Editing GUNGNIR-class Mjolnir

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{{Armor infobox
{{Armor infobox
|name=GUNGNIR
|name=GUNGNIR
|image= {{tabcontainer|title1=GEN3|content1=[[File:HINF TAS GUNGNIR MOD 6 Helmet Attachment Icon.png|250px]]|title2=GEN2|content2=[[File:H5G-GUNGNIR.png|250px]]|title3=GEN1|content3=[[File:HTMCC HR Spartan GUNGNIR.png|275px]]}}
|image= {{tabcontainer|title1=GEN3|content1=[[File:HINF - Shop icon - Stormfall Armor Set.png|275px]]|title2=GEN2|content2=[[File:H5G-GUNGNIR.png|250px]]|title3=GEN1|content3=[[File:HTMCC HR Spartan GUNGNIR.png|275px]]}}
|manufacturer=[[Misriah Armory]] (GEN1){{Ref/Book|Id=EVG|EVG|Page=89}}<br>
|manufacturer=[[Misriah Armory]] (GEN1){{Ref/Book|Id=EVG|EVG|Page=89}}<br>
[[Hannibal Weapon Systems]] (GEN2){{Ref/Book|Id=H4EVG|H4EVG|Page=154}}<br>
[[Hannibal Weapon Systems]] (GEN2){{Ref/Book|Id=H4EVG|H4EVG|Page=154}}<br>
[[Meyer e.V.]] (GEN3) {{C|Faceplate-only}}{{Ref/Reuse|HI}}
[[Meyer e.V.]] (GEN3){{Ref/Reuse|HI}}
|testsite=[[Rajtom Facility]] (GEN1){{Ref/Reuse|EVG}}<br>
|testsite=[[Rajtom Facility]] (GEN1){{Ref/Reuse|EVG}}<br>
[[WG/Facility 93-00/Kotka]] (GEN2){{Ref/Reuse|H4EVG}}
[[WG/Facility 93-00/Kotka]] (GEN2){{Ref/Reuse|H4EVG}}
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*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]{{Ref/Reuse|EVG}}
*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]{{Ref/Reuse|EVG}}
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]{{Ref/Reuse|H4EVG}}<br>
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]{{Ref/Reuse|H4EVG}}<br>
[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]]{{Ref/Game|Id=HI|HI|GUNGNIR [[Armor customization (Halo Infinite)|armor permutation]]}}
[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]] (attachment only){{Ref/Game|Id=HI|HI|GUNGNIR [[Armor customization (Halo Infinite)|armor permutation]]}}
|role=Optimized use of the [[M6 Spartan Laser]] from [[Project GUNGNIR]]{{Ref/Reuse|EVG}}
|role=Optimized use of the [[M6 Spartan Laser]] from [[Project GUNGNIR]]{{Ref/Reuse|EVG}}
}}
}}


'''GUNGNIR-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/G variant''' on the [[MJOLNIR Powered Assault Armor/Mark V|Mark V platform]], is a [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] variant originally designed by [[Misriah Armory]],{{Ref/Reuse|EVG}} with the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] version being manufactured by [[Hannibal Weapon Systems]],{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=GUNGNIR Description}} and the [[MJOLNIR Powered Assault Armor (GEN3)|GEN3]] version being manufactured by [[Meyer e.V.]].{{Ref/Reuse|HI}}
'''GUNGNIR-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/G variant''' on the [[MJOLNIR Powered Assault Armor/Mark V|Mark V platform]], is a [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] variant originally designed by [[Misriah Armory]],{{Ref/Reuse|EVG}} with the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] version being manufactured by [[Hannibal Weapon Systems]].{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=GUNGNIR Description}}
   
