Editing Forge objects in Halo 3/Weapons
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
This article contains details on '''[[Weapons]]''' placeable in [[Forge]] mode in ''[[Halo 3]]''. For [[Forge | This article contains details on '''[[Weapons]]''' placeable in [[Forge]] mode in ''[[Halo 3]]''. For [[Forge Objects|objects]] in other categories, please see one of the pages listed below. | ||
{{Forge Objects Menu}}__NOTOC__ | {{Forge Objects Menu}}__NOTOC__ | ||
==Weapons== | ==Weapons== | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[MA5C | |name=[[MA5C Assault Rifle|Assault Rifle]] | ||
|description=Good for short-to-medium-range combat. | |description=Good for short-to-medium-range combat. | ||
|protip=The AR is a typical starting weapon. You can place some ammo for players to pick up, but in general you don't need to provide too many of them. | |protip=The AR is a typical starting weapon. You can place some ammo for players to pick up, but in general you don't need to provide too many of them. | ||
Line 17: | Line 17: | ||
|LongshoreCost=2 | |LongshoreCost=2 | ||
|LongshoreMax=16 | |LongshoreMax=16 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=16 | |RatsNestMax=16 | ||
Line 30: | Line 30: | ||
|ValhallaMax=16 | |ValhallaMax=16 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[BR55HB SR Battle Rifle|Battle Rifle]] | |name=[[BR55HB SR Battle Rifle|Battle Rifle]] | ||
|description=Good for medium-to-long-range combat. | |description=Good for medium-to-long-range combat. | ||
Line 46: | Line 46: | ||
|LongshoreCost=2 | |LongshoreCost=2 | ||
|LongshoreMax=16 | |LongshoreMax=16 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=16 | |RatsNestMax=16 | ||
Line 59: | Line 59: | ||
|ValhallaMax=24 | |ValhallaMax=24 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Beam Rifle]] | ||
|description=Beam Rifles have less ammo than Sniper Rifles and they overheat, but have a slightly higher rate of fire. | |description=Beam Rifles have less ammo than Sniper Rifles and they overheat, but have a slightly higher rate of fire. | ||
|protip=Beam Rifles' ability to fire slightly faster than Sniper Rifles makes them somewhat better for medium-range combat, such as when an opponent tries and fails to sneak up on a sniper. | |protip=Beam Rifles' ability to fire slightly faster than Sniper Rifles makes them somewhat better for medium-range combat, such as when an opponent tries and fails to sneak up on a sniper. | ||
Line 73: | Line 73: | ||
|LongshoreCost=2 | |LongshoreCost=2 | ||
|LongshoreMax=8 | |LongshoreMax=8 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
Line 86: | Line 86: | ||
|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Brute Shot]] | ||
|description=Brute Shots are good anti-vehicle weapons, able to easily send vehicles flying. In a pinch, though, a full Brute Shot clip can take out an opponent on foot at close range. | |description=Brute Shots are good anti-vehicle weapons, able to easily send vehicles flying. In a pinch, though, a full Brute Shot clip can take out an opponent on foot at close range. | ||
|protip=Like Plasma Pistols, they should be placed in close proximity to where vehicles are likely to travel. Having a height advantage never hurts, either. | |protip=Like Plasma Pistols, they should be placed in close proximity to where vehicles are likely to travel. Having a height advantage never hurts, either. | ||
Line 100: | Line 100: | ||
|LongshoreCost=2 | |LongshoreCost=2 | ||
|LongshoreMax=8 | |LongshoreMax=8 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
Line 113: | Line 113: | ||
|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Covenant Carbine]] | ||
|description=Similar to the Battle Rifle, the Carbine has fewer shots and does less damage, but fires faster. | |description=Similar to the Battle Rifle, the Carbine has fewer shots and does less damage, but fires faster. | ||
|protip=The Carbine works at roughly the same range as a BR, but when placing it, do note that it has less ammo. The Carbine is deadly when facing a number of unshielded foes. | |protip=The Carbine works at roughly the same range as a BR, but when placing it, do note that it has less ammo. The Carbine is deadly when facing a number of unshielded foes. | ||
Line 131: | Line 131: | ||
|NarrowsCost=0 | |NarrowsCost=0 | ||
|NarrowsMax=0 | |NarrowsMax=0 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=0 | |ThePitCost=0 | ||
|ThePitMax=0 | |ThePitMax=0 | ||
Line 144: | Line 144: | ||
|ValhallaMax=0 | |ValhallaMax=0 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Energy Sword]] | ||
|description=Covenant melee weapon. Attacking while the cross-hair is red will cause the player to quickly lunge at enemies. | |description=Covenant melee weapon. Attacking while the cross-hair is red will cause the player to quickly lunge at enemies. | ||
|protip=On maps lacking other options, like [[Construct]], the Sword is a power weapon. Players often run for the weapon, trying to get it first. | |protip=On maps lacking other options, like [[Construct (Level)|Construct]], the Sword is a power weapon. Players often run for the weapon, trying to get it first. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=8 | |DefaultMax=8 | ||
Line 158: | Line 158: | ||
|LongshoreCost=2 | |LongshoreCost=2 | ||
|LongshoreMax=8 | |LongshoreMax=8 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
Line 171: | Line 171: | ||
|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[M7057 | |name=[[M7057 Defoliant Projector|Flamethrower]] | ||
|description=A support weapon. It won't kill instantly, but a few seconds of exposure to fire should consistently kill enemies. | |description=A support weapon. It won't kill instantly, but a few seconds of exposure to fire should consistently kill enemies. | ||
|protip=The flamethrower is completely lethal in close quarters. In small rooms, grenades can be used to blast a flamethrower user to death, or at least make them drop the weapon and run. Keep this in mind when placing a flamethrower. | |protip=The flamethrower is completely lethal in close quarters. In small rooms, grenades can be used to blast a flamethrower user to death, or at least make them drop the weapon and run. Keep this in mind when placing a flamethrower. | ||
Line 191: | Line 191: | ||
|LongshoreCost=10 | |LongshoreCost=10 | ||
|LongshoreMax=1 | |LongshoreMax=1 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|SandtrapCost=0 | |SandtrapCost=0 | ||
|SandtrapMax=0 | |SandtrapMax=0 | ||
Line 198: | Line 198: | ||
|ValhallaMax=0 | |ValhallaMax=0 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Fuel Rod Gun]] | ||
|description=Fuel rods are slow-moving, easily dodged, and somewhat inaccurate, but they do quite a bit of damage. | |description=Fuel rods are slow-moving, easily dodged, and somewhat inaccurate, but they do quite a bit of damage. | ||
|protip=The Fuel Rod Gun is slightly weaker than the Rocket Launcher, but it's still dangerous, it has more ammo, and it doesn't need to reload as often. When placed on a high perch, it can be used to rain hell down upon a group of targets. | |protip=The Fuel Rod Gun is slightly weaker than the Rocket Launcher, but it's still dangerous, it has more ammo, and it doesn't need to reload as often. When placed on a high perch, it can be used to rain hell down upon a group of targets. | ||
Line 218: | Line 218: | ||
|LongshoreCost=6 | |LongshoreCost=6 | ||
|LongshoreMax=4 | |LongshoreMax=4 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|RatsNestCost=0 | |RatsNestCost=0 | ||
|RatsNestMax=0 | |RatsNestMax=0 | ||
Line 226: | Line 226: | ||
|SnowboundCost=6 | |SnowboundCost=6 | ||
|SnowboundMax=4 | |SnowboundMax=4 | ||
|StandoffCost= | |StandoffCost=? | ||
|StandoffMax= | |StandoffMax=? | ||
|ValhallaCost=0 | |ValhallaCost=0 | ||
|ValhallaMax=0 | |ValhallaMax=0 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Gravity Hammer]] | ||
|description=Whereas the Energy Sword requires accuracy, the Gravity Hammer requires only proximity. Of course, aiming at your player increases the range of your strike. | |description=Whereas the Energy Sword requires accuracy, the Gravity Hammer requires only proximity. Of course, aiming at your player increases the range of your strike. | ||
|protip=The Gravity Hammer is the ultimate weapon for close-quarters battle. [[Camping#Corner Camping|Camping around a corner]] is a good way to get easy kills. Consider this when placing the weapon. | |protip=The Gravity Hammer is the ultimate weapon for close-quarters battle. [[Camping#Corner Camping|Camping around a corner]] is a good way to get easy kills. Consider this when placing the weapon. | ||
Line 245: | Line 245: | ||
|LongshoreCost=2 | |LongshoreCost=2 | ||
|LongshoreMax=8 | |LongshoreMax=8 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
Line 258: | Line 258: | ||
|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[AIE-486H Heavy Machine Gun|Machine Gun Turret]] | |name=[[AIE-486H Heavy Machine Gun|Machine Gun Turret]] | ||
|description=A detachable turret. | |description=A detachable turret. | ||
|protip=The Machine Gun Turret is categorized as a weapon but programmed as a vehicle. This means that the [[ | |protip=The Machine Gun Turret is categorized as a weapon but programmed as a vehicle. This means that the [[Missile Pod]] can lock onto it. | ||
|DefaultCost=6 | |DefaultCost=6 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
Line 272: | Line 272: | ||
|LongshoreCost=6 | |LongshoreCost=6 | ||
|LongshoreMax=4 | |LongshoreMax=4 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost= | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=6 | |RatsNestCost=6 | ||
|RatsNestMax=4 | |RatsNestMax=4 | ||
Line 285: | Line 285: | ||
|ValhallaMax=4 | |ValhallaMax=4 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[M6G Personal Defense Weapon System|Magnum]] | |name=[[M6G Personal Defense Weapon System|Magnum]] | ||
|description=Magnums are good for medium-ranged combat against weakened foes. Good aim is a must. | |description=Magnums are good for medium-ranged combat against weakened foes. Good aim is a must. | ||
Line 301: | Line 301: | ||
|LongshoreCost=2 | |LongshoreCost=2 | ||
|LongshoreMax=16 | |LongshoreMax=16 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=16 | |RatsNestMax=16 | ||
Line 314: | Line 314: | ||
|ValhallaMax=16 | |ValhallaMax=16 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Mauler]] | ||
|description=A weapon typically seen used by Brutes in the campaign, similar to a pistol but with the blast of a shotgun. | |description=A weapon typically seen used by Brutes in the campaign, similar to a pistol but with the blast of a shotgun. | ||
|protip=A single Mauler can be deadly: a shot to take out a target's shields and a melee to finish them off. Dual Maulers fired continuously can also take out a surprised target. | |protip=A single Mauler can be deadly: a shot to take out a target's shields and a melee to finish them off. Dual Maulers fired continuously can also take out a surprised target. | ||
Line 334: | Line 334: | ||
|LongshoreCost=2 | |LongshoreCost=2 | ||
|LongshoreMax=8 | |LongshoreMax=8 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost= | |ThePitCost=0 | ||
|ThePitMax= | |ThePitMax=0 | ||
|RatsNestCost= | |RatsNestCost=0 | ||
|RatsNestMax= | |RatsNestMax=0 | ||
|SandtrapCost=0 | |SandtrapCost=0 | ||
|SandtrapMax=0 | |SandtrapMax=0 | ||
Line 347: | Line 347: | ||
|ValhallaMax=0 | |ValhallaMax=0 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Missile Pod]] | ||
|description=Eight missiles that lock onto vehicles and turrets. | |description=Eight missiles that lock onto vehicles and turrets. | ||
|protip=Best placed where a player can get a good view of a large area. Note that sometimes players may try using it as a long-range anti-infantry weapon. | |protip=Best placed where a player can get a good view of a large area. Note that sometimes players may try using it as a long-range anti-infantry weapon. | ||
Line 375: | Line 375: | ||
|NarrowsCost=0 | |NarrowsCost=0 | ||
|NarrowsMax=0 | |NarrowsMax=0 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=0 | |ThePitCost=0 | ||
|ThePitMax=0 | |ThePitMax=0 | ||
Line 390: | Line 390: | ||
|ValhallaMax=4 | |ValhallaMax=4 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Needler]] | ||
|description=Needlers fire rounds that stick in the target; when these rounds have accumulated, they explode, killing the target instantly. | |description=Needlers fire rounds that stick in the target; when these rounds have accumulated, they explode, killing the target instantly. | ||
|protip=Needlers are deadly in medium-range areas with little cover. If a player wielding a Needler lies in wait, they can take an unsuspecting target by surprise and explode them. | |protip=Needlers are deadly in medium-range areas with little cover. If a player wielding a Needler lies in wait, they can take an unsuspecting target by surprise and explode them. | ||
Line 404: | Line 404: | ||
|LongshoreCost=2 | |LongshoreCost=2 | ||
|LongshoreMax=8 | |LongshoreMax=8 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
Line 417: | Line 417: | ||
|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Plasma Cannon]] | ||
|description=A detachable turret. | |description=A detachable turret. | ||
|protip=The Plasma Cannon is categorized as a weapon but programmed as a vehicle. This means that the [[ | |protip=The Plasma Cannon is categorized as a weapon but programmed as a vehicle. This means that the [[Missile Pod]] can lock onto it. | ||
|DefaultCost=6 | |DefaultCost=6 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
Line 437: | Line 437: | ||
|LongshoreCost=6 | |LongshoreCost=6 | ||
|LongshoreMax=4 | |LongshoreMax=4 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost= | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=0 | |RatsNestCost=0 | ||
|RatsNestMax=0 | |RatsNestMax=0 | ||
Line 450: | Line 450: | ||
|ValhallaMax=0 | |ValhallaMax=0 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Plasma Pistol]] | ||
|description=The Plasma Pistol's ability to disable shields and vehicles at close range is its only true advantage. | |description=The Plasma Pistol's ability to disable shields and vehicles at close range is its only true advantage. | ||
|protip=Plasma Pistols are good for [[Noob Combo|noob combos]] and stopping vehicles. They can be placed behind cover at places where vehicles are likely to travel. | |protip=Plasma Pistols are good for [[Noob Combo|noob combos]] and stopping vehicles. They can be placed behind cover at places where vehicles are likely to travel. | ||
Line 470: | Line 470: | ||
|LongshoreCost=2 | |LongshoreCost=2 | ||
|LongshoreMax=8 | |LongshoreMax=8 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
Line 483: | Line 483: | ||
|ValhallaMax=16 | |ValhallaMax=16 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name= | |name=[[Plasma Rifle]] | ||
|description=Plasma Rifles can drain shields very rapidly. | |description=Plasma Rifles can drain shields very rapidly. | ||
|protip=Dual-wielding a Plasma Rifle with a headshot-capable weapon can allow for easy kills, as long as you don't miss with the Rifle. | |protip=Dual-wielding a Plasma Rifle with a headshot-capable weapon can allow for easy kills, as long as you don't miss with the Rifle. | ||
Line 503: | Line 503: | ||
|LongshoreCost=0 | |LongshoreCost=0 | ||
|LongshoreMax=0 | |LongshoreMax=0 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=16 | |RatsNestMax=16 | ||
Line 516: | Line 516: | ||
|ValhallaMax=0 | |ValhallaMax=0 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[M41 | |name=[[M41 SSR MAV/AW|Rocket Launcher]] | ||
|description=Slow and easily dodged, rockets work best against close-to-medium-range vehicles or slow-moving targets. | |description=Slow and easily dodged, rockets work best against close-to-medium-range vehicles or slow-moving targets. | ||
|protip=The Launcher is a power weapon; in many maps, such as [[High Ground]] and [[The Pit]], entire firefights occur as players rush for the weapon. It is best placed in the middle where players will have to fight to get to it. | |protip=The Launcher is a power weapon; in many maps, such as [[High Ground (Level)|High Ground]] and [[The Pit (Level)|The Pit]], entire firefights occur as players rush for the weapon. It is best placed in the middle where players will have to fight to get to it. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=8 | |DefaultMax=8 | ||
Line 530: | Line 530: | ||
|LongshoreCost=2 | |LongshoreCost=2 | ||
|LongshoreMax=8 | |LongshoreMax=8 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
Line 543: | Line 543: | ||
|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[Sentinel Beam]] | |name=[[Sentinel Beam]] | ||
|description=A powerful and accurate beam. If held on a target, it can kill them in seconds. A lack of a scope somewhat limits its effective range. | |description=A powerful and accurate beam. If held on a target, it can kill them in seconds. A lack of a scope somewhat limits its effective range. | ||
Line 559: | Line 559: | ||
|LongshoreCost=2 | |LongshoreCost=2 | ||
|LongshoreMax=8 | |LongshoreMax=8 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=0 | |RatsNestCost=0 | ||
|RatsNestMax=0 | |RatsNestMax=0 | ||
Line 569: | Line 569: | ||
|SnowboundCost=2 | |SnowboundCost=2 | ||
