Editing Gravemind (level)/Walkthrough

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{{Status|Gameplay}}
{{Title|Gravemind Walkthrough}}
{{Walkthrough infobox
|era=''[[Halo 2]]''
|prev=[[Quarantine Zone/Walkthrough|Quarantine Zone]]
|next=[[Uprising/Walkthrough|Uprising]]
|name=Gravemind
|image=[[File:GravemindAchievementArt.jpeg|300px]]
|player=
|objective=
|location=
|starting weapons=
|new weapons=
|enemies=
|skulls=
|pagegamelabel=H2
}}
==Weapons==
==Weapons==
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*{{Pattern|Okarda'phaa|plasma rifle}}
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle]]  
*[[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]]  
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-51 Carbine|Covenant Carbine]]
*[[Type-51 Carbine|Covenant Carbine]]
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*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-1 Energy Weapon/Sword|Energy Sword]]   
*[[Type-1 Energy Weapon/Sword|Energy Sword]]   
*[[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]]
*[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]
*[[Anskum-pattern plasma grenade|Plasma Grenade]]   
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]   
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[Shade#Shade (Halo 2)|Shade]]  
*[[Shade#Shade (Halo 2)|Shade]]  
*[[Type-52 Directed Energy Support Weapon#Halo 2|Plasma Cannon]]
*[[Type-52 Directed Energy Support Weapon#Halo 2|Plasma Cannon]]
*[[Halo 2 skulls#Anger|Anger Skull]] (Legendary Only)
*[[Halo 2 Skulls#Anger|Anger Skull]] (Legendary Only)


==Vehicles==
==Vehicles==
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====Mausoleum of the Arbiter====
====Mausoleum of the Arbiter====
Another set of double doors leads into the Mausoleum of the Arbiter, which you saw in an early cutscene. Cortana gives you some good advice: "You might think about sitting this one out." Hang around the door and watch. Three or four Ultra Elites are on the ledge battling with a group of Brutes in the lower middle area of the room. One of them is holding a [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]]. To even up the odds, snipe the Elite that has a Fuel Rod Gun, and then let the rest of them just fight while the best music of the game plays; or run up and touch the Ultras so they will take out their Energy Swords and finish off the Brutes faster. After most of the combatants are dead, a pair of Hunters and some more Brutes will enter, and pump up the fight for a while. Look for an opportunity to snipe one of the Hunters in the back, which evens out the battle and ensures that you'll face no more than one Hunter when they're all done.  
Another set of double doors leads into the Mausoleum of the Arbiter, which you saw in an early cutscene. Cortana gives you some good advice: "You might think about sitting this one out." Hang around the door and watch. Three or four Ultra Elites are on the ledge battling with a group of Brutes in the lower middle area of the room. One of them is holding a [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]. To even up the odds, snipe the Elite that has a Fuel Rod Gun, and then let the rest of them just fight while the best music of the game plays; or run up and touch the Ultras so they will take out their Energy Swords and finish off the Brutes faster. After most of the combatants are dead, a pair of Hunters and some more Brutes will enter, and pump up the fight for a while. Look for an opportunity to snipe one of the Hunters in the back, which evens out the battle and ensures that you'll face no more than one Hunter when they're all done.  


