Editing GUNGNIR-class Mjolnir
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==Production notes== | ==Production notes== | ||
*In [[List of references to Norse mythology in Halo|Norse mythology]], [[Wikipedia:Gungnir|Gungnir]] ("swaying one") is [[Wikipedia:Odin|Odin]]'s magical spear, which is an infallibly accurate weapon. The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, Odin also had one eye. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer. | *In [[List of references to Norse mythology in Halo|Norse mythology]], [[Wikipedia:Gungnir|Gungnir]] ("swaying one") is [[Wikipedia:Odin|Odin]]'s magical spear, which is an infallibly accurate weapon. The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, Odin also had one eye. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer. | ||
*The GUNGNIR helmet in ''Halo: Reach'' was originally designed by [[Isaac Hannaford]] for ''[[Halo: Chronicles]]'', a ''Halo'' game being developed in conjunction with [[Peter Jackson]] around 2008-2009. In the game, GUNGNIR was intended for use by corporate security forces, though ultimately went unused after the game's cancellation. As such, the design was reused in ''Reach'' for a Spartan helmet in the game's multiplayer component.{{Ref/Twitter|Isaac_Hannaford|1711962175613661379|Isaac Hannaford| | *The GUNGNIR helmet in ''Halo: Reach'' was originally designed by [[Isaac Hannaford]] for ''[[Halo: Chronicles]]'', a ''Halo'' game being developed in conjunction with [[Peter Jackson]] around 2008-2009. In the game, GUNGNIR was intended for use by corporate security forces, though ultimately went unused after the game's cancellation. As such, the design was reused in ''Reach'' for a Spartan helmet in the game's multiplayer component.{{Ref/Twitter|Isaac_Hannaford|1711962175613661379|Isaac Hannaford|I did not. Gungnir was actually a corporate security helmet for Peter Jackson’s Halo game. It didn’t happen so I repurposed it|D=13|M=10|Y=2023}} | ||
*During the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the final model for the GUNGNIR shoulder pauldron was designated as the [[EOD-class Mjolnir|EOD]] shoulder pauldron, and cost 1,000 [[Credits|cR]].{{Ref/YouTube|rRYRscwNMCY|haloinfectedX|Halo: Reach beta Armor (customizations)}} | *During the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the final model for the GUNGNIR shoulder pauldron was designated as the [[EOD-class Mjolnir|EOD]] shoulder pauldron, and cost 1,000 [[Credits|cR]].{{Ref/YouTube|rRYRscwNMCY|haloinfectedX|Halo: Reach beta Armor (customizations)}} | ||
*In pre-release ''[[Halo 4]]'' renders and the icon used to select the armor in ''Halo: The Master Chief Collection'', the forearms on the render were not available to be used in any release version of ''Halo 4''. These forearms would later used on the ''[[Halo 5: Guardians]]'' GUNGNIR armor. | *In pre-release ''[[Halo 4]]'' renders and the icon used to select the armor in ''Halo: The Master Chief Collection'', the forearms on the render were not available to be used in any release version of ''Halo 4''. These forearms would later used on the ''[[Halo 5: Guardians]]'' GUNGNIR armor. |