Editing Glitches
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==Glitches in ''Halo 3''== | ==Glitches in ''Halo 3''== | ||
''Halo'' has been combed over for glitches by a considerable amount of players, but [[Bungie]] has put much effort into making sure that there are few, if any, in ''[[Halo 3]]''. There are a few that do exist in active gameplay though, such as the [[Overload glitch (Halo 3)|Mine Glitches]], driving an [[ | ''Halo'' has been combed over for glitches by a considerable amount of players, but [[Bungie]] has put much effort into making sure that there are few, if any, in ''[[Halo 3]]''. There are a few that do exist in active gameplay though, such as the [[Overload glitch (Halo 3)|Mine Glitches]], driving an [[Type-52 Anti-Aircraft Wraith|AA Wraith]], going under the playable area of [[Construct]], [[Fusion coil|Fusion Coil]] glitches, and the Elephant speed boost. Another glitch in ''Halo 3'', one that effects machinima more than gameplay, is commonly referred to as [[The Bump]]. | ||
The introduction of the [[Theater]] made it easier to find glitches in animation and rendering; its hidden [[Panoramic camera mode|Pan Cam]] mode introduced some others. The new [[Forge]] mode allowed for a large amount of physics, environment, and other gameplay glitches. The use of [[Halo 3 Engine|a new game engine]] introduced many kinds of glitches that were not present in the game's predecessors. | The introduction of the [[Theater]] made it easier to find glitches in animation and rendering; its hidden [[Panoramic camera mode|Pan Cam]] mode introduced some others. The new [[Forge]] mode allowed for a large amount of physics, environment, and other gameplay glitches. The use of [[Halo 3 Engine|a new game engine]] introduced many kinds of glitches that were not present in the game's predecessors. |