped the Bomb and rode a Hammer shock wave away from the explosion to safety. When the video ends, Sarge is heard crying in the background, "I'm so sad, I don't think I can go on. End it now, end it now." The second time this happened, the player managed to score and was then propelled out of the way by an opponent in an attempt to kill him<ref>http://www.youtube.com/watch?v=I2m5fYEAHYE</ref> | |||
A basic instruction is shown on youtube<ref>http://www.youtube.com/watch?v=rmOzAE-CbLY</ref>. | |||
==Rules== | |||
[[File:Grifballcourt.jpg|250px|thumb|right|The wall graphic on the '[[Foundry]]' Grifball court.]] | |||
Grifball is a simple game, akin to modern-day rugby. Two teams of three-four players square off in a simple arena in which each team has a goal. The object is to take the ball in the middle of the court and put it in the other team’s goal. | |||
#Scoring a goal earns one point and ends the round. | |||
#Each match consists of 9 rounds, with a three minute time limit for each round. | |||
#Each player has a [[Gravity Hammer]] and an [[Energy Sword]] (secondary), with infinite energy for both weapons. | |||
#In some maps the 7-WOOD can be found when you first spawn. | |||
#Damage is set to 200% with player health set to 10%. One direct hit will kill a player. | |||
#Dead players respawn in three seconds at their own goal. | |||
#The ball carrier has a 2x [[Overshield]], 150% speed, 150% damage resistance after a period of time in which these charge up, and turns orange, like Grif. | |||
#Friendly players can hurt each other, making use of the radar encouraged. | |||
#In the unlikely event that a player finds themselves thrown outside of the arena (beyond the wall), [[teleporters]] situated beyond the playing field have been provided. These teleporters will drop you outside the map, killing you instantly. You will respawn back at your goal. Play is not suspended when a player goes out of bounds. It is the player's duty to return to play. | |||
#If a ball carrier goes out of bounds, they must return to play within 30 seconds (judged by time on Save Film) or they forfeit the entire match. If they leave the ball beyond the wall, it will reset within 15 seconds. Play is not suspended while the ball or ball carrier is out of bounds. | |||
There have also been some variants of small rule changes for change of game play for the Double EXP Weekend, here are some examples: | |||
#The bomb carrier was '''gold''', not '''orange''', resulting in the ball carrier becoming Dexter Grif's Sister, Kakaina. This would still be a Grif regardless of whether it was orange or yellow (this was a mistake by Bungie in one of the Double EXP Weekends, and has now been corrected). | |||
#The bomb carrier has a faster recharge. | |||
#There are only 5 rounds, with a 3 minute time limit each. | |||
==Tips & Tactics== | |||
*Table on weapon tactics (The normal writing is what you are holding, the '''bold''' writing is what your opponent has). | |||
== | |||
* | |||
{|cellspacing="0" border="1" style="border:1px solid #AAA;" | {|cellspacing="0" border="1" style="border:1px solid #AAA;" | ||
Line 84: | Line 53: | ||
|Bomb | |Bomb | ||
|N/A | |N/A | ||
|Try to punch the sword wielder as he lunges or before he lunges. Timing is key | |Try to punch the sword wielder as he lunges or before he lunges. Timing is key. | ||
|You should be able to punch them unless you | |You should be able to punch them unless you have low shields. This is known as a "God Punch". | ||
|- | |- | ||
|Energy Sword | |Energy Sword | ||
|The Lunge nearly always works. | |The Lunge nearly always works. You will be killed if you lunge as they punch, however. | ||
|If you both sword parry, you should melee, instead of slicing the second time, as it is faster | |If you both sword parry, you should melee, instead of slicing the second time, as it is faster. | ||
OR | OR | ||
Melee first to parry the Lunge, then Melee again to kill | Melee first to parry the Lunge, then Melee again to kill | ||
|Back out of range as they hit then rush and lunge at them. | |Back out of range as they hit then rush and lunge at them. | ||
|- | |- | ||
Line 102: | Line 71: | ||
OR | OR | ||
Time it so that you can get a bulltrue | Time it so that you can get a bulltrue | ||
Line 107: | Line 77: | ||
OR | OR | ||
Strike when you are about a meter and a half away from the enemy. | Strike when you are about a meter and a half away from the enemy. | ||
|} | |} | ||
*A common and sometimes effective tactic is to jump above your enemies during the inital rush for the bomb and hammer them. You have to time it just right or they will most likely hit you first. This technique often results in betrayals but if done right will kill the opposing rushers and get you the bomb. | *A common and sometimes effective tactic is to jump above your enemies during the inital rush for the bomb and hammer them. You have to time it just right or they will most likely hit you first. This technique often results in betrayals but if done right will kill the opposing rushers and get you the bomb. | ||
*A good counter against 'Grif' | *A good counter against 'Grif' is to jump above him and slash with the sword.Only experienced bomb carriers will counter this as most are looking forward and not up. | ||
*When holding the Gravity Hammer, if you wish to head towards the enemy's spawn area, face the wall behind where your team spawns, and repeatedly slam the hammer down and jump whilst facing the floor while moving backwards. This is an excellent way to speed toward the bomb, or enemies bomb drop. However, it leaves you exposed to an enemy's attack. | *When holding the [[Gravity Hammer]], if you wish to head towards the enemy's spawn area, face the wall behind where your team spawns, and repeatedly slam the hammer down and jump whilst facing the floor while moving backwards. This is an excellent way to speed toward the bomb, or enemies bomb drop. However, it leaves you exposed to an enemy's attack. | ||
*When using the sword against the Gravity Hammer (this is ill advised if you are unskilled) wait for them to swing, and while their hammer is still down, get close and lunge. This takes some practice, but it is an effective way of racking up kills with the sword. | *When using the sword against the Gravity Hammer (this is ill advised if you are unskilled) wait for them to swing, and while their hammer is still down, get close and lunge. This takes some practice, but it is an effective way of racking up kills with the sword. | ||
*Don't stick together; the enemies will just get a multi kills with one hit or two, or you may betray each other due to the splash damage. Instead, spread out and take every direction so it's one on one. | *Don't stick together; the enemies will just get a multi kills with one hit or two, or you may betray each other due to the splash damage. Instead, spread out and take every direction so it's one on one. | ||
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*At the beginning of a round, don't rush the bomb with everyone else on your team. Instead, stay off to the side of the bomb. That way, you can grab the bomb almost unchallenged after most people are dead after the opening rush, or run to their spawn area as they spawn. | *At the beginning of a round, don't rush the bomb with everyone else on your team. Instead, stay off to the side of the bomb. That way, you can grab the bomb almost unchallenged after most people are dead after the opening rush, or run to their spawn area as they spawn. | ||
*If you’re feeling lucky, try a couple of twists or sharp turns to trick the other team. | *If you’re feeling lucky, try a couple of twists or sharp turns to trick the other team. | ||
*A recent technique that appeared in | *A recent technique that appeared in the Grifball Tournament was known as "wall jumping". In which the ball carrier (also known as Grif) would jump on the small ledge behind the goal before scoring in order to evade pursuers. | ||
*Another way to score is to wait about 3 steps behind your team at the very beginning. Usually, most of your team, and your opponents, will perish in the beginning rush. Once that is over, grab the bomb and punch the few remaining players on the opposite team (if an opposing team members lunges towards you with | *Another way to score is to wait about 3 steps behind your team at the very beginning. Usually, most of your team, and your opponents, will perish in the beginning rush. Once that is over, grab the bomb and punch the few remaining players on the opposite team (if an opposing team members lunges towards you with a energy sword and you punch them usually you will lose your shield and the opponent will die) and before they have a chance to respawn, you will have scored. (Note: this does not work as well with experienced players on the other team as they also usually wait a bit back as well.) | ||
*Try to figure out who the host of the match is. If you have the ball, and are being ran at by the host, you will have to punch earlier then you would if you were facing a non-host. | *Try to figure out who the host of the match is. If you have the ball, and are being ran at by the host, you will have to punch earlier then you would if you were facing a non-host. | ||
*If you are not careful you can cause many betrayals with the Gravity Hammer. Be sure to watch where you swing, especially during the initial rush for the bomb. | *If you are not careful you can cause many betrayals with the Gravity Hammer. Be sure to watch where you swing, especially during the initial rush for the bomb. | ||
== Launches == | |||
Launches are a way of propelling your | Launches are a way of propelling your teammate's forward quickly. | ||
*Starting launches- Launches performed at the beginning of a round to send your teammates to the ball quickly. | *Starting launches- Launches performed at the beginning of a round to send your teammates to the ball quickly. | ||
#Inside/ Outside- In this launch, the two on the outside swing their hammers, as the two that spawn on the inside jump forward, propelling the two on the inside straight to the ball. | #Inside/ Outside- In this launch, the two on the outside swing their hammers, as the two that spawn on the inside jump forward, propelling the two on the inside straight to the ball. | ||
#Spawn Bonk- In this launch, you will have to remember a number system. When you spawn, the guy on the farthest left is #1. The next guy to his right is #2. To his right, #3. And the guy farthest to the right is #4. #1 will simply run forward with a sword, as defense | #Spawn Bonk- In this launch, you will have to remember a number system. When you spawn, the guy on the farthest left is #1. The next guy to his right is #2. To his right, #3. And the guy farthest to the right is #4. #1 will simply run forward with a sword, as defense in case you don't get the ball. #3 will jump forward, as #2 and #4 swing their hammers to launch him to the ball. | ||
*Ball Carrier Launches- These launches will help launch your ball carrier so that he can score quicker. | *Ball Carrier Launches- These launches will help launch your ball carrier so that he can score quicker. | ||
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*Lone launches- These launches can be performed when you don't have a teammate near you to launch you. | *Lone launches- These launches can be performed when you don't have a teammate near you to launch you. | ||
#Flowers- This is a launch to be performed as you pick up the ball. Perform a hammer jump, while holding the button to pick up the ball. This will send you flying way up into the air, and anyone can swing their hammers from anywhere on the court to try to propel you. NOTE: This can be performed if you are host of the match | #Flowers- This is a launch to be performed as you pick up the ball. Perform a hammer jump, while holding the button to pick up the ball. This will send you flying way up into the air, and anyone can swing their hammers from anywhere on the court to try to propel you. NOTE: This can be performed if you are host of the match but it is much harder to do. | ||
#Hammer Propulsion- A very simple, fairly obvious launch. Just face away from the direction you want to launch, jump backwards, and swing your hammer. | #Hammer Propulsion- A very simple, fairly obvious launch. Just face away from the direction you want to launch, jump backwards, and swing your hammer. | ||
==Trivia== | ==Trivia== | ||
*The original name Grifball was going to be "Halo Rugby" but was later changed when Gustavo Sorola thought the original title was weak.{{Citation needed}} | *The original name Grifball was going to be "Halo Rugby" but was later changed when Gustavo Sorola thought the original title was weak.{{Citation needed}} | ||
* | *Every couple of seasons, the map variant for Grifball changes. The current ones are the "AGLA FL09" or the "AGLA Foundry" variants. | ||
* | *Originally, vetoing was disabled on Grifball playlist, as there were no variants available. Now, however, it is possible to veto in the Grifball playlist. They have added some player creations to the Grifball playlist, such as Mayan Grifball, Grifballupthere, and Aerial Grifball, on their own respective courts. | ||
*The multiplayer map Sandbox has [[Sandbox|Grifbox]], a Sandbox crypt variant specifically made for Grifball. | |||
*Grifball is the only [[Double EXP Weekend]] event that is entirely [[Assault]] based. | |||
*[[McFarlane Toys]] produced a Grifball action figure in orange [[Recon]] armor. | |||
==Sources== | ==Sources== | ||
<references/> | |||
==Related | ==Related Links== | ||
===Internal=== | ===Internal=== | ||
*[[Double EXP Weekend]] | *[[Double EXP Weekend]] | ||
===External=== | ===External=== | ||
*[http://www.roosterteeth.com/home.php Grifball announcements on Rooster Teeth's homepage] | |||
*[http://rvb.roosterteeth.com/forum/viewTopic.php?id=2210862&page=1 Rooster Teeth's Grifball thread] | *[http://rvb.roosterteeth.com/forum/viewTopic.php?id=2210862&page=1 Rooster Teeth's Grifball thread] | ||
*[http:// | *[http://www.grifball.com/ Grifball Official Site] | ||
*[http://grifball. | *[http://grifball.org/ Grifball.org] | ||
*[http://grifball.org/wiki/index.php5?title=Main_Page Grifballpedia] | |||
*[http://grifballhub.com GrifballHUB] | *[http://grifballhub.com GrifballHUB] | ||
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