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{{Status|Gameplay}}
{{Era|H2|H3}}
{{Ratings}}
{{references}}
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{{disambig header|the phenomenon in Halo multiplayer|the vehicle|Type-32 Rapid Assault Vehicle}}
The '''Ghosts of Halo''' are unidentified and [[glitches|glitched]] players that spawn out of nowhere on [[multiplayer]] maps. They have been seen in ''[[Halo 2]]'' and ''[[Halo 3]]''.


Such players tend to behave bizarrely and possess odd features. Among other things, they lack visible gamertags, do not show up on the scoreboard, and move erratically. They can be hostile if provoked, though some have been known to attack players for no reason. On some occasions, Ghosts of Halo are also invulnerable.
<center>''For other uses, see [[Ghost|Ghost (Disambiguation)]].''</center>
The '''Ghosts of Halo''' are unidentified and [[glitch]]ed players that tend to spawn out of nowhere during [[Multiplayer]] maps. They have been seen in ''[[Halo 2]]'' and ''[[Halo 3]]''. It has been rumored that these were not mistakes of Bungie, but rather put in the game as a joke, or something of the same manner. Weather or not this is true remains to be seen.


While sightings of the "classical" Ghosts of Halo—visible but abnormal players—are rare and cannot be consistently reproduced, a unique form of Ghost can be reproduced using ''[[Halo: Reach]]''<nowiki/>'s [[Forge]].
Such players tend to behave bizarrely and possess odd features. Among other things, they lack gamertags, do not show up on the scoreboard, and move erratically. They can be hostile if provoked, though some have been known to attack actual players for no reason. On some occasions, they are also invulnerable.


==History==
==History==
In July 2006, a video<ref name="lockout">[http://www.youtube.com/watch?v=0nza2gdK1ZI '''YouTube:''' Ghost Of Lockout (Read the Friggin' description!!!!!)]</ref> was posted on YouTube by a user named "AfRoSaUcE", who claimed that the video was over a year old and was made by Jump Tactic's Anti Noob. The video, taken during an [[Xbox LIVE]] multiplayer match in ''Halo 2'''s map [[Lockout]], depicts a white [[SPARTAN-II program|Spartan]] player jumping around and behaving erratically, and scoring kills that were credited to [[The Guardians]]; for the sake of brevity, a full description can be found below.
In July 2006, a video<ref name="lockout">[http://www.youtube.com/watch?v=0nza2gdK1ZI '''YouTube:''' Ghost Of Lockout (Read the Friggin' description!!!!!)]</ref> was posted on Youtube by a user named "AfRoSaUcE", who claimed that the video was over a year old and was made by Jump Tactic's Anti Noob. The video, taken during an [[Xbox Live]] multiplayer match in ''Halo 2'''s map [[Lockout (Level)|Lockout]], depicts a white [[Spartan]] player jumping around and behaving erratically, and scoring kills that were credited to [[Guardians|The Guardians]]; for the sake of brevity, a full description can be found below.


The video quickly became popular, and speculations were raised that it was some form of [[Modding|mod]]. AfRoSaUcE denied the allegation, insisting that the phenomenon resulted from some kind of a network problem.
The video quickly became popular, and speculations were raised that it was some form of [[Modding|mod]]. AfRoSaUcE denied the allegation, insisting that the phenomenon resulted from some kind of a network problem.
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Since the video's first appearance, several new videos have surfaced, each depicting characters without gamertags or running animations, and each exhibiting several Ghost-like traits. However, a number of mods have also surfaced, each providing most, if not all, of these exact traits.
Since the video's first appearance, several new videos have surfaced, each depicting characters without gamertags or running animations, and each exhibiting several Ghost-like traits. However, a number of mods have also surfaced, each providing most, if not all, of these exact traits.


