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{{Status|Gameplay}}
{{Era|RE}}
[[File:Reach E310 Firefight Waterfront02.jpg|thumb|300px|A match of Generator Defense on ''[[Waterfront]]''.]]
{{Ratings}}
'''Generator Defense''' is a [[Firefight]] gametype in ''[[Halo: Reach]]''.
{{New Content}}


==Overview==
===Halo: Reach===
Generator Defense gametypes are playable in [[Firefight]], which include Crashsite, Crashsite LTD and Genny Limited. On the defending team, Spartans fight waves of the Covenant troops, including [[Unggoy|Grunts]], [[Kig Yar|Jackals]], [[Jiralhanae|Brutes]] and [[Mgalekgolo|Hunters]] being led by player controlled Elites. Players are also able to customize the amount of Generators on the map.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061810|Site=Bungie.net|Page=Bungie Weekly Update 06.18.10}}


===Halo: Reach Multiplayer Beta===
[[File:541.jpg|thumb]]
In the ''[[Halo: Reach Beta]]'', the original version of the gametype was used to test the Firefight [[Matchmaking]] code for the final game. Due to this, it was alternatively referred to as "Network Test One" in-game.{{Ref/YouTube|Id=presentation|E2kn62LzbR0|Ben McDougal|Halo Reach E3 Presentation (2of2) - Exclusive Access!}}


Generator Defense could only be exclusively played on the map ''[[Overlook]]'' in ''Halo: Reach Multiplayer Beta''. Overall, the gametype is basically an attack-and-defend type of gameplay. There are only two rounds in the gametype; a total of five minutes in each round.
Generator Defense is a new game-type being introduced in the [[Halo: Reach Beta]]. It also referred to by [[Bungie]] as Network Test One.


The defending team consists of three [[SPARTAN Program|Spartans]] that defend a set of three [[MEP-PU-2550D/E Generator|generators]], while the attacking team consists of three [[Sangheili|Elites]] that have to fight their way up to the generators. There are a total of three defense generators on the map which the Spartans have to defend. At the beginning of each match, several weapon caches will be distributed by a [[GA-TL1 Longsword|Longsword]] in different locations on the map; each weapon cache can potentially be a [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]], a [[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]], a [[H-165 FOM|Target Locator]] (Firefight only), or a [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]. Each weapon cache will be dropped evenly around the map to allow both teams an equal chance of acquiring them. The defending Spartans will be able to lock the generators down -- hence, becoming invulnerable to attacks -- by pressing the action button near one. The lockdown lasts for 30 seconds and will start a cooldown time after the active time period.
==Gameplay==


==Production notes==
The game-type will be exclusively played on the map [[Outlook]]. The game is in an attack and defend style of gameplay. The defenders consist of a three man [[Spartan-III]] on top of a well defended hill.The attackers are a 3 man [[Sangheili]] team that start at the bottom of a hill and have to fight their way up to the generators.. There are three generators on the map which the Spartans have to defend. At the beginning of each match there is a weapon drop where a Longsword flies over and drops off three random power weapons in different random locations on the map. Each weapon pod has a random chance of being a [[Spartan Laser]], a [[Sniper rifle]], or a [[Rocket Launcher]]. The weapons are distributed evenly around the map so that both Spartans and Elites have an equal chance of obtaining them. There are two rounds and five minutes to each round. An additional detail about the generators is that they have a lockdown similar to the [[Armor Lock]] [[Armor Ability]], where the are invulnerable to attack for a 30 second time period and result in having a cool-down afterwards.<ref>1Up Reach Multiplayer Article[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p=]"</ref> S
*Network Test 1 was actually a test of [[Firefight]] capabilities in a co-op setting without letting players actually play these gametypes.{{Ref/Reuse|presentation}} This is shown by the fact that Screenshots and Films are described as "Overlook on Easy" or "Overlook on Heroic" as opposed to the usual "Network Test 1 on Overlook". Also, the game is affected by lag much the way a campaign game is strained, not to mention the fact that Overlook appears perfect for Firefight, complete with weapon drops and ammunition.{{Citation needed}}
*As it was only a Network Test, during the ''Halo: Reach'' Multiplayer Beta, players often confirmed that gameplay was sufficiently 'laggy' and became harder to play online. Bungie fixed this problem when the full game was shipped.
*Due to the fact that ''Network Test'' was in its early stages of development during ''Beta'', the game mode had a tendency to fail to correctly read the codes for the Spartan models as the player models were usually colored "black and white" or "pink and brown" instead of "Spartan green". When viewed in first-person, the customized Spartan colors are displayed with their correct personalized colors. Shoulder permutations also had a tendency to vanish and/or fail to load their appropriate textures, which resulted in the shoulder permutations being white/silver silhouettes.
 
==Gallery==
<gallery>
File:Generator Defense.jpg|thumb|250px|A game of Generator Defense in the ''Halo: Reach'' Multiplayer Beta.
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
{{Gametype}}
[[Category:Firefight gametypes]]
[[Category:Halo: Reach gametypes]]

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