   
==GEN1 overview==
==GEN1 overview==
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===Usage===
===Usage===
Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.{{Ref/Reuse|H4EVG}} It was notably used by Spartan marksman [[Nina Kovan]] during the [[Requiem Campaign]] in [[2558]]. During [[Operation: VERTICAL UMBRAGE]] on February 14, Kovan used her GUNGNIR suit's Wyrd III optics to obtain visual intelligence on a [[Jul 'Mdama's Covenant|Covenant]] base established on [[Requiem]] consisting of a [[Summit (building)|summit]] manufacturing aircraft.{{Ref/Novel|Id=Umbrage|Halo: Vertical Umbrage}}
Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.{{Ref/Reuse|H4EVG}} It was notably used by Spartan marksman [[Nina Kovan]] during the [[Requiem Campaign]] in [[2558]]. During [[Operation: VERTICAL UMBRAGE]] on February 14, Kovan used her GUNGNIR suit's Wyrd III optics to obtain visual intelligence on a [[Jul 'Mdama's Covenant|Covenant]] base established on [[Requiem]] consisting of a [[Summit (building)|summit]] manufacturing aircraft.{{Ref/Novel|Id=Umbrage|Vertical Umbrage}}{{Ref/Site|Id=WPUmbrage|URL=https://www.halowaypoint.com/news/halo-4-vertical-umbrage|Site=Halo Waypoint|Page=Halo 4 - Vertical Umbrage|D=7|M=11|Y=2022|LocalArchive=Archive:Vertical Umbrage}}  


The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Helmet Description}}
The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Helmet Description}}
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The GEN3 GUNGNIR has been upgraded with new weapon interfaces, extended IFF range, and deeper battlenet synchronization with other GUNGNIR-equipped Spartans.{{Ref/Reuse|HI}}
The GEN3 GUNGNIR has been upgraded with new weapon interfaces, extended IFF range, and deeper battlenet synchronization with other GUNGNIR-equipped Spartans.{{Ref/Reuse|HI}}
===Development history===
===Development history===
Unlike previous models, the GEN3 GUNGNIR faceplate is manufactured by [[Meyer e.V.]] for the [[STORMFALL-class Mjolnir|Stormfall]], manufactured separately by [[Cascade Stronghold Technologies]].{{Ref/Reuse|HI}} As late as [[2560]], the GEN1 Gungnir helmet could still be requisitioned by [[Spartan Operations|Spartans]], upgraded to be compatible with GEN3.
Unlike previous models, the GEN3 GUNGNIR faceplate is manufactured by [[Meyer e.V.]] while its helmet, renamed [[STORMFALL-class Mjolnir|Stormfall]], is manufactured separately by [[Cascade Stronghold Technologies]].{{Ref/Reuse|HI}}


==In-game information==
==In-game information==
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! scope="col" style="width: 15%" |Unlock Requirements
! scope="col" style="width: 15%" |Unlock Requirements
|-
|-
|align="center"|[[File:HINF GUNGNIR Helmet Icon.png|75px]]<br/>GUNGNIR
|align="center"|GUNGNIR
|[[Misriah Armory]]
|TBD
|GUNGNIR was not treading new ground in treating the Spartan, MJOLNIR, and their firearms as an integrated weapon system, but it was the first to be widely deployed.
|TBD
|Epic
|Epic
|[[Season 05: Reckoning]] [[Battle Pass]] level 14 (Free)
|[[Season 05: Reckoning]] [[Battle Pass]] level 14 (Free)
|-
|-
|align="center"|[[File:HINF MK40 CBRN Helmet Attachment Icon.png|75px]]<br/>MK40 CBRN
|align="center"|TAS/GUNGNIR MOD 3
|Misriah Armory
|TBD
|Shock-hardened filtering system and supplemental life support.
|TBD
|Epic
|Season 05: Reckoning Battle Pass level 23 (Premium)
|-
|align="center"|[[File:HINF-TASGUNGNIRMOD3.png|75px]]<br/>TAS/GUNGNIR MOD 3
|Misriah Armory
|The Wyrd III target acquisition package has gone on to be a defining standard of UNSC fire control systems.
|Epic
|Epic
|Season 05: Reckoning Battle Pass level 19 (Free)
|Season 05: Reckoning Battle Pass level 19 (Free)
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|TBD
|TBD
|-
|-
|align="center"|[[File:HINF UAType GR Kneepad Icon.png|75px]]<br/>[[UA attachments|UA]]/Type GR
|align="center"|[[File:HINF-GUNGNIRknee.png|75px]]<br/>[[UA attachments|UA]]/Type GR
|[[Materials Group]]
|[[Materials Group]]
|Supplemental leg armor optimized for balance.
|Supplemental leg armor optimized for balance.
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|-
|-
|}
|}
====Attachments====
*[[CNM/BNR/FARNDALE]]
*[[CNM/BNR/TYPHON]]
*[[HUL(3)/BNR/COURIER PEARL]]
*[[TAC/RS/STARLIGHT]]
*[[TAC/RS/WILLOW]]


