Editing Foundry

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
{{Ratings}}
{{Disambig header|the Halo 3 multiplayer map|the [[Halo Wars 2]] campaign level|The Foundry}}
{{era|H3|RVB|}}
{{References}}
 
{{Multiplayer map infobox
{{references}}
|pagelabel=Forge canvas
 
|pagegamelabel=H3
 
 
{{Multiplayer Map Infobox
|name=Foundry
|name=Foundry
|image=[[File:H3 DLC Foundry Environment-EMPTY.jpg|300px]]
|image=[[image:H3_DLC_Foundry_Environment-EMPTY.jpg|center|300px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>warehouse</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\dlc\warehouse\warehouse.scenario}}
|map=War Games Map_Set/: 040-44<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref>
|location=[[Traxus Factory Complex 09]]
|location=[[Traxus Factory Complex 09]]
<br />[[Voi]], [[Kenya]]
<br />[[Voi]], [[Kenya]]
|terrain=Industrial site
|terrain=Industrial, [[Forge]]
|symmetry=
|weapons=*[[BR55HB SR Battle Rifle|Battle Rifle]]
|playernumber=4-12
*[[Brute Shot]]
*[[Plasma Pistol]]
*[[Plasma Rifle]]
*[[M41 SSR MAV/AW|Rocket Launcher]]
*[[Shotgun]]
*[[SRS99D-S2 AM|Sniper Rifle]]
*[[Spiker]]
*[[Fragmentation Grenade]]
*[[Plasma Grenade]]
|vehicles=None
|equipment=*[[Bubble Shield]]
*[[Power Drain]]
*[[Portable Gravity Lift]]
|power-ups=None
|gametypes=*[[Forge]]
|gametypes=*[[Forge]]
*[[Grifball]]
*[[Team Slayer]]
*[[Team Slayer]]
*[[Slayer]]
*[[Slayer]]
*[[VIP]]
*[[VIP]]
|playernumber=4-12
}}
}}
{{Center|{{Article quote|After the [[Mombasa Tether|orbital elevator]] fell, supply warehouses sending munitions to space were soon abandoned.}}}}
'''Foundry''' is a [[multiplayer]] map released for ''[[Halo 3]]'' as part of the downloadable [[Heroic Map Pack]]. It was made available on December 11, 2007. It was made exclusively for [[Forge]], as almost all features of the map can be changed, deleted, or even replaced by any object that Forge has allowed.


==Universe and lore==
<center>{{Article Quote|"After the orbital elevator fell, supply warehouses sending munitions to space were soon abandoned."}}</center>
{{Main|Traxus Factory Complex 09}}
'''Foundry''' (Originally coded "Art Vandalay," by Bungie during production) is a [[multiplayer]] map released for ''[[Halo 3]]'' as part of the downloadable [[Heroic Map Pack]]. It was made available on December 11th, 2007. It was made exclusively for [[Forge]], as almost all features of the map can be changed, deleted, or even replaced by any object that Forge has allowed.
Foundry is set in a [[Traxus Heavy Industries]] complex, near [[Traxus Factory Complex 71]]. The warehouse was once used to store munitions before they were sent up the [[Mombasa Tether]] to space, though the elevator's destruction in the [[Battle for Earth]] meant the warehouse was soon abandoned.<ref>Map description</ref> Following this, the warehouse was acquired by the [[UNSC]] and used as the basis for a [[War Games]] map.{{Ref/Reuse|HU}}
 
==Description==
[[Image:foundry2.jpg|left|thumb|250px|Foundry in its default state.]]
There is no set description for Foundry, as it can be Forged into almost any configuration imaginable. Essentially, Foundry is an abandoned warehouse filled with equipment and empty container boxes. The default configuration of Foundry is a mostly close-quarters, two level map with a few long hallways. The power weapons are distributed into the corners and center of the map. The [[M41 SSR MAV/AW|Rocket Launcher]] is in the center on the second level, there are [[Type-25 Grenade Launcher|Brute Shots]] in each base, and [[Sniper Rifle System 99D-S2 Anti matériel|Sniper Rifles]] are in the corners opposite the bases.