A later video shows a Ghost in ''Halo 3'''s map Blackout.<ref name="blackout">[http://www.youtube.com/watch?v=3STQ0VRH_es '''YouTube:''' Halo 3- Ghost of Blackout]</ref> The video is described further below.
A later video shows a Ghost in ''Halo 3'''s map Blackout.<ref name="blackout">[http://www.youtube.com/watch?v=3STQ0VRH_es '''YouTube:''' Halo 3- Ghost of Blackout]</ref> The video is described below.


=="Supernatural" abilities==
Recently a player called "Shadow" has claimed that it is not impossible for this to occur on an Xbox without any sort of [[System Link]] or Xbox Live.{{citation needed}} His "ghostly" encounter is as follows:
Ghosts of Halo often possess "supernatural" traits that the normal players don't have.
 
*They may not show up on the scoreboard.{{Ref/Reuse|lockout}}{{Ref/Reuse|blackout}}
{{Article Quote|I was playing multiplayer checking Lockout out for hiding spots. I got bored and was throwing grenades.<br />My character was situated near the [[Teleporters|teleporter]] looking up when I saw a player jump over my head and run away. I was in shock and had not quite moved when a barrel fell from the roof and exploded, and all that it said was "Killed by The Guardians".}}
*Their kills are often credited to The Guardians.
Other "ghosts" have appeared on other maps. A clan called HollywoodHalo once filmed the "Ghost of [[Turf (Level)|Turf]]",{{citation needed}} which possessed similar characteristics to the one seen in Lockout. The most interesting thing about this occurrence is that two ghosts appeared when two people [[Lag|lagged]] out of the game. It was this that revealed that these two ghosts were caused by extreme lag, or a mod.
 
=="Supernatural" Abilities==
Ghosts of Halo seem to have some "supernatural" traits that the normal players don't have. Some of these are:
*They do not show up on the scoreboard.<ref name="lockout" /><ref name="blackout" />
*Their kills are often credited to [[Guardians|The Guardians]].
*They can perform tricks and super jumps with ease.
*They can perform tricks and super jumps with ease.
*They can teleport to any location on the map at any time.
*They can teleport to any location on the map at any time.
*They can mimic the movements of other players.
*They can take the shape of anyone they meet.
*They seem to have working AI.
*They can be docile or aggressive.
*They can be docile or aggressive.
*They never miss when shooting.
*They never miss when shooting.
*In some cases, they are invulnerable. There are videos that show them being killed.{{Ref/Reuse|blackout}}
*In some cases, they are invulnerable. Some videos, however, show them being killed.<ref name="blackout" />
*[[Medals]] are not awarded when Ghosts are killed.{{Ref/Reuse|blackout}} For example, [[melee]]ing a Ghost to death will not earn players the [[Bone Cracker|Beat Down]] medal.
*In ''Halo 3'', [[medals]] are not awarded when Ghosts are killed.<ref name="blackout" /> For example, [[melee]]ing a Ghost to death will not earn players the [[Bone Cracker Medal|Beat Down Medal]]. This trait is shared with bots on modded maps.
*They have unlimited ammo and can switch [[weapons]] with extreme speed. However, they still have to reload.
*They have unlimited ammo and can switch [[weapons]] with extreme speed. However, they still have to reload.
*They may spawn with any weapons, regardless of the weapon sets on map.
*They may spawn with any weapons, regardless of the weapon sets on map.
*They can appear during [[Forge]] on Local Play, but have also been sighted on Xbox Live.
*They can appear during [[Forge]] on Local Play, but have also been sighted on Xbox Live.
*They have no walking animation, turning, or falling animations, and appear to slide along the ground.{{Ref/Reuse|lockout}}{{Ref/Reuse|blackout}}
*They have no walking animation, turning, or falling animations, and appear to slide along the ground.<ref name="lockout" /><ref name="blackout" />
*They do, however, have a jumping animation.{{Ref/Reuse|blackout}}
*They do, however, have a jumping animation.<ref name="blackout" />
*They can play as a Spartan, an [[Sangheili|Elite]], or a [[Monitor]]. Spartan "ghosts" are the most common.
*They can play as a [[Spartan]], an [[Elite]], or a [[Monitor]] (which is a player in Edit Mode on Forge). Spartan "ghosts" are the most common.
*They can have their own armor color, even during team games.
*They can have their own color, even during team games.
*They are known to be [[active camouflage|transparent]] on some occasions.{{citation needed}}
*They are known to be [[Active Camouflage|transparent]] sometimes.
*They can appear as allies or enemies on the [[motion tracker]]. They sometimes also appear as vehicles on the Tracker or they don't appear on the map at all.
*They can appear as allies or enemies on the [[Motion Tracker]]. They sometimes also appear as vehicles on the Tracker or they don't appear on the map at all.
*They can spawn [[Forge objects]] and [[equipment]] out of thin air.
*They can spawn [[Forge Objects]] and [[equipment]] out of thin air.
*They always stay facing in the direction they were when they spawned.{{Ref/Reuse|blackout}} When they fire or [[melee]] at players, they "snap" to aim at the victim, rather than turning smoothly like normal players; they ''sometimes'' "snap" when throwing grenades.{{Ref/Reuse|lockout}}{{Ref/Reuse|blackout}}
*They always stay facing in the direction they were when they spawned.<ref name="blackout" /> When they fire or [[melee]] at players, they "snap" to aim at the victim, rather than turning smoothly like normal players; they ''sometimes'' "snap" when throwing grenades.<ref name="lockout" /><ref name="blackout" />
**They tend to only face the cardinal directions.
**They tend to only face the cardinal directions.
*They have omnidirectional vision, and do not need to look up or down.{{Ref/Reuse|lockout}}{{Ref/Reuse|blackout}}
*They have omnidirectional vision, and do not need to look up or down.<ref name="lockout" /><ref name="blackout" />
*They can throw unlimited grenades at any angle—including backwards, allowing them to stick a player standing behind them.{{Ref/Reuse|lockout}}{{Ref/Reuse|blackout}}
*They can throw unlimited grenades at any angle -- including backwards, allowing them to stick a player standing behind them.<ref name="lockout" /><ref name="blackout" />
*On some locations, they can jump up very high.{{citation needed}}
*Sometimes they can make very loud, piercing sounds. {{citation needed}}
*The ghost can easily dodge most grenade sticks; often, sticky grenades may bounce off of them.{{citation needed}}


