Editing Ghost Town
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|devname=<code>ghosttown</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\dlc\ghosttown\ghosttown.scenario}} | |devname=<code>ghosttown</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\dlc\ghosttown\ghosttown.scenario}} | ||
|map=War Games Map_Set/: 673-15<ref name="waypoint">[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref> | |map=War Games Map_Set/: 673-15<ref name="waypoint">[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref> | ||
|location=[[Mount Kilimanjaro Water Plant]], [[Africa]] | |location=[[Mount Kilimanjaro Water Plant]], [[Africa]]<ref name="waypoint"/> | ||
|terrain=Concrete ruins, vegetation | |terrain=Concrete ruins, vegetation | ||
|symmetry=Asymmetrical | |symmetry=Asymmetrical | ||
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==Setting== | ==Setting== | ||
{{Main|Mount Kilimanjaro Water Plant}} | {{Main|Mount Kilimanjaro Water Plant}} | ||
Ghost Town is set in the Mount Kilimanjaro Water Plant, just north-west of the [[A2 Hydroelectric Facility]]. The facility was a [[Global Water Campaign]] water purification facility built in the 24th century that has since fallen into ruins. Its main function was to take melted water from [[Mount Kilimanjaro]], purify it, then pump it to the rest of Africa through the [[GWC Trans-African Pipelines]] running alongside [[Tsavo Highway]]. | Ghost Town is set in the Mount Kilimanjaro Water Plant, just north-west of the [[A2 Hydroelectric Facility]]. The facility was a [[Global Water Campaign]] water purification facility built in the 24th century that has since fallen into ruins. Its main function was to take melted water from [[Mount Kilimanjaro]], purify it, then pump it to the rest of Africa through the [[GWC Trans-African Pipelines]] running alongside [[Tsavo Highway]].<ref name="BWUGhostTown"/> In the early 26th century, the Mount Kilimanjaro Water Plant was decommissioned and acquired by the [[UNSC]] in order to conduct classified military training exercises for ingress/egress operations and [[War Games]] simulations.<ref name="waypoint"/> | ||
==Design== | ==Design== | ||
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<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section--> | <!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section--> | ||
===Production notes=== | ===Production notes=== | ||
*Development on Ghost Town started in September [[2007 (real world)|2007]], with initial blockouts created for the level. The initial massout by designer [[Steve Cotton]] was basic and used cubes to represent buildings, with players in playtests coming to know it as "that ghost town map". Although some Bungie staff wished to call the map "Mortar", the map would go through production under the guise of "OK Corral", before being renamed at the last minute to the name the map shipped with. | *Development on Ghost Town started in September [[2007 (real world)|2007]], with initial blockouts created for the level. The initial massout by designer [[Steve Cotton]] was basic and used cubes to represent buildings, with players in playtests coming to know it as "that ghost town map". Although some Bungie staff wished to call the map "Mortar", the map would go through production under the guise of "OK Corral", before being renamed at the last minute to the name the map shipped with.<ref name="BWUGhostTown"/><ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13824 '''Bungie.net''': ''Bungie Weekly Update 05/23/08''] - ''“These are the final names” is what some adults told me, but Ghost Town’s name changed at the last possible moment"''</ref> Overall, the map was in production for roughly 4–5 months, in which time the layout changed little aside from the addition of new areas. The map was first teased in January 2008.<ref name="BWU010408"/> | ||
**This map's codename of "O.K. Corral" is a reference to the ''Gunfight at the O.K. Corral''. Many thought this map would be a map similar to [[Tombstone]] because of the codename "O.K. Corral", which was a famous gunfight in Tombstone, Arizona. | **This map's codename of "O.K. Corral" is a reference to the ''Gunfight at the O.K. Corral''. Many thought this map would be a map similar to [[Tombstone]] because of the codename "O.K. Corral", which was a famous gunfight in Tombstone, Arizona. | ||
**Bungie staffers also jokingly called Ghost Town "that ''Counter-Strike'' map", | **Bungie staffers also jokingly called Ghost Town "that ''Counter-Strike'' map",<ref name="BWUGhostTown"/> referencing the popular PC shooter game, and specifically referencing the map "Italy," to which Ghost Town bears more than a passing resemblance. | ||
*Some of the original artistic inspiration for Ghost Town included temples in Angkor Wat, but this shifted to a ruined facility when the Bungie team saw the models created for the [[Believe]] dioramas. | *Some of the original artistic inspiration for Ghost Town included temples in Angkor Wat, but this shifted to a ruined facility when the Bungie team saw the models created for the [[Believe]] dioramas.<ref name="BWUGhostTown"/> | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
*You can hear artillery shells exploding in the background every once in a while on Ghost Town. The sound of [[Kig-Yar Sniper|Sniper Jackals]] turning on their [[Type-50 particle beam rifle|beam rifles]] can be heard occasionally. This can also be heard in Sierra 117. | *You can hear artillery shells exploding in the background every once in a while on Ghost Town. The sound of [[Kig-Yar Sniper|Sniper Jackals]] turning on their [[Type-50 particle beam rifle|beam rifles]] can be heard occasionally. This can also be heard in Sierra 117. |