Editing GUNGNIR-class Mjolnir
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{{ | {{Era|HCW|Post}} | ||
{{disambig header|the MJOLNIR | {{disambig header|the MJOLNIR armor developed from Project GUNGNIR|the MJOLNIR Mark IV Grenadier armor|GRENADIER-class Mjolnir}} | ||
{{Armor infobox | {{Armor infobox | ||
|name=GUNGNIR | |name=GUNGNIR | ||
|image= {{tabcontainer|title1= | |image= {{tabcontainer|title1=GEN2|content1=[[File:H5G-GUNGNIR.png|250px]]|title2=GEN1|content2=[[File:HTMCC HR Spartan GUNGNIR.png|275px]]}} | ||
|manufacturer=[[Misriah Armory]] (GEN1) | |manufacturer=[[Misriah Armory]] (GEN1)<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''' ''- Page 89''</ref><br> | ||
[[Hannibal Weapon Systems]] (GEN2) | [[Hannibal Weapon Systems]] (GEN2)<ref name="H4EVG">'''[[Halo 4: The Essential Visual Guide]]''' ''- Page 154''</ref> | ||
[[ | |||
|testsite=[[Rajtom Facility]] (GEN1){{Ref/Reuse|EVG}}<br> | |testsite=[[Rajtom Facility]] (GEN1){{Ref/Reuse|EVG}}<br> | ||
[[WG/Facility 93-00/Kotka]] (GEN2){{Ref/Reuse|H4EVG}} | [[WG/Facility 93-00/Kotka]] (GEN2){{Ref/Reuse|H4EVG}} | ||
|type=MJOLNIR (GEN1) | |type=MJOLNIR (GEN1) | ||
*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] | *[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] | ||
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] | [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] | ||
|role=Designed in parallel with the [[M6 Spartan Laser]] for [[Project GUNGNIR]] | |||
|role= | |hideb=]] | ||
}} | }} | ||
'''GUNGNIR-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/G variant''' | '''GUNGNIR-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/G variant''', is a [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] variant originally designed by [[Misriah Armory]], with the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] version being manufactured by [[Hannibal Weapon Systems]].<ref name="H4">'''[[Halo 4]]''' ''- Armory description''</ref> | ||
==GEN1 overview== | ==GEN1 overview== | ||
=== | ===Specifications=== | ||
The GUNGNIR helmet's visor is a " | The GUNGNIR helmet's visor is a "Blast visor",{{Ref/Reuse|EVG}} which is boxy and comes with more facial protection than any other helmet as it fully covers the front of the head and it replaces the usage of a visor with a small camera on the left that displays the outside to the user. It bears a white stripe running down the right side with the Norse symbol for Gungnir in the center.<ref name="Armory">'''[[Halo: Reach]]''' ''- Armory description''</ref> The helmet also has [[Wyrd III]] synchronized optimization which seamlessly connects the helmet to an [[M6 Spartan Laser]] to allow full access to the weapon.{{Ref/Reuse|EVG}} | ||
===Development history=== | ===Development history=== | ||
{{Main|Project GUNGNIR}} | {{Main|Project GUNGNIR}} | ||
It was developed as a part of the [[Project GUNGNIR|GUNGNIR Program]] by a separate but parallel team, as a modification of existing Mjolnir variants optimized for the use of the [[M6 Spartan Laser]].{{Ref/Reuse|EVG}} The GUNGNIR program also produced several supplemental armor like pauldrons and knee guards.{{Ref/Reuse|Armory}} | It was developed as a part of the [[Project GUNGNIR|GUNGNIR Program]] by a separate but parallel team, as a modification of existing Mjolnir variants optimized for the use of the [[M6 Spartan Laser]].{{Ref/Reuse|EVG}} The GUNGNIR program also produced several supplemental armor like pauldrons and knee guards.{{Ref/Reuse|Armory}} | ||
===Usage=== | ===Usage=== | ||
The | The [[UNSC Marine Corps Battle Dress Uniform|UNSC Marine]] and [[UNSC Army Battle Dress Uniform|UNSC Army uniforms]] both make use of a modified version of the GUNGNIR pauldron in their armor, as well. The kneeguards are primarily used by the [[Orbital Drop Shock Trooper]]s.<ref name="Campaign">'''Halo: Reach''' ''- Campaign models''</ref> | ||