==Theories==
==Theories==
{{Conjecture}}
{{Conjecturalization}}
This is a list of theories to explain the Ghosts of Halo.
*Caused by extreme lag. This may be particularly true when players are joining the game. However, this is debatable, as often the other players move normally and fluidly, while the "Ghost" seems to jerk and glitch around.
*A hoax, created by the use of Mods and perpetuated by popularity.
 
*Extreme lag or some sort of network manipulation/failure, coupled with a player joining the game. That is, the ghost is actually a real player which simply appears glitchy to other players.
*Possible oversight in each of the maps coding, which would explain the different features of each ghost on each map.
*Possible oversight in map coding, which could explain the spawning of passive ghosts. The [[Spartan in Autumn]] is an example of such a technical error, which has been verified by Bungie.<ref>[http://halo.bungie.net/Forums/posts.aspx?postID=55454181 '''Bungie.net''' — ''Halo: Reach'' Forum - What is "Secret Spartan on PoA"?]</ref>
**Extreme lag allowing a player to join without anyone noticing.
*[[Overload glitch (Halo 3)|Overloading]] the map can cause "strange" phenomena such as objects randomly disappearing and reappearing; Which players might mistakenly believe was caused by a ghost, particularly if the map was unintentionally overloaded.
***When one player lags, all players experience it.
{{Conjecture end}}
***Messages and kills can sometimes not appear when lagging.
**Extreme lag allowing a player to quit without anyone (including the host) noticing. Such a phenomenon can be compared to IRC Ghosts.
*Caused by "standbys".
*Caused by a network problem, coupled with a [[mod]].
*Created by Bungie to keep the game moving, or as a tie-in to their Alternate Reality Games (i.e. [[Cortana Letters]], [[I Love Bees]], [[Iris]], etc.).
*A game bot, created by Bungie for testing purposes and accidentally left in the game's code.
**Such bots may be balance testing bots. [[Chris Carney]], a Bungie employee, once mentioned that during [[High Ground (Level)|High Ground]]'s development, the developers considered adding AI-controlled turrets to the level.<ref name="vidoc-is_quisnam">[[Halo 3 ViDoc: Is Quisnam Protero Damno!]] ("''Then we stuck some towers in, and we put AI gunners on all the towers [...]''")</ref>
**Some modders have found AI codes in maps.{{citation needed}}
*Two different online games running at the same time in the same map on the same server.
*Deleted sections of game code which have correlated and caused a loop animation or related bug. This is a well-documented computer phenomenon, coincidentally called a "network" or "computer" ghost.{{citation needed}}
*Some false ghost sightings can be caused by [[Overload Glitch (Halo 3)|overloading]] the map.{{citation needed}}
{{Conjecturalization End}}


