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{{Status|Gameplay}}
{{Era|RW}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW2
|pagegamelabel=HW2
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*'''Alice-130''': "That was just the beginning, they'll be back soon. Where's that Nightingale we called for?"
*'''Alice-130''': "That was just the beginning, they'll be back soon. Where's that Nightingale we called for?"


''A [[Nightingale]] arrives from the south.''
''A Nightingale arrives from the south.''
*'''Nightingale''': "Right here, sir. Someone need a patching up?"
*'''Nightingale''': "Right here, sir. Someone need a patching up?"
*'''Alice-130''': "Keep our Cyclops and Scorpions battle ready. We won't be able to hold this position without them."
*'''Alice-130''': "Keep our Cyclops and Scorpions battle ready. We won't be able to hold this position without them."
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*'''Isabel''': "That's it, Alice, they've stopped! Wait...no, there's something else, and it's very big..."
*'''Isabel''': "That's it, Alice, they've stopped! Wait...no, there's something else, and it's very big..."


''A [[Barukaza Workshop Scarab|Scarab]] arrives through the seaboard coming in to the beachhead.''
''A [[Banished Scarab|Scarab]] arrives through the seaboard coming in to the beachhead.''
*'''Isabel''': "It's a Scarab! They're sending in a Scarab!"
*'''Isabel''': "It's a Scarab! They're sending in a Scarab!"
*'''Alice-130''': "You heard Isabel, get ready, we're going to have our work cut out for us with this one!"
*'''Alice-130''': "You heard Isabel, get ready, we're going to have our work cut out for us with this one!"


''UNSC forces quickly assemble their forces and engages Scarab before it reaches their base.''
''UNSC forces quickly assemble their forces and engages Scarab before it reaches their base. After a tough fight, the Scarab is finally destroyed with minimal casualties.''
*'''Alice-130''': Keep hitting that Scarab! If we don't break it, it's over for us!
 
''After a tough fight, the Scarab is finally destroyed with minimal casualties.''
*'''Alice-130''': "Isabel, Scarab is down. Repeat, Scarab is down.
*'''Alice-130''': "Isabel, Scarab is down. Repeat, Scarab is down.
*'''Isabel''': "I'm impressed! Is that it? Are there more incoming?"
*'''Isabel''': "I'm impressed! Is that it? Are there more incoming?"
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*Capture the two Power Nodes at mission start. The northern one even has a garrisoned marine squad nearby. The southern one also has some Power resources nearby.
*Capture the two Power Nodes at mission start. The northern one even has a garrisoned marine squad nearby. The southern one also has some Power resources nearby.
*The Banished sends the same type of units to the three fronts.  
*The Banished sends the same type of units to the three fronts.  
**They will send Locusts, Wraiths, and some infantry to the southern beachhead. Counter with Cyclopes, Scorpions, and Hornets. Cyclopes can be garrisoned if needed. Keep Alice in this area as she is the only unit that hijacks a Locust to complete the bonus objective. Station three Nightingales in this area.
**They will send Locusts, Wraiths, and some infantry to the southern beachhead. Counter with Cyclopes and Hornets. Cyclopes can be garrisoned if needed. Keep Alice in this area as she is the only unit that hijack a Locust to complete the bonus objective.
**They will send Banshee, Ghosts, and some infantry to the western beachhead. Counter with Wolverines supported by Marines squads and have two Nightingales standing by.
**They will send Banshee, Ghosts, and some infantry to the western beachhead. Counter with Wolverines supported by Marines squads
**They will only send infantry to the shallows at the north. However, these will be a mix of Grunt squads and Sangheili Rangers. Counter with Scorpions and have two Nightingales standing by.
**They will only send infantry to the shallows at the north. However, these will be a mix of Grunt squads and Sangheili Rangers. Counter with Scorpions.
*Note that the Banished will send infantry to all three fronts. Have two or three Warthogs move around each front to reinforce the defenses already there.
*Note that the Banished will send infantry to all three fronts. Have two or three Warthogs move around each front to reinforce the defenses already there.
**Always have Marines garrisoned or else the Banished can send their own infantries to the garrisons, giving them defense bonuses.
**Always have Marines garrisoned or else the Banished can send their own infantries to the garrisons, giving them defense bonuses.
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*Deploy Lotus Mines at the northern shallows (the non-beachhead) area to buy more time for your main force on the beachhead before moving to reinforce the shallows area.
*Deploy Lotus Mines at the northern shallows (the non-beachhead) area to buy more time for your main force on the beachhead before moving to reinforce the shallows area.
*Split your forces wisely, it will keep your defense airtight if you know how to repel them well. Deploy at least one Nightingale on each side to heal the defenses.
*Split your forces wisely, it will keep your defense airtight if you know how to repel them well. Deploy at least one Nightingale on each side to heal the defenses.
*Learn to anticipate the attack patterns, then you can set defenses at each location to match the attacking forces.
*Learn to anticipate the attack patterns, then you can set defenses at each locations to match the attacking forces.
*Remember, the Nightingale's Defensive Smoke ability will prevent any unit caught in the smokescreen from attacking momentarily. This can be useful against the Scarab.
*Remember, the Nightingale's Defensive Smoke ability will prevent any unit caught in the smokescreen from attacking momentarily. This can be useful against the Scarab.


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==Trivia==
==Trivia==
*This is the first level in which the player will encounter the [[Barukaza Workshop Scarab]], a Banished Super Unit.
*This is the first level in which the player will encounter the [[Banished Scarab]], a Banished Super Unit.
*A skirmish map [[Frontier]] is based on this level.


==Sources==
==Sources==

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