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{{Status|Gameplay}}
{{era|RW|RVB}}
{{cleanup}}
{{cleanup}}
{{Article quote|In 2554, the Red Army introduced Grifball to the world. By 2557, all other sports had been abandoned.}}
{{Article quote|In 2554, the Red Army introduced Grifball to the world. By 2557, all other sports had been abandoned.}}
[[File:GB Wallpaper 1024x768.jpg|thumb|300px|Grifball poster.]]
[[File:GB Wallpaper 1024x768.jpg|thumb|300px|right|Grifball poster.]]
'''Grifball''' is a community-created [[gametype]] made by Burnie Burns of [[Rooster Teeth Productions|Rooster Teeth]]. It was introduced as a custom game type in ''[[Halo 3]]'', subsequently introduced in [[matchmaking]], and was made a permanent game type in ''[[Halo: Reach]]'', ''[[Halo 4]]'' and  ''[[Halo 5: Guardians]]''. In ''Halo 3'' and ''Halo: Reach'', the game is an [[Assault]] variant, while in ''Halo 4'' it is a variant of [[Oddball]].
'''Grifball''' is a community created game-type made by Burnie Burns of [[Rooster Teeth Productions|Rooster Teeth]]. It was introduced as a custom game type in ''[[Halo 3]]'', subsequently introduced in [[matchmaking]], and was made a permanent game type in ''[[Halo: Reach]]'', ''[[Halo 4]]'' and  [[Halo 5: Guardians]]. In ''Halo 3'' and ''Halo: Reach'', the game is an [[Assault]] variant, while in ''Halo 4'' it is a variant of [[Oddball]].


== General features ==
== General features ==
[[File:Grifballcourt.jpg|250px|thumb|The wall graphic on the '[[Foundry]]' Grifball court.]]
[[File:Grifballcourt.jpg|250px|thumb|right|The wall graphic on the '[[Foundry (level)|Foundry]]' Grifball court.]]
The game is played like a Rooster Teeth-inspired game of [[wikipedia:Rugby|Rugby]]. Red and blue teams, both with three to four players, square off in a simple arena in which each team has a goal. The object is to take the ball in the middle of the court and put it in the other team’s goal. Irrespective of the team, the ball carrier's armor color always changes to orange when they are carrying the ball.
The game is played like a Rooster Teeth-inspired game of [[wikipedia:Rugby|Rugby]]. Red and blue teams, both with three to four players, square off in a simple arena in which each team has a goal. The object is to take the ball in the middle of the court and put it in the other team’s goal. Irrespective of the team, the ball carrier's armor color always changes to orange when they are carrying the ball.


Scoring a goal earns one point. In ''Halo 3'', ''Halo: Reach'' and Grifball Pro of ''Halo 4'', this also ends the round. In ''Halo 3'', each match consists of 5 rounds (originally 9 rounds). ''Halo: Reach'' and Grifball Pro in ''Halo 4'' have up to five rounds with three victories to win, and unlike ''Halo 3'', the game will end after the third victory. There is a three minute time limit for each round. Grifball in ''Halo 4'' and ''Halo 5: Guardians'' uses a single round.
Scoring a goal earns one point. In ''Halo 3'', ''Halo: Reach'' and Grifball Pro of ''Halo 4'', this also ends the round. In ''Halo 3'', each match consists of 5 rounds (originally 9 rounds). ''Halo: Reach'' and Grifball Pro in ''Halo 4'' have up to five rounds with three victories to win, and unlike ''Halo 3'', the game will end after the third victory. There is a three minute time limit for each round. Grifball in ''Halo 4'' uses a single round.


Grifball games are typically played on open rectangular courts that do not have any obstacles; the only frequently available features of the levels are subtle narrow ledges at the edge of the court that often require Gravity Hammer-boosted jumping to utilise. Despite of that, the game becomes extremely intense and strategic as the game relies heavily on teamwork and a bit of luck.
Grifball games are typically played on open rectangular courts that do not have any obstacles; the only frequently available features of the levels are subtle narrow ledges at the edge of the court that often require Gravity Hammer-boosted jumping to utilise. Despite of that, the game becomes extremely intense and strategic as the game relies heavily on teamwork and a bit of luck.


