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| '''Great Journey''' may refer to the following: | | <center>''Looking for [[The Great Journey]], the level?''</center> |
| | ==Summary== |
| | In the [[Covenant]]'s mythology, the Great Journey is a transcendence that makes one a god. The [[Prophet]]s and the [[Elite]]s were once at war with each other. Then the Prophets discovered a myth that the [[Forerunners]] built seven [[Halo]]s around the galaxy, activated them, went on their Great Journey and became gods. The races formed an alliance, the Elites pledging to protect the Prophets as they searched for the rings. |
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| ==In-universe==
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| *'''[[Great Journey (religion)]]''' - The central belief and ultimate goal of the [[Covenant]] to activate the [[Halo Array]].
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| ==Real world==
| | [[Category:Covenant]] |
| *'''[[Great Journey (medal)]]''' - The Halo Infinite multiplayer medal for stealing an enemy [[power seed]] and securing it without dropping it in [[Stockpile]].
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| *'''[[The Great Journey]]''' - The fifteenth and final [[campaign]] level in ''[[Halo 2]]'' which requires the player to stop [[Tartarus]] from activating [[Installation 05]] and enacting the "Great Journey".
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| *'''[[Halo: The Great_Journey - The Art of Building Worlds|Halo: The Great Journey – The Art of Building Worlds]]''' - The hardcover art book that chronicles the artwork behind the Halo universe from 2001 to 2011.
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| *'''[[Great Journey (Operation)|Operation: Great Journey]]'''- a multiplayer [[event]] in ''[[Halo Infinite]]'' themed around the twentieth anniversary of ''[[Halo 2]]''.
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| {{Disambig}}
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