==Ghost Sightings==
==Ghost Sightings==
This is a list of the verifiable sightings of Ghosts of Halo.
These are the major, and seemingly only, sightings of Ghosts of Halo. Some, excluding the Ghosts of Lockout and of Blackout, are probably fake.


===''Halo 2'' Ghosts===
===''Halo 2'' Ghosts===
====Ghost of Lockout====
====Ghost of Lockout====
A video, made by "Anti Noob", uploaded by "[http://www.youtube.com/afrosauce AfRoSaUcE]", and described [[#History|earlier in this article]], was uploaded to YouTube on July 28, 2006. The video shows two players (Anti Noob and "The Underdogg") playing a [[custom game]] on ''Halo 2'''s map Lockout over Xbox Live.
A video, made by "Anti Noob", uploaded by "AfRoSaUcE", and described [[Ghosts of Halo#History|earlier in this article]], was uploaded to YouTube on July 28, 2006. The video shows two players (Anti Noob and "The Underdogg") playing a [[Custom Game]] on ''Halo 2'''s map Lockout over Xbox Live.


In the first part of the video, The Underdogg went to go eat, leaving his controller unattended. Anti Noob decided to "jump around" while he waited. As The Underdogg left, Anti Noob crouched and walked into a wall. As soon as he turned around, he saw that The Underdogg had been stuck with a [[Anskum-pattern plasma grenade|Plasma Grenade]]. After the resulting explosion, an unidentified white Spartan glided to the corpse and threw another grenade, seemingly without noticing Anti Noob.
In the first part of the video, The Underdogg went to go eat, leaving his controller unattended. Anti Noob decided to "jump around" while he waited. As The Underdogg left, Anti Noob crouched and walked into a wall. As soon as he turned around, he saw that The Underdogg had been stuck with a [[Plasma Grenade]]. After the resulting explosion occurred, an unidentified white Spartan glided to the corpse and threw another grenade, seemingly without noticing Anti Noob.


The second, third, and fourth parts of the video all show the "ghost" sticking Anti Noob with grenades, with one part showing The Underdogg also being stuck again.
The second, third, and fourth parts of the video all show the "ghost" sticking Anti Noob with grenades, with one part showing The Underdogg also being stuck again.


The final part of the video shows Anti Noob fleeing from the ghost. When Anti Noob was eventually cornered, he decided to hide behind a [[Fusion coil]]. The ghost glided past him. When Anti Noob shifted to the side to check whether the ghost was still there, he saw that the ghost was right behind the Core. Panicking, Anti Noob backed up behind the Core, accidentally knocking it over. Once again, the ghost stuck Anti Noob with a grenade.
The final part of the video shows Anti Noob fleeing from the ghost. When Anti Noob was eventually cornered, he decided to hide behind a [[Fusion Core]]. The ghost glided past him. When Anti Noob shifted to the side to check whether the ghost was still there, he saw that the ghost was right behind the Core. Panicking, Anti Noob backed up behind the Core, accidentally knocking it over. The resulting ''lack'' of an explosion allowed the ghost to -- once again -- stick Anti Noob with a grenade.