==Overview==
There are 2 cranes, on this map, as well as two shipping areas: A and B. Most of the boxes have "[[P425]]" printed on them, indicating possibly that that section of Foundry is Section P425, or it could be a serial number of some sort. It could also be referring to some destination for the boxes.
===Layout===
Foundry was primarily developed as a [[Forge]] map, with almost every object on the map capable of being moved, deleted and replaced. When no objects are present on the map, Foundry is an empty warehouse, though the map ships with a default set layout using crates, boxes and prefabricated walls to create a multiplayer map.


The default configuration of Foundry is a mostly close-quarters, two level map with a few long hallways. The power weapons are distributed into the corners and center of the map. The [[M41 SPNKR|rocket launcher]] is in the center on the second level, there are [[Type-25 Brute Shot|Brute Shots]] in each base, and [[SRS99D-S2 AM sniper rifle|sniper rifles]] are in the corners opposite the bases.
==Getting Out of Foundry==
[[Image:1204275876_Foundry.jpg|thumb|200px|Once outside of the map, you can get a clear view of Factory Complex 71, a structure located near Foundry.]]
It is possible to get outside of the map when playing the level in [[Forge]]. Place a Single Box in front of one of the windows, and put a Crate on top of that. Move the Crate as close to the window as you can. Now place a [[Machine Gun Turret]] as close to the window as possible, having it face away from the window and into the room.


There are two cranes on this map, as well as two shipping areas: A and B.
Exit Edit Mode and man the turret. Aim as far upward as you can, so that the camera (which is now in third-person view) goes behind the window. Now enter Edit Mode again. You should appear outside of the map.


<gallery>
Once outside, it is possible to place [[Teleporters]], Respawn Points, [[vehicles]], and even Scenery outside of the map. There are two [[Invisible Walls|kill barriers]] outside of the map. If you touch the pipes (or the space above them), or if you walk past the corner of the level, you will instantaneously drop dead. Amusing deaths can result from placing a [[Warthog]] so that the passenger seat intersects a kill barrier, and then trying to climb into it.
File:HMCC H3 Foundry Map.png|Foundry Map.
<br />
</gallery>


===Strategies===
==Strategies==
[[File:H3 Foundry Default Middle.png|thumb|250px|The default version of Foundry.]]
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->  
''Note'': These strategies are for the default Foundry map variant.
*The forklifts and the trucks can be blown up, and with them, an enemy (or enemies).
*The forklifts and the trucks can be blown up, and with them, an enemy.
*The chain link fences can be shot though offering a great way to shoot the fusion coils.
*The chain link fences can be shot though offering a great way to shoot the fusion coils.
*Due to the fact that there is a [[Portable gravity lift|grav lift]] that spawns by default on the original Foundry, it is possible to kill people with Scenery quite easily; such as throwing one underneath a Wire Spool and then fooling someone to step into it.
*Due to the fact that there is a [[Grav Lift]] that spawns by default on the original Foundry, it is possible to kill people with Scenery quite easily; such as throwing one underneath a Wire Spool and then fooling someone to step into it.
*Sometimes you can get splatters in this map if your grenade's explosion force kicks a Wire Spool into the air and it hits someone, though it's very difficult.
*Sometimes you can get splatters in this map if your grenade's explosion force kicks a Wire Spool into the air and it hits someone, though it's very difficult.
*You can crouch jump out of the windows in the small room of each base. This is extremely useful if you are holding the [[Oddball]], and your defense gets overwhelmed, and you need a quick way out. The crouch jump needs to be precise, or you can get stuck in the window.
*You can crouch jump out of the windows in the small room of each base. This is extremely useful if you are holding the [[Oddball]], and your defense gets overwhelmed, and you need a quick way out. The crouch jump needs to be precise, or you can get stuck in the window.
Line 51: Line 64:
==Forge==
==Forge==
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
*Forging along the natural "U" shape of the level is helpful when making balanced and symmetrical maps.
*Using boxes, it helps to accentuate the natural "U" shape to the level it will allow it to stay balanced.
*It is possible to push a [[teleporter]] into the space above the crane nearest to the base area. Doing this will create a great weapon storage space. You can also shoot through the invisible floor at that area. Alternatively, one can simply glide up to this area, face it, and drop a Respawn Point; a teleporter can be spawned from inside.
*It is possible to push a teleporter into the space above the crane nearest to the base area. Doing this will create a great weapon storage space. You can also shoot through the invisible floor at that area.
*There is a [[Karo'etba-pattern Ghost|Ghost]] by default on Foundry near one of the bases.
*It is possible to push a box into the ground, to do this you need to brace each side of the box with walls, put 1, or 2 doors in it and grab the box it should go in to the ground a bit, let go of the box and push the doors in a bit deeper and repeat the process, do this as many times as you want to add a bit of originality to your map.
 
