Editing Forge objects in Halo 3/Weapons
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This article contains details on '''[[Weapons]]''' placeable in [[Forge]] mode in ''[[Halo 3]]''. For [[Forge | This article contains details on '''[[Weapons]]''' placeable in [[Forge]] mode in ''[[Halo 3]]''. For [[Forge Objects|objects]] in other categories, please see one of the pages listed below. | ||
{{Forge Objects Menu}}__NOTOC__ | {{Forge Objects Menu}}__NOTOC__ | ||
==Weapons== | ==Weapons== | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[MA5C | |name=[[MA5C Assault Rifle|Assault Rifle]] | ||
|description=Good for short-to-medium-range combat. | |description=Good for short-to-medium-range combat. | ||
|protip=The AR is a typical starting weapon. You can place some ammo for players to pick up, but in general you don't need to provide too many of them. | |protip=The AR is a typical starting weapon. You can place some ammo for players to pick up, but in general you don't need to provide too many of them. | ||
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|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax=16 | |GhostTownMax=16 | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=16 | |RatsNestMax=16 | ||
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|ValhallaMax=16 | |ValhallaMax=16 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[BR55HB SR Battle Rifle|Battle Rifle]] | |name=[[BR55HB SR Battle Rifle|Battle Rifle]] | ||
|description=Good for medium-to-long-range combat. | |description=Good for medium-to-long-range combat. | ||
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|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax=16 | |GhostTownMax=16 | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=16 | |RatsNestMax=16 | ||
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|ValhallaMax=24 | |ValhallaMax=24 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Beam Rifle]] | ||
|description=Beam Rifles have less ammo than Sniper Rifles and they overheat, but have a slightly higher rate of fire. | |description=Beam Rifles have less ammo than Sniper Rifles and they overheat, but have a slightly higher rate of fire. | ||
|protip=Beam Rifles' ability to fire slightly faster than Sniper Rifles makes them somewhat better for medium-range combat, such as when an opponent tries and fails to sneak up on a sniper. | |protip=Beam Rifles' ability to fire slightly faster than Sniper Rifles makes them somewhat better for medium-range combat, such as when an opponent tries and fails to sneak up on a sniper. | ||
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|CitadelMax=8 | |CitadelMax=8 | ||
|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
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|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Brute Shot]] | ||
|description=Brute Shots are good anti-vehicle weapons, able to easily send vehicles flying. In a pinch, though, a full Brute Shot clip can take out an opponent on foot at close range. | |description=Brute Shots are good anti-vehicle weapons, able to easily send vehicles flying. In a pinch, though, a full Brute Shot clip can take out an opponent on foot at close range. | ||
|protip=Like Plasma Pistols, they should be placed in close proximity to where vehicles are likely to travel. Having a height advantage never hurts, either. | |protip=Like Plasma Pistols, they should be placed in close proximity to where vehicles are likely to travel. Having a height advantage never hurts, either. | ||
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|CitadelMax=8 | |CitadelMax=8 | ||
|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
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|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Covenant Carbine]] | ||
|description=Similar to the Battle Rifle, the Carbine has fewer shots and does less damage, but fires faster. | |description=Similar to the Battle Rifle, the Carbine has fewer shots and does less damage, but fires faster. | ||
|protip=The Carbine works at roughly the same range as a BR, but when placing it, do note that it has less ammo. The Carbine is deadly when facing a number of unshielded foes. | |protip=The Carbine works at roughly the same range as a BR, but when placing it, do note that it has less ammo. The Carbine is deadly when facing a number of unshielded foes. | ||
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|CitadelMax=16 | |CitadelMax=16 | ||
|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LastResortCost=0 | |LastResortCost=0 | ||
|LastResortMax=0 | |LastResortMax=0 | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|NarrowsCost=0 | |NarrowsCost=0 | ||
|NarrowsMax=0 | |NarrowsMax=0 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=0 | |ThePitCost=0 | ||
|ThePitMax=0 | |ThePitMax=0 | ||
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|ValhallaMax=0 | |ValhallaMax=0 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Energy Sword]] | ||