Each player has a [[Gravity hammer (fiction)|Gravity Hammer]] and an [[Type-1 energy sword|Energy Sword]] (secondary), with infinite energy for both weapons. In some maps and game variants in ''Halo 3'' and ''Halo: Reach'', the [[7 wood]] is used instead of the Gravity Hammer, though the gameplay remains identical. In ''Halo: Reach'' and ''Halo 4'', there are two [[loadout]]s available: one has Gravity Hammer and Energy Sword, and the other has Energy Sword and Gravity Hammer. The purpose of this is to let the player pick their spawn weapon, as this can be crucial when respawning.
Each player has a [[Type-2 Energy Weapon/Hammer|Gravity Hammer]] and an [[Type-1 Energy Weapon/Sword|Energy Sword]] (secondary), with infinite energy for both weapons. In some maps and game variants in ''Halo 3'' and ''Halo: Reach'', the [[7 wood]] is used instead of the Gravity Hammer, though the gameplay remains identical. In ''Halo: Reach'' and ''Halo 4'', there are two [[loadout]]s available: one has Gravity Hammer and Energy Sword, and the other has Energy Sword and Gravity Hammer. The purpose of this is to let the player pick their spawn weapon, as this can be crucial when respawning.


The game features very fast respawning, short distances, no places to hide, and often results in players getting several multi-kills up to Killionaires and occasionally an [[Extermination]] (usually due to exploding Bombs). A well-timed Gravity Hammer strike during the start-of-round "bomb rush" can also claim four—or seven, for that matter—lives at once. Skilled players can accrue very long [[Killing Spree|killing spree]]s.
The game features very fast respawning, short distances, no places to hide, and often results in players getting several multi-kills up to Killionaires and occasionally an [[Extermination Medal|Extermination]] (usually due to exploding Bombs). A well-timed Gravity Hammer strike during the start-of-round "bomb rush" can also claim four—or seven, for that matter—lives at once. Skilled players can accrue very long [[Killing Spree|killing spree]]s.


Damage is set to 200% with player health set to 10%. One direct hit will kill a player. Dead players respawn in three seconds at their own goal.  
Damage is set to 200% with player health set to 10%. One direct hit will kill a player. Dead players respawn in three seconds at their own goal.  


The ball carrier has a [[Overshield]], 150% speed, 150% damage resistance after a period of time in which these charge up. The ball carrier also turns orange, like the character Dexter Grif from the webseries Red vs Blue, for whom the game is named. Shield recharge speed has been increased since the inception. In some of the early Double EXP Weekends, Bungie made the mistake of making the bomb carrier become '''gold''' instead of '''orange''', resulting in the ball carrier being colored like Grif's sister, Kakaina Grif. This was corrected in subsequent updates.
The ball carrier has a 2x [[Overshield]], 150% speed, 150% damage resistance after a period of time in which these charge up, and turns orange, like Grif. Shield recharge speed has been increased since the inception. In some of the early Double EXP Weekends, Bungie made the mistake of making the bomb carrier was '''gold''', not '''orange''', resulting in the ball carrier becoming Dexter Grif's sister, Kakaina. This was corrected in subsequent updates.


Friendly players can hurt and betray each other, making use of the [[motion tracker]] encouraged. As accidents frequently happen, betrayal booting is disabled.
Friendly players can hurt and betray each other, making use of the [[motion tracker]] encouraged. As accidents frequently happen, betrayal booting is disabled.


