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{{Center|{{Article quote|After the [[Mombasa Tether|orbital elevator]] fell, supply warehouses sending munitions to space were soon abandoned.}}}} | {{Center|{{Article quote|After the [[Mombasa Tether|orbital elevator]] fell, supply warehouses sending munitions to space were soon abandoned.}}}} | ||
'''Foundry''' is a [[multiplayer]] map released for ''[[Halo 3]]'' as part of the downloadable [[Heroic Map Pack]]. It was made available on December 11, 2007. It was made exclusively for [[Forge]], as almost all features of the map can be changed, deleted, or even replaced by any object that Forge has allowed. | '''Foundry''' (originally coded "Art Vandelay,"<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&cid=12943 '''Bungie.net''': ''Bungie Weekly Update: 11/9/07'']</ref> or simply "Vandelay"<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&cid=12930 '''Bungie.net''': ''Bungie Weekly Update: 11/2/07'']</ref> by Bungie during production) is a [[multiplayer]] map released for ''[[Halo 3]]'' as part of the downloadable [[Heroic Map Pack]]. It was made available on December 11, 2007. It was made exclusively for [[Forge]], as almost all features of the map can be changed, deleted, or even replaced by any object that Forge has allowed. | ||
== | ==Setting== | ||
{{Main|Traxus Factory Complex 09}} | {{Main|Traxus Factory Complex 09}} | ||
Foundry is set in a [[Traxus Heavy Industries]] complex, near [[Traxus Factory Complex 71]]. The warehouse was once used to store munitions before they were sent up the [[Mombasa Tether]] to space, though the elevator's destruction in the [[Battle for Earth]] meant the warehouse was soon abandoned.<ref>Map description</ref> Following this, the warehouse was acquired by the [[UNSC]] and used as the basis for a [[War Games]] map.{{Ref/Reuse|HU}} | Foundry is set in a [[Traxus Heavy Industries]] complex, near [[Traxus Factory Complex 71]]. The warehouse was once used to store munitions before they were sent up the [[Mombasa Tether]] to space, though the elevator's destruction in the [[Battle for Earth]] meant the warehouse was soon abandoned.<ref>Map description</ref> Following this, the warehouse was acquired by the [[UNSC]] and used as the basis for a [[War Games]] map.{{Ref/Reuse|HU}} | ||
== | ==Description== | ||
[[File:H3 Foundry Default Overview.png|thumb|250px|The default layout of the map used in multiplayer.]] | |||
Foundry was primarily developed as a [[Forge]] map, with almost every object on the map capable of being moved, deleted and replaced. When no objects are present on the map, Foundry is an empty warehouse, though the map ships with a default set layout using crates, boxes and prefabricated walls to create a multiplayer map. | Foundry was primarily developed as a [[Forge]] map, with almost every object on the map capable of being moved, deleted and replaced. When no objects are present on the map, Foundry is an empty warehouse, though the map ships with a default set layout using crates, boxes and prefabricated walls to create a multiplayer map. | ||
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There are two cranes on this map, as well as two shipping areas: A and B. | There are two cranes on this map, as well as two shipping areas: A and B. | ||
==Strategies== | |||
[[File:H3 Foundry Default Middle.png|thumb|250px|The default version of Foundry.]] | [[File:H3 Foundry Default Middle.png|thumb|250px|The default version of Foundry.]] | ||
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section--> | <!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section--> | ||
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*It is possible to push a [[teleporter]] into the space above the crane nearest to the base area. Doing this will create a great weapon storage space. You can also shoot through the invisible floor at that area. Alternatively, one can simply glide up to this area, face it, and drop a Respawn Point; a teleporter can be spawned from inside. | *It is possible to push a [[teleporter]] into the space above the crane nearest to the base area. Doing this will create a great weapon storage space. You can also shoot through the invisible floor at that area. Alternatively, one can simply glide up to this area, face it, and drop a Respawn Point; a teleporter can be spawned from inside. | ||
*There is a [[Karo'etba-pattern Ghost|Ghost]] by default on Foundry near one of the bases. | *There is a [[Karo'etba-pattern Ghost|Ghost]] by default on Foundry near one of the bases. | ||
==Trivia== | ==Trivia== | ||
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{{Linkbox|gallery=yes}} | {{Linkbox|gallery=yes}} | ||
<gallery> | <gallery> | ||
File:H3 Foundry | File:HMCC H3 Foundry Map.png|Foundry Map. | ||
File:H3_Foundry.jpg|Foundry in its default state. | File:H3_Foundry.jpg|Foundry in its default state. | ||
File:H3_Foundry_FactoryComplex71_1.jpg|Once outside of the map, you can get a clear view of Factory Complex 71, a structure located near Foundry. | File:H3_Foundry_FactoryComplex71_1.jpg|Once outside of the map, you can get a clear view of Factory Complex 71, a structure located near Foundry. | ||
</gallery> | </gallery> | ||