==Production notes==
==Production notes==
*In [[List of references to Norse mythology in Halo|Norse mythology]], [[Wikipedia:Gungnir|Gungnir]] ("swaying one") is [[Wikipedia:Odin|Odin]]'s magical spear, which is an infallibly accurate weapon. The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, Odin also had one eye. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer.
*In [[List of references to Norse mythology in Halo|Norse mythology]], [[Wikipedia:Gungnir|Gungnir]] ("swaying one") is [[Wikipedia:Odin|Odin]]'s magical spear, which is an infallibly accurate weapon. The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, Odin also had one eye. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer.
*The GUNGNIR helmet in ''Halo: Reach'' was originally designed by [[Isaac Hannaford]] for ''[[Halo: Chronicles]]'', a ''Halo'' game being developed in conjunction with [[Peter Jackson]] around 2008-2009. In the game, GUNGNIR was intended for use by corporate security forces, though ultimately went unused after the game's cancellation. As such, the design was reused in ''Reach'' for a Spartan helmet in the game's multiplayer component.{{Ref/Twitter|Isaac_Hannaford|1711962175613661379|Isaac Hannaford|Quote=I did not. Gungnir was actually a corporate security helmet for Peter Jackson’s Halo game. It didn’t happen so I repurposed it|D=13|M=10|Y=2023}}
*The GUNGNIR helmet in ''Halo: Reach'' was originally designed by [[Isaac Hannaford]] for ''[[Halo: Chronicles]]'', a ''Halo'' game being developed in conjunction with [[Peter Jackson]] around 2008-2009. In the game, GUNGNIR was intended for use by corporate security forces, though ultimately went unused after the game's cancellation. As such, the design was reused in ''Reach'' for a Spartan helmet in the game's multiplayer component.{{Ref/Twitter|Isaac_Hannaford|1711962175613661379|Isaac Hannaford|I did not. Gungnir was actually a corporate security helmet for Peter Jackson’s Halo game. It didn’t happen so I repurposed it|D=13|M=10|Y=2023}}
*During the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the final model for the GUNGNIR shoulder pauldron was designated as the [[EOD-class Mjolnir|EOD]] shoulder pauldron, and cost 1,000 [[Credits|cR]].{{Ref/YouTube|rRYRscwNMCY|haloinfectedX|Halo: Reach beta Armor (customizations)}}
*During the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the final model for the GUNGNIR shoulder pauldron was designated as the [[EOD-class Mjolnir|EOD]] shoulder pauldron, and cost 1,000 [[Credits|cR]].{{Ref/YouTube|rRYRscwNMCY|haloinfectedX|Halo: Reach beta Armor (customizations)}}
*In pre-release ''[[Halo 4]]'' renders and the icon used to select the armor in ''Halo: The Master Chief Collection'', the forearms on the render were not available to be used in any release version of ''Halo 4''. These forearms would later used on the ''[[Halo 5: Guardians]]'' GUNGNIR armor.
*In pre-release ''[[Halo 4]]'' renders and the icon used to select the armor in ''Halo: The Master Chief Collection'', the forearms on the render were not available to be used in any release version of ''Halo 4''. These forearms would later used on the ''[[Halo 5: Guardians]]'' GUNGNIR armor.
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*''[[Halo 5: Guardians]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
*''[[Halo: Vertical Umbrage]]''
*''[[Vertical Umbrage]]''


==Sources==
==Sources==
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{{Navbox/Universe/Mjolnir|Overview|GEN1|GEN2|GEN3}}
{{Navbox/Universe/Mjolnir|Overview|GEN1|GEN2|GEN3}}
[[Category:MJOLNIR armor]]
[[Category:MJOLNIR armor]]
[[Category:Halo Infinite multiplayer armor permutations]]
[[Category:Halo 5: Guardians multiplayer armor permutations]]
[[Category:Halo 5: Guardians multiplayer armor permutations]]
[[Category:Halo: Reach multiplayer armor permutations]]
[[Category:Halo: Reach multiplayer armor permutations]]
[[Category:Halo 4 multiplayer armor permutations]]
[[Category:Halo 4 multiplayer armor permutations]]
[[Category:Halo Infinite multiplayer armor permutations]]

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