Editing GUNGNIR-class Mjolnir

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===Usage===
===Usage===
Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.{{Ref/Reuse|H4EVG}} It was notably used by Spartan marksman [[Nina Kovan]] during the [[Requiem Campaign]] in [[2558]]. During [[Operation: VERTICAL UMBRAGE]] on February 14, Kovan used her GUNGNIR suit's Wyrd III optics to obtain visual intelligence on a [[Jul 'Mdama's Covenant|Covenant]] base established on [[Requiem]] consisting of a [[Summit (building)|summit]] manufacturing aircraft.{{Ref/Novel|Id=Umbrage|Halo: Vertical Umbrage}}
Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.{{Ref/Reuse|H4EVG}} It was notably used by Spartan marksman [[Nina Kovan]] during the [[Requiem Campaign]] in [[2558]]. During [[Operation: VERTICAL UMBRAGE]] on February 14, Kovan used her GUNGNIR suit's Wyrd III optics to obtain visual intelligence on a [[Jul 'Mdama's Covenant|Covenant]] base established on [[Requiem]] consisting of a [[Summit (building)|summit]] manufacturing aircraft.{{Ref/Novel|Id=Umbrage|Vertical Umbrage}}{{Ref/Site|Id=WPUmbrage|URL=https://www.halowaypoint.com/news/halo-4-vertical-umbrage|Site=Halo Waypoint|Page=Halo 4 - Vertical Umbrage|D=7|M=11|Y=2022|LocalArchive=Archive:Vertical Umbrage}}  


The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Helmet Description}}
The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Helmet Description}}
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|TBD
|TBD
|-
|-
|align="center"|[[File:HINF UAType GR Kneepad Icon.png|75px]]<br/>[[UA attachments|UA]]/Type GR
|align="center"|[[File:HINF-GUNGNIRknee.png|75px]]<br/>[[UA attachments|UA]]/Type GR
|[[Materials Group]]
|[[Materials Group]]
|Supplemental leg armor optimized for balance.
|Supplemental leg armor optimized for balance.
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==Production notes==
==Production notes==
*In [[List of references to Norse mythology in Halo|Norse mythology]], [[Wikipedia:Gungnir|Gungnir]] ("swaying one") is [[Wikipedia:Odin|Odin]]'s magical spear, which is an infallibly accurate weapon. The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, Odin also had one eye. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer.
*In [[List of references to Norse mythology in Halo|Norse mythology]], [[Wikipedia:Gungnir|Gungnir]] ("swaying one") is [[Wikipedia:Odin|Odin]]'s magical spear, which is an infallibly accurate weapon. The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, Odin also had one eye. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer.
*The GUNGNIR helmet in ''Halo: Reach'' was originally designed by [[Isaac Hannaford]] for ''[[Halo: Chronicles]]'', a ''Halo'' game being developed in conjunction with [[Peter Jackson]] around 2008-2009. In the game, GUNGNIR was intended for use by corporate security forces, though ultimately went unused after the game's cancellation. As such, the design was reused in ''Reach'' for a Spartan helmet in the game's multiplayer component.{{Ref/Twitter|Isaac_Hannaford|1711962175613661379|Isaac Hannaford|Quote=I did not. Gungnir was actually a corporate security helmet for Peter Jackson’s Halo game. It didn’t happen so I repurposed it|D=13|M=10|Y=2023}}
*The GUNGNIR helmet in ''Halo: Reach'' was originally designed by [[Isaac Hannaford]] for ''[[Halo: Chronicles]]'', a ''Halo'' game being developed in conjunction with [[Peter Jackson]] around 2008-2009. In the game, GUNGNIR was intended for use by corporate security forces, though ultimately went unused after the game's cancellation. As such, the design was reused in ''Reach'' for a Spartan helmet in the game's multiplayer component.{{Ref/Twitter|Isaac_Hannaford|1711962175613661379|Isaac Hannaford|I did not. Gungnir was actually a corporate security helmet for Peter Jackson’s Halo game. It didn’t happen so I repurposed it|D=13|M=10|Y=2023}}
*During the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the final model for the GUNGNIR shoulder pauldron was designated as the [[EOD-class Mjolnir|EOD]] shoulder pauldron, and cost 1,000 [[Credits|cR]].{{Ref/YouTube|rRYRscwNMCY|haloinfectedX|Halo: Reach beta Armor (customizations)}}
*During the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the final model for the GUNGNIR shoulder pauldron was designated as the [[EOD-class Mjolnir|EOD]] shoulder pauldron, and cost 1,000 [[Credits|cR]].{{Ref/YouTube|rRYRscwNMCY|haloinfectedX|Halo: Reach beta Armor (customizations)}}
*In pre-release ''[[Halo 4]]'' renders and the icon used to select the armor in ''Halo: The Master Chief Collection'', the forearms on the render were not available to be used in any release version of ''Halo 4''. These forearms would later used on the ''[[Halo 5: Guardians]]'' GUNGNIR armor.
*In pre-release ''[[Halo 4]]'' renders and the icon used to select the armor in ''Halo: The Master Chief Collection'', the forearms on the render were not available to be used in any release version of ''Halo 4''. These forearms would later used on the ''[[Halo 5: Guardians]]'' GUNGNIR armor.
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*''[[Halo 5: Guardians]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
*''[[Halo: Vertical Umbrage]]''
*''[[Vertical Umbrage]]''


==Sources==
==Sources==

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