Editing GUNGNIR-class Mjolnir
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{{ | {{Era|HCW|Post}} | ||
{{disambig header|the MJOLNIR Mark V[G] variant developed from Project GUNGNIR|the MJOLNIR Mark IV[G] variant, also known as the Grenadier armor|GRENADIER-class Mjolnir}} | {{disambig header|the MJOLNIR Mark V[G] variant developed from Project GUNGNIR|the MJOLNIR Mark IV[G] variant, also known as the Grenadier armor|GRENADIER-class Mjolnir}} | ||
{{Armor infobox | {{Armor infobox | ||
|name=GUNGNIR | |name=GUNGNIR | ||
|image= {{tabcontainer|title1= | |image= {{tabcontainer|title1=GEN2|content1=[[File:H5G-GUNGNIR.png|250px]]|title2=GEN1|content2=[[File:HTMCC HR Spartan GUNGNIR.png|275px]]}} | ||
|manufacturer=[[Misriah Armory]] (GEN1){{Ref/Book|Id=EVG|EVG|Page=89}}<br> | |manufacturer=[[Misriah Armory]] (GEN1){{Ref/Book|Id=EVG|EVG|Page=89}}<br> | ||
[[Hannibal Weapon Systems]] (GEN2){{Ref/Book|Id=H4EVG|H4EVG|Page=154 | [[Hannibal Weapon Systems]] (GEN2){{Ref/Book|Id=H4EVG|H4EVG|Page=154}} | ||
|testsite=[[Rajtom Facility]] (GEN1){{Ref/Reuse|EVG}}<br> | |testsite=[[Rajtom Facility]] (GEN1){{Ref/Reuse|EVG}}<br> | ||
[[WG/Facility 93-00/Kotka]] (GEN2){{Ref/Reuse|H4EVG}} | [[WG/Facility 93-00/Kotka]] (GEN2){{Ref/Reuse|H4EVG}} | ||
|type=MJOLNIR (GEN1) | |type=MJOLNIR (GEN1) | ||
*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]{{Ref/Reuse|EVG}} | *[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]{{Ref/Reuse|EVG}}<br> | ||
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]{{Ref/Reuse|H4EVG}}<br> | [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]{{Ref/Reuse|H4EVG}}<br> | ||
[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]]{{Ref/ | [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]]{{Ref/Site|Id=xbox|D=14|M=6|Y=2021|URL=https://www.xbox.com/en-GB/games/halo-infinite|Site=Xbox|Page=Halo Infinite}} | ||
|role=Optimized use of the [[M6 Spartan Laser]] from [[Project GUNGNIR]]{{Ref/Reuse|EVG}} | |role=Optimized use of the [[M6 Spartan Laser]] from [[Project GUNGNIR]]{{Ref/Reuse|EVG}} | ||
|hideb=yes | |||
}} | }} | ||
'''GUNGNIR-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/G variant''' on the [[MJOLNIR Powered Assault Armor/Mark V|Mark V platform]], is a [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] variant originally designed by [[Misriah Armory]],{{Ref/Reuse|EVG}} with the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] version being manufactured by [[Hannibal Weapon Systems]] | '''GUNGNIR-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/G variant''' on the [[MJOLNIR Powered Assault Armor/Mark V|Mark V platform]], is a [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] variant originally designed by [[Misriah Armory]],{{Ref/Reuse|EVG}} with the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] version being manufactured by [[Hannibal Weapon Systems]].{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=GUNGNIR Description}} | ||
==GEN1 overview== | ==GEN1 overview== | ||
=== | ===Specifications=== | ||
