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{{ | {{Ratings}} | ||
{{Multiplayer | {{Era|H3}} | ||
{{Multiplayer Map Infobox | |||
|name=Ghost Town | |name=Ghost Town | ||
|image=[[ | |image=[[Image:Ghosttownoverhead.jpg|300px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
|location=Near [[Voi]], [[Kenya]] | |||
|location=[[ | |||
|terrain=Concrete ruins, vegetation | |terrain=Concrete ruins, vegetation | ||
| | |weapons= | ||
| | <!-- See Bungie news article #13287, #13294 --> | ||
*[[ | <!-- Please note this list is alphabetical, if anything is added, please put it in its right order! --> | ||
*[[ | *[[BR55HB_SR_Battle_Rifle|Battle Rifle]] | ||
*[[ | *[[Brute Shot]] | ||
*[[Needler]] | |||
*[[Plasma Pistol]] | |||
*[[Plasma Rifle]] | |||
*[[M41_SSR_MAV/AW|Rocket Launcher]] | |||
*[[Shotgun]] | |||
*[[Sniper_Rifle_System_99D-S2_AM|Sniper Rifle]] | |||
*[[Spiker]] | |||
*[[Fragmentation Grenade]]s | |||
*[[Plasma Grenade]]s | |||
|vehicles= | |||
<!-- See pictures of ghost town, a mongoose is visible --> | |||
*[[Mongoose]] | |||
|equipment= | |||
<!-- Please see Bungie news article #13287, #13294 --> | |||
*[[Bubble Shield]] | |||
*[[Portable_Gravity_Lift|Grav Lift]] | |||
*[[Power Drain]] | |||
|power-ups= | |||
*[[Active Camouflage]] | |||
*[[Overshield]] | |||
|gametypes= | |||
*[[CTF|Capture The Flag]] | |||
*[[Single_Bomb|One Bomb]] | |||
*[[Team Slayer]] | |||
*[[Team SWAT]] | |||
|playernumber=4-12 | |playernumber=4-12 | ||
|hided=true | |||
}} | }} | ||
{{Article | {{Article Quote|"These fractured remains near Voi reminds us that brave souls died here to buy our salvation."}}<ref>http://www.bungie.net/projects/halo3/content.aspx?link=H3LegendaryMapPack</ref> | ||
==Description== | |||
'''''Ghost Town''''' is a [[multiplayer]] map set in the same jungle as ''[[Sierra 117]]''<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13287</ref>. It is a water purification facility built in the 24th Century that has since fallen into ruins. Its main function was to take melted water from [[Mount Kilimanjaro]], purify it, then pump it to the rest of Africa. It consists of three buildings surrounded by hills and trees. The inside of one building features rubble and vegetation that has overgrown during years of the desolation. The level is a bridge between nature and failed human civilization.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13135</ref> It has many levels and open air catwalks with sights down to semi protected alleys where you can "rain death from above". These catwalks have entrances to the main building as well. ''Ghost Town'' is featured as one of the maps in The [[Legendary Map Pack]] available now. | |||
==Bases== | |||
<!-- This section is still under construction, please add, modify, and correct it from Bungie article #13287, #13294 --> | <!-- This section is still under construction, please add, modify, and correct it from Bungie article #13287, #13294 --> | ||
''Ghost Town'' consists of three main buildings. The buildings are not symmetrical, as it is an asymmetrical map. The defenders spawn in the "Interior Base", seen in the lower right corner of the overhead image, while the attackers spawn in the Tunnel. Originally the attackers spawned in the building, and the defenders in the Tunnel, but it has | ''Ghost Town'' consists of three main buildings. The buildings are not symmetrical, as it is an asymmetrical map. The defenders spawn in the "Interior Base", seen in the lower right corner of the overhead image, while the attackers spawn in the Tunnel. Originally the attackers spawned in the building, and the defenders in the Tunnel, but it since it has changed. | ||
'''The Atrium:''' | '''The Atrium:''' | ||
Is a long lean hallway with a walkway that connects to the Pump Station building. The Atrium area also houses the | Is a long lean hallway with a walkway that connects to the Pump Station building. The Atrium area also houses the Sniper Rifle. It features rubble and vegetation that has overgrown during years of the desolation. | ||
'''The Pump Station:''' | '''The Pump Station:''' | ||
A three-story building | A three-story building with catwalks leading to the Interior Base. It has several entrances, and is connected to the Atrium via a wooden catwalk. On the opposite side of the building it is connected to the area where the [[Shotgun]] spawns by a similar catwalk. | ||
'''The Interior Base:''' | '''The Interior Base:''' | ||
This is where the Defenders spawn. It connects to the Pump Station via a catwalk where a Brute shot spawns, and has an exit leading towards the Shotgun spawn. | |||
'''The Tunnel:''' | '''The Tunnel:''' | ||
This is where the Attackers respawn. The Tunnel has three entrances/exits, made up of ruined parts of pipes, similar to those running parallel to the Tsavo Highway. | This is where the Attackers respawn. The Tunnel has three entrances/exits, made up of ruined parts of pipes, similar to those running parallel to the Tsavo Highway. | ||
