Editing Gravemind (level)/Walkthrough
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Your destination is the door that you see up on the wall across from the door you entered through. Bungie wanted you to think the door is your destination, and they've made it a bit of a puzzle to figure out how to get to it. It turns out that the rocks on the right can be leaped upon, and you can maneuver around on them to get to an area where you can drop down and enter the door. | Your destination is the door that you see up on the wall across from the door you entered through. Bungie wanted you to think the door is your destination, and they've made it a bit of a puzzle to figure out how to get to it. It turns out that the rocks on the right can be leaped upon, and you can maneuver around on them to get to an area where you can drop down and enter the door. | ||
If you do that, a Brute will come out of the door and you'll need to take him down before proceeding. But you can easily avoid by somewhat | If you do that, a Brute will come out of the door and you'll need to take him down before proceeding. But you can easily avoid by somewhat glitchily bypassing the door. Here's how. | ||
While you're scrambling on the rocks, instead of dropping down, keep going higher. It might look too steep, but you can climb it. When you go over the peak, you'll see that the rocks meld into a wall, and the top of the wall is accessible to you. Walk or leap onto it, and begin walking to your left. Take the first right, which becomes a wall for the chamber you need to be in (you know, the one the door leads into, but you've avoided the door). Jump down into the chamber. The Brute won't appear. If you've taken really good care of your Marines and have managed to keep any alive, they'll follow you in through the door, but they won't trigger than extra Brute either. | While you're scrambling on the rocks, instead of dropping down, keep going higher. It might look too steep, but you can climb it. When you go over the peak, you'll see that the rocks meld into a wall, and the top of the wall is accessible to you. Walk or leap onto it, and begin walking to your left. Take the first right, which becomes a wall for the chamber you need to be in (you know, the one the door leads into, but you've avoided the door). Jump down into the chamber. The Brute won't appear. If you've taken really good care of your Marines and have managed to keep any alive, they'll follow you in through the door, but they won't trigger than extra Brute either. |