|description=Covenant melee weapon. Attacking while the cross-hair is red will cause the player to quickly lunge at enemies. | |description=Covenant melee weapon. Attacking while the cross-hair is red will cause the player to quickly lunge at enemies. | ||
|protip=On maps lacking other options, like [[Construct]], the Sword is a power weapon. Players often run for the weapon, trying to get it first. | |protip=On maps lacking other options, like [[Construct (Level)|Construct]], the Sword is a power weapon. Players often run for the weapon, trying to get it first. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=8 | |DefaultMax=8 | ||
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|CitadelMax=8 | |CitadelMax=8 | ||
|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
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|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[M7057 | |name=[[M7057 Defoliant Projector|Flamethrower]] | ||
|description=A support weapon. It won't kill instantly, but a few seconds of exposure to fire should consistently kill enemies. | |description=A support weapon. It won't kill instantly, but a few seconds of exposure to fire should consistently kill enemies. | ||
|protip=The flamethrower is completely lethal in close quarters. In small rooms, grenades can be used to blast a flamethrower user to death, or at least make them drop the weapon and run. Keep this in mind when placing a flamethrower. | |protip=The flamethrower is completely lethal in close quarters. In small rooms, grenades can be used to blast a flamethrower user to death, or at least make them drop the weapon and run. Keep this in mind when placing a flamethrower. | ||
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|ConstructCost=6 | |ConstructCost=6 | ||
|ConstructMax=1 | |ConstructMax=1 | ||
|GhostTownCost= | |GhostTownCost=? | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|IsolationCost=0 | |IsolationCost=0 | ||
|IsolationMax=0 | |IsolationMax=0 | ||
|LastResortCost=0 | |LastResortCost=0 | ||
|LastResortMax=0 | |LastResortMax=0 | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|SandtrapCost=0 | |SandtrapCost=0 | ||
|SandtrapMax=0 | |SandtrapMax=0 | ||
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|ValhallaMax=0 | |ValhallaMax=0 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Fuel Rod Gun]] | ||
|description=Fuel rods are slow-moving, easily dodged, and somewhat inaccurate, but they do quite a bit of damage. | |description=Fuel rods are slow-moving, easily dodged, and somewhat inaccurate, but they do quite a bit of damage. | ||
|protip=The Fuel Rod Gun is slightly weaker than the Rocket Launcher, but it's still dangerous, it has more ammo, and it doesn't need to reload as often. When placed on a high perch, it can be used to rain hell down upon a group of targets. | |protip=The Fuel Rod Gun is slightly weaker than the Rocket Launcher, but it's still dangerous, it has more ammo, and it doesn't need to reload as often. When placed on a high perch, it can be used to rain hell down upon a group of targets. | ||
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|GhostTownCost=6 | |GhostTownCost=6 | ||
|GhostTownMax=4 | |GhostTownMax=4 | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|IsolationCost=0 | |IsolationCost=0 | ||
|IsolationMax=0 | |IsolationMax=0 | ||
|LastResortCost=0 | |LastResortCost=0 | ||
|LastResortMax=0 | |LastResortMax=0 | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|RatsNestCost=0 | |RatsNestCost=0 | ||
|RatsNestMax=0 | |RatsNestMax=0 | ||
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|SnowboundCost=6 | |SnowboundCost=6 | ||
|SnowboundMax=4 | |SnowboundMax=4 | ||
|StandoffCost= | |StandoffCost=? | ||
|StandoffMax= | |StandoffMax=? | ||
|ValhallaCost=0 | |ValhallaCost=0 | ||
|ValhallaMax=0 | |ValhallaMax=0 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Gravity Hammer]] | ||
|description=Whereas the Energy Sword requires accuracy, the Gravity Hammer requires only proximity. Of course, aiming at your player increases the range of your strike. | |description=Whereas the Energy Sword requires accuracy, the Gravity Hammer requires only proximity. Of course, aiming at your player increases the range of your strike. | ||
|protip=The Gravity Hammer is the ultimate weapon for close-quarters battle. [[Camping#Corner Camping|Camping around a corner]] is a good way to get easy kills. Consider this when placing the weapon. | |protip=The Gravity Hammer is the ultimate weapon for close-quarters battle. [[Camping#Corner Camping|Camping around a corner]] is a good way to get easy kills. Consider this when placing the weapon. | ||
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|CitadelMax=8 | |CitadelMax=8 | ||
|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
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|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[AIE-486H Heavy Machine Gun|Machine Gun Turret]] | |name=[[AIE-486H Heavy Machine Gun|Machine Gun Turret]] | ||