=== Origin ===
=== Origin ===
The origin of Grifball can be traced back to an interview with its creator:
The origin of Grifball can be traced back to an interview with its creator:


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While the first off-hand joke about "Grifball" was made in Season 4 of Red vs. Blue, the actual practical development of the gametype only started three years later when Rooster Teeth was making the [[Heroic Map Pack]] "D.I.Y." trailer and experimenting with Forge and custom Assault game types in the Foundry map.<ref name="bts-rt">'''[[Halo Waypoint]]''': Behind the Scenes: Rooster Teeth</ref>
While the first off-hand joke about "Grifball" was made in Season 4 of Red vs. Blue, the actual practical development of the gametype only started three years later when Rooster Teeth was making the [[Heroic Map Pack]] "D.I.Y." trailer and experimenting with Forge and custom Assault game types in the Foundry map.<ref name="bts-rt">'''[[Halo Waypoint]]''': Behind the Scenes: Rooster Teeth</ref>


There have been two documented occasions in ''Halo 3'' (Grifball Week 2 Highlights and British Summer League Highlights Week 3) when the ball-carrier (A.K.A. Grif) did ''not'' die after scoring. In the first case, he dropped the Bomb and rode a Hammer shock wave away from the explosion to safety. When the video ends, Sarge is heard crying in the background, "I'm so sad, I don't think I can go on. End it now, end it now." The second time this happened, the player managed to score and was then propelled out of the way by an opponent in an attempt to kill him.<ref>http://www.youtube.com/watch?v=I2m5fYEAHYE</ref> After ''[[Halo: Reach]]'''s release, ball-carriers escaping the explosion became more common thanks to the inclusion of Armor Abilities such as Sprint allowing them to get away in time. This is often remedied, though, by changing the game settings so that the ball-carrier will automatically drop dead upon scoring.
There have been two documented occasions in ''Halo 3'' (Grifball Week 2 Highlights and British Summer League Highlights Week 3) when the ball-carrier (A.K.A. Grif) did ''not'' die after scoring. In the first case, he dropped the Bomb and rode a Hammer shock wave away from the explosion to safety. When the video ends, Sarge is heard crying in the background, "I'm so sad, I don't think I can go on. End it now, end it now." The second time this happened, the player managed to score and was then propelled out of the way by an opponent in an attempt to kill him<ref>http://www.youtube.com/watch?v=I2m5fYEAHYE</ref>. After ''[[Halo: Reach]]'''s release, ball-carriers escaping the explosion became more common thanks to the inclusion of Armor Abilities such as Sprint allowing them to get away in time. This is often remedied, though, by changing the game settings so that the ball-carrier will automatically drop dead upon scoring.


A basic instructions video is shown on YouTube.<ref>http://www.youtube.com/watch?v=rmOzAE-CbLY</ref>
A basic instructions video is shown on YouTube<ref>http://www.youtube.com/watch?v=rmOzAE-CbLY</ref>.


== Installment changes ==
== Installment changes ==
=== ''Halo 3'' ===
=== ''Halo 3'' ===
Originally, ''Halo 3'' Grifball was played on [[Forge]]d custom maps based on Foundry and [[Sandbox]]'s Crypt area.
 
Originally ''Halo 3'' Grifball was played on [[Forge]]d custom maps based on Foundry and [[Sandbox]] Crypt area.


Grifball appeared many times in ''Halo 3'' unranked [[Double EXP Weekend]] hoppers, since March 6 [which year?]. There was no set rotation for Grifball, although it has appeared many times.
Grifball appeared many times in ''Halo 3'' unranked [[Double EXP Weekend]] hoppers, since March 6 [which year?]. There was no set rotation for Grifball, although it has appeared many times.


