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{{ | {{Era|RW}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
|pagegamelabel=H3 | |pagegamelabel=H3 | ||
|name=Ghost Town | |name=Ghost Town | ||
|image=[[File: | |image=[[File:H3_GhostTownOverhead.jpg|250px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
|map=War Games Map_Set/: 673-15<ref name="waypoint">[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref> | |map=War Games Map_Set/: 673-15<ref name="waypoint">[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref> | ||
|location=[[Mount Kilimanjaro Water Plant]], [[Africa]] | |location=[[Mount Kilimanjaro Water Plant]], [[Africa]]<ref name="waypoint"/> | ||
|terrain=Concrete ruins, vegetation | |terrain=Concrete ruins, vegetation | ||
|symmetry= | |symmetry= | ||
|gametypes=*[[Team Slayer]] | |gametypes=*[[Team Slayer]] | ||
*[[Slayer]] | *[[Slayer]] | ||
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{{Article quote|These fractured remains near Voi remind us that brave souls died here to buy our salvation.}} | {{Article quote|These fractured remains near Voi remind us that brave souls died here to buy our salvation.}} | ||
'''''Ghost Town''''' is a [[multiplayer]] map featured in [[Halo 3]] set in the same jungle near Voi as the campaign level ''[[Sierra 117]]''.<ref name="BWUGhostTown">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13287 '''Bungie.net''': ''Ghost Town Revealed'']</ref> It was released as part of the [[Legendary Map Pack]] alongside [[Avalanche]] and [[ | '''''Ghost Town''''' is a [[multiplayer]] map featured in [[Halo 3]] set in the same jungle near Voi as the campaign level ''[[Sierra 117]]''.<ref name="BWUGhostTown">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13287 '''Bungie.net''': ''Ghost Town Revealed'']</ref> It was released as part of the [[Legendary Map Pack]] alongside [[Avalanche]] and [[Orbital]]. | ||
==Setting== | ==Setting== | ||
{{Main|Mount Kilimanjaro Water Plant}} | {{Main|Mount Kilimanjaro Water Plant}} | ||
Ghost Town is set in the Mount Kilimanjaro Water Plant, just north-west of the [[A2 Hydroelectric Facility]]. The facility was a [[Global Water Campaign]] water purification facility built in the 24th century that has since fallen into ruins. Its main function was to take melted water from [[Mount Kilimanjaro]], purify it, then pump it to the rest of Africa through the [[GWC Trans-African Pipelines]] running alongside [[Tsavo Highway]]. | Ghost Town is set in the Mount Kilimanjaro Water Plant, just north-west of the [[A2 Hydroelectric Facility]]. The facility was a [[Global Water Campaign]] water purification facility built in the 24th century that has since fallen into ruins. Its main function was to take melted water from [[Mount Kilimanjaro]], purify it, then pump it to the rest of Africa through the [[GWC Trans-African Pipelines]] running alongside [[Tsavo Highway]].<ref name="BWUGhostTown"/> In the early 26th century, the Mount Kilimanjaro Water Plant was decommissioned and acquired by the [[UNSC]] in order to conduct classified military training exercises for ingress/egress operations and [[War Games]] simulations.<ref name="waypoint"/> | ||
==Design== | ==Design== | ||
Ghost Town consists of three buildings surrounded by hills and trees. The inside of one building features rubble and vegetation that has overgrown during years of the desolation. The level is a bridge between nature and failed human civilization.<ref name="BWU010408">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13135 '''Bungie.net''': ''Bungie Weekly Update 01/04/08'']</ref> It has many levels and open air catwalks with sights down to semi-protected alleys where you can "rain death from above". These catwalks have entrances to the main building as well. | Ghost Town consists of three buildings surrounded by hills and trees. The inside of one building features rubble and vegetation that has overgrown during years of the desolation. The level is a bridge between nature and failed human civilization.<ref name="BWU010408">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13135 '''Bungie.net''': ''Bungie Weekly Update 01/04/08'']</ref> It has many levels and open air catwalks with sights down to semi-protected alleys where you can "rain death from above". These catwalks have entrances to the main building as well. | ||
Starting from the [[M274 Mongoose|Mongoose]] in the upper left corner of the image (see overview image in the image section) is one of the two bases (the other is in the bottom right of the image). The “Atrium” area (the building in the upper right corner, indicated with a 3) is a long, lean and overgrown two-story hallway with a catwalk that connects to the Pump Station, a three story building with catwalks that exit to the Interior Base (again in the lower right corner) and second level walkways to the shotgun (where the [[Z-4190 bubble shield|bubble shield]] is located). From the shotgun spawn, if players head to the right after coming from the Pump Station, they’ll be able to stay on a path that feeds down to the [[overshield]] and there’s a second level walkway overhead housing the [[M41 SPNKR|rocket launcher]] and [[grenade]]s. Directly