The GUNGNIR helmet's visor is a "blast visor",{{Ref/Reuse|EVG}} which is boxy and comes with more facial protection than any other helmet as it fully covers the front of the head and it replaces the usage of a visor with a small camera on the left that displays the outside to the user. It bears a white stripe running down the right side with the Norse symbol for Gungnir in the center.{{Ref/Game|Id=Armory|HR|Armor permutations (Halo: Reach)|Armory|Detail=GUNGNIR Description}} The helmet also has [[ | The GUNGNIR helmet's visor is a "blast visor",{{Ref/Reuse|EVG}} which is boxy and comes with more facial protection than any other helmet as it fully covers the front of the head and it replaces the usage of a visor with a small camera on the left that displays the outside to the user. It bears a white stripe running down the right side with the Norse symbol for Gungnir in the center.{{Ref/Game|Id=Armory|HR|Armor permutations (Halo: Reach)|Armory|Detail=GUNGNIR Description}} The helmet also has [[Wyrd III]] synchronized optimization which seamlessly connects the helmet to an [[M6 Spartan Laser]] to allow full access to the weapon.{{Ref/Reuse|EVG}} Project GUNGNIR also developed supplementary armor systems, including shoulder pauldrons and knee guards.{{Ref/Reuse|Armory}} | ||
===Development history=== | ===Development history=== | ||
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==GEN2 overview== | ==GEN2 overview== | ||
=== | ===Specifications=== | ||
[[File:Halo4GUNGNIR.jpg|thumb|300px|The GEN2 armor with the Pulse skin.]] | [[File:Halo4GUNGNIR.jpg|thumb|300px|The GEN2 armor with the Pulse skin.]] | ||
The physical architecture of the GEN2 GUNGNIR body armor strongly resembles the [[COS-class Mjolnir]], which was tested on [[ANVIL Station]].{{Ref/Game|Id=Desc|MCC|''[[Halo 3]]'' [[Armor customization (Halo 3)|customisation]] menu}} The GEN2 GUNGNIR helmet, unlike its Mark V iteration, is round. Like the previous iterations, there is no visor, but the video camera has moved from the left side to the right side of the helmet. The helmet is less angular overall, and the front extends much less than its predecessor. | The physical architecture of the GEN2 GUNGNIR body armor strongly resembles the [[COS-class Mjolnir]], which was tested on [[ANVIL Station]].{{Ref/Game|Id=Desc|MCC|''[[Halo 3]]'' [[Armor customization (Halo 3)|customisation]] menu}} The GEN2 GUNGNIR helmet, unlike its Mark V iteration, is round. Like the previous iterations, there is no visor, but the video camera has moved from the left side to the right side of the helmet. The helmet is less angular overall, and the front extends much less than its predecessor. | ||
The helmet continues to have Wyrd III integrated video optics, though the helmet has | The helmet continues to have Wyrd III integrated video optics, though the helmet has enhanced cranial plating now. The chest has a centralized power-distribution capacitor(Servo L-903), and a breach-anchored collar system for in-field modification.{{Ref/Reuse|H4EVG}} | ||
===Development history=== | ===Development history=== | ||
Continuing from the GEN1 variants, Hannibal acquired the rights to create a GEN2 variant. Hannibal then created and tested it at the [[WG/Facility 93-00/Kotka]].{{Ref/Reuse|H4EVG}}{{Ref/Site|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/bb4ff0de-bfd2-4ec2-a32c-fc4cd5da74e2/gungnir|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Armor Types: GUNGNIR | Continuing from the GEN1 variants, Hannibal acquired the rights to create a GEN2 variant. Hannibal then created and tested it at the [[WG/Facility 93-00/Kotka]].{{Ref/Reuse|H4EVG}}{{Ref/Site|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/bb4ff0de-bfd2-4ec2-a32c-fc4cd5da74e2/gungnir|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Armor Types: GUNGNIR|LocalArchive=Halo 4 Interactive Guide#Armor Types}} | ||
===Usage=== | ===Usage=== | ||
Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.{{Ref/Reuse|H4EVG | Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.{{Ref/Reuse|H4EVG}} | ||