In the unlikely event that a player finds themselves thrown outside the arena (beyond the wall), [[teleporter]]s situated beyond the playing field have been provided. These teleporters will drop you outside the map, killing you instantly. You will respawn back at your goal. Play is not suspended when a player goes out of bounds. It is the player's duty to return to play. If a ball carrier goes out of bounds, they must return to play within 30 seconds (judged by time on Save Film) or they forfeit the entire match. If they leave the ball beyond the wall, it will reset within 15 seconds. Play is not suspended while the ball or ball carrier is out of bounds. (''Halo: Reach'' and ''Halo 4'' employ kill boundaries to limit the player movement and allow ball respawning.'')
In the unlikely event that a player finds themselves thrown outside of the arena (beyond the wall), [[teleporter]]s situated beyond the playing field have been provided. These teleporters will drop you outside the map, killing you instantly. You will respawn back at your goal. Play is not suspended when a player goes out of bounds. It is the player's duty to return to play. If a ball carrier goes out of bounds, they must return to play within 30 seconds (judged by time on Save Film) or they forfeit the entire match. If they leave the ball beyond the wall, it will reset within 15 seconds. Play is not suspended while the ball or ball carrier is out of bounds. (''Halo: Reach'' and ''Halo 4'' employ kill boundaries to limit the player movement and allow ball respawning.'')


The original Grifball courts were Foundry variants. During the development of [[Mythic Map Pack]], one of the ideas behind [[Sandbox]]'s Crypt area was to use it as a Grifball court, resulting in the Grifball map variant Grifbox and subsequent player-created Grifball maps. The tradition to put special areas in Forge canvas maps continued in ''Halo: Reach'' and ''Halo 4''.
The original Grifball courts were Foundry variants. During the development of [[Mythic Map Pack]], one of the ideas behind [[Sandbox]]'s Crypt area was to use it as a Grifball court, resulting in the Grifball map variant Grifbox and subsequent player-created Grifball maps. The tradition to put special areas in Forge canvas maps continued in ''Halo: Reach'' and ''Halo 4''.
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=== ''Halo: Reach'' ===
=== ''Halo: Reach'' ===
In ''[[Halo: Reach]]'', Grifball became an official gametype with its own icon and [[Jeff Steitzer|announcer]] line. It has been given a permanent playlist.
 
In ''[[Halo: Reach]]'', Grifball became an official gametype with its own icon and [[The Announcer|Announcer]] line. It has been given a permanent playlist.


Variants:
Variants:
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=== ''Halo 4'' ===
=== ''Halo 4'' ===
''[[Halo 4]]'' Grifball matchmaking playlist was launched January 28, 2013. As ''Halo 4'' doesn't feature Assault, the ball has been replaced with the [[Oddball]] skull, is affected by physics (such as Gravity Hammer blows), and doesn't explode at the end of the round. After a later playlist update, the goals now also emit energy bursts reminiscent of the traditional explosions when a goal is scored.
''[[Halo 4]]'' Grifball matchmaking playlist was launched January 28, 2013. As ''Halo 4'' doesn't feature Assault, the ball has been replaced with the [[Oddball]] skull, is affected by physics (such as Gravity Hammer blows), and doesn't explode at the end of the round. After a later playlist update, the goals now also emit energy bursts reminiscent of the traditional explosions when a goal is scored.


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=== ''Halo 5: Guardians'' ===
=== ''Halo 5: Guardians'' ===
The ''[[Halo 5: Guardians]]'' version of Grifball was introduced as part of the [[Hammer Storm]] update of February 24, 2016. It builds upon a new generic "ball game mode" used to create various gametypes like Grifball, [[Assault]], [[Oddball]] and [[Ricochet (gametype)|Ricochet]]. The default [[Grifball Court]] map was the first to be released as part of Hammer Storm.


Players are now launched to the field with man cannons similar to the [[Breakout]] round start, and goal explosions now feature fireworks; much like ''Halo 4'' variant, the explosions aren't particularly lethal. The gameplay is similar to the default ''Halo 4'' incarnation with single round and respawning ball, except the ball must be picked up with X button (as in earlier games and in ''Halo 4'' Grifball Pro). The new movement options of ''Halo 5: Guardians'' also have an effect on gameplay: the railings surrounding the maps, which were previously only accessible by careful Gravity Hammer boosting by other players, can now be [[Spartan abilities#Clamber|clambered]] on. [[Spartan abilities#Ground Pound|Ground pound]] can also be effective, especially when carrying the ball; a well-targeted ground pound can both clear the surroundings of the goal and score at the same time. The game also features new Grifball medals. As ''Halo 5: Guardians'' doesn't have [[loadout]]s, players always spawn with Energy Sword as the primary weapon and Gravity Hammer as secondary weapon.
The ''[[Halo 5: Guardians]]'' version of Grifball will be introduced as part of the [[Hammer Storm]] update in late February 2016. It builds upon a new generic "ball game mode" that will be used to create various game types like Grifball, [[Assault]], [[Oddball]] and [[Ricochet]].


== Tips & Tactics ==
== Tips & Tactics ==
On the following table, the normal writing is what you are holding, the '''bold''' writing is what your opponent has.
On the following table, the normal writing is what you are holding, the '''bold''' writing is what your opponent has.


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OR
OR


Time it so that you can get a bulltrue
Time it so that you can get a bulltrue
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OR
OR


Strike when you are about a meter and a half away from the enemy.
Strike when you are about a meter and a half away from the enemy.
|}
|}


*A common and sometimes effective tactic is to jump above your enemies during the inital rush for the bomb and hammer them. You have to time it just right or they will most likely hit you first. This technique often results in betrayals but if done right will kill the opposing rushers and get you the bomb.
*A common and sometimes effective tactic is to jump above your enemies during the inital rush for the bomb and hammer them. You have to time it just right or they will most likely hit you first. This technique often results in betrayals but if done right will kill the opposing rushers and get you the bomb.
*A good counter against 'Grif' (the bomb carrier) is to jump above him and slash with the sword.Only experienced bomb carriers will counter this as most are looking forward and not up.
*A good counter against 'Grif' is to jump above him and slash with the sword.Only experienced bomb carriers will counter this as most are looking forward and not up.
*When holding the Gravity Hammer, if you wish to head towards the enemy's spawn area, face the wall behind where your team spawns, and repeatedly slam the hammer down and jump whilst facing the floor while moving backwards. This is an excellent way to speed toward the bomb, or enemies bomb drop. However, it leaves you exposed to an enemy's attack.
*When holding the [[Type-2 Energy Weapon/Hammer|Gravity Hammer]], if you wish to head towards the enemy's spawn area, face the wall behind where your team spawns, and repeatedly slam the hammer down and jump whilst facing the floor while moving backwards. This is an excellent way to speed toward the bomb, or enemies bomb drop. However, it leaves you exposed to an enemy's attack.
*When using the sword against the Gravity Hammer (this is ill advised if you are unskilled) wait for them to swing, and while their hammer is still down, get close and lunge. This takes some practice, but it is an effective way of racking up kills with the sword.
*When using the sword against the Gravity Hammer (this is ill advised if you are unskilled) wait for them to swing, and while their hammer is still down, get close and lunge. This takes some practice, but it is an effective way of racking up kills with the sword.
*Don't stick together; the enemies will just get a multi kills with one hit or two, or you may betray each other due to the splash damage. Instead, spread out and take every direction so it's one on one.
*Don't stick together; the enemies will just get a multi kills with one hit or two, or you may betray each other due to the splash damage. Instead, spread out and take every direction so it's one on one.
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*At the beginning of a round, don't rush the bomb with everyone else on your team. Instead, stay off to the side of the bomb. That way, you can grab the bomb almost unchallenged after most people are dead after the opening rush, or run to their spawn area as they spawn.
*At the beginning of a round, don't rush the bomb with everyone else on your team. Instead, stay off to the side of the bomb. That way, you can grab the bomb almost unchallenged after most people are dead after the opening rush, or run to their spawn area as they spawn.
*If you’re feeling lucky, try a couple of twists or sharp turns to trick the other team.
*If you’re feeling lucky, try a couple of twists or sharp turns to trick the other team.
*A recent technique that appeared in a Grifball Tournament was known as "wall jumping". In which the ball carrier would jump on the small ledge behind the goal before scoring in order to evade pursuers.
*A recent technique that appeared in the Grifball Tournament was known as "wall jumping". In which the ball carrier (also known as Grif) would jump on the small ledge behind the goal before scoring in order to evade pursuers.
*Another way to score is to wait about 3 steps behind your team at the very beginning. Usually, most of your team, and your opponents, will perish in the beginning rush. Once that is over, grab the bomb and punch the few remaining players on the opposite team (if an opposing team members lunges towards you with an energy sword and you punch them usually you will lose your shield and the opponent will die) and before they have a chance to respawn, you will have scored. (Note: this does not work as well with experienced players on the other team as they also usually wait a bit back as well.)
*Another way to score is to wait about 3 steps behind your team at the very beginning. Usually, most of your team, and your opponents, will perish in the beginning rush. Once that is over, grab the bomb and punch the few remaining players on the opposite team (if an opposing team members lunges towards you with a energy sword and you punch them usually you will lose your shield and the opponent will die) and before they have a chance to respawn, you will have scored. (Note: this does not work as well with experienced players on the other team as they also usually wait a bit back as well.)
*Try to figure out who the host of the match is. If you have the ball, and are being ran at by the host, you will have to punch earlier then you would if you were facing a non-host.
*Try to figure out who the host of the match is. If you have the ball, and are being ran at by the host, you will have to punch earlier then you would if you were facing a non-host.
*If you are not careful you can cause many betrayals with the Gravity Hammer. Be sure to watch where you swing, especially during the initial rush for the bomb.
*If you are not careful you can cause many betrayals with the Gravity Hammer. Be sure to watch where you swing, especially during the initial rush for the bomb.


=== Launches ===
=== Launches ===
Launches are a way of propelling your teammates forward quickly.
Launches are a way of propelling your teammate's forward quickly.
*Starting launches- Launches performed at the beginning of a round to send your teammates to the ball quickly.
*Starting launches- Launches performed at the beginning of a round to send your teammates to the ball quickly.
#Inside/ Outside- In this launch, the two on the outside swing their hammers, as the two that spawn on the inside jump forward, propelling the two on the inside straight to the ball.
#Inside/ Outside- In this launch, the two on the outside swing their hammers, as the two that spawn on the inside jump forward, propelling the two on the inside straight to the ball.
#Spawn Bonk- In this launch, you will have to remember a number system. When you spawn, the guy on the farthest left is #1. The next guy to his right is #2. To his right, #3. And the guy farthest to the right is #4. #1 will simply run forward with a sword, as defense, in case you don't get the ball. #3 will jump forward, as #2 and #4 swing their hammers to launch him to the ball.
#Spawn Bonk- In this launch, you will have to remember a number system. When you spawn, the guy on the farthest left is #1. The next guy to his right is #2. To his right, #3. And the guy farthest to the right is #4. #1 will simply run forward with a sword, as defense in case you don't get the ball. #3 will jump forward, as #2 and #4 swing their hammers to launch him to the ball.


*Ball Carrier Launches- These launches will help launch your ball carrier so that he can score quicker.
*Ball Carrier Launches- These launches will help launch your ball carrier so that he can score quicker.
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*Lone launches- These launches can be performed when you don't have a teammate near you to launch you.
*Lone launches- These launches can be performed when you don't have a teammate near you to launch you.


#Flowers- This is a launch to be performed as you pick up the ball. Perform a hammer jump, while holding the button to pick up the ball. This will send you flying way up into the air, and anyone can swing their hammers from anywhere on the court to try to propel you. NOTE: This can be performed if you are host of the match, but it is much harder to do.
#Flowers- This is a launch to be performed as you pick up the ball. Perform a hammer jump, while holding the button to pick up the ball. This will send you flying way up into the air, and anyone can swing their hammers from anywhere on the court to try to propel you. NOTE: This can be performed if you are host of the match but it is much harder to do.
#Hammer Propulsion- A very simple, fairly obvious launch. Just face away from the direction you want to launch, jump backwards, and swing your hammer.
#Hammer Propulsion- A very simple, fairly obvious launch. Just face away from the direction you want to launch, jump backwards, and swing your hammer.