|description=A detachable turret. | |description=A detachable turret. | ||
|protip=The Machine Gun Turret is categorized as a weapon but programmed as a vehicle. This means that the [[ | |protip=The Machine Gun Turret is categorized as a weapon but programmed as a vehicle. This means that the [[Missile Pod]] can lock onto it. | ||
|DefaultCost=6 | |DefaultCost=6 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
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|GhostTownCost=6 | |GhostTownCost=6 | ||
|GhostTownMax=4 | |GhostTownMax=4 | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost= | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=6 | |RatsNestCost=6 | ||
|RatsNestMax=4 | |RatsNestMax=4 | ||
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|ValhallaMax=4 | |ValhallaMax=4 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[M6G Personal Defense Weapon System|Magnum]] | |name=[[M6G Personal Defense Weapon System|Magnum]] | ||
|description=Magnums are good for medium-ranged combat against weakened foes. Good aim is a must. | |description=Magnums are good for medium-ranged combat against weakened foes. Good aim is a must. | ||
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|CitadelMax=16 | |CitadelMax=16 | ||
|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=16 | |RatsNestMax=16 | ||
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|ValhallaMax=16 | |ValhallaMax=16 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Mauler]] | ||
|description=A weapon typically seen used by Brutes in the campaign, similar to a pistol but with the blast of a shotgun. | |description=A weapon typically seen used by Brutes in the campaign, similar to a pistol but with the blast of a shotgun. | ||
|protip=A single Mauler can be deadly: a shot to take out a target's shields and a melee to finish them off. Dual Maulers fired continuously can also take out a surprised target. | |protip=A single Mauler can be deadly: a shot to take out a target's shields and a melee to finish them off. Dual Maulers fired continuously can also take out a surprised target. | ||
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|ConstructMax=16 | |ConstructMax=16 | ||
|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|IsolationCost=2 | |IsolationCost=2 | ||
|IsolationMax=16 | |IsolationMax=16 | ||
|LastResortCost=0 | |LastResortCost=0 | ||
|LastResortMax=0 | |LastResortMax=0 | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost= | |ThePitCost=0 | ||
|ThePitMax= | |ThePitMax=0 | ||
|RatsNestCost= | |RatsNestCost=0 | ||
|RatsNestMax= | |RatsNestMax=0 | ||
|SandtrapCost=0 | |SandtrapCost=0 | ||
|SandtrapMax=0 | |SandtrapMax=0 | ||
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|ValhallaMax=0 | |ValhallaMax=0 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Missile Pod]] | ||
|description=Eight missiles that lock onto vehicles and turrets. | |description=Eight missiles that lock onto vehicles and turrets. | ||
|protip=Best placed where a player can get a good view of a large area. Note that sometimes players may try using it as a long-range anti-infantry weapon. | |protip=Best placed where a player can get a good view of a large area. Note that sometimes players may try using it as a long-range anti-infantry weapon. | ||
|DefaultCost=4 | |DefaultCost=4 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
|CitadelCost=4 | |CitadelCost=4 | ||
|CitadelMax=4 | |CitadelMax=4 | ||
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|GuardianCost=0 | |GuardianCost=0 | ||
|GuardianMax=0 | |GuardianMax=0 | ||
|HereticCost=? | |||
|HereticMax=? | |||
|HereticCost= | |||
|HereticMax= | |||
|HighGroundCost=0 | |HighGroundCost=0 | ||
|HighGroundMax=0 | |HighGroundMax=0 | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|NarrowsCost=0 | |NarrowsCost=0 | ||
|NarrowsMax=0 | |NarrowsMax=0 | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=0 | |ThePitCost=0 | ||
|ThePitMax=0 | |ThePitMax=0 | ||
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|ValhallaMax=4 | |ValhallaMax=4 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Needler]] | ||
|description=Needlers fire rounds that stick in the target; when these rounds have accumulated, they explode, killing the target instantly. | |description=Needlers fire rounds that stick in the target; when these rounds have accumulated, they explode, killing the target instantly. | ||
|protip=Needlers are deadly in medium-range areas with little cover. If a player wielding a Needler lies in wait, they can take an unsuspecting target by surprise and explode them. | |protip=Needlers are deadly in medium-range areas with little cover. If a player wielding a Needler lies in wait, they can take an unsuspecting target by surprise and explode them. | ||
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|CitadelMax=8 | |CitadelMax=8 | ||
|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