<gallery | <gallery> | ||
File:Armour - GUNGNIR.jpg|Mark V GUNGNIR variant. | File:Armour - GUNGNIR.jpg|Mark V GUNGNIR variant. | ||
</gallery> | </gallery> | ||
==GEN2 overview== | ==GEN2 overview== | ||
[[File:Halo4GUNGNIR.jpg|thumb|The GEN2 armor with the Pulse skin ''Halo 4''.]] | |||
[[File:Halo4GUNGNIR.jpg|thumb | {{Article Quote|Now widely used, this armor was originally designed in parallel with the nonlinear rifle.}} | ||
===Specifications=== | |||
The GEN2 GUNGNIR helmet, unlike its Mark V iteration, is round. Like the previous iterations, there is no visor, but the video camera has moved from the left side to the right side of the helmet. The helmet is less angular overall, and the front extends much less than its predecessor. | |||
The helmet continues to have Wyrd III integrated video optics, though the helmet has | The helmet continues to have Wyrd III integrated video optics, though the helmet has enhanced cranial plating now. The chest has a centralized power-distribution capacitor(Servo L-903), and a breach-anchored collar system for in-field modification.{{Ref/Reuse|H4EVG}} | ||
===Development history=== | ===Development history=== | ||
Continuing from the GEN1 variants, Hannibal acquired the rights to create a GEN2 variant. Hannibal then created and tested it at the [[WG/Facility 93-00/Kotka]].{{Ref/Reuse|H4EVG}} | Continuing from the GEN1 variants, Hannibal acquired the rights to create a GEN2 variant. Hannibal then created and tested it at the [[WG/Facility 93-00/Kotka]].{{Ref/Reuse|H4EVG}}<ref>[http://www.halowaypoint.com/en-us/intel/inteldetail/bb4ff0de-bfd2-4ec2-a32c-fc4cd5da74e2/gungnir '''Halo Waypoint''' - ''Halo 4 Intel'' - Armor: GUNGNIR]</ref> | ||
===Usage=== | ===Usage=== | ||
Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.{{Ref/Reuse|H4EVG | Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.{{Ref/Reuse|H4EVG}} | ||
The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems. | The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.<ref name="H5G">'''[[Halo 5: Guardians]]''' ''- Armory description''</ref> | ||
{{clear}} | |||
==In-game information== | ==In-game information== | ||
===''Halo: Reach'' - | ===''Halo: Reach'' - Mark V GEN1=== | ||
====Helmet==== | |||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"| | ! style="width: 15%"|Helmet | ||
! style="width: 55%"|Description | ! style="width: 55%"|Description | ||
! style="width: 15%"|Unlock requirements | ! style="width: 15%"|Unlock requirements (''Halo: Reach'') | ||
! style="width: 15%"|Unlock requirements | ! style="width: 15%"|Unlock requirements (''Halo: MCC'') | ||
|- align="center" | |- align="center" | ||
|[[File:HR Gungnir Helmet Icon.png|75px]]<br/>GUNGNIR | |[[File:HR Gungnir Helmet Icon.png|75px]]<br/>GUNGNIR | ||
|align="left"|The Mk.V[G] was developed as part of the GUNGNIR Program alongside the M6 G/GNR Weapon system. | |align="left"|The Mk.V[G] was developed as part of the GUNGNIR Program alongside the M6 G/GNR Weapon system. | ||
The GUNGNIR Program involved the development of the many supplementary armor systems. | The GUNGNIR Program involved the development of the many supplementary armor systems. | ||
|{{Rank/HR|brig|link=yes}}, 250,000 cR | |{{Rank/HR|brig|link=yes}}, 250,000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 85 ({{SeasonPoint|1}}) | ||
|- align="center" | |- align="center" | ||
|[[File:HR Gungnir HURS Helmet Icon.png|75px]]<br/>GUNGNIR ([[Hardened uplink/remote sensor package|HU/RS]]) | |[[File:HR Gungnir HURS Helmet Icon.png|75px]]<br/>GUNGNIR ([[Hardened uplink/remote sensor package|HU/RS]]) | ||
|align="left"|Hardened uplink/remote sensor package. A favorite of sniper units. | |align="left"|Hardened uplink/remote sensor package. A favorite of sniper units. | ||