|SnowboundMax=8 | |SnowboundMax=8 | ||
|StandoffCost= | |StandoffCost=? | ||
|StandoffMax= | |StandoffMax=? | ||
|ValhallaCost=2 | |ValhallaCost=2 | ||
|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[Shotgun]] | |name=[[Shotgun]] | ||
|description=Good for short-range combat. | |description=Good for short-range combat. | ||
Line 588: | Line 588: | ||
|LongshoreCost=2 | |LongshoreCost=2 | ||
|LongshoreMax8 | |LongshoreMax8 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
Line 601: | Line 601: | ||
|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[SMG]] | ||
|description=Not the most accurate, SMGs have one purpose: to fill the air with hot, piercing metal. | |description=Not the most accurate, SMGs have one purpose: to fill the air with hot, piercing metal. | ||
|protip=A player dual-wielding SMGs can take a fully-shielded opponent by surprise and, by firing nonstop and keeping their aim steady, cut them to shreds in seconds. If that's what you want, place SMGs in pairs. | |protip=A player dual-wielding SMGs can take a fully-shielded opponent by surprise and, by firing nonstop and keeping their aim steady, cut them to shreds in seconds. If that's what you want, place SMGs in pairs. | ||
Line 615: | Line 615: | ||
|LongshoreCost=2 | |LongshoreCost=2 | ||
|LongshoreMax=16 | |LongshoreMax=16 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=16 | |RatsNestMax=16 | ||
Line 628: | Line 628: | ||
|ValhallaMax=16 | |ValhallaMax=16 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] | |name=[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] | ||
|description=Good for long-range combat, though talented players can [[ | |description=Good for long-range combat, though talented players can [[No-scope|no-scope]] at close range. | ||
|protip=Try placing Sniper Rifles near high perches. Such perches should have a good view of the level, but should also be exposed to allow for counter-sniping. | |protip=Try placing Sniper Rifles near high perches. Such perches should have a good view of the level, but should also be exposed to allow for counter-sniping. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
Line 642: | Line 642: | ||
|LongshoreCost=2 | |LongshoreCost=2 | ||
|LongshoreMax=8 | |LongshoreMax=8 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
Line 655: | Line 655: | ||
|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Spartan Laser]] | ||
|description=Able to annihilate anything in the game, the laser's only downside is its limited charge and its four-second delay, which makes it tricky to aim. | |description=Able to annihilate anything in the game, the laser's only downside is its limited charge and its four-second delay, which makes it tricky to aim. | ||
|protip=The Spartan Laser is a power weapon; in maps where it's located at the center, such as [[Valhalla]], players often rush for control over it. Valhalla assists the chaos with [[Man Cannon]]s, which allow quick access to the bluff the laser spawns on. | |protip=The Spartan Laser is a power weapon; in maps where it's located at the center, such as [[Valhalla (Level)|Valhalla]], players often rush for control over it. Valhalla assists the chaos with [[Man Cannon]]s, which allow quick access to the bluff the laser spawns on. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=8 | |DefaultMax=8 | ||
Line 669: | Line 669: | ||
|LongshoreCost=2 | |LongshoreCost=2 | ||
|LongshoreMax=8 | |LongshoreMax=8 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
Line 682: | Line 682: | ||
|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Spiker]] | ||
|description=Spikers are good for medium-range combat. | |description=Spikers are good for medium-range combat. | ||
|protip=Spikers should be placed in medium-sized areas. Their accuracy decreases sharply as the distance to the target increases. | |protip=Spikers should be placed in medium-sized areas. Their accuracy decreases sharply as the distance to the target increases. | ||
Line 696: | Line 696: | ||
|LongshoreCost=2 | |LongshoreCost=2 | ||
|LongshoreMax=16 | |LongshoreMax=16 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=16 | |RatsNestMax=16 | ||
Line 712: | Line 712: | ||
{{Forge Objects Menu}} | {{Forge Objects Menu}} | ||
[[Category:Forge | [[Category:Weapons]] | ||
[[Category:Halo 3]] | |||
[[Category:Forge Objects]] |