The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Helmet Description}} | The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Helmet Description}} | ||
==In-game information== | ==In-game information== | ||
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The GUNGNIR Program involved the development of the many supplementary armor systems. | The GUNGNIR Program involved the development of the many supplementary armor systems. | ||
|{{Rank/HR|brig|link=yes}}, 250,000 cR | |{{Rank/HR|brig|link=yes}}, 250,000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 85 ({{SeasonPoint|1}}) | ||
|- align="center" | |- align="center" | ||
|[[File:HR Gungnir HURS Helmet Icon.png|75px]]<br/>GUNGNIR ([[Hardened uplink/remote sensor package|HU/RS]]) | |[[File:HR Gungnir HURS Helmet Icon.png|75px]]<br/>GUNGNIR ([[Hardened uplink/remote sensor package|HU/RS]]) | ||
|align="left"|Hardened uplink/remote sensor package. A favorite of sniper units. | |align="left"|Hardened uplink/remote sensor package. A favorite of sniper units. | ||
|{{Rank/HR|brig|link=yes}}, 125,000 cR | |{{Rank/HR|brig|link=yes}}, 125,000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 89 ({{SeasonPoint|1}}) | ||
|- align="center" | |- align="center" | ||
|[[File:HR Gungnir CBRN Helmet Icon.png|75px]]<br/>GUNGNIR ([[CBRN module|CBRN]]) | |[[File:HR Gungnir CBRN Helmet Icon.png|75px]]<br/>GUNGNIR ([[CBRN module|CBRN]]) | ||
|align="left"|For operations in hazard zones. | |align="left"|For operations in hazard zones. | ||
|{{Rank/HR|mythic|link=yes}}, 400,000 cR | |{{Rank/HR|mythic|link=yes}}, 400,000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 94 ({{SeasonPoint|1}}) | ||
|- align="center" | |- align="center" | ||
|[[File:HR Gungnir LShoulder Icon.png|75px]][[File:HR Gungnir RShoulder Icon.png|75px]]<br/>GUNGNIR shoulders | |[[File:HR Gungnir LShoulder Icon.png|75px]][[File:HR Gungnir RShoulder Icon.png|75px]]<br/>GUNGNIR shoulders | ||
|align="left"|The Supplemental Armor, Pauldron, MJOLNIR Mk.V[G] was developed as part of the GUNGNIR Program. | |align="left"|The Supplemental Armor, Pauldron, MJOLNIR Mk.V[G] was developed as part of the GUNGNIR Program. | ||
|{{Rank/HR|wo|link=yes}}, 8000 cR | |{{Rank/HR|wo|link=yes}}, 8000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 36 ({{SeasonPoint|1}}) | ||
|- align="center" | |- align="center" | ||
|[[File:HR Gungnir Knee Icon.png|75px]]<br/>GUNGNIR Knees | |[[File:HR Gungnir Knee Icon.png|75px]]<br/>GUNGNIR Knees | ||
|align="left"|The GUNGNIR Program also produced many supplementary armor systems. | |align="left"|The GUNGNIR Program also produced many supplementary armor systems. | ||
|{{Rank/HR|capt|link=yes}}, 25,000 cR | |{{Rank/HR|capt|link=yes}}, 25,000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 48 ({{SeasonPoint|1}}) | ||
|} | |} | ||
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! style="width: 15%"|Unlock requirements <br/>(''Halo: MCC'') | ! style="width: 15%"|Unlock requirements <br/>(''Halo: MCC'') | ||
|- align="center" | |- align="center" | ||
|rowspan="4"|[[File: | |rowspan="4"|[[File:H4 MJOLNIR Gungnir.png|75px]]<br/>GUNGNIR | ||
|align="left"|'''Description (H4):''' Now widely used, this armor was originally designed in parallel with the nonlinear rifle. | |align="left"|'''Description (H4):''' Now widely used, this armor was originally designed in parallel with the nonlinear rifle. | ||