|{{Rank/HR|brig|link=yes}}, 125,000 cR | |{{Rank/HR|brig|link=yes}}, 125,000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 89 ({{SeasonPoint|1}}) | ||
|- align="center" | |- align="center" | ||
|[[File:HR Gungnir CBRN Helmet Icon.png|75px]]<br/>GUNGNIR ([[CBRN module|CBRN]]) | |[[File:HR Gungnir CBRN Helmet Icon.png|75px]]<br/>GUNGNIR ([[CBRN module|CBRN]]) | ||
|align="left"|For operations in hazard zones. | |align="left"|For operations in hazard zones. | ||
|{{Rank/HR|mythic|link=yes}}, 400,000 cR | |{{Rank/HR|mythic|link=yes}}, 400,000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 94 ({{SeasonPoint|1}}) | ||
|- align="center" | |- align="center" | ||
|[[File:HR Gungnir LShoulder Icon.png|75px]][[File:HR Gungnir RShoulder Icon.png|75px]]<br/>GUNGNIR shoulders | |[[File:HR Gungnir LShoulder Icon.png|75px]][[File:HR Gungnir RShoulder Icon.png|75px]]<br/>GUNGNIR shoulders | ||
|align="left"|The Supplemental Armor, Pauldron, MJOLNIR Mk.V[G] was developed as part of the GUNGNIR Program. | |align="left"|The Supplemental Armor, Pauldron, MJOLNIR Mk.V[G] was developed as part of the GUNGNIR Program. | ||
|{{Rank/HR|wo|link=yes}}, 8000 cR | |{{Rank/HR|wo|link=yes}}, 8000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 36 ({{SeasonPoint|1}}) | ||
|- align="center" | |- align="center" | ||
|[[File:HR Gungnir Knee Icon.png|75px]]<br/>GUNGNIR Knees | |[[File:HR Gungnir Knee Icon.png|75px]]<br/>GUNGNIR Knees | ||
|align="left"|The GUNGNIR Program also produced many supplementary armor systems. | |align="left"|The GUNGNIR Program also produced many supplementary armor systems. | ||
|{{Rank/HR|capt|link=yes}}, 25,000 cR | |{{Rank/HR|capt|link=yes}}, 25,000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 48 ({{SeasonPoint|1}}) | ||
|} | |} | ||
===''Halo 4'' - GEN2=== | ===''Halo 4'' - GEN2=== | ||
'''Available skins''': Pulse (PULS)<br> | |||
'''Default unlock''': Complete the [[List of Halo 4 Commendations|Slayer Victory - Master commendation]].<br> | |||
'''Pulse unlock''': The Pulse skin was a pre-order bonus though the [[Microsoft]] store. It is also available in the [[Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition]]. | |||
*'''Description''': Now widely used, this armor was originally designed in parallel with the nonlinear rifle. | |||
====''MCC'' descriptions==== | |||
*'''Helmet description''': Designed in parallel with the M6 G/GNR "Spartan Laser." | |||
*'''Shoulder description''': Modular left/right spaulder from GUNGNIR-class armor. | |||
*'''Chest description''': Suit electronics are shielded against intense radiometric conditions. | |||
===''Halo 5: Guardians'' - GEN2=== | ===''Halo 5: Guardians'' - GEN2=== | ||
'''Available skins''': Dvalin<br> | |||
'''Default unlock''': Ultra Rare [[REQ]] card<br> | |||
'''Dvalin unlock''': Legendary REQ card | |||
*'''Helmet description''': The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems. | |||
*'''Body description''': Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit. | |||
In ''Halo 5: Guardians'' due to the "Body" having a predefined customisation this armor set permanently has the following parts from ''Halo 4'': | |||
*'''Body''': GUNGNIR | |||
*'''Shoulders''': GUNGNIR | |||
*'''Forearms''': Unknown | |||
*'''Legs''': [[LG-50 Bulk]] | |||
== | ==Trivia== | ||
The | *The armor designation "GUNGNIR" by itself is a reference to Odin's magical spear of the same name. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer. | ||
*In pre-release ''[[Halo 4]]'' renders and the icon used to select the armor in ''Halo: The Master Chief Collection'', the forearms on the render were not available to be used in any release version of ''Halo 4''. These forearms would later used on the ''[[Halo 5: Guardians]]'' Gungnir armor. | |||