In the video's description, AfRoSaUcE speculates that the "ghost" was a third player that had been affected by a network glitch. He states that such a network glitch would have prevented Anti Noob and The Underdogg from witnessing ''all'' of the hypothetical third player's actions; the third person would have seen himself walking, but the other two players saw him slide. The glitch also gave this hypothetical third player invincibility; some attribute the perfect grenade sticks to the glitch, but (assuming that the "network glitch" explanation is correct) the third player could have just been an expert with grenades.
In the video's description, AfRoSaUcE speculates that the "ghost" was a third player that had been affected by a network glitch. He states that such a network glitch would have prevented Anti Noob and The Underdogg from witnessing ''all'' of the hypothetical third player's actions; the third person would have seen himself walking, but the other two players saw him slide. The glitch also gave this hypothetical third player invincibility; some attribute the perfect grenade sticks to the glitch, but (assuming that the "network glitch" explanation is correct) the third player could have just been an expert with grenades.


====Ghost of Turf====
====Ghost of Turf====
The Ghost of Turf was filmed by a clan known as "HollywoodHalo". This video is notable, as it shows ''two'' Ghosts, each firing at each other (and one of them dying). This contradicts other videos, which show invulnerable Ghosts.
The Ghost of Turf was filmed by a clan known as "HollywoodHalo". This video is notable, as it shows ''two'' Ghosts, each firing at each other (and one of them dying).{{citation needed}} This contradicts other videos, which show invulnerable Ghosts.
 
Prior to the Ghosts' appearances, two players (white-armored Spartans) lost connection. The Ghosts seen in this video ''may'' have been the result of a network glitch -- two ordinary players, glitched off of the scoreboard and probably unaware of their "ghostly" appearances.


Prior to the Ghosts' appearances, two players (white-armored Spartans) lost connection. The Ghosts seen in this video ''may'' have been the result of a network glitch—two ordinary players, glitched off of the scoreboard and probably unaware of their own ghostly appearances.
====Unconfirmed ''Halo 2'' Sightings====
There have been numerous other sightings of ghosts in ''Halo 2'', but none are confirmed or have enough evidence to back them up. Some may have happened, but may not have resulted from Ghosts of Halo.
 
One of these accounts -- which was probably a random glitch rather than a "ghost" -- occurred on [[Midship (Level)|Midship]] during a two-player [[Slayer]] match; one player died of unknown causes after firing a [[Shotgun]] at the other. Another "ghost story", probably the result of extreme lag, took place on [[Ivory Tower (Level)|Ivory Tower]], in the back hall: after one player was killed at the end of the hall, an exact copy of this player appeared out of the wall and continued sliding into the opposite wall.
 
===''Halo 3'' Ghosts===
The now-disbanded clan "SRDP" claimed to have done extensive research on the Ghosts in ''Halo 3'', and, despite multiple disproven sightings, have encountered actual Ghosts on [[Sandtrap (Level)|Sandtrap]], [[Guardian (Level)|Guardian]], and [[Valhalla (Level)|Valhalla]].{{citation needed}} A modder on the SRDP's website claimed to have found coding for ghosts on all the mentioned maps as well as on [[Avalanche (Level)|Avalanche]], where two ghosts were found, and on [[Blackout (Level)|Blackout]]. Of the two Ghosts of Avalanche, one was an Elite wearing [[Ascetic Harness|Ascetic]] [[Armor Permutations|armor]], and the other was a Spartan wearing a [[Security Armor|Security]] Helmet.
 