|rowspan="4"|Complete the [[List of Halo 4 commendations|Slayer Victory - Master commendation]]. | |rowspan="4"|Complete the [[List of Halo 4 commendations|Slayer Victory - Master commendation]]. | ||
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|align="left"|'''Chest description (MCC):''' Suit electronics are shielded against intense radiometric conditions. | |align="left"|'''Chest description (MCC):''' Suit electronics are shielded against intense radiometric conditions. | ||
|- align="center" | |- align="center" | ||
|rowspan="4"|[[File: | |rowspan="4"|[[File:Halo 4 preorder bonus (GUNGNIR Pulse).png|75px]]<br/>GUNGNIR Pulse (PULS) skin | ||
|align="left"|'''Description (H4):''' Customized with PULSE armor skin. | |align="left"|'''Description (H4):''' Customized with PULSE armor skin. | ||
|rowspan="4"| | |rowspan="4"| | ||
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===''Halo Infinite'' - Upgraded GEN1 and GEN3=== | ===''Halo Infinite'' - Upgraded GEN1 and GEN3=== | ||
The GUNGNIR Mark V knee guards return in ''[[Halo Infinite]]'', available for the [[ | The GUNGNIR Mark V shoulder pauldrons and knee guards return in ''[[Halo Infinite]]'', available under the [[Armor accessories/SAP|SAP category]] for the [[Mark V(B)]] core.{{Ref/Reuse|xbox}}{{Ref/Generic|[[:File:HINF Multiplayer Reveal 2021-4.png|Halo Infinite Multiplayer Reveal Screenshot]]}} The [[TAS]]/GUNGNIR MOD 6 attachment is available for use on the [[STORMFALL-class Mjolnir|Stormfall]] helmet. | ||
<gallery class=center> | |||
File:HINF-SAPGUNGNIR.png|The SAP/Gungnir shoulder pauldron. | |||
File:HINF-GUNGNIRknee.png|The Gungnir knee guards. | |||
File:HINF TAS GUNGNIR MOD 6 Helmet Attachment Icon.png|The TAS/GUNGNIR MOD 6 attachment. | |||
</gallery> | |||
|The | |||
==Production notes== | ==Production notes== | ||
*In [[List of references to Norse mythology in Halo|Norse mythology]], [[Wikipedia:Gungnir|Gungnir]] ("swaying one") is [[Wikipedia:Odin|Odin]]'s magical spear, which is an infallibly accurate weapon. The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, Odin also had one eye. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer. | *In [[List of references to Norse mythology in Halo|Norse mythology]], [[Wikipedia:Gungnir|Gungnir]] ("swaying one") is [[Wikipedia:Odin|Odin]]'s magical spear, which is an infallibly accurate weapon. The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, Odin also had one eye. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer. | ||
*During the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the final model for the GUNGNIR shoulder pauldron was designated as the [[EOD-class Mjolnir|EOD]] shoulder pauldron, and costed 1,000 [[Credits|cR]].{{Ref/YouTube|rRYRscwNMCY|haloinfectedX|Halo: Reach beta Armor (customizations)}} | |||
*During the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the final model for the GUNGNIR shoulder pauldron was designated as the [[EOD-class Mjolnir|EOD]] shoulder pauldron, and | |||
*In pre-release ''[[Halo 4]]'' renders and the icon used to select the armor in ''Halo: The Master Chief Collection'', the forearms on the render were not available to be used in any release version of ''Halo 4''. These forearms would later used on the ''[[Halo 5: Guardians]]'' GUNGNIR armor. | *In pre-release ''[[Halo 4]]'' renders and the icon used to select the armor in ''Halo: The Master Chief Collection'', the forearms on the render were not available to be used in any release version of ''Halo 4''. These forearms would later used on the ''[[Halo 5: Guardians]]'' GUNGNIR armor. | ||