*The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, the god [[Wikipedia:Odin|Odin]] also had one eye. | |||
*The Dvalin skin for the GUNGNIR armor in ''Halo 5: Guardians'' is named after [[Wikipedia:Dvalinn|Dvalinn]], a dwarf who appears in several Old Norse tales and kennings on Norse mythology. Dvalinn is also listed as one of the four stags of Yggdrasill. | |||
*In pre-release ''[[Halo 4]]'' renders and the icon used to select the armor in ''Halo: The Master Chief Collection'', the forearms on the render were not available to be used in any release version of ''Halo 4''. These forearms would later used on the ''[[Halo 5: Guardians]]'' GUNGNIR | |||
*The Dvalin skin for the GUNGNIR armor in ''Halo 5: Guardians'' is named after [[Wikipedia:Dvalinn|Dvalinn]], a dwarf who appears in several Old Norse tales and kennings on Norse mythology. Dvalinn is also listed as one of the four stags of Yggdrasill. | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR GUNGNIR}} | {{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR GUNGNIR}} | ||
=== | ===Normal gallery=== | ||
<gallery> | <gallery> | ||
File:HR_GUNGNIRHelmet_Concept.jpg|Concept art of the GUNGNIR helmet for ''[[Halo: Reach]]''. | File:HR_GUNGNIRHelmet_Concept.jpg|Concept art of the GUNGNIR helmet for ''[[Halo: Reach]]''. | ||
File:GUNGNIR_helmet.jpg|The base of GUNGNIR helmet in ''Halo: Reach''. | File:GUNGNIR_helmet.jpg|The base of GUNGNIR helmet in ''Halo: Reach''. | ||
File: | File:Gungnir.jpg|The GUNGNIR knee guard. | ||
File:H4 GUNGNIR Concept Art.jpg|Concept art of the GUNGNIR armor variant from ''[[Halo 4]]''. | File:H4 GUNGNIR Concept Art.jpg|Concept art of the GUNGNIR armor variant from ''[[Halo 4]]''. | ||
File:H4-Render-GungnirArmor-Front.jpg|Front render of the GEN2 GUNGNIR armor in ''Halo 4''. | File:H4-Render-GungnirArmor-Front.jpg|Front render of the GEN2 GUNGNIR armor in ''Halo 4''. | ||
File:H4-Render-GungnirArmor-Back.jpg|Back render of the GEN2 GUNGNIR armor in ''Halo 4''. | File:H4-Render-GungnirArmor-Back.jpg|Back render of the GEN2 GUNGNIR armor in ''Halo 4''. | ||
File:H4 GUNGNIR 3d model.jpg|Front and back views of the GEN2 GUNGNIR armor in ''Halo 4''. | File:H4 GUNGNIR 3d model.jpg|Front and back views of the GEN2 GUNGNIR armor in ''Halo 4''. | ||
File:Halo 4 preorder bonus (GUNGNIR Pulse).png| | Halo4GUNGNIR.jpg|Render of the GEN2 GUNGNIR armor with the Pulse skin. | ||
</gallery> | |||
File:H5-Waypoint-GUNGNIR.png|Default skin | |||
File:H5G | ===''Halo 4'' skins=== | ||
<gallery> | |||
File:H4 MJOLNIR Gungnir.png|Default skin | |||
File:Halo 4 preorder bonus (GUNGNIR Pulse).png|Pulse skin | |||
</gallery> | |||
===''Halo 5: Guardians'' skins=== | |||
<gallery> | |||
File:H5-Waypoint-GUNGNIR.png|Default skin. | |||
</gallery> | |||
===''Halo 5: Guardians'' REQ cards=== | |||
<gallery> | |||
File:H5G-Helmet-Gungnir-Dvalin.png|REQ card of the GUNGNIR Dvalin helmet. | |||
File:H5G-Armor-Gungnir-Dvalin.png|REQ card of the GUNGNIR Dvalin armor. | |||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
*''[[Halo: Reach]]'' {{1st}} | *''[[Halo: Reach]]'' {{1st}} | ||
*''[[Halo 4]]'' | *''[[Halo 4]]'' | ||
*''[[Halo 5: Guardians]]'' | *''[[Halo 5: Guardians]]'' | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Armor/Permutation | {{Armor/Permutation|H5G}} | ||
{{ | {{Mjolnir|GEN2}} | ||
[[Category:MJOLNIR armor]] | [[Category:MJOLNIR armor]] | ||
[[Category:Halo 5: Guardians multiplayer armor permutations]] | [[Category:Halo 5: Guardians multiplayer armor permutations]] | ||
[[Category:Halo: Reach multiplayer armor permutations]] | [[Category:Halo: Reach multiplayer armor permutations]] | ||
[[Category:Halo 4 multiplayer armor permutations]] | [[Category:Halo 4 multiplayer armor permutations]] |