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|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Plasma Cannon]] | ||
|description=A detachable turret. | |description=A detachable turret. | ||
|protip=The Plasma Cannon is categorized as a weapon but programmed as a vehicle. This means that the [[ | |protip=The Plasma Cannon is categorized as a weapon but programmed as a vehicle. This means that the [[Missile Pod]] can lock onto it. | ||
|DefaultCost=6 | |DefaultCost=6 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
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|GhostTownCost=6 | |GhostTownCost=6 | ||
|GhostTownMax=4 | |GhostTownMax=4 | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|IsolationCost=0 | |IsolationCost=0 | ||
|IsolationMax=0 | |IsolationMax=0 | ||
|LastResortCost=0 | |LastResortCost=0 | ||
|LastResortMax=0 | |LastResortMax=0 | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost= | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=0 | |RatsNestCost=0 | ||
|RatsNestMax=0 | |RatsNestMax=0 | ||
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|ValhallaMax=0 | |ValhallaMax=0 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Plasma Pistol]] | ||
|description=The Plasma Pistol's ability to disable shields and vehicles at close range is its only true advantage. | |description=The Plasma Pistol's ability to disable shields and vehicles at close range is its only true advantage. | ||
|protip=Plasma Pistols are good for [[Noob Combo|noob combos]] and stopping vehicles. They can be placed behind cover at places where vehicles are likely to travel. | |protip=Plasma Pistols are good for [[Noob Combo|noob combos]] and stopping vehicles. They can be placed behind cover at places where vehicles are likely to travel. | ||
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|ConstructMax=16 | |ConstructMax=16 | ||
|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LongshoreCost=? | |||
|LongshoreMax=? | |||
|LongshoreCost= | |OrbitalCost=? | ||
|LongshoreMax= | |OrbitalMax=? | ||
|OrbitalCost= | |||
|OrbitalMax= | |||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
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|ValhallaMax=16 | |ValhallaMax=16 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name= | |name=[[Plasma Rifle]] | ||
|description=Plasma Rifles can drain shields very rapidly. | |description=Plasma Rifles can drain shields very rapidly. | ||
|protip=Dual-wielding a Plasma Rifle with a headshot-capable weapon can allow for easy kills, as long as you don't miss with the Rifle. | |protip=Dual-wielding a Plasma Rifle with a headshot-capable weapon can allow for easy kills, as long as you don't miss with the Rifle. | ||
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|CitadelMax=16 | |CitadelMax=16 | ||
|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|HighGroundCost=0 | |HighGroundCost=0 | ||
|HighGroundMax=0 | |HighGroundMax=0 | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=16 | |RatsNestMax=16 | ||
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|ValhallaMax=0 | |ValhallaMax=0 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[M41 | |name=[[M41 SSR MAV/AW|Rocket Launcher]] | ||
|description=Slow and easily dodged, rockets work best against close-to-medium-range vehicles or slow-moving targets. | |description=Slow and easily dodged, rockets work best against close-to-medium-range vehicles or slow-moving targets. | ||
|protip=The Launcher is a power weapon; in many maps, such as [[High Ground]] and [[The Pit]], entire firefights occur as players rush for the weapon. It is best placed in the middle where players will have to fight to get to it. | |protip=The Launcher is a power weapon; in many maps, such as [[High Ground (Level)|High Ground]] and [[The Pit (Level)|The Pit]], entire firefights occur as players rush for the weapon. It is best placed in the middle where players will have to fight to get to it. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=8 | |DefaultMax=8 | ||
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|CitadelMax=8 | |CitadelMax=8 | ||
|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
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|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[Sentinel Beam]] | |name=[[Sentinel Beam]] | ||
|description=A powerful and accurate beam. If held on a target, it can kill them in seconds. A lack of a scope somewhat limits its effective range. | |description=A powerful and accurate beam. If held on a target, it can kill them in seconds. A lack of a scope somewhat limits its effective range. | ||
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|CitadelMax=8 | |CitadelMax=8 | ||
|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LastResortCost=0 | |LastResortCost=0 | ||
|LastResortMax=0 | |LastResortMax=0 | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=0 | |RatsNestCost=0 | ||
|RatsNestMax=0 | |RatsNestMax=0 | ||