Eventually the survivors will realize that you are peeking through the door, and come after you. Fuel Rod anybody coming towards you.
Eventually the survivors will realize that you are peeking through the door, and come after you. Fuel Rod anybody coming towards you.
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Quickly back up, then take out the [[Jiralhanae|Brute]] [[Jiralhanae Honor Guardsman|Honor Guards]].  Kill the [[Type-33 Guided Munitions Launcher|Needler]] [[Unggoy|Grunts]], and then any Grunts with [[Type-25 Directed Energy Pistol|Plasma Pistols]].  But leave one Grunt alive to prevent the next wave from spawning.  The enemies in this room can kill you very quickly, but it's possible to enter some of the corridors from which they spawn, specifically the ones on the ends.  To do so, walk alongside the corridors, next to them, until you trigger the doors.  Then you can enter the corridors.  Carry all of the weapons (by [[dual wielding|dual-wielding]]) into your corridor of choice, then take out the remaining Grunt and quickly back into your corridor.
Quickly back up, then take out the [[Jiralhanae|Brute]] [[Jiralhanae Honor Guardsman|Honor Guards]].  Kill the [[Type-33 Guided Munitions Launcher|Needler]] [[Unggoy|Grunts]], and then any Grunts with [[Type-25 Directed Energy Pistol|Plasma Pistols]].  But leave one Grunt alive to prevent the next wave from spawning.  The enemies in this room can kill you very quickly, but it's possible to enter some of the corridors from which they spawn, specifically the ones on the ends.  To do so, walk alongside the corridors, next to them, until you trigger the doors.  Then you can enter the corridors.  Carry all of the weapons (by [[dual wielding|dual-wielding]]) into your corridor of choice, then take out the remaining Grunt and quickly back into your corridor.


[[File:Stockpile.jpg|thumb|Stockpiling weapons in a corridor will aid the player in dealing with the waves of Brutes and Grunts in the Council Chamber.]]
[[File:Stockpile.jpg|thumb|right|Stockpiling weapons in a corridor will aid the player in dealing with the waves of Brutes and Grunts in the Council Chamber.]]


The next wave will spawn.  Grab a [[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle]] (and another if you would like) and step forward to trigger the doors to the Council Chamber.  Fire a burst at any enemy you would like, then quickly back in.  Wait for the Brutes and Grunts to stop bombarding the door, then repeat.  When the Brute berserks, kill him with a Needler.  As before, try to leave one Grunt alive to suppress the next wave as you gather all of the weapons that the enemies dropped.
The next wave will spawn.  Grab a [[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]] (and another if you would like) and step forward to trigger the doors to the Council Chamber.  Fire a burst at any enemy you would like, then quickly back in.  Wait for the Brutes and Grunts to stop bombarding the door, then repeat.  When the Brute berserks, kill him with a Needler.  As before, try to leave one Grunt alive to suppress the next wave as you gather all of the weapons that the enemies dropped.


The next wave will feature a Brute Captain with a [[Type-25 Grenade Launcher|Brute Shot]].  Make him your priority target and be sure to dodge his grenades.  They can kill you in the small window of time in which you are exposed.  Two Brutes with [[Type-51 Carbine|Covenant Carbines]] will spawn near the top of the seats.  If they are both firing at you, they can kill you very quickly.  Take them out.  Leave one Grunt alive and gather all of the weapons.
The next wave will feature a Brute Captain with a [[Type-25 Grenade Launcher|Brute Shot]].  Make him your priority target and be sure to dodge his grenades.  They can kill you in the small window of time in which you are exposed.  Two Brutes with [[Type-51 Carbine|Covenant Carbines]] will spawn near the top of the seats.  If they are both firing at you, they can kill you very quickly.  Take them out.  Leave one Grunt alive and gather all of the weapons.
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After you collect the Brute Shot and the Carbine (as well as the duals), execute the Grunt.  The last wave is comparatively easy, thanks to the Carbine and your new toy, the Brute Shot.  Leave the room.  Don't worry about your stockpile; just take a Carbine and a Needler.  Even if you still have the Brute Shot, your Needler is more useful.
After you collect the Brute Shot and the Carbine (as well as the duals), execute the Grunt.  The last wave is comparatively easy, thanks to the Carbine and your new toy, the Brute Shot.  Leave the room.  Don't worry about your stockpile; just take a Carbine and a Needler.  Even if you still have the Brute Shot, your Needler is more useful.


The next section features a few Needler-armed Grunts.  Take them out, then deal with the Brutes and the [[Unggoy Heavy|Grunt Heavy]] on the [[Pek-pattern plasma cannon|Plasma Cannon]].
The next section features a few Needler-armed Grunts.  Take them out, then deal with the Brutes and the [[Unggoy Heavy|Grunt Heavy]] on the [[Type-52 Directed Energy Support Weapon|Plasma Cannon]].