*The Dvalin skin for the GUNGNIR armor in ''Halo 5: Guardians'' is named after [[Wikipedia:Dvalinn|Dvalinn]], a dwarf who appears in several Old Norse tales and kennings on Norse mythology. Dvalinn is also listed as one of the four stags of Yggdrasill. | *The Dvalin skin for the GUNGNIR armor in ''Halo 5: Guardians'' is named after [[Wikipedia:Dvalinn|Dvalinn]], a dwarf who appears in several Old Norse tales and kennings on Norse mythology. Dvalinn is also listed as one of the four stags of Yggdrasill. | ||
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==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR GUNGNIR}} | {{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR GUNGNIR}} | ||
<gallery> | <gallery> | ||
File:HR_GUNGNIRHelmet_Concept.jpg|Concept art of the GUNGNIR helmet for ''[[Halo: Reach]]''. | File:HR_GUNGNIRHelmet_Concept.jpg|Concept art of the GUNGNIR helmet for ''[[Halo: Reach]]''. | ||
File:GUNGNIR_helmet.jpg|The base of GUNGNIR helmet in ''Halo: Reach''. | File:GUNGNIR_helmet.jpg|The base of GUNGNIR helmet in ''Halo: Reach''. | ||
File:Gungnir.jpg|The GUNGNIR knee guard in ''Halo: Reach''. | |||
File:HR Gungnir and Laser.jpg|The MJOLNIR Mark V[G] armor with the Spartan Laser in ''Halo: Reach''. | File:HR Gungnir and Laser.jpg|The MJOLNIR Mark V[G] armor with the Spartan Laser in ''Halo: Reach''. | ||
File:H4 GUNGNIR Concept Art.jpg|Concept art of the GUNGNIR armor variant from ''[[Halo 4]]''. | File:H4 GUNGNIR Concept Art.jpg|Concept art of the GUNGNIR armor variant from ''[[Halo 4]]''. | ||
File:H4-Render-GungnirArmor-Front.jpg|Front render of the GEN2 GUNGNIR armor in ''Halo 4''. | File:H4-Render-GungnirArmor-Front.jpg|Front render of the GEN2 GUNGNIR armor in ''Halo 4''. | ||
File:H4-Render-GungnirArmor-Back.jpg|Back render of the GEN2 GUNGNIR armor in ''Halo 4''. | File:H4-Render-GungnirArmor-Back.jpg|Back render of the GEN2 GUNGNIR armor in ''Halo 4''. | ||
File:H4 GUNGNIR 3d model.jpg|Front and back views of the GEN2 GUNGNIR armor in ''Halo 4''. | File:H4 GUNGNIR 3d model.jpg|Front and back views of the GEN2 GUNGNIR armor in ''Halo 4''. | ||
File:H4 Gungnir and Laser.jpg|The MJOLNIR [GEN2] GUNGNIR armor using the PULSE coating in ''Halo 4''. | File:H4 Gungnir and Laser.jpg|The MJOLNIR [GEN2] GUNGNIR armor using the PULSE coating in ''Halo 4''. | ||
File:H5-Waypoint-GUNGNIR.png|Default skin in ''[[Halo 5: Guardians]]''. | File:H5-Waypoint-GUNGNIR.png|Default skin in ''[[Halo 5: Guardians]]''. | ||
File: | File:HInf Armor Commando.jpg|SAP/Gungnir shoulder pauldrons on an upgraded Mark V(B) platform in ''[[Halo Infinite]]''. | ||
File:HINF - PvP banner.png|File:HINF - PvP banner.png|A Spartan-IV wearing a GEN3 Stormfall helmet with a TAS/GUNGNIR MOD 6 attachment on [[Recharge]]. | |||
</gallery> | </gallery> | ||
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*''[[Halo 5: Guardians]]'' | *''[[Halo 5: Guardians]]'' | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Armor/Permutation | {{Armor/Permutation}} | ||
{{ | {{Mjolnir}} | ||
[[Category:MJOLNIR armor]] | [[Category:MJOLNIR armor]] | ||
[[Category:Halo 5: Guardians multiplayer armor permutations]] | [[Category:Halo 5: Guardians multiplayer armor permutations]] | ||
[[Category:Halo: Reach multiplayer armor permutations]] | [[Category:Halo: Reach multiplayer armor permutations]] | ||
[[Category:Halo 4 multiplayer armor permutations]] | [[Category:Halo 4 multiplayer armor permutations]] | ||
[[Category:Halo Infinite multiplayer armor permutations]] |