Editing GUNGNIR-class Mjolnir
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==GEN1 overview== | ==GEN1 overview== | ||
=== | ===Specifications=== | ||
The GUNGNIR helmet's visor is a "blast visor",{{Ref/Reuse|EVG}} which is boxy and comes with more facial protection than any other helmet as it fully covers the front of the head and it replaces the usage of a visor with a small camera on the left that displays the outside to the user. It bears a white stripe running down the right side with the Norse symbol for Gungnir in the center.{{Ref/Game|Id=Armory|HR|Armor permutations (Halo: Reach)|Armory|Detail=GUNGNIR Description}} The helmet also has [[Wyrd optics suite|Wyrd III]] synchronized optimization which seamlessly connects the helmet to an [[M6 Spartan Laser]] to allow full access to the weapon.{{Ref/Reuse|EVG}} Project GUNGNIR also developed supplementary armor systems, including shoulder pauldrons and knee guards.{{Ref/Reuse|Armory}} The GUNGNIR helmet can be fitted with a [[AN/PZY-6011Y TYPHON]] remote sensor on either side of the helmet and a [[CBRN module#EOD-style module|CBRN module]]. | The GUNGNIR helmet's visor is a "blast visor",{{Ref/Reuse|EVG}} which is boxy and comes with more facial protection than any other helmet as it fully covers the front of the head and it replaces the usage of a visor with a small camera on the left that displays the outside to the user. It bears a white stripe running down the right side with the Norse symbol for Gungnir in the center.{{Ref/Game|Id=Armory|HR|Armor permutations (Halo: Reach)|Armory|Detail=GUNGNIR Description}} The helmet also has [[Wyrd optics suite|Wyrd III]] synchronized optimization which seamlessly connects the helmet to an [[M6 Spartan Laser]] to allow full access to the weapon.{{Ref/Reuse|EVG}} Project GUNGNIR also developed supplementary armor systems, including shoulder pauldrons and knee guards.{{Ref/Reuse|Armory}} The GUNGNIR helmet can be fitted with a [[AN/PZY-6011Y TYPHON]] remote sensor on either side of the helmet and a [[CBRN module#EOD-style module|CBRN module]]. | ||
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==GEN2 overview== | ==GEN2 overview== | ||
=== | ===Specifications=== | ||
[[File:Halo4GUNGNIR.jpg|thumb|300px|The GEN2 armor with the Pulse skin.]] | [[File:Halo4GUNGNIR.jpg|thumb|300px|The GEN2 armor with the Pulse skin.]] | ||
The physical architecture of the GEN2 GUNGNIR body armor strongly resembles the [[COS-class Mjolnir]], which was tested on [[ANVIL Station]].{{Ref/Game|Id=Desc|MCC|''[[Halo 3]]'' [[Armor customization (Halo 3)|customisation]] menu}} The GEN2 GUNGNIR helmet, unlike its Mark V iteration, is round. Like the previous iterations, there is no visor, but the video camera has moved from the left side to the right side of the helmet. The helmet is less angular overall, and the front extends much less than its predecessor. | The physical architecture of the GEN2 GUNGNIR body armor strongly resembles the [[COS-class Mjolnir]], which was tested on [[ANVIL Station]].{{Ref/Game|Id=Desc|MCC|''[[Halo 3]]'' [[Armor customization (Halo 3)|customisation]] menu}} The GEN2 GUNGNIR helmet, unlike its Mark V iteration, is round. Like the previous iterations, there is no visor, but the video camera has moved from the left side to the right side of the helmet. The helmet is less angular overall, and the front extends much less than its predecessor. |