Two more Honor Guard Brutes will greet you with gunfire; greet them in kind.  Do the same to all of the enemies that spawn on the platform below.  There's a generous amount of Carbine ammo here.  When Cortana prompts you to do so, drop down the [[Gravity lift|Gravity Lift]].
Two more Honor Guard Brutes will greet you with gunfire; greet them in kind.  Do the same to all of the enemies that spawn on the platform below.  There's a generous amount of Carbine ammo here.  When Cortana prompts you to do so, drop down the [[Gravity lift|Gravity Lift]].
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====Traveling to Mausoleum Tower====
====Traveling to Mausoleum Tower====
Open the door to Valley of Tears A.  Let the fight between the Brute and Elite come to an end.  The survivor will enter your room; take him out.  Before you actually enter the Valley, you need to deal with the four snipers.  One is on the platform directly across from you.  Another is on a covered cliff to the left of the first.  A third is on a [[Covenant watchtower|Deployable Lookout Tower]] to the right of your position, and the fourth is next to a drop pod to your left.  Grab a fresh Beam Rifle and snipe the two [[Sangheili Ranger|Ranger Elites]].  They will die to a single headshot.  The way out of the valley is to the far right.
Open the door to Valley of Tears A.  Let the fight between the Brute and Elite come to an end.  The survivor will enter your room; take him out.  Before you actually enter the Valley, you need to deal with the four snipers.  One is on the platform directly across from you.  Another is on a covered cliff to the left of the first.  A third is on a [[Deployable lookout tower|Deployable Lookout Tower]] to the right of your position, and the fourth is next to a drop pod to your left.  Grab a fresh Beam Rifle and snipe the two [[Sangheili Ranger|Ranger Elites]].  They will die to a single headshot.  The way out of the valley is to the far right.


There is no resistance on the ramp or the next gravity bridge, only news about ''[[UNSC In Amber Clad|In Amber Clad]]''.  But a Jackal Sniper waits for you at the end, and Elites and Brutes will come out.  In the central section of Hanging Gardens A is another battle between Elites and Brutes.  Wait for it to finish, then continue around the other wall.  Snipe the two Ranger Elites, then deal with the other enemies.  Ride the gravity bridge.
There is no resistance on the ramp or the next gravity bridge, only news about ''[[UNSC In Amber Clad|In Amber Clad]]''.  But a Jackal Sniper waits for you at the end, and Elites and Brutes will come out.  In the central section of Hanging Gardens A is another battle between Elites and Brutes.  Wait for it to finish, then continue around the other wall.  Snipe the two Ranger Elites, then deal with the other enemies.  Ride the gravity bridge.
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Continue into the next Hanging Gardens.  Two Brutes will spawn from around the far wall; kill them.  Don't worry about the Grunts because they will continue to flee after the Brutes are dead.  Snipe the Brutes on the other side of the last gravity bridge.  Unfortunately, your actions will not bring the Sangheili-led forces to your side, so take them out as well.  Three Brute Shot-armed Brutes will greet you on the ramp; take them out.
Continue into the next Hanging Gardens.  Two Brutes will spawn from around the far wall; kill them.  Don't worry about the Grunts because they will continue to flee after the Brutes are dead.  Snipe the Brutes on the other side of the last gravity bridge.  Unfortunately, your actions will not bring the Sangheili-led forces to your side, so take them out as well.  Three Brute Shot-armed Brutes will greet you on the ramp; take them out.


Valley of Tears B contains another fight.  Assassinate the Brute, then take out the Jackal Sniper on the platform.  Sometimes, he will drop his Beam Rifle and try to kill you with his pistol, in which case the Beam Rifle will be fully charged when you pick it up.  Your primary threat after this is the Heavy Grunt with a [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] who will come on the platform opposite to you.  Go to the far left.  You will have to kill both the Stealth Elites and the Brutes because they will come from different directions.  When they are dead, drop your Sword for the Fuel Rod Gun.  If you can find a Carbine, walk it.
Valley of Tears B contains another fight.  Assassinate the Brute, then take out the Jackal Sniper on the platform.  Sometimes, he will drop his Beam Rifle and try to kill you with his pistol, in which case the Beam Rifle will be fully charged when you pick it up.  Your primary threat after this is the Heavy Grunt with a [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] who will come on the platform opposite to you.  Go to the far left.  You will have to kill both the Stealth Elites and the Brutes because they will come from different directions.  When they are dead, drop your Sword for the Fuel Rod Gun.  If you can find a Carbine, walk it.