==Production notes==
The map was originally codenamed "Art Vandelay,"<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&cid=12943 '''Bungie.net''': ''Bungie Weekly Update: 11/9/07'']</ref> or simply "Vandelay"<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&cid=12930 '''Bungie.net''': ''Bungie Weekly Update: 11/2/07'']</ref> by Bungie during production.


==Trivia==
==Trivia==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
*In the trash found on the floor, there is a blue draft notice paper and a pack of cigarettes. In a different pile of trash, there is a purple hippo that is hard to see without aid from the sniper rifle.
*In the trash found on the floor, there is a blue draft notice paper and a pack of cigarettes. In a different pile of trash, there is a purple hippo that is hard to see without aid from the [[Sniper Rifle]].
*In some piles of trash there is an Origami Crane. Look for a piece of paper with a Millennium Falcon looking shadow (small) then look about an inch upward.
*In some piles of trash there is an Origami Crane, if you look for a piece of paper with a Millennium Falcon looking shadow (small) then look about an inch upward.
*The geographical feature behind factory Complex 71 is a crudely drawn Mount Kilimanjaro seen from the wrong side, or it has at least the same profile. Voi is West South-West of Kilimanjaro, while in Foundry the mountain is rotated so that it is viewed from the south. The mountain has no snow, is too small and too close to Voi.
*FACTORY CPLX 09 is located on the edge of a lake; opposite the lake there is another factory. If you escape from the "foundry" building and zoom-in on the factory, you should see the words, "FACTORY CPLX 71" on the side.
**When viewed from inside the level, however, forced perspective may make its side and distance appear to be correct.
*The geographical feature behind factory complex 71 is a crudely drawn Mount Kilimanjaro seen from the wrong side, or it has at least the same profile. Voi is West South-West of Kilimanjaro, while in Foundry the mountain is rotated so that it is viewed from the south. The mountain has no snow, is too small and too close to Voi.
*It is possible to fall to your death on this map. You must be in Forge to do this. Place a double box anywhere flat on the ground, then set it not to spawn at start. Then start a new round. Then go and crouch where you placed the box. When it appears, you will not be able to get out of crouch. Simply move any direction, and you will fall below the map to your death. This can be useful to make "death teleporters" where you place a receiver node under the map and a sender node inside.
*A ''[[Red vs Blue]]'' D.I.Y. video was presented using this map.
*Art Vandelay, Foundry's codename, is George Costanza's alias in the TV sitcom ''Seinfeld''. Bungie most likely named this map Art Vandelay because George Costanza's alter ego is an architect, and anything on this map can be re-made.
*Although some assumed this factory was the one presented in the short ''[[Arms Race]]'' this is not true as the assembly line in ''Arms Race'' is [[Misriah Armory]] located on [[Mars]], and Foundry is clearly located on [[Earth]].
*It is possible to fall to your death on this map. You must be in Forge to do this. Place a double box anywhere flat on the ground, then set it to spawn at start: no. Then start a new round. Then go and crouch where you placed the box. When it appears, you will not be able to get out of crouch. Simply move any direction, and you will fall below the map to your death. This can be useful to make "death teleporters" where you place a receiver node under the map and a sender node inside.
*Art Vandelay, Foundry's codename, is George Costanza's alias in the TV sitcom "''Seinfeld''". Bungie most likley named this map Art Vandelay because George Costanza's alter ego is an architect, and anything on this map can be re made.
*Foundry's Forge scenery inventory is impressive - however, it lacks a large amount of items from original maps, such as nearly 50% of [[High Ground]]'s Scenery (Tire, Telephones, etc.) as well as things like Supply Cases and Comm Nodes ([[Snowbound]]).
*Unknown to many, there is a large cargo shaft above one of the "inlets". A similar hard-to-see shaft is also in the Blue base in [[Rat's Nest]].
*Unknown to many, there is a large cargo shaft above one of the "inlets". A similar hard-to-see shaft is also in the Blue base in [[Rat's Nest]].
*A poster of the Forge [[soccer ball]] can be seen pinned up inside one of the chain link fenced off areas with the words "It Glows" underneath it.[http://halo.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=26167529]
*The description refers to the New Mombasa Space Elevator, which was destroyed before the Halo 3 storyline begins.
*A poster of the Forge [[Soccer Ball |Soccer Ball]] can be seen pinned up inside one of the chain link fenced off areas with the words "It Glows" underneath it.[http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=26167529]
*In random piles of trash there are Chinese boxes with Trogdor the Burninator on it.
*In random piles of trash there are Chinese boxes with Trogdor the Burninator on it.
*The [[Foundry vacation]] can be done on this level.
*This map is similar to the warehouse section of the level [[Floodgate]].
*The scenery outside of foundry seems to be based on the famous Bethlehem steel factory, immortalized in the Joseph Pennel painting [http://en.wikipedia.org/wiki/File:Bethlehem_Steel_Pennellb.jpg Bethlehem Steel]
*If you look at any helmets vision ( E.V.A. would be the best choice) you could notice that the scenery of Foundry is empty
*Using the Forge turret glitch, it is possible to get though the fences. On the right side of the map you can find two [[M9 fragmentation grenade|frag grenades]] beyond the fence.
 
