Editing GUNGNIR-class Mjolnir
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{{Armor infobox | {{Armor infobox | ||
|name=GUNGNIR | |name=GUNGNIR | ||
|image= {{tabcontainer|title1= | |image= {{tabcontainer|title1=GEN2|content1=[[File:H5G-GUNGNIR.png|250px]]|title2=GEN1|content2=[[File:HTMCC HR Spartan GUNGNIR.png|275px]]}} | ||
|manufacturer=[[Misriah Armory]] (GEN1){{Ref/Book|Id=EVG|EVG|Page=89}}<br> | |manufacturer=[[Misriah Armory]] (GEN1){{Ref/Book|Id=EVG|EVG|Page=89}}<br> | ||
[[Hannibal Weapon Systems]] (GEN2){{Ref/Book|Id=H4EVG|H4EVG|Page=154 | [[Hannibal Weapon Systems]] (GEN2 and GEN3){{Ref/Book|Id=H4EVG|H4EVG|Page=154}} | ||
|testsite=[[Rajtom Facility]] (GEN1){{Ref/Reuse|EVG}}<br> | |testsite=[[Rajtom Facility]] (GEN1){{Ref/Reuse|EVG}}<br> | ||
[[WG/Facility 93-00/Kotka]] (GEN2){{Ref/Reuse|H4EVG}} | [[WG/Facility 93-00/Kotka]] (GEN2){{Ref/Reuse|H4EVG}} | ||
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*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]{{Ref/Reuse|EVG}} | *[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]{{Ref/Reuse|EVG}} | ||
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]{{Ref/Reuse|H4EVG}}<br> | [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]{{Ref/Reuse|H4EVG}}<br> | ||
[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]]{{Ref/Game|Id=HI|HI|GUNGNIR [[Armor customization (Halo Infinite)|armor permutation]]}} | [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]] (attachment only){{Ref/Game|Id=HI|HI|GUNGNIR [[Armor customization (Halo Infinite)|armor permutation]]}} | ||
|role=Optimized use of the [[M6 Spartan Laser]] from [[Project GUNGNIR]]{{Ref/Reuse|EVG}} | |role=Optimized use of the [[M6 Spartan Laser]] from [[Project GUNGNIR]]{{Ref/Reuse|EVG}} | ||
|hideb=yes | |||
}} | }} | ||
'''GUNGNIR-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/G variant''' on the [[MJOLNIR Powered Assault Armor/Mark V|Mark V platform]], is a [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] variant originally designed by [[Misriah Armory]],{{Ref/Reuse|EVG}} with the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] version being manufactured by [[Hannibal Weapon Systems]] | '''GUNGNIR-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/G variant''' on the [[MJOLNIR Powered Assault Armor/Mark V|Mark V platform]], is a [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] variant originally designed by [[Misriah Armory]],{{Ref/Reuse|EVG}} with the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] version being manufactured by [[Hannibal Weapon Systems]].{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=GUNGNIR Description}} | ||
==GEN1 overview== | ==GEN1 overview== | ||
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The physical architecture of the GEN2 GUNGNIR body armor strongly resembles the [[COS-class Mjolnir]], which was tested on [[ANVIL Station]].{{Ref/Game|Id=Desc|MCC|''[[Halo 3]]'' [[Armor customization (Halo 3)|customisation]] menu}} The GEN2 GUNGNIR helmet, unlike its Mark V iteration, is round. Like the previous iterations, there is no visor, but the video camera has moved from the left side to the right side of the helmet. The helmet is less angular overall, and the front extends much less than its predecessor. | The physical architecture of the GEN2 GUNGNIR body armor strongly resembles the [[COS-class Mjolnir]], which was tested on [[ANVIL Station]].{{Ref/Game|Id=Desc|MCC|''[[Halo 3]]'' [[Armor customization (Halo 3)|customisation]] menu}} The GEN2 GUNGNIR helmet, unlike its Mark V iteration, is round. Like the previous iterations, there is no visor, but the video camera has moved from the left side to the right side of the helmet. The helmet is less angular overall, and the front extends much less than its predecessor. | ||
The helmet continues to have Wyrd III integrated video optics, though the helmet has | The helmet continues to have Wyrd III integrated video optics, though the helmet has enhanced cranial plating now. The chest has a centralized power-distribution capacitor(Servo L-903), and a breach-anchored collar system for in-field modification.{{Ref/Reuse|H4EVG}} | ||
===Development history=== | ===Development history=== | ||