==Overview== | |||
Starting from the [[Mongoose]] in the upper left corner of the image (see overview image in the image section) is one of the two bases (the other is in the bottom right of the image). The “Atrium” area (the building in the upper right corner, indicated with a 3) is a long, lean and overgrown two-story hallway with a catwalk that connects to the Pump Station, a three story building with catwalks that exit to the Interior Base (again in the lower right corner) and second level walkways to the [[Shotgun]] (where the [[Bubble Shield]] is located). From Shotgun spawn, if players head to the right after coming from the Pump Station, they’ll be able to stay on a path that feeds down into the [[Overshield]] and there’s a second level walkway overhead housing the [[M41_SSR_MAV/AW|Rocket Launcher]] and grenades. Directly to the left and under the Plasma Grenades that spawn near the Rocket Launcher is a tunnel that curves behind and empties almost into the area where the number 2 Camera was taken. | |||
The Pump Station’s main room is a bombed out shell of a structure with "God Rays" filtering through the ceiling - and that top floor has a walkway that leads toward Sniper in the Atrium and a walkway (where the Brute Shot spawns) that leads to the Interior base in the lower right corner. That multi-level base has a few connecting walkways that lead to an elevated and dilapidated structure that overlooks [[Active Camo]], and a [[Portable_Gravity_Lift|Gravity Lift]] spawn and is positioned above a dark hallway that funnels into the Atrium. | |||
For the most part players have quick and dirty methods at their disposal, via quick jumps or equipment to get to the map’s second and third level catwalks and there are long sight lines from the Attackers’ base (Rocket Launcher side) down in front of Atrium and also down the Woods side (Shotgun side). | |||
==Strategies== | ==Strategies== | ||
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section--> | <!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section--> | ||
*Grab the | *Grab the [[Overshield]] when the game begins. It may not help against the [[Rocket Launcher]], but with so many brutal weapons; you can easily die on this map. | ||
*Remember, there ''is'' a [[Shotgun]] on this map. It is near the cut-down tree near the municipal house. Take it and use it at your disposal. This is also works well with the Overshield being nearby. | |||
*Remember, there ''is'' a | *The Atrium can be a great place to hide or camp. | ||
*The Atrium can be a great place to hide or | *Dual Spikers and Plasma Rifles work great on this map. | ||
*Dual | *As it is always suggested that the destined, winning team either possesses the Shotgun. A combination of a [[Battle Rifle]] and a Shotgun works well on this map. | ||
*While playing Team SWAT in the Interior Base there is a little hole that is a good place to hide in and kill from. | |||
*As it is always suggested that the destined winning team possesses the | |||
* | ==Forge Tips== | ||
==Forge== | |||
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun" Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat--> | <!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun" Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat--> | ||
*Using the walkway and bridges, you can create faster travel between some of the buildings, allowing the pace of the game to move faster. | *Using the walkway and bridges, you can create faster travel between some of the buildings, allowing the pace of the game to move faster. | ||
*You can access the upper area of the Atrium by placing a ramp or bridge between two support beams and then place a | *You can access the upper area of the Atrium by placing a ramp or bridge between two support beams and then place a teleporter on top of the ramp/bridge. | ||
Behind the concrete ramp in the Pump Station, there is a fenced off passageway which can be accessed by spawning a respawn inside. It is advised that you spawn a two-way teleporter node inside upon gaining access. | Behind the concrete ramp in the Pump Station, there is a fenced off passageway which can be accessed by spawning a respawn inside. It is advised that you spawn a two-way teleporter node inside upon gaining access. | ||
This method can also be used to access the ruined brick building between the Atrium and the Interior Base. | This method can also be used to access the ruined brick building between the Atrium and the Interior Base. | ||
*Ghost Town is another popular map besides Foundry to be Forged for an Infection-based map. | |||
==New Forge Objects== | |||
*Wooden ramps similar to the "bridge" object in the [[Heroic Map Pack]]. | *Wooden ramps similar to the "bridge" object in the [[Heroic Map Pack]]. | ||
*Wooden platforms attached to metal legs, effectively making a small watchtower. | *Wooden platforms attached to metal legs, effectively making a small watchtower. | ||