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:H3 Foundry Default Overview.png|The default layout of the map used in multiplayer.
File:H3_Foundry.jpg|Foundry in its default state.
File:H3_Foundry_FactoryComplex71_1.jpg|Once outside of the map, you can get a clear view of Factory Complex 71, a structure located near Foundry.
File:H3 DLC Foundry 1stPerson02.jpg|[[Plasma grenade]] killing a [[Spartan (multiplayer)|player Spartan]].
File:H3 Foundry Flag.jpg|Red Team with Blue Team's flag.
File:H3 Foundry Battle.jpg|A battle over Red Team's flag.
File:H3 Foundry Ghost.jpg|A [[Ghost]] being attacked.
File:H3 DLC Foundry Environment-DEFAULT.jpg|Overview of the default layout of the map.
File:H3 DLC Foundry Environment-Forge01.jpg|An arena styled layout of the map.
File:H3 Foundry Race.jpg|[[Mongoose]]s racing on the map.
File:H3 Foundry Base.jpg|One of the bases on the map.
</gallery>


==Sources==
{{Ref/Sources}}


==External links==
==References==
*[http://halo.bungie.net/News/content.aspx?type=topnews&cid=12983 Bungie Update.]
<references/>


{{Levels|H3|mode=yes}}
==Links==
===External===
*[http://www.bungie.net/News/content.aspx?type=topnews&cid=12983 Bungie Update.]
*[http://www.xbox.com/en-US/games/h/halo3/news/20071119-heroicmappack.htm The Heroic Map Pack.]


[[Category:Halo 3 multiplayer maps]]
{{Levels}}
[[Category:Forge maps]]
[[Category:Multiplayer]]
[[Category:Heroic Map Pack]]
[[Category:Multiplayer Levels]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

This page is a member of 1 meta category: