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{{Article quote|In 2554, the Red Army introduced Grifball to the world. By 2557, all other sports had been abandoned.}} | {{Article quote|In 2554, the Red Army introduced Grifball to the world. By 2557, all other sports had been abandoned.}} | ||
[[File:GB Wallpaper 1024x768.jpg|thumb|300px|Grifball poster.]] | [[File:GB Wallpaper 1024x768.jpg|thumb|300px|right|Grifball poster.]] | ||
'''Grifball''' is a community-created [[gametype]] made by Burnie Burns of [[Rooster Teeth Productions|Rooster Teeth]]. It was introduced as a custom game type in ''[[Halo 3]]'', subsequently introduced in [[matchmaking]], and was made a permanent game type in ''[[Halo: Reach]]'', ''[[Halo 4]]'' and ''[[Halo 5: Guardians]]''. In ''Halo 3'' and ''Halo: Reach'', the game is an [[Assault]] variant, while in ''Halo 4'' it is a variant of [[Oddball]]. | '''Grifball''' is a community-created [[gametype]] made by Burnie Burns of [[Rooster Teeth Productions|Rooster Teeth]]. It was introduced as a custom game type in ''[[Halo 3]]'', subsequently introduced in [[matchmaking]], and was made a permanent game type in ''[[Halo: Reach]]'', ''[[Halo 4]]'' and ''[[Halo 5: Guardians]]''. In ''Halo 3'' and ''Halo: Reach'', the game is an [[Assault]] variant, while in ''Halo 4'' it is a variant of [[Oddball]]. | ||
== General features == | == General features == | ||
[[File:Grifballcourt.jpg|250px|thumb|The wall graphic on the '[[Foundry]]' Grifball court.]] | [[File:Grifballcourt.jpg|250px|thumb|right|The wall graphic on the '[[Foundry]]' Grifball court.]] | ||
The game is played like a Rooster Teeth-inspired game of [[wikipedia:Rugby|Rugby]]. Red and blue teams, both with three to four players, square off in a simple arena in which each team has a goal. The object is to take the ball in the middle of the court and put it in the other team’s goal. Irrespective of the team, the ball carrier's armor color always changes to orange when they are carrying the ball. | The game is played like a Rooster Teeth-inspired game of [[wikipedia:Rugby|Rugby]]. Red and blue teams, both with three to four players, square off in a simple arena in which each team has a goal. The object is to take the ball in the middle of the court and put it in the other team’s goal. Irrespective of the team, the ball carrier's armor color always changes to orange when they are carrying the ball. | ||
Scoring a goal earns one point. In ''Halo 3'', ''Halo: Reach'' and Grifball Pro of ''Halo 4'', this also ends the round. In ''Halo 3'', each match consists of 5 rounds (originally 9 rounds). ''Halo: Reach'' and Grifball Pro in ''Halo 4'' have up to five rounds with three victories to win, and unlike ''Halo 3'', the game will end after the third victory. There is a three minute time limit for each round. Grifball in ''Halo 4 | Scoring a goal earns one point. In ''Halo 3'', ''Halo: Reach'' and Grifball Pro of ''Halo 4'', this also ends the round. In ''Halo 3'', each match consists of 5 rounds (originally 9 rounds). ''Halo: Reach'' and Grifball Pro in ''Halo 4'' have up to five rounds with three victories to win, and unlike ''Halo 3'', the game will end after the third victory. There is a three minute time limit for each round. Grifball in ''Halo 4'' uses a single round. | ||
Grifball games are typically played on open rectangular courts that do not have any obstacles; the only frequently available features of the levels are subtle narrow ledges at the edge of the court that often require Gravity Hammer-boosted jumping to utilise. Despite of that, the game becomes extremely intense and strategic as the game relies heavily on teamwork and a bit of luck. | Grifball games are typically played on open rectangular courts that do not have any obstacles; the only frequently available features of the levels are subtle narrow ledges at the edge of the court that often require Gravity Hammer-boosted jumping to utilise. Despite of that, the game becomes extremely intense and strategic as the game relies heavily on teamwork and a bit of luck. | ||
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*A common and sometimes effective tactic is to jump above your enemies during the inital rush for the bomb and hammer them. You have to time it just right or they will most likely hit you first. This technique often results in betrayals but if done right will kill the opposing rushers and get you the bomb. | *A common and sometimes effective tactic is to jump above your enemies during the inital rush for the bomb and hammer them. You have to time it just right or they will most likely hit you first. This technique often results in betrayals but if done right will kill the opposing rushers and get you the bomb. | ||
*A good counter against 'Grif' | *A good counter against 'Grif' is to jump above him and slash with the sword.Only experienced bomb carriers will counter this as most are looking forward and not up. | ||
*When holding the Gravity Hammer, if you wish to head towards the enemy's spawn area, face the wall behind where your team spawns, and repeatedly slam the hammer down and jump whilst facing the floor while moving backwards. This is an excellent way to speed toward the bomb, or enemies bomb drop. However, it leaves you exposed to an enemy's attack. | *When holding the Gravity Hammer, if you wish to head towards the enemy's spawn area, face the wall behind where your team spawns, and repeatedly slam the hammer down and jump whilst facing the floor while moving backwards. This is an excellent way to speed toward the bomb, or enemies bomb drop. However, it leaves you exposed to an enemy's attack. | ||
*When using the sword against the Gravity Hammer (this is ill advised if you are unskilled) wait for them to swing, and while their hammer is still down, get close and lunge. This takes some practice, but it is an effective way of racking up kills with the sword. | *When using the sword against the Gravity Hammer (this is ill advised if you are unskilled) wait for them to swing, and while their hammer is still down, get close and lunge. This takes some practice, but it is an effective way of racking up kills with the sword. | ||
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*At the beginning of a round, don't rush the bomb with everyone else on your team. Instead, stay off to the side of the bomb. That way, you can grab the bomb almost unchallenged after most people are dead after the opening rush, or run to their spawn area as they spawn. | *At the beginning of a round, don't rush the bomb with everyone else on your team. Instead, stay off to the side of the bomb. That way, you can grab the bomb almost unchallenged after most people are dead after the opening rush, or run to their spawn area as they spawn. | ||
*If you’re feeling lucky, try a couple of twists or sharp turns to trick the other team. | *If you’re feeling lucky, try a couple of twists or sharp turns to trick the other team. | ||
*A recent technique that appeared in | *A recent technique that appeared in the Grifball Tournament was known as "wall jumping". In which the ball carrier (also known as Grif) would jump on the small ledge behind the goal before scoring in order to evade pursuers. | ||
*Another way to score is to wait about 3 steps behind your team at the very beginning. Usually, most of your team, and your opponents, will perish in the beginning rush. Once that is over, grab the bomb and punch the few remaining players on the opposite team (if an opposing team members lunges towards you with an energy sword and you punch them usually you will lose your shield and the opponent will die) and before they have a chance to respawn, you will have scored. (Note: this does not work as well with experienced players on the other team as they also usually wait a bit back as well.) | *Another way to score is to wait about 3 steps behind your team at the very beginning. Usually, most of your team, and your opponents, will perish in the beginning rush. Once that is over, grab the bomb and punch the few remaining players on the opposite team (if an opposing team members lunges towards you with an energy sword and you punch them usually you will lose your shield and the opponent will die) and before they have a chance to respawn, you will have scored. (Note: this does not work as well with experienced players on the other team as they also usually wait a bit back as well.) | ||
*Try to figure out who the host of the match is. If you have the ball, and are being ran at by the host, you will have to punch earlier then you would if you were facing a non-host. | *Try to figure out who the host of the match is. If you have the ball, and are being ran at by the host, you will have to punch earlier then you would if you were facing a non-host. | ||
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*On October 27, 2012, Achievement Hunter released a Minecraft Let's Play which featured them (including Geoff Ramsey, the voice of Grif) playing Grifball on a map made by AxialMatt. | *On October 27, 2012, Achievement Hunter released a Minecraft Let's Play which featured them (including Geoff Ramsey, the voice of Grif) playing Grifball on a map made by AxialMatt. | ||
*Grifball was intended to be part of ''[[Halo 2: Anniversary]]'', but the gametype never made it into the game. | *Grifball was intended to be part of ''[[Halo 2: Anniversary]]'', but the gametype never made it into the game. | ||
==Gallery== | ==Gallery== |