==Trivia==
==Trivia==
*The original name Grifball was going to be "Halo Rugby" but was later changed when Gustavo Sorola thought the original title was weak.{{Citation needed}}
*The original name Grifball was going to be "Halo Rugby" but was later changed when Gustavo Sorola thought the original title was weak.{{Citation needed}}
*The Blargball variant of Grifball is a reference to the only word Elites in Red vs Blue say, aside from occasional grunts and honks.
*The Blargball variant of Grifball is a reference to the only word Elites in Red vs Blue say, aside from occasional grunts.
*[[McFarlane Toys]] produced a [[McFarlane Toys/Miscellaneous#Grifball Spartan|Grifball action figure]] in orange [[RECON-class Mjolnir|Recon]] armor. This was also the first ever action figure made based on Rooster Teeth productions.{{Ref/Reuse|bts-rt}}
*[[McFarlane Toys]] produced a [[McFarlane Toys/Miscellaneous#Grifball Spartan|Grifball action figure]] in orange [[MJOLNIR Powered Assault Armor/Mark VI/R variant|Recon]] armor. This was also the first ever action figure made based on Rooster Teeth productions<ref name="bts-rt"/>.
*On October 27, 2012, Achievement Hunter released a Minecraft Let's Play which featured them (including Geoff Ramsey, the voice of Grif) playing Grifball on a map made by AxialMatt.
*On October 27, 2012, Achievement Hunter released a Minecraft Let's Play which featured them (including Geoff Ramsey, the voice of Grif) playing Grifball on a map made by AxialMatt.
*Grifball was intended to be part of ''[[Halo 2: Anniversary]]'', but the gametype never made it into the game.
*Grifball was intended to be part of ''[[Halo 2: Anniversary]]'', but the gametype never made it into the game.
**There is, however, a variant of [[Ricochet (gametype)|Ricochet]] that does play somewhat like Grifball. In this variant, both teams only have Energy Swords; this is because no Gravity Hammer or 7-Wood exists in Halo 2: Anniversary. This Grifball variant is played on square maps just like other Grifball interpretations.


==Gallery==
==Gallery==
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File:H4-Grifball1.jpg|"Grif" [[Assassination|assassinating]] an enemy Spartan in ''Halo 4''.
File:H4-Grifball1.jpg|"Grif" [[Assassination|assassinating]] an enemy Spartan in ''Halo 4''.
File:H5G-Grifball.jpg|Spartan-IVs playing Grifball in ''Halo 5: Guardians''.
File:H5G-Grifball.jpg|Spartan-IVs playing Grifball in ''Halo 5: Guardians''.
File:H5G - MotD Grifball.png|A message of the day in ''Halo 5: Guardians'', promoting Grifball community maps.
File:HINF Concept BombsAndBalls.jpg|Concept art of the ball for ''[[Halo Infinite]]'' (bottom right).
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


==Related links==
==Related Links==
===Internal===
===Internal===
*[[Gravball|Ricochet]]
*[[Gravball|Ricochet]]
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*[http://grifballhub.com GrifballHUB]
*[http://grifballhub.com GrifballHUB]


{{Gametype}}
{{Games}}
[[Category:Multiplayer gametypes]]
[[Category:Assault Variants]]
[[Category:Halo 3 gametypes]]
[[Category:Oddball Variants]]
[[Category:Halo: Reach gametypes]]
[[Category:Grifball Variants]]
[[Category:Halo 4 gametypes]]
[[Category:Halo 3]]
[[Category:Halo 5: Guardians gametypes]]
[[Category:Multiplayer]]
[[Category:Halo 3 other playlists]]
[[Category:Xbox Live]]
[[Category:Playlists]]
[[Category:Halo: Reach playlists]]
[[Category:Halo 4 playlists]]

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