====Mausoleum Tower====
====Mausoleum Tower====
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==Tips==
==Tips==
*The [[UNSC Marine Corps|Marines]] pick up weak weapons when they are freed. This doesn't stop you from giving them stronger weapons. If all 5 of them wield [[Type-51 Carbine|Covenant Carbines]], they are able to deal with a swarm of [[Yanme'e|Drones]] on [[Heroic]] or lower. As the level progresses, give one or two of them [[Type-50 particle beam rifle|Beam Rifles]], and they should be able to take down [[Sangheili Ranger]]s by themselves. In the battle inside the Mausoleum, give one of them a [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]], and the Marines should be able to take down the pack of [[Jiralhanae|Brutes]] by themselves (if most of them are alive).  
*The [[UNSC Marine Corps|Marines]] pick up weak weapons when they are freed. This doesn't stop you from giving them stronger weapons. If all 5 of them wield [[Type-51 Carbine|Covenant Carbines]], they are able to deal with a swarm of [[Yanme'e|Drones]] on [[Heroic]] or lower. As the level progresses, give one or two of them [[Type-50 particle beam rifle|Beam Rifles]], and they should be able to take down [[Sangheili Ranger]]s by themselves. In the battle inside the Mausoleum, give one of them a [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]], and the Marines should be able to take down the pack of [[Jiralhanae|Brutes]] by themselves (if most of them are alive).  
*In later parts of the level, [[Sangheili]] forces and [[Covenant]] are seen battling throughout the area. Choose to attack which side wisely. Enemies should be dealt with in this order: [[Mgalekgolo]] → Brutes → [[Sangheili|Elites]]→ Drones → Jackals → Grunts.
*In later parts of the level, [[Sangheili]] forces and [[Covenant]] are seen battling throughout the area. Choose to attack which side wisely. Enemies should be dealt with in this order: [[Mgalekgolo]] → Brutes → [[Sangheili|Elites]]→ Drones → Jackals → Grunts.
*If your wondering why some of your Marines have disappeared when you are outside, One of the reasons it could be is that berserking Brutes commonly push them off the edge, Its really hard coping when you just gave your last marine a fully supplied carbine {Type-51} and then a Brute just decides to push him off-....Well, anyway, There's lots of carbine ammo around the map, So it should be easy to get it back.
*If your wondering why some of your Marines have disappeared when you are outside, One of the reasons it could be is that berserking Brutes commonly push them off the edge, Its really hard coping when you just gave your last marine a fully supplied carbine {Type-51} and then a Brute just decides to push him off-....Well, anyway, There's lots of carbine ammo around the map, So it should be easy to get it back.


{{Ref/Sources}}
==References==
<references/>


{{Succession box
{{Succession box
| before = ''[[Quarantine Zone/Walkthrough|Quarantine Zone]]'' <br />
| before = ''[[Quarantine Zone (level)/Walkthrough|Quarantine Zone]]'' <br />
| title = Halo 2 Campaign Walkthroughs
| title = Halo 2 Campaign Walkthroughs
| years = '''''Gravemind'''''
| years = '''''Gravemind'''''
| after = ''[[Uprising/Walkthrough|Uprising]]''
| after = ''[[Uprising/Walkthrough|Uprising]]''
}}
}}
[[Category:Halo 2 walkthroughs]]
[[Category:Walkthrough]]


==Video Walkthrough==
==Video Walkthrough==
<div class="floatleft">{{#widget:YouTube|id=0r_MstFdsqA|width=300|height=200}}</div>
<div class="floatleft">{{#widget:YouTube|id=0r_MstFdsqA|width=300|height=200}}</div>

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