Another clan, "TGK", does much research on these ghosts. Although they have never found a true ghost, they have found a "half ghost" on Sandtrap.{{citation needed}}
 
A rather older branch on Bungie.net called "FRLN" has supposedly been able to get close enough actually have recorded numerous sightings of rapidly changing Ghosts on Snowbound. Some of their primary researching teams are according to myth trying to actually manipulate the AI, for no known reasons as of late. The lack of information on the reason they are doing extensive research has reportedly led to many theories.


===''Halo 3'' ghosts===
====Ghost of Blackout====
====Ghost of Blackout====
On April 25, 2008, another YouTube video{{Ref/Reuse|blackout}} was posted. This video depicted a ghost on ''Halo 3'''s multiplayer map Blackout. Though the ghost was not invulnerable, it ''did'' lack a walking animation, gamertag, and scoreboard entry. It appeared to toy with the players; this helps support the theory that the ghosts are actual players, playing as ghosts either via network issues or mods.
On April 25, 2008, another YouTube video<ref name="blackout">[http://www.youtube.com/watch?v=3STQ0VRH_es '''YouTube:''' ''Halo 3- Ghost of Blackout'']</ref> was posted. This video depicted a ghost on ''Halo 3'''s multiplayer map Blackout. Though the ghost was not invulnerable, it ''did'' lack a walking animation, gamertag, and scoreboard entry. It acted '''almost''' human-like, toying with the players; this helps support the theory that the ghosts are in some way actual players.


====Ghost of Sandtrap====
====Ghost of Sandtrap====
Another ghost is discovered on Sandtrap.<ref name="sandtrap-pink-vid">[http://www.youtube.com/watch?v=nDrCr31_dtk '''YouTube:''' Halo 3 - Ghost of Sandtrap]</ref><ref name="sandtrap-pink-h3file">[http://halo.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=79842277 '''Bungie.net: Halo 3 Files:''' Ghost-Sandtrap ''(film clip)'']</ref> It takes the form of a pink Spartan carrying a [[BR55HB battle rifle|Battle Rifle]]. Its appearance was short and it merely just stood still for a few seconds. Such a ghost is explainable by the theory that the game coding had a technical glitch and spawned a spartan "bot".
Another Ghost supposedly exists in Sandtrap. It is known to carry a [[Spartan Laser]] and an [[Energy Sword]],{{citation needed}} and believed to be extremely deadly but destructible. Rumors state that this Ghost can kill players just by making eye contact with them. The SDRP did extensive research on this ghost.{{citation needed}}


====Other ghost appearances====
Another ghost was recently discovered on Sandtrap.<ref name="sandtrap-pink-vid">[http://www.youtube.com/watch?v=nDrCr31_dtk '''YouTube:''' Halo 3 - Ghost of Sandtrap]</ref><ref name="sandtrap-pink-h3file">[http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=79842277 '''Bungie.net: Halo 3 Files:''' Ghost-Sandtrap ''(film clip)'']</ref> It takes the form of a pink Spartan carrying a [[BR55HB SR Battle Rifle|Battle Rifle]]. Its appearance was short and it merely just stood still for a few seconds.
 
====Other Ghost Appearances====
Numerous unproven stories of Ghosts in ''Halo 3'' have been told. Valhalla and Sandtrap are supposedly major hot-spots for "ghost activity". On Valhalla, there is rumored to be a Spartan with an Energy Sword that haunts the downed Pelican; this Ghost is the most popular ghost next to the Ghost of Lockout, and it has been the target of many ghost hunts. On Sandtrap, it is said that an orange or yellow ghost haunts the map with a Spartan Laser. The Ghost of Sandtrap is the third most popular ghost.
Numerous unproven stories of Ghosts in ''Halo 3'' have been told. Valhalla and Sandtrap are supposedly major hot-spots for "ghost activity". On Valhalla, there is rumored to be a Spartan with an Energy Sword that haunts the downed Pelican; this Ghost is the most popular ghost next to the Ghost of Lockout, and it has been the target of many ghost hunts. On Sandtrap, it is said that an orange or yellow ghost haunts the map with a Spartan Laser. The Ghost of Sandtrap is the third most popular ghost.