Continuing from the GEN1 variants, Hannibal acquired the rights to create a GEN2 variant. Hannibal then created and tested it at the [[WG/Facility 93-00/Kotka]].{{Ref/Reuse|H4EVG}}{{Ref/Site|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/bb4ff0de-bfd2-4ec2-a32c-fc4cd5da74e2/gungnir|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Armor Types: GUNGNIR | Continuing from the GEN1 variants, Hannibal acquired the rights to create a GEN2 variant. Hannibal then created and tested it at the [[WG/Facility 93-00/Kotka]].{{Ref/Reuse|H4EVG}}{{Ref/Site|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/bb4ff0de-bfd2-4ec2-a32c-fc4cd5da74e2/gungnir|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Armor Types: GUNGNIR|LocalArchive=Halo 4 Interactive Guide#Armor Types}} | ||
===Usage=== | ===Usage=== | ||
Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.{{Ref/Reuse|H4EVG}} It was notably used by Spartan marksman [[Nina Kovan]] during the [[Requiem Campaign]] in [[2558]]. During [[Operation: VERTICAL UMBRAGE]] on February 14, Kovan used her GUNGNIR suit's Wyrd III optics to obtain visual intelligence on a [[Jul 'Mdama's Covenant|Covenant]] base established on [[Requiem]] consisting of a [[Summit (building)|summit]] manufacturing aircraft.{{Ref/Novel|Id=Umbrage|Halo: Vertical Umbrage}} | Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.{{Ref/Reuse|H4EVG}} It was notably used by Spartan marksman [[Nina Kovan]] during the [[Requiem Campaign]] in [[2558]]. During [[Operation: VERTICAL UMBRAGE]] on February 14, Kovan used her GUNGNIR suit's Wyrd III optics to obtain visual intelligence on a [[Jul 'Mdama's Covenant|Covenant]] base established on [[Requiem]] consisting of a [[Summit (building)|summit]] manufacturing aircraft.{{Ref/Novel|Id=Umbrage|Vertical Umbrage}}{{Ref/Site|Id=WPUmbrage|URL=https://www.halowaypoint.com/news/halo-4-vertical-umbrage|Site=Halo Waypoint|Page=Halo 4 - Vertical Umbrage|D=7|M=11|Y=2022|LocalArchive=Archive:Vertical Umbrage}} Kovan would later go on to field the GUNGNIR suit's [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR GEN3]] successor, [[STORMFALL-class Mjolnir|STORMFALL]].{{Ref/Book|Enc22|Page=103}} | ||
The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Helmet Description}} | The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Helmet Description}} | ||
==In-game information== | ==In-game information== | ||
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===''Halo Infinite'' - Upgraded GEN1 and GEN3=== | ===''Halo Infinite'' - Upgraded GEN1 and GEN3=== | ||
The GUNGNIR Mark V knee guards return in ''[[Halo Infinite]]'', available for the [[B-class Mjolnir|Mark V (B)]] armor core | The GUNGNIR Mark V shoulder pauldrons and knee guards return in ''[[Halo Infinite]]'', available under the [[SAP attachments|SAP category]] for the [[B-class Mjolnir|Mark V (B)]] armor core. The [[TAS attachments|TAS/GUNGNIR MOD 6]] attachment, which resembles the Mark V GUNGNIR helmet, is available for use on the [[STORMFALL-class Mjolnir|Stormfall]] helmet on the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] armor core. | ||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! scope="col" style="width: 15%" |Helmet | ! scope="col" style="width: 15%" |Helmet | ||
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! scope="col" style="width: 15%" |Unlock Requirements | ! scope="col" style="width: 15%" |Unlock Requirements | ||
|- | |- | ||
|align="center"|[[File:HINF GUNGNIR Helmet Icon.png|75px]]<br/>GUNGNIR | |align="center"|[[File:HINF TAS GUNGNIR MOD 6 Helmet Attachment Icon.png|75px]]<br/>TAS/GUNGNIR MOD 6 | ||
|[[ | |[[Hannibal Weapon Systems]] | ||
|GUNGNIR | |GEN3 [[Project GUNGNIR|GUNGNIR]] adds new weapon interfaces, extended IFF range, and deeper battlenet synchronization with other GUNGNIR-equipped Spartans. | ||
|Epic | |Epic | ||
| | |Purchase "Stormfall Armor Set" Bundle from the Shop for 1,200 cR | ||
|- | |- | ||
|- | |- | ||
|align="center"|[[File:HINF SAP GUNGNIR LShoulder Icon.png|75px]][[File:HINF SAP GUNGNIR RShoulder Icon.png|75px]]<br/>[[SAP attachments|SAP]]/GUNGNIR | |align="center"|[[File:HINF SAP GUNGNIR LShoulder Icon.png|75px]][[File:HINF SAP GUNGNIR RShoulder Icon.png|75px]]<br/>[[SAP attachments|SAP]]/GUNGNIR | ||
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|TBD | |TBD | ||
|- | |- | ||
|align="center"|[[File:HINF | |align="center"|[[File:HINF-GUNGNIRknee.png|75px]]<br/>[[UA attachments|UA]]/Type GR | ||