*Curved metal walls and concrete barriers are useful for filling in ruined gaps in the level. | *Curved metal walls and concrete barriers are useful for filling in ruined gaps in the level. | ||
*Impassable and indestructible barred walls have been added too. | *Impassable and indestructible barred walls have been added too. | ||
*A new object called FX can change the | *A new object called FX can change the colour, tint, brightness and contrast of the whole level. It appears as a blue transparent orb with a small camera inside. You can combine them and use equipment to make cool effects. | ||
==Trivia== | ==Trivia== | ||
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section--> | <!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section--> | ||
*This map's codename was ''O.K. Corral'' (A reference to the Gunfight at the O.K. Corral.) | |||
* | *In the Infection variant of this map, the only thing changed in the description is that the word "souls" in "...brave souls died to buy..." is replaced with "zombies." | ||
*Many people dislike this map, especially for sniper games, due to its many obstacles and uneven layout. However, many people have to deal with it if they are playing DLC FFA, since Ghost Town is part of the Legendary Maps. | |||
*Many thought this map would be a map similar to ''[[Tombstone (Level)|Tombstone]]'' because of the codename ''O.K. Corral’’, which was a famous gunfight in Tombstone, Arizona. | |||
*Speculation was this map could have been a remake of ''[[Turf]]'' or ''[[Tombstone]]'', considering the fact they both sport catwalks, alleys, and multiple levels. | |||
*It is set in and based on the same jungle as the ''[[Halo 3]]'' campaign level ''[[Sierra 117]]''. | |||
*You can hear artillery shells exploding in the background every once in a while on Ghost Town | *The pipeline seen running parallel to [[Tsavo Highway]] is from this structure. | ||
*[[ | *There was certain individuals within [[Bungie]] that wanted to name the map ''Mortar'', but however the name ''Ghost Town'' stuck with the map instead.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13287</ref> | ||
*Ghost Town' | *The first part of the ''[[The Storm (Level)|The Storm]]'' is also called "Ghost Town". | ||
*The map makes a great | *Bungie staffers also jokingly called ''Ghost Town'' "that ''Counter-Strike'' map" referencing the popular PC shooter game. Specifically referencing the map "''Italy''" which ''Ghost Town'' has more than a passing resemblance to. | ||
*A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping. | *You can hear artillery shells exploding in the background every once in a while on ''Ghost Town''. | ||
*[[Swallow|Swallows]] can be found on this map. | |||
* | *On occasion, items will spawn outside of the map. | ||
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more | *The upper invisible barrier of ''Ghost Town'' is one of the lowest in the game, in order to keep people from camping on rooftops. | ||
* | *There is a hidden room in one corner of the map that has a fractured ceiling with rear and concrete sticking out as well as a hole in the brick wall, you can use the trick with the turret that people use to get out of [[The Pit]]'s fence on the hole and there is three levels of hidden room to snipe in. | ||
*The map makes a great racetrack due to its rectangular shape. | |||
*A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping. | |||
*If you listen you can hear the sound of [[Sniper]] Jackals turning on their [[Beam Rifles]]. | |||
*In the recent ViDoc, Victor Leon of [[Bungie]] studios pointed out the "Water Barrels" had in fact no water in them at all. | |||
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more an abstract room. It is easily accessible via the forge. See [[Forge]] above for details. | |||
*The map bears a resemblance to the ''[[Halo 2]]'' map, ''[[Turf]]''. The resemblance is most easily seen with a birds-eye view. This slight resemblance is more of a layout similarity than of play style resemblance, as in ''Ghost Town'', the player can enter the buildings, and there are no alleys like in ''Turf''. | |||
*The Atrium bears similarities with the Atrium found at the end of ''[[Sierra 117]]''. | |||
*Every so often, [[Jackals]] can be heard screeching in the background. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Image:Overheadghost.jpg|An overview of weapons, grenades and vehicles of ''Ghost Town''. | |||
Image:1203632193 Halo3 DLC2 GhostTown 03b.jpg|The Outdoor area. | |||
Image:1204157836 Ghost Town II.jpg|A Base of ''Ghost Town''. | |||
Image:1203635841 Halo3 DLC2 GhostTown 01b.jpg|One of the indoor areas of ''Ghost Town''. | |||
Image:Ghost_Town.jpg|Face of one of the buildings. | |||
</gallery> | </gallery> | ||
== | ==References== | ||
<references/> | |||
==Related Pages== | |||
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