Minor ghost appearances or "poltergeists" (objects appearing out of nowhere and acting on their own) have also been witnessed. These minor accounts are most likely the results of random and irreproducible glitches; they could also very well be hoaxes.
Minor ghost appearances or "poltergeists" (objects appearing out of nowhere and acting on their own) have also been witnessed. These include things such as:
 
===''Halo: Reach'' ghosts===
==== "Classical" ghosts ====
Nine days after the game's launch, a video was uploaded to YouTube. It claimed to depict a ghost in [[Forge World]],<ref name="fw-ghost">[http://www.youtube.com/watch?v=BTInrnz5Yk0 '''YouTube:''' Halo Reach - The Ghost of Forge World]</ref> but was revealed to be a hoax.<ref name="fw-ghost-fake">http://halo.bungie.net/Forums/posts.aspx?postID=62873491</ref>
 
No other sightings of "classical" Ghosts of Halo have been reported and verified in ''Halo: Reach''.


==== Reach-specific ghosts ====
*Many people have reported seeing Elites appear out of nowhere and then disappear. Shooting at them does little or no damage at all.{{citation needed}}
In ''Halo: Reach'', an additional form of ghost can be produced by severely overburdening the game engine in an already laggy environment. Under the right conditions, one or more players may manifest as "ghosts".<ref name="reach-ghost">[http://www.youtube.com/watch?v=UrLvnGdbTxU&feature=channel_video_title '''YouTube:''' Halo: Reach - Ghost of Forge World (Mystery Solved)]</ref>
*There has also been a sighting on [[Cold Storage]], which was claimed to have been a ghost wearing Active Camo.{{citation needed}} No evidence exists to verify this sighting.
*Some people also reported sightings on the Halo 3 map Guardian.This ghost has ODST armor and also has katana armor and its color is orange and red.
*These minor accounts are most likely the results of random and irreproducible glitches, otherwise known as False Ghosts (see below); they could very well be hoaxes. The Ghosts of Lockout and Blackout and the Pink Ghost of Sandtrap may be the only true sightings of official ghosts.


The Ghosts of Halo in ''Reach'' differ significantly from those seen in past games. They appear on the scoreboard, but are shown as dead. Actions taken by a ghost occur like they should; they can fire shots normally, occupy vehicles, and so on. However, the ghost itself is entirely absent on others' consoles; they do not appear on the motion tracker when on foot, and ghost-occupied vehicles are displayed on the motion tracker as if they were moving of their own accord.
===''Halo: Reach'' Ghosts===


(In fact ghost-occupied vehicles act as if they are not occupied at all. Other players see vehicle-entry prompts even when a ghost is occupying a seat. Furthermore, the vehicle will not show pilot-related animations; a Falcon, for example, will fly around with its cockpit open and the propellers not spinning.)
====Ghost of Forge World====
A YouTube video has confirmed the existence of a ghost in [[Forge World]]. It is indestructible, as bullets, plasma, and grenades and such will simply go through it and out the other side, and lacks walking or jumping animations, however it does have melee animations. It takes the form of a red Spartan in Mark V[B] armor, and behaves very erratically, flying around in monitor mode in random, jerking flight paths, often disappearing for moments at a time. It is ''highly'' aggressive; It will relentlessly seek out players, and mercilessly attack them, no matter where they are on the map. It has also been, reportedly, spotted in custom games. This is often called the easiest ghost to find.


==False sightings==
One person has claimed to see a female white and lime green Spartan haunting Hemmorhage, however his sighting was simply a result of the [[Armor Permutation Glitch]], as it was simply a hologram that looked nothing like its creator.
Many bizarre phenomena are attributed to Ghosts of Halo. Most such events, however, are simply the results of random (or even well known) glitches. In some cases, they may be deliberate hoaxes and/or mods—in fact, nearly everything on this list can be imitated in Forge or with [[Active camouflage|Active Camo]].


