Editing GUNGNIR-class Mjolnir
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===Design details=== | ===Design details=== | ||
[[File:Halo4GUNGNIR.jpg|thumb|300px|The GEN2 armor with the Pulse skin.]] | [[File:Halo4GUNGNIR.jpg|thumb|300px|The GEN2 armor with the Pulse skin.]] | ||
The physical architecture of the GEN2 GUNGNIR body armor strongly resembles the [[COS-class Mjolnir]], which was tested on [[ANVIL Station]].{{Ref/Game|Id=Desc|MCC|''[[Halo 3]]'' [[Armor | The physical architecture of the GEN2 GUNGNIR body armor strongly resembles the [[COS-class Mjolnir]], which was tested on [[ANVIL Station]].{{Ref/Game|Id=Desc|MCC|''[[Halo 3]]'' [[Armor permutations (Halo 3)|customisation]] menu}} The GEN2 GUNGNIR helmet, unlike its Mark V iteration, is round. Like the previous iterations, there is no visor, but the video camera has moved from the left side to the right side of the helmet. The helmet is less angular overall, and the front extends much less than its predecessor. | ||
The helmet continues to have Wyrd III integrated video optics, though the helmet has an enhanced cranial plating now. The chest has a centralized power-distribution capacitor(Servo L-903), and a breach-anchored collar system for in-field modification.{{Ref/Reuse|H4EVG}} | The helmet continues to have Wyrd III integrated video optics, though the helmet has an enhanced cranial plating now. The chest has a centralized power-distribution capacitor(Servo L-903), and a breach-anchored collar system for in-field modification.{{Ref/Reuse|H4EVG}} | ||
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==In-game information== | ==In-game information== | ||
===''Halo: Reach'' - GEN1 Mark V=== | ===''Halo: Reach'' - GEN1 Mark V=== | ||
All GUNGNIR armor types can be unlocked in the ''[[Halo: Reach]]''{{'}}s [[Armor | All GUNGNIR armor types can be unlocked in the ''[[Halo: Reach]]''{{'}}s [[Armor permutations (Halo: Reach)|Armory]] through the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the GUNGNIR set is attainable in the [[Season 1: Noble]] progression system. | ||
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===''Halo 4'' - GEN2=== | ===''Halo 4'' - GEN2=== | ||
GUNGNIR was one of the [[Armor | GUNGNIR was one of the [[Armor permutations (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. In ''The Master Chief Collection'', the GUNGNIR set and its Pulse (PULS) skin variant are available by default. | ||
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===''Halo 5: Guardians'' - GEN2=== | ===''Halo 5: Guardians'' - GEN2=== | ||
The ''Halo 4'' design of GUNGNIR returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable as [[Armor | The ''Halo 4'' design of GUNGNIR returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable as [[Armor permutations (Halo 5: Guardians)|armor permutations]] through the [[Requisition system]]. The body armor includes the GUNGNIR chest and shoulders, an unknown set of forearms, and [[LG-50 Bulk]] legs. The GEN2 GUNGNIR set only has one alternate skin, Dvalin. | ||
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