|[[Materials Group]] | |[[Materials Group]] | ||
|Supplemental leg armor | |Supplemental leg armor. | ||
|Rare | |Rare | ||
|[[Winter Update]] Battle Pass level 13 (Free) | |[[Winter Update]] [[Battle Pass]] level 13 (Free) | ||
|} | |} | ||
==Production notes== | ==Production notes== | ||
*In [[List of references to Norse mythology in Halo|Norse mythology]], [[Wikipedia:Gungnir|Gungnir]] ("swaying one") is [[Wikipedia:Odin|Odin]]'s magical spear, which is an infallibly accurate weapon. The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, Odin also had one eye. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer. | *In [[List of references to Norse mythology in Halo|Norse mythology]], [[Wikipedia:Gungnir|Gungnir]] ("swaying one") is [[Wikipedia:Odin|Odin]]'s magical spear, which is an infallibly accurate weapon. The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, Odin also had one eye. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer. | ||
*During the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the final model for the GUNGNIR shoulder pauldron was designated as the [[EOD-class Mjolnir|EOD]] shoulder pauldron, and cost 1,000 [[Credits|cR]].{{Ref/YouTube|rRYRscwNMCY|haloinfectedX|Halo: Reach beta Armor (customizations)}} | *During the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the final model for the GUNGNIR shoulder pauldron was designated as the [[EOD-class Mjolnir|EOD]] shoulder pauldron, and cost 1,000 [[Credits|cR]].{{Ref/YouTube|rRYRscwNMCY|haloinfectedX|Halo: Reach beta Armor (customizations)}} | ||
*In pre-release ''[[Halo 4]]'' renders and the icon used to select the armor in ''Halo: The Master Chief Collection'', the forearms on the render were not available to be used in any release version of ''Halo 4''. These forearms would later used on the ''[[Halo 5: Guardians]]'' GUNGNIR armor. | *In pre-release ''[[Halo 4]]'' renders and the icon used to select the armor in ''Halo: The Master Chief Collection'', the forearms on the render were not available to be used in any release version of ''Halo 4''. These forearms would later used on the ''[[Halo 5: Guardians]]'' GUNGNIR armor. | ||
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File:GUNGNIR_helmet.jpg|The base of GUNGNIR helmet in ''Halo: Reach''. | File:GUNGNIR_helmet.jpg|The base of GUNGNIR helmet in ''Halo: Reach''. | ||
File:HR Gungnir and Laser.jpg|The MJOLNIR Mark V[G] armor with the Spartan Laser in ''Halo: Reach''. | File:HR Gungnir and Laser.jpg|The MJOLNIR Mark V[G] armor with the Spartan Laser in ''Halo: Reach''. | ||
File:HInf Armor Commando.jpg|SAP/Gungnir shoulder pauldrons on an upgraded Mark V(B) platform in ''[[Halo Infinite]]''. | File:HInf Armor Commando.jpg|SAP/Gungnir shoulder pauldrons on an upgraded Mark V(B) platform in ''[[Halo Infinite]]''. | ||
File:HINF-GUNGNIR.png|The TAS/GUNGNIR MOD 6 attachment on the Stormfall helmet. | File:HINF-GUNGNIR.png|The TAS/GUNGNIR MOD 6 attachment on the Stormfall helmet. | ||
</gallery> | </gallery> | ||
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File:H4 Gungnir and Laser.jpg|The MJOLNIR [GEN2] GUNGNIR armor using the PULSE coating in ''Halo 4''. | File:H4 Gungnir and Laser.jpg|The MJOLNIR [GEN2] GUNGNIR armor using the PULSE coating in ''Halo 4''. | ||
File:H5-Waypoint-GUNGNIR.png|Default skin in ''[[Halo 5: Guardians]]''. | File:H5-Waypoint-GUNGNIR.png|Default skin in ''[[Halo 5: Guardians]]''. | ||
</gallery> | </gallery> | ||
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*''[[Halo 5: Guardians]]'' | *''[[Halo 5: Guardians]]'' | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
*''[[ | *''[[Vertical Umbrage]]'' | ||
==Sources== | ==Sources== | ||
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{{Armor/Permutation|HR|H4|H5G|HI}} | {{Armor/Permutation|HR|H4|H5G|HI}} | ||
{{ | {{Mjolnir|V|GEN2|GEN3}} | ||
[[Category:MJOLNIR armor]] | [[Category:MJOLNIR armor]] | ||
[[Category:Halo 5: Guardians multiplayer armor permutations]] | [[Category:Halo 5: Guardians multiplayer armor permutations]] | ||
[[Category:Halo: Reach multiplayer armor permutations]] | [[Category:Halo: Reach multiplayer armor permutations]] | ||
[[Category:Halo 4 multiplayer armor permutations]] | [[Category:Halo 4 multiplayer armor permutations]] | ||
[[Category:Halo Infinite multiplayer armor permutations]] |