The following events are ''not'' related to sightings of classical Ghosts of Halo:
==False Sightings==
Many bizarre phenomena are attributed to Ghosts of Halo. Most such events, however, are simply the results of random glitches. In some cases, they may be deliberate hoaxes and/or mods -- in fact, nearly everything on this list can be imitated in [[Forge]] or with [[Active Camo]].
*Vehicles moving by themselves.
*Vehicles moving by themselves.
*Random grenades, explosions, weapons fire, vehicle fire, equipment activation, and [[Zurdo-pattern Wraith|Wraith]] mortars.
*Random grenades, explosions, weapons fire, vehicle fire, equipment activation, and [[Wraith]] mortars.
**Blue flashes, similar to Plasma Grenade explosions.  
**Blue flashes, similar to Plasma Grenade explosions.&nbsp;
**[[M6 Spartan Laser|Spartan Lasers]] firing from out of the ground or from midair.
**[[Spartan Lasers]] firing from out of the ground or from midair.
**Random fires from [[Orgudam Workshop firebomb|incendiary grenades]] that seem to have been thrown from thin air.
**Random fires from [[Incendiary Grenades]] that seem to have been thrown from thin air.
**Random props moving.
**Random props moving.
*Ghosts with turning animations or walking animations.
*Ghosts with turning animations or walking animations.
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==Trivia==
==Trivia==
*The Ghost of Blackout has been featured as a key story piece in a few machinimas.
*The random spawning or activating of equipment can be imitated in Forge.
*The random firing of weapons, such as Spartan Lasers or Wraith mortars, can also be imitated in Forge.
*The Ghost of Blackout has been featured as a key story piece in few machinima.
*It is possible to have vehicle ghosts where a player appears somewhere but is really inside a nearby vehicle.
*It is also possible to cause grenade explosions with Active Camo activated.
*In Halo PC, when playing online, occasionally a player will spawn and not move; they will also be invincible, though they still flinch when fired at. However, they do not always keep their own color, and show up on the scoreboard.
*In Halo PC, when playing online, occasionally a player will spawn and not move; they will also be invincible, though they still flinch when fired at. However, they do not always keep their own color, and show up on the scoreboard.
*In Halo 3 Forge, a player can create a "ghost", or rather a copy of them self, by following these steps. First, set damage resistance to 10%. Forge on any map with shield doors and a ball object (soccer ball or golf ball). Create a small box slightly larger than a soccer ball (forge object) and place the soccer ball or golf ball inside. If the ball is bouncing off the sides very erratically you have built the box the correct size. Walk into the ball and lose your shields. Then, while your shields are still down, rip a turret off of its stand. If done correctly, you will hear a death scream and your body should still be standing up holding no weapon. This is also a way to make "clones" without modding. They don't respawn with the map, and disappear after a while


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


==External links==
==External Links==
*[http://www.thecodexseries.com/forum/lofiversion/index.php/t441.html Edgework Entertainments Forum]
*[http://www.thecodexseries.com/forum/lofiversion/index.php/t441.html Edgework Entertainments Forum]
*[http://halo.bungie.net/Forums/posts.aspx?postID=14475315&postRepeater1-p=1 Ghosts in Halo 3]
*[http://www.bungie.net/Forums/posts.aspx?postID=14475315&postRepeater1-p=1 Ghosts in Halo 3]
*[http://halo.bungie.net/fanclub/ghostbusters/Group/GroupHome.aspx A Halo Ghost Hunting Community]
*[http://www.bungie.net/fanclub/ghostbusters/Group/GroupHome.aspx A Halo Ghost Hunting Community]


{{Glitches}}
{{Glitches}}
[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Halo 2 glitches]]
[[Category:Halo 2 Glitches]]
[[Category:Halo 3 glitches]]
[[Category:Halo 3 Glitches]]
[[Category:Halo: Reach glitches]]

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