to the left and under the [[ | Starting from the [[M274 Mongoose|Mongoose]] in the upper left corner of the image (see overview image in the image section) is one of the two bases (the other is in the bottom right of the image). The “Atrium” area (the building in the upper right corner, indicated with a 3) is a long, lean and overgrown two-story hallway with a catwalk that connects to the Pump Station, a three story building with catwalks that exit to the Interior Base (again in the lower right corner) and second level walkways to the shotgun (where the [[Z-4190 bubble shield|bubble shield]] is located). From the shotgun spawn, if players head to the right after coming from the Pump Station, they’ll be able to stay on a path that feeds down to the [[overshield]] and there’s a second level walkway overhead housing the [[M41 SPNKR|rocket launcher]] and [[grenade]]s. Directly to the left and under the [[Type-1 plasma grenade|plasma grenades]] that spawn near the Rocket Launcher is a tunnel that curves behind and empties almost into the area where the number 2 camera was taken. | ||
The Pump Station’s main room is a bombed out shell of a structure with "God Rays" filtering through the ceiling - and that top floor has a walkway that leads toward the sniper in the Atrium and a walkway (where the Brute Shot spawns) that leads to the Interior base in the lower right corner. That multi-level base has a few connecting walkways that lead to an elevated and dilapidated structure that overlooks [[Active camouflage|active camo]], and a [[Portable gravity lift|gravity lift]] spawn and is positioned above a dark hallway that funnels into the Atrium. | The Pump Station’s main room is a bombed out shell of a structure with "God Rays" filtering through the ceiling - and that top floor has a walkway that leads toward the sniper in the Atrium and a walkway (where the Brute Shot spawns) that leads to the Interior base in the lower right corner. That multi-level base has a few connecting walkways that lead to an elevated and dilapidated structure that overlooks [[Active camouflage|active camo]], and a [[Portable gravity lift|gravity lift]] spawn and is positioned above a dark hallway that funnels into the Atrium. | ||
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For the most part players have quick and dirty methods at their disposal, via quick jumps or equipment to get to the map’s second and third level catwalks and there are long sight lines from the Attackers’ base (rocket launcher side) down in front of Atrium and also down the Woods side (shotgun side). | For the most part players have quick and dirty methods at their disposal, via quick jumps or equipment to get to the map’s second and third level catwalks and there are long sight lines from the Attackers’ base (rocket launcher side) down in front of Atrium and also down the Woods side (shotgun side). | ||
[[File: | [[File:H3_GhostTown_Layout.jpg|thumb|250px|Layout of the map.]] | ||
===Bases=== | ===Bases=== | ||
<!-- This section is still under construction, please add, modify, and correct it from Bungie article #13287, #13294 --> | <!-- This section is still under construction, please add, modify, and correct it from Bungie article #13287, #13294 --> | ||
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*Remember, there ''is'' a shotgun on this map. It is near the cut-down tree near the municipal house. Take it and use it at your disposal. This also works well with the overshield and bubble shield being nearby. | *Remember, there ''is'' a shotgun on this map. It is near the cut-down tree near the municipal house. Take it and use it at your disposal. This also works well with the overshield and bubble shield being nearby. | ||
*The Atrium can be a great place to hide or [[Camping|camp]]. | *The Atrium can be a great place to hide or [[Camping|camp]]. | ||
*Dual [[ | *Dual [[Type-25 Spiker|Spikers]] and [[Type-25 plasma rifle|plasma rifles]] work great on this map. | ||
*When you have an Oddball, be sure to keep moving and change your paths to help confuse your enemy. | *When you have an Oddball, be sure to keep moving and change your paths to help confuse your enemy. | ||
*As it is always suggested that the destined winning team possesses the shotgun, a combination of a [[BR55HB battle rifle|battle rifle]] and a shotgun works well on this map. | *As it is always suggested that the destined winning team possesses the shotgun, a combination of a [[BR55HB battle rifle|battle rifle]] and a shotgun works well on this map. | ||
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<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section--> | <!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section--> | ||
===Production notes=== | ===Production notes=== | ||
*Development on Ghost Town started in September [[2007 (real world)|2007]], with initial blockouts created for the level. The initial massout by designer [[Steve Cotton]] was basic and used cubes to represent buildings, with players in playtests coming to know it as "that ghost town map". Although some Bungie staff wished to call the map "Mortar", the map would go through production under the guise of "OK Corral", before being renamed at the last minute to the name the map shipped with. | *Development on Ghost Town started in September [[2007 (real world)|2007]], with initial blockouts created for the level. The initial massout by designer [[Steve Cotton]] was basic and used cubes to represent buildings, with players in playtests coming to know it as "that ghost town map". Although some Bungie staff wished to call the map "Mortar", the map would go through production under the guise of "OK Corral", before being renamed at the last minute to the name the map shipped with.<ref name="BWUGhostTown"/><ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13824 '''Bungie.net''': ''Bungie Weekly Update 05/23/08''] - ''“These are the final names” is what some adults told me, but Ghost Town’s name changed at the last possible moment"''</ref> Overall, the map was in production for roughly 4–5 months, in which time the layout changed little aside from the addition of new areas. The map was first teased in January 2008.<ref name="BWU010408"/> | ||
**This map's codename of "O.K. Corral" is a reference to the ''Gunfight at the O.K. Corral''. Many thought this map would be a map similar to [[Tombstone]] because of the codename "O.K. Corral", which was a famous gunfight in Tombstone, Arizona. | **This map's codename of "O.K. Corral" is a reference to the ''Gunfight at the O.K. Corral''. Many thought this map would be a map similar to [[Tombstone]] because of the codename "O.K. Corral", which was a famous gunfight in Tombstone, Arizona. | ||
**Bungie staffers also jokingly called Ghost Town "that ''Counter-Strike'' map", | **Bungie staffers also jokingly called Ghost Town "that ''Counter-Strike'' map",<ref name="BWUGhostTown"/> referencing the popular PC shooter game, and specifically referencing the map "Italy," to which Ghost Town bears more than a passing resemblance. | ||
*Some of the original artistic inspiration for Ghost Town included temples in Angkor Wat, but this shifted to a ruined facility when the Bungie team saw the models created for the [[Believe]] dioramas. | *Some of the original artistic inspiration for Ghost Town included temples in Angkor Wat, but this shifted to a ruined facility when the Bungie team saw the models created for the [[Believe]] dioramas.<ref name="BWUGhostTown"/> | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
*You can hear artillery shells exploding in the background every once in a while on Ghost Town. The sound of [[Kig-Yar Sniper|Sniper Jackals]] turning on their [[Type-50 particle beam rifle|beam rifles]] can be heard occasionally. This can also be heard in Sierra 117. | *You can hear artillery shells exploding in the background every once in a while on Ghost Town. The sound of [[Kig-Yar Sniper|Sniper Jackals]] turning on their [[Type-50 particle beam rifle|beam rifles]] can be heard occasionally. This can also be heard in Sierra 117. | ||
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*Ghost Town's [[Invisible Walls|invisible ceiling]] is one of the lowest in the game, both to keep people from camping on rooftops and because the rooftops were never modeled—only the edges of the level's roofs actually exist. | *Ghost Town's [[Invisible Walls|invisible ceiling]] is one of the lowest in the game, both to keep people from camping on rooftops and because the rooftops were never modeled—only the edges of the level's roofs actually exist. | ||
*The map makes a great [[race]]track due to its rectangular shape. | *The map makes a great [[race]]track due to its rectangular shape. | ||
*A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping. These walls can still be bypassed using the [[Forge | *A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping. These walls can still be bypassed using the [[Forge Turret Glitch]], and most of them can be safely walked around in without dying. | ||
===Glitches=== | ===Glitches=== | ||
*There is a hidden room in one corner of the map that has a fractured ceiling with rebar and concrete sticking out as well as a hole in the brick wall. The [[Forge | *There is a hidden room in one corner of the map that has a fractured ceiling with rebar and concrete sticking out as well as a hole in the brick wall. The [[Forge Turret Glitch]] can be used to easily enter the room, and with some effort, a Two-Way Node can also be placed inside. | ||
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more of an abstract room. It can be accessed using the Forge | *Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more of an abstract room. It can be accessed using the Forge Turret Glitch. | ||
*On occasions, if you place a door upside down in the Pump Station it will turn invisible, but still be solid. | *On occasions, if you place a door upside down in the Pump Station it will turn invisible, but still be solid. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HMCC H3 Ghost Town Map.png|Ghost Town Map. | File:HMCC H3 Ghost Town Map.png|Ghost Town Map. | ||
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==Sources== | ==Sources== | ||
<references/> | |||
{{ | {{Level|H3|mode=yes}} | ||
[[Category:Legendary Map Pack]] | [[Category:Legendary Map Pack]] |