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|SnowboundCost=2 | |SnowboundCost=2 | ||
|SnowboundMax=8 | |SnowboundMax=8 | ||
|StandoffCost= | |StandoffCost=? | ||
|StandoffMax= | |StandoffMax=? | ||
|ValhallaCost=2 | |ValhallaCost=2 | ||
|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[Shotgun]] | |name=[[Shotgun]] | ||
|description=Good for short-range combat. | |description=Good for short-range combat. | ||
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|CitadelMax=8 | |CitadelMax=8 | ||
|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LongshoreCost= | |LongshoreCost=? | ||
| | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
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|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[SMG]] | ||
|description=Not the most accurate, SMGs have one purpose: to fill the air with hot, piercing metal. | |description=Not the most accurate, SMGs have one purpose: to fill the air with hot, piercing metal. | ||
|protip=A player dual-wielding SMGs can take a fully-shielded opponent by surprise and, by firing nonstop and keeping their aim steady, cut them to shreds in seconds. If that's what you want, place SMGs in pairs. | |protip=A player dual-wielding SMGs can take a fully-shielded opponent by surprise and, by firing nonstop and keeping their aim steady, cut them to shreds in seconds. If that's what you want, place SMGs in pairs. | ||
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|CitadelMax=16 | |CitadelMax=16 | ||
|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=16 | |RatsNestMax=16 | ||
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|ValhallaMax=16 | |ValhallaMax=16 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] | |name=[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] | ||
|description=Good for long-range combat, though talented players can [[ | |description=Good for long-range combat, though talented players can [[No-scope|no-scope]] at close range. | ||
|protip=Try placing Sniper Rifles near high perches. Such perches should have a good view of the level, but should also be exposed to allow for counter-sniping. | |protip=Try placing Sniper Rifles near high perches. Such perches should have a good view of the level, but should also be exposed to allow for counter-sniping. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
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|CitadelMax=8 | |CitadelMax=8 | ||
|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
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|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Spartan Laser]] | ||
|description=Able to annihilate anything in the game, the laser's only downside is its limited charge and its four-second delay, which makes it tricky to aim. | |description=Able to annihilate anything in the game, the laser's only downside is its limited charge and its four-second delay, which makes it tricky to aim. | ||
|protip=The Spartan Laser is a power weapon; in maps where it's located at the center, such as [[Valhalla]], players often rush for control over it. Valhalla assists the chaos with [[Man Cannon]]s, which allow quick access to the bluff the laser spawns on. | |protip=The Spartan Laser is a power weapon; in maps where it's located at the center, such as [[Valhalla (Level)|Valhalla]], players often rush for control over it. Valhalla assists the chaos with [[Man Cannon]]s, which allow quick access to the bluff the laser spawns on. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=8 | |DefaultMax=8 | ||
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|CitadelMax=8 | |CitadelMax=8 | ||
|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=8 | |RatsNestMax=8 | ||
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|ValhallaMax=8 | |ValhallaMax=8 | ||
}} | }} | ||
{{Forge Object | {{Template:Forge Object | ||
|name=[[ | |name=[[Spiker]] | ||
|description=Spikers are good for medium-range combat. | |description=Spikers are good for medium-range combat. | ||
|protip=Spikers should be placed in medium-sized areas. Their accuracy decreases sharply as the distance to the target increases. | |protip=Spikers should be placed in medium-sized areas. Their accuracy decreases sharply as the distance to the target increases. | ||
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|CitadelMax=16 | |CitadelMax=16 | ||
|GhostTownCost=2 | |GhostTownCost=2 | ||
|GhostTownMax= | |GhostTownMax=? | ||
|HereticCost= | |HereticCost=? | ||
|HereticMax= | |HereticMax=? | ||
|LongshoreCost= | |LongshoreCost=? | ||
|LongshoreMax= | |LongshoreMax=? | ||
|OrbitalCost= | |OrbitalCost=? | ||
|OrbitalMax= | |OrbitalMax=? | ||
|ThePitCost=2 | |ThePitCost=2 | ||
|ThePitMax= | |ThePitMax=? | ||
|RatsNestCost=2 | |RatsNestCost=2 | ||
|RatsNestMax=16 | |RatsNestMax=16 | ||
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{{Forge Objects Menu}} | {{Forge Objects Menu}} | ||
[[Category:Forge | [[Category:Weapons]] | ||
[[Category:Halo 3]] | |